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* - Remove unnedded LIB_DEPENDS (already present in SDL components: image andJeremy Messenger2005-07-252-6/+3
| | | | | | | | | | | | | mixer). - Use CONFIGURE_ variables (instead of WRKSRC/configure). - Add @ to REINPLACE_CMD (no echo). - Change last line in pkg-plist to use %%DATADIR%%. PR: ports/83881 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer) Notes: svn path=/head/; revision=140065
* Ruby interface to the exMARS Memory Array Redcode SimulatorDejan Lesjak2005-07-255-0/+56
| | | | | | | | | | | | | Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. PR: ports/83920 Submitted by: Alejandro Pulver (alejandro at varnet.biz) Notes: svn path=/head/; revision=140044
* * Change option OPTIMIZED_CFLAGS to ON.Dejan Lesjak2005-07-252-2/+25
| | | | | | | | | | | | * Adjust optimizations for all architectures. * Use optimizations if GCC >= 3.X (OSVERSION >= 500035). * Note how to install Ruby interface. PR: ports/84024 Submitted by: Alejandro Pulver (maintainer) Notes: svn path=/head/; revision=140043
* update physfs to 1.0.1Oliver Lehmann2005-07-244-3/+7
| | | | | | | adjust LIB_DEPENDS from all affected ports and bump PORTREVISION there Notes: svn path=/head/; revision=140009
* -Fix the plist.Jeremy Messenger2005-07-242-12/+14
| | | | | | | | | | | | -Use DATADIR macros and move some stuff in DATADIR. -Remove the BROKEN, DEPRECATED and EXPIRATION_DATE. -Bump the PORTREVISION. PR: ports/83955 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=139998
* - Add missing depend on libxml [1]Sergey Matveychuk2005-07-233-1/+37
| | | | | | | | | | - Fix build on < 5.4 (5.3, 4.x). Unbreak on 4.x Submitted by: maintainer Reported by: kris via pointyhat [1] Notes: svn path=/head/; revision=139964
* Respect WITH_NVIDIA_GL.Alexander Leidinger2005-07-231-1/+6
| | | | | | | | Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de> Approved by: maintainer timeout (a week and a half) Notes: svn path=/head/; revision=139959
* Correct quoting of DEPRECATED variableKris Kennaway2005-07-231-1/+1
| | | | Notes: svn path=/head/; revision=139937
* This port is scheduled for deletion on 2005-09-22 if it is still brokenKris Kennaway2005-07-238-0/+16
| | | | | | | at that time and no PRs have been submitted to fix it. Notes: svn path=/head/; revision=139936
* Bomns is by far the greatest game to ever grace the face of the earth. It hasDejan Lesjak2005-07-225-0/+112
| | | | | | | | | | | | | a HUGE cult following (largely based in Asheville, NC) because of its immense fun factor and its unique ability to increase your sex appeal and significantly lengthen your life. Originally conceived by Charles Lindsay, it has taken many forms since the first "Bomns". PR: ports/83922 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139929
* fmars is Fast Memory Array Redcode SimulatorPav Lucistnik2005-07-226-0/+341
| | | | | | | | | | | | A specialized simulator for the game of Corewars. It's designed to be of particular use in automated redcode optimizers and evolvers. fmars borrows the idea from Martin Ankerl's qmars and pushes it to the extreme. PR: ports/83577 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139920
* - Correct MASTER_SITE_SUBDIR [1]Roman Bogorodskiy2005-07-224-4/+4
| | | | | | | | | | - Fix WWW PR: 83909 [1] Submitted by: Stefan Walter (maintainer) [1] Notes: svn path=/head/; revision=139912
* - Update to 1.0.1Sergey Matveychuk2005-07-223-3/+4
| | | | | | | | | | | | | | | | | Bugfix release and changes was: - Adjust volume in options - Load game on doubleclick - Fixed: Endgame evacuation causes termination of game. - Fixed: Hightech houses require tech 30, but the tooltip says 20. - Fixed: Suppressed doublicated tech-messages. - Fixed: Doublicated command line arguments. - Fixed: Crash when empty scenario is selected. PR: ports/83893 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=139874
* - Remove png dependency (already present in sdl_image).Sergey Matveychuk2005-07-221-2/+0
| | | | | | | | PR: ports/83875 Submitted by: maintainer Notes: svn path=/head/; revision=139872
* Forgot "cvs add" in last commit.Matthew Hunt2005-07-221-0/+9
| | | | Notes: svn path=/head/; revision=139859
* LinCity-NG is a City Simulation Game. It is a polished and improvedSergey Matveychuk2005-07-216-0/+940
| | | | | | | | | | version of the classic LinCity game. PR: ports/82776 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=139843
* Rescue columns with MASTER_SITE_LOCAL and use PORTDOCS & DATADIR.Thierry Thomas2005-07-212-25/+24
| | | | | | | | Ahh... the image of log wielding, anvil throwing troll just brings a tears of nostalgy into my eyes... (Ulster, The Trollish Bard) Notes: svn path=/head/; revision=139795
* - Fix fetch by adding more mirrors.Michael Johnson2005-07-211-1/+4
| | | | | | | | PR: 83827 Submitted by: maintainer Notes: svn path=/head/; revision=139789
* Upgrade to 3.0.6.Matthew Hunt2005-07-214-130/+122
| | | | | | | | Submitted by: pav PR: ports/83086 Notes: svn path=/head/; revision=139780
* Update MASTER_SITE.Matthew Hunt2005-07-211-1/+1
| | | | | | | Reported by: kris Notes: svn path=/head/; revision=139779
* A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game,Renato Botelho2005-07-205-0/+87
| | | | | | | | | | | | | | | vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed. WWW: http://abe.sourceforge.net/ PR: ports/83162 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: flz (mentor) Notes: svn path=/head/; revision=139731
* s/freebsd.org/FreeBSD.org/Joe Marcus Clarke2005-07-201-1/+1
| | | | | | | Reported by: oliver Notes: svn path=/head/; revision=139722
* "Tux, of Math Command" ("TuxMath," for short) is an educational arcade gamePav Lucistnik2005-07-206-0/+189
| | | | | | | | | | | | | starring Tux, the Linux mascot! Based on the classic arcade game "Missile Command," Tux must defend his cities. In this case, though, he must do it by solving math problems. PR: ports/83747 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139717
* Adventures on Planet ZephulorPav Lucistnik2005-07-205-0/+243
| | | | | | | | | | | | | | The bulk of the game play involves finding power-ups and hidden areas and avoiding or squashing strange alien monsters bent on your destruction. There are a few hidden areas, and in several locations, the player will experience different levels based upon which path is chosen. PR: ports/83169 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139679
* - Fix patch: respect SDL_CONFIGPav Lucistnik2005-07-201-14/+2
| | | | | | | | PR: ports/83752 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer) Notes: svn path=/head/; revision=139659
* Localized fonts package for TuxpaintPav Lucistnik2005-07-194-0/+130
| | | | | | | | PR: ports/83526 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139630
* Stamps package for TuxpaintPav Lucistnik2005-07-195-0/+782
| | | | | | | | PR: ports/83522 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139629
* Tux Paint is a free drawing program designed for young children (kids ages 3Pav Lucistnik2005-07-197-0/+743
| | | | | | | | | | | | | and up). It has a simple, easy-to-use interface, fun sound effects, and an encouraging cartoon mascot who helps guide children as they use the program. It provides a blank canvas and a variety of drawing tools to help your child be creative. PR: ports/83478 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139628
* The Freedroid RPG is an extension/modification of the classical FreedroidPav Lucistnik2005-07-198-0/+5705
| | | | | | | | | | engine into an RPG. PR: ports/83658 Submitted by: Travis Poppe <tlp@liquidx.org> Notes: svn path=/head/; revision=139602
* o Respect DATADIR and DOCSDIRMichael Landin2005-07-191-1/+3
| | | | | | | | PR: ports/83733 Submitted by: maintainer Notes: svn path=/head/; revision=139601
* exMARS combines the latest advance in corewar simulation technology, withPav Lucistnik2005-07-186-0/+138
| | | | | | | | | | | | | | | proactive performance optimizations. Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. PR: ports/83576 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139540
* BROKEN: incomplete pkg-plistKris Kennaway2005-07-172-0/+4
| | | | Notes: svn path=/head/; revision=139414
* - respect WITH_NVIDIA_GL settingAlexander Leidinger2005-07-172-4/+14
| | | | | | | | | - Use PKGNAMEPREFIX (portlint) Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de> Notes: svn path=/head/; revision=139393
* - USE_MESA is deprecatedAlexander Leidinger2005-07-171-2/+4
| | | | | | | | | | | - USE_X_PREFIX is set too late (after bsd.port.pre.mk), and therefore useless - Respect WITH_NVIDIA_GL setting Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de> Notes: svn path=/head/; revision=139392
* Fix build. Luckily the only pre-build result we really need is readme.var.David E. O'Brien2005-07-171-5/+1
| | | | | | | | The build was broken because the pre-build target didn't pass a proper environment to 'gmake depends'. Notes: svn path=/head/; revision=139386
* Update to 2.10.2.Jeremy Messenger2005-07-164-6/+6
| | | | Notes: svn path=/head/; revision=139360
* After decades of war one company, who had gained powerful supplying both sidesPav Lucistnik2005-07-156-0/+107
| | | | | | | | | | | | | | with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did. PR: ports/83418 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139306
* Your computer has been invaded! Dozens of little viruses are pouring in viaPav Lucistnik2005-07-156-0/+143
| | | | | | | | | | | | | | | security holes in Microsoft Internet Explorer, Microsoft Outlook, Microsoft MSN Messenger and Microsoft Recycle Bin!! Using your trusty mouse you must shoot the buggers before they can destroy your files! Some will steal them from their home directories and take them back to their security hole. Others will just eat them right there on the spot! See how long you and your computer can survive the onslaught! PR: ports/83422 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139293
* - Update to 1.3.2Alexey Dokuchaev2005-07-153-6/+5
| | | | | | | | | | - Fix WWW line in pkg-descr - Simplify suffix logic in Makefile Approved by: maintainer timeout Notes: svn path=/head/; revision=139252
* - Fix MASTER_SITESPav Lucistnik2005-07-141-2/+2
| | | | | | | | | | - Update maintainer's address PR: ports/83197 Submitted by: HIYAMA Takeshi <hym@cocoa.freemail.ne.jp> (maintainer) Notes: svn path=/head/; revision=139212
* - Update to 4.2Jean-Yves Lefort2005-07-144-442/+42
| | | | | | | | | | | - Respect ${GTK_CONFIG} - Use a dynamic packing list - Override the vendor's install target (ensures correct permissions/ownerships) - Use ${MAKE_ARGS} rather than patching the vendor's Makefile - Reformat the Makefile Notes: svn path=/head/; revision=139163
* - Fix MASTER_SITESPav Lucistnik2005-07-131-1/+1
| | | | | | | Reported by: krismail Notes: svn path=/head/; revision=139150
* An 3D Air Hockey, which uses SDL & OpenGL with some features like single, andPav Lucistnik2005-07-138-0/+230
| | | | | | | | | | multiplayer mode, sound fx, music, camera control, etc. PR: ports/83342 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139116
* Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOSPav Lucistnik2005-07-139-0/+315
| | | | | | | | | | | | systems. It includes multi-player support, user-extensible color, shape and sound styles, can use TCP/IP networking and features a few different AI opponents. It was written using the SDL Library. PR: ports/83202, ports/83207 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139086
* Anagramarama - a FREE* word game for Linux, Windows and BeOS.Pav Lucistnik2005-07-137-0/+169
| | | | | | | | | | | The aim is to find as many words as possible in the time available. Get the longest word and you'll advance to the next level. PR: ports/83221 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139084
* Use linux_dri or nvidia-driver rather than linux_mesa3.Jean-Yves Lefort2005-07-131-1/+5
| | | | | | | Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de> Notes: svn path=/head/; revision=139083
* Alien BlasterPav Lucistnik2005-07-135-0/+223
| | | | | | | | | | Your mission is simple: stop the invasion of the aliens and blast them! PR: ports/83193 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139074
* Qonk is a small game I wrote to learn some SDL basics. The game is a smallPav Lucistnik2005-07-136-0/+86
| | | | | | | | | | | | build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever you're doing. PR: ports/83293 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139062
* - SortPav Lucistnik2005-07-131-1/+1
| | | | Notes: svn path=/head/; revision=139061
* TTT (Tic-Tac-Toe)Pav Lucistnik2005-07-125-0/+95
| | | | | | | | | | | "ttt" is a very simple one - or two - player Tic Tac Toe game played using a mouse. PR: ports/83282 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=138991