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* Add size data.Trevor Johnson2004-01-272-0/+2
| | | | Notes: svn path=/head/; revision=99278
* Sgfsummary reads multiple SGF (Smart Game Format) files, specificallyPav Lucistnik2004-01-275-0/+37
| | | | | | | | | | | those recording Go/WeiQi/Baduk games, and summarizes their game information to standard output. It is a part of the Go Tools Project. PR: ports/61419 Submitted by: Leland Wang <llwang@infor.org> Notes: svn path=/head/; revision=99264
* Add py-sgflib, a python module containing a parser and classes for SGF, thePav Lucistnik2004-01-275-0/+36
| | | | | | | | | | Smart Game Format. It is a part of the Go Tools Project. PR: ports/61419 Submitted by: Leland Wang <llwang@infor.org> Notes: svn path=/head/; revision=99263
* - Update to 5.5.7Pav Lucistnik2004-01-273-480/+15
| | | | | | | | PR: ports/61632 Submitted by: Herve Quiroz <herve.quiroz@esil.univ-mrs.fr> (maintainer) Notes: svn path=/head/; revision=99262
* Add 4stAttack, a game in which you have to try to out-smart yourPav Lucistnik2004-01-277-0/+628
| | | | | | | | | | | | | | opponent. The goal of the game is to connect four of stones in a straight line. This can be horizontaly, vertically and even diagonnally. http://forcedattack.sourceforge.net/ PR: ports/61929 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99260
* - Update to version 0.4.4Kirill Ponomarev2004-01-264-115/+110
| | | | | | | | PR: ports/61954 Submitted by: Ports Fury Notes: svn path=/head/; revision=99219
* - Update to version 0.3.3Kirill Ponomarev2004-01-263-24/+6
| | | | | | | | PR: ports/61951 Submitted by: Ports Fury Notes: svn path=/head/; revision=99216
* Add six, a KDE HEX cloneTilman Keskinoz2004-01-265-0/+54
| | | | Notes: svn path=/head/; revision=99196
* Add powermanga 0.78,Kirill Ponomarev2004-01-2614-0/+678
| | | | | | | | | | | | | Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to screen (DGA) and support for 8, 15, 16, 24, and 32 bpp. PR: ports/61931 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99182
* Add urban-sounds, a pack of sound effect for games/urban.Pav Lucistnik2004-01-255-0/+97
| | | | | | | | PR: ports/61864 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99140
* Add urban, a bloody, violent sidescrolling shoot-em-up in which you're aPav Lucistnik2004-01-2516-0/+410
| | | | | | | | | | | renegade military cyborg fighting your way out of the military base where you were created. PR: ports/61863 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99138
* Trophy is a single-player racing game. Even though the goal isPav Lucistnik2004-01-256-0/+227
| | | | | | | | | | | | | | | | | basically to finish the laps as the first, Trophy is an action game which offers much more than just a race. Lots of extras enable "unusual" features for races such as shooting, putting mines and many others. WWW: http://trophy.sourceforge.net/ PS this does not work for me, but submitter swears it runs on his box. PR: ports/61742 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99130
* - Fix the detection of libvorbis (broken, due to version bump)Pav Lucistnik2004-01-253-61/+73
| | | | | | | | | | | | - Fix a bug in the network code, found by Vladimir Machulsky - Use DOCSDIR - Bump PORTREVISION PR: ports/61902 Submitted by: Ulrich Spoerlein <q@uni.de> (maintainer) Notes: svn path=/head/; revision=99127
* - Update to 1.10.4Pav Lucistnik2004-01-257-88/+62
| | | | | | | | PR: ports/61868 Submitted by: Charles Swiger <chuck@pkix.net> (maintainer) Notes: svn path=/head/; revision=99113
* Add kpicframer, a KDE card gameTilman Keskinoz2004-01-256-0/+86
| | | | Notes: svn path=/head/; revision=99087
* Fix another QMAKE falloutTilman Keskinoz2004-01-251-1/+2
| | | | Notes: svn path=/head/; revision=99064
* - Fix build on 4.xKirill Ponomarev2004-01-251-1/+2
| | | | | | | | | PR: 61865 Submitted by: maintainer Noticed by: bento via kris Notes: svn path=/head/; revision=99033
* - Fix build on 4.xKirill Ponomarev2004-01-251-0/+1
| | | | | | | Noticed by: bento via kris Notes: svn path=/head/; revision=99031
* To be complete, this needs pygnome2, not pygtk2.Adam Weinberger2004-01-251-1/+1
| | | | | | | Submitted by: bento via kris Notes: svn path=/head/; revision=98996
* Simplify the Makefile a bit by using ${REINPLACE_CMD}.Maxime Henrion2004-01-241-6/+2
| | | | Notes: svn path=/head/; revision=98981
* - Update to the latest version as found in NetBSD. This adds a fairMaxime Henrion2004-01-243-4/+6
| | | | | | | | | | | amount of new acronyms, and a new acronym database dedicated to computer-related terms. - Fix brain-o in Makefile so that it actually works as expected. Reminded by: cognet Notes: svn path=/head/; revision=98980
* - Update to version 0.10Kirill Ponomarev2004-01-243-3/+34
| | | | | | | | PR: ports/61719 Submitted by: maintainer Notes: svn path=/head/; revision=98966
* Add super_methane_brothers.Pav Lucistnik2004-01-246-0/+150
| | | | | | | | | | | | | | | | | | | Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected. Be warned! - the gas cloud dissolves with time after which baddies become active again and extremely annoyed. WWW: http://www.methane.fsnet.co.uk/ PR: ports/61743 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=98963
* - Fix build on 5.xPav Lucistnik2004-01-241-0/+11
| | | | Notes: svn path=/head/; revision=98962
* - Update to 1.02aPav Lucistnik2004-01-243-10/+22
| | | | | | | | | | | - Give maintainership to submitter - Make it play with new clanlib ports PR: ports/59964 Submitted by: Simon Barner <barner@in.tum.de> Notes: svn path=/head/; revision=98961
* - Give maintainership to Igor Pokrovsky <tiamat@comset.net>Kirill Ponomarev2004-01-242-2/+2
| | | | | | | | PR: 61813 61814 61815 61816 61817 61818 61819 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=98941
* Now gettext 0.12.1 is gettext-old.Trevor Johnson2004-01-2311-11/+11
| | | | Notes: svn path=/head/; revision=98909
* Add kslide, a KDE puzzle game.Tilman Keskinoz2004-01-236-0/+86
| | | | Notes: svn path=/head/; revision=98904
* Add vavoom 1.15.1,Kirill Ponomarev2004-01-2311-0/+688
| | | | | | | | | | | | | | | | | | | | | | | | | | Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife. Differences from original game: * Polygonal engine with colored lighting, with software mode, * OpenGL support; * Translucency; * Complete support for freelook (look up & down) in all games; * A powerful language to describe game logic; * 100% client/server architecture with in-game joining; * Quake-style console, with key bindings; * Indirect support for DeHackEd; * Crosshair; * Jumping; PR: ports/61765 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=98893
* - Update to version 1.0.6Kirill Ponomarev2004-01-234-31/+31
| | | | | | | | PR: ports/61779 Submitted by: Ports Fury Notes: svn path=/head/; revision=98885
* - Update to version 3.1.0Kirill Ponomarev2004-01-235-381/+336
| | | | | | | | PR: ports/61778 Submitted by: Ports Fury Notes: svn path=/head/; revision=98880
* Add glbsp 2.05,Kirill Ponomarev2004-01-237-0/+123
| | | | | | | | | | | | | | | | | glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=98871
* Use LS macro.Trevor Johnson2004-01-231-1/+1
| | | | Notes: svn path=/head/; revision=98863
* . Patch the paths in a number of source files to respect ${PREFIX}. NotGreg Lewis2004-01-222-6/+26
| | | | | | | | | | only were they hardwired, they were hardwired incorrectly (the prefix was set to /usr/local/local/local). Reported and tested by: Alexandr Kovalenko <never@nevermind.kiev.ua> Notes: svn path=/head/; revision=98821
* Add linux-enemyterritory.Pav Lucistnik2004-01-225-0/+391
| | | | | | | | | | | | | | | | | | | | | | | Wolfenstein: Enemy Territory is a full free multiplayer first person shooter game. The game was originally going to be a retail expansion pack for Return To Castle Wolfenstein but the project was cancelled and the good folks at Activision decided to give it to us for free! It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others. The game is unique in that it has moving objectives that makes the gameplay a lot of fun! WWW: http://www.enemy-territory.com PR: ports/61583 Submitted by: Benjamin Lutz <benlutz@datacomm.ch> Notes: svn path=/head/; revision=98798
* Use the CPIO macro defined in bsd.port.mk.Trevor Johnson2004-01-226-9/+2
| | | | Notes: svn path=/head/; revision=98793
* Use the SORT macro from bsd.port.mk.Trevor Johnson2004-01-226-6/+0
| | | | Notes: svn path=/head/; revision=98788
* - Remove unneeded USE_REINPLACEPav Lucistnik2004-01-221-1/+0
| | | | | | | Submitted by: Jean-Yves Lefort <jylefort@brutele.be> (maintainer) Notes: svn path=/head/; revision=98759
* Use PAX macro.Trevor Johnson2004-01-223-3/+3
| | | | Notes: svn path=/head/; revision=98754
* Add orbital_eunuchs_sniper, an overhead shooting game. You (the EunuchPav Lucistnik2004-01-2111-0/+252
| | | | | | | | | | | | | on the orbital laser platform) are tasked with protecting the VIPs (blue) from the terrorists (red)! WWW: http://www.icculus.org/oes/ PR: ports/61672 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=98723
* - Update to 0.9.7Kirill Ponomarev2004-01-213-5/+6
| | | | | | | | PR: 61680 Submitted by: maintainer Notes: svn path=/head/; revision=98713
* - Add new knobs from bsd.sdl.mkKirill Ponomarev2004-01-207-25/+10
| | | | | | | Approved by: portmgr Notes: svn path=/head/; revision=98676
* - Use new knobs from bsd.sdl.mkKirill Ponomarev2004-01-2044-186/+76
| | | | | | | Approved by: portmgr Notes: svn path=/head/; revision=98675
* - Use new knobs from bsd.sdl.mkKirill Ponomarev2004-01-204-20/+4
| | | | | | | | PR: 61640 Submitted by: maintainer Notes: svn path=/head/; revision=98669
* - Use new knobs from bsd.sdl.mkKirill Ponomarev2004-01-2015-59/+18
| | | | Notes: svn path=/head/; revision=98663
* Update to 1.2.1.Adam Weinberger2004-01-203-4/+3
| | | | Notes: svn path=/head/; revision=98662
* - Use new bsd.sdl.mk knobsKirill Ponomarev2004-01-204-17/+7
| | | | Notes: svn path=/head/; revision=98661
* Move more of my ports which use one or more SDL libraries towards USE_SDL.Edwin Groothuis2004-01-204-21/+5
| | | | | | | Submitted by: edwin@mavetju.org Notes: svn path=/head/; revision=98642
* Be the first port to fully utilize bsd.sdl.mkEdwin Groothuis2004-01-201-9/+4
| | | | | | | Submitted by: edwin@mavetju.org Notes: svn path=/head/; revision=98641
* Here come the patches!Joe Marcus Clarke2004-01-201-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add ghostscript knobs [1] * Add per-port persistent build options with a menu-driven front-end [2] * Allow porters to override the message generated when do-configure fails [3] * Add patch to obviate many pkg-plist files [4] * Fix the PKG_DBDIR comment [5] * Make ports framework more robust with regard to make index [6] * Add new command macros to bsd.port.mk [7] * Remove direct command use from bsd.port.mk [8] * Make the ports system respect WITHOUT_CPU_CFLAGS [9] * Break the SDL code out into bsd.sdl.mk [10] * Add working support for USE_SIZE [11] * Fix RANDOMIZE_MASTER_SITES on -CURRENT [12] * Convert some spaces to tabs [13] * Add new physcial categories accessibility and x11-themes [14] * Speed up GNU configure scripts [15] * Remove "//" from MLINKS items in PLISTs and fix make -s install and make -s deinstall [16] * Be more specific about looking for files in distinfo [17] * Add new run-autotools target, and resort configure targets [18] * Make CONFLICTS compare prefix for installed packages and PREFIX [19] * Change directory to ${.CURDIR} before running certain make commands [20] * When INSTALL_AS_USER is set, run ldconfig with failures ignored [21] * Speed up the security check phase [22] * Fix some corner cases in the PORTDOCS code [23] * Add a new DEPRECATED macro [24] * Make INDEX breakage more informative [25] Look for a full write-up to follow on ports@ and ports-developers@. PR: 36112 [1] 59909 [4] 61351 [6] 59058 [7] 59058 [8] 59493 [9] 55494 [10] 59058 [11] 59315 [12] 59058 [13] 59811 [15] 59058 [16] 59058 [17] 60882 [18] 58149 [19] 59058 [20] 61133 [21] 55331 [22] 59070 [23] 59362 [24] 59626 [25] Submitted by: linimon [1] eivind [2] marcus [3] trevor [4] gerald [5] linimon [6] eik [7] eik [8] jeh [9] edwin [10] eik [11] Sergey Matveychuk <sem@ciam.ru> [12] eik [13] trevor gnome [14] adamw [15] eik [16] eik [17] edwin [18] clement [19] eik [20] edwin lev [21] Eugene M. Kim <ab@astralblue.com> [22] eik [23] linimon [24] eik [25] Notes: svn path=/head/; revision=98634