| Commit message (Collapse) | Author | Age | Files | Lines |
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- Bump PORTREVISION
PR: ports/125435
Notes:
svn path=/head/; revision=217241
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PR: 125794
Submitted by: Ayumi M <ayu@commun.jp> (maintainer)
Notes:
svn path=/head/; revision=217221
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on frantic arcade-style single player action. In a world where cyberpunk
meets fantasy-fiction and advanced technology is mixed with black magic
and psycho-powers, Sam travels through the beautiful world of ancient Egypt
and several diverse planets, confronting countless Mental's minions on his way
to the Mental's base.
You need an original game CD to use this port.
WWW: http://www.croteam.com/
PR: ports/125560
Submitted by: Alexander Logvinov <ports at logvinov.com>
Notes:
svn path=/head/; revision=217124
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eaten by an alien. And all you have got is a desire to go home. This can't be
real, you tell yourself. This can't be real. It's not. It's Unreal!
Unreal Gold contains the original Unreal game as well as the mission pack,
Return to Na Pali.
You need an original game CD to use this port:
Unreal Gold CD
Unreal Anthology DVD
Unreal Gold CD for Linux by ravage
Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed
and working.
WWW: http://www.unreal.com/unrealgold/
WWW: http://icculus.org/~ravage/unreal/unrealgold/
PR: ports/125078
Submitted by: Alexander Logvinov <ports at logvinov.com>
Notes:
svn path=/head/; revision=217122
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Shooter:
an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123009
Submitted by: ayu <ayunyan at gmail.com>
Notes:
svn path=/head/; revision=217120
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an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123007
Submitted by: Ayumi M <ayu at commun.jp>
Notes:
svn path=/head/; revision=217118
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- Install data to ${DATADIR} (adjust pkg-plist in accordance)
- Use COPYTREE_SHARE macro
PR: 124821
Submitted by: Max Brazhnikov <makc@issp.ac.ru>
Approved by: maintainer timeout
Notes:
svn path=/head/; revision=217036
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PR: 125545
Submitted by: Andy Kosela <akosela@andykosela.com> (Maintainer)
Notes:
svn path=/head/; revision=217014
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PR: 125130
Submitted by: miwi
Approved by: maintainer timeout
Notes:
svn path=/head/; revision=216999
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- While here, remove noop USE_GCC
- Also reorder MASTER_SITES so the the ones actually containing the distfile are in the front
PR: ports/125603
Submitted by: Marcin Wisnicki <mwisnicki+freebsd at gmail dot com>
Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216998
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PR: 125689
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=216990
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- Fix GAMELIBS (both when required and optional).
- Remove pkg-message comment about CELLSHADING (removed in previous commits).
- Don't install game libraries for Q3 expansion (unused).
Notes:
svn path=/head/; revision=216984
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make portlint a bit more happy about Makefile
Notes:
svn path=/head/; revision=216842
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Approved by: miwi (mentor implicit)
Notes:
svn path=/head/; revision=216823
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Approved by: miwi (mentor implicit)
Notes:
svn path=/head/; revision=216805
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PR: 125515
Submitted by: Olivier Smedts <olivier@gid0.org> (maintainer)
Notes:
svn path=/head/; revision=216797
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use lua 5.1
Notes:
svn path=/head/; revision=216786
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is going to be removed. (USE_GCC=3.2 was added as the "fix" in 2006.)
Notes:
svn path=/head/; revision=216772
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216720
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Notes:
svn path=/head/; revision=216711
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Notes:
svn path=/head/; revision=216710
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file) or 2.1.2 (from distfile name), not 2.12), take maintainership
- Update dependent port (games/duel) - use LIB_DEPENDS for ftgl and bumb PORTREVISION
Approved by: alepulver (games/duel maintainer), miwi (mentor)
Notes:
svn path=/head/; revision=216709
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- Add MASTER_SITE_LOCAL to MASTER_SITES
Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216666
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216665
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216657
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features.
Magicor is a puzzle game using "fancy" 2D graphics. The objective
is to extinguish fires using blocks of ice. Levels may have one or
more solutions, but thinking ahead is the key to victory in Magicor.
WWW: http://magicor.sourceforge.net/
Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216648
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216619
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- Since libclaw now uses verioned .so's, update dependent port to LIB_DEPEND on libclaw instead of BUILD/RUN_DEPEND
Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216618
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- Fix installation when user sets NO_INSTALL_MANPAGES
- Use ${MASTER_SITE_GOOGLE_CODE} as primary download site
- Use versioned Python command in the bang line of the scripts
Notes:
svn path=/head/; revision=216602
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Reported by: pointyhat via pav
Notes:
svn path=/head/; revision=216573
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Submitted by: pavmail
Notes:
svn path=/head/; revision=216571
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in pointyhat/tinderbox environment.
Noticed by: pointyhat via pav
Notes:
svn path=/head/; revision=216510
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Notes:
svn path=/head/; revision=216504
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216492
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via ports is FreeBSD 6.3, this is a no-op. FreeBSD 6.x features GCC 3.4 as the
system compiler.
Notes:
svn path=/head/; revision=216458
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Notes:
svn path=/head/; revision=216426
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to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.
nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.
WWW: http://npush.sourceforge.net/
Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=216418
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Approved my: miwi (mentor)
Notes:
svn path=/head/; revision=216417
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PR: ports/125186
Submitted by: Jin-Shan Tseng <tjs@cdpa.nsysu.edu.tw>
Notes:
svn path=/head/; revision=216358
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StepMania is a dance and rhythm video game created by Chris
Danford. It was originally developed as a simulator of
Konami's popular arcade game series Dance Dance Revolution,
and has since evolved into an extensible rhythm game engine
capable of supporting a wide variety of rhythm-based game
types.
Features 3D graphics, visualizations, support for gamepads/dance
pads, a step recording mode, and more!
WWW: http://www.stepmania.com
PR: ports/118769
Submitted by: Brad Allen <braddo@tranceaddict.net>
Notes:
svn path=/head/; revision=216349
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Notes:
svn path=/head/; revision=216347
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- Updated to 0.04;
- Use CPAN macro;
- Add missing deps;
- Add missing files/manpages installed.
PR: ports/120698
Submitted by: Felippe de Meirelles Motta <lippemail@gmail.com>
Approved by: maintainer timeout
Notes:
svn path=/head/; revision=216344
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The package by make package will install fine but it's not
possible to start the game. make install runs T.o.M.Es own
install script which changes file permissions. This is not
done using the binary package. To fix this I have added the
corresponding @exec directives to the pkg-plist.
While here I added the creation of the plot directory which
is not part of the binary package.
While here I replaced @dirrm with @dirrmtry directives to
make the deinstall less verbose. Problem is T.o.M.E spams
the %%DATADIR%% so it won't deinstall cleanly. To make the
user aware of this I added a pkg-deinstall script which
will emit a corresponding message.
PR: ports/125194
Submitted by: Tobias Rehbein <tobias.rehbein@web.de>
Approved by: Peter Thoenen <peter.thoenen@yahoo.com>
Notes:
svn path=/head/; revision=216343
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Notes:
svn path=/head/; revision=216321
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PR: 125232
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=216248
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bump PORTREVISION for the affected ports
Notes:
svn path=/head/; revision=216170
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Reported by: The monster from QA
Notes:
svn path=/head/; revision=216100
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PR: ports/125103
Submitted by: Wen heping <wenheping@gmail.com>
Notes:
svn path=/head/; revision=216087
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Notes:
svn path=/head/; revision=216054
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Notes:
svn path=/head/; revision=216052
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