| Commit message (Collapse) | Author | Age | Files | Lines |
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graphics/cal3d needs a C++11 compiler for el to link.
Approved by: mentors (implicit approval)
Notes:
svn path=/head/; revision=512203
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loader.cpp:899:12: error: cannot initialize return object of type 'CalCoreKeyframe *' with an rvalue of type 'bool'
return false;
^~~~~
loader.cpp:1448:11: error: no viable conversion from returned value of type 'bool' to function return type 'CalCoreSkeletonPtr' (aka 'RefPtr<CalCoreSkeleton>')
return false;
^~~~~
../../src/cal3d/refptr.h:16:9: note: candidate constructor not viable: no known conversion from 'bool' to 'CalCoreSkeleton *' for 1st argument
RefPtr(T* ptr = 0)
^
../../src/cal3d/refptr.h:22:9: note: candidate constructor not viable: no known conversion from 'bool' to 'const RefPtr<CalCoreSkeleton> &' for 1st argument
RefPtr(const RefPtr<T>& ptr)
^
Reported by: pkg-fallout (blocks 5 ports)
Approved by: portmgr blanket
Notes:
svn path=/head/; revision=460000
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PR: 213195
Submitted by: mat
Exp-run by: antoine
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D8093
Notes:
svn path=/head/; revision=424427
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Approved by: portmgr blanket
Notes:
svn path=/head/; revision=415499
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The development of cal3d stopped in July 2006, about a week or two
after the last release (0.11.0). It makes no sense to have both cal3d
and cal3d-devel, so let's copy over the -devel port over to the stable
one and remove the -devel port. There's no reason to set a deprecation
period in this case.
While here:
* remove conflicts
* Update the WWW to the new home page
I've given graphics/cal3d a "fake" version of 0.11.1 to convey that it
is an update to the previous version of 0.11.0 rather than to completely
change the version scheme.
PR: 203135
Approved by: maintainer timeout
Discussed: portmgr (bapt)
Notes:
svn path=/head/; revision=400654
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Trivial addition of <string.h>, approved by blanket
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svn path=/head/; revision=397015
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Approved by: bapt
Notes:
svn path=/head/; revision=374743
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Notes:
svn path=/head/; revision=371283
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USE_AUTOTOOLS
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svn path=/head/; revision=370068
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Approved by: portmgr blanket
Notes:
svn path=/head/; revision=361139
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Notes:
svn path=/head/; revision=342169
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graphics)
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svn path=/head/; revision=327733
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While here:
- trim headers
- convert:
* USE_GNOME=gnomehack -> USES=pathfix
* USE_GMAKE=yes -> USES=gmake
* USE_PERL5 -> USES=perl5
Notes:
svn path=/head/; revision=325928
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Notes:
svn path=/head/; revision=323122
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Notes:
svn path=/head/; revision=323110
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- Update devel/gettext to 0.18.3
- Fix known-broken (from exp-runs) ports
- Clean up a lot of cruft in the devel/gettext port itself,
based on work from tijl@
PR: 178883
Submitted by: ade
Sponsored by: Wadsworth 6X
Notes:
svn path=/head/; revision=323088
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Approved by: portmgr@ (implicit)
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svn path=/head/; revision=301684
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Notes:
svn path=/head/; revision=276992
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Notes:
svn path=/head/; revision=266737
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Notes:
svn path=/head/; revision=265663
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Notes:
svn path=/head/; revision=263089
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Notes:
svn path=/head/; revision=262460
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Approved by: portmgr (for Mk/bsd.port.mk part)
Tested by: Multiple -exp runs
Notes:
svn path=/head/; revision=261230
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-Update libtool and libltdl to 2.2.6a.
-Remove devel/libtool15 and devel/libltdl15.
-Fix ports build with libtool22/libltdl22.
-Bump ports that depend on libltdl22 due to shared library version change.
-Explain what to do update in the UPDATING.
It has been tested with GNOME2, XFCE4, KDE3, KDE4 and other many wm/desktop
and applications in the runtime.
With help: marcus and kwm
Pointyhat-exp: a few times by pav
Tested by: pgollucci, "Romain Tartière" <romain@blogreen.org>, and
a few MarcusCom CVS users. Also, I might have missed a few.
Repocopy by: marcus
Approved by: portmgr
Notes:
svn path=/head/; revision=238781
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Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
- Remove CONFIGURE_TARGET hack in various bsd.*.mk
- USE_GNOME=gnometarget is now an no-op
Changes to individual ports, other than removing the CONFIGURE_TARGET hack:
= pkg-plist changed (due to the ugly CONFIGURE_TARGET prefix in * executables)
- comms/gnuradio
- science/abinit
- science/elmer-fem
- science/elmer-matc
- science/elmer-meshgen2d
- science/elmerfront
- science/elmerpost
= use x86_64 as ARCH
- devel/g-wrap
= other changes
- print/magicfilter
GNU_CONFIGURE -> HAS_CONFIGURE since it's not generated by autoconf
Total # of ports modified: 1,027
Total # of ports affected: ~7,000 (set GNU_CONFIGURE to yes)
PR: 126524 (obsoletes 52917)
Submitted by: rafan
Tested on: two pointyhat 7-amd64 exp runs (by pav)
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=218938
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Tested by: exp build run (erwin)
Notes:
svn path=/head/; revision=218886
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FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
Notes:
svn path=/head/; revision=217485
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PR: ports/116639
Submitted by: aDe
Notes:
svn path=/head/; revision=200411
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- Host graphics/cal3d-devel tarball locally
- Add DIST_SUBDIR for graphics/cal3d and graphics/cal3d-devel
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=171282
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- Friendly take over maintanership
PR: 102131
Submitted by: me
Approved by: stefan, garga (mentor)
Notes:
svn path=/head/; revision=170816
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Notes:
svn path=/head/; revision=161663
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Notes:
svn path=/head/; revision=161594
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Approved by: portmgr (kris)
Notes:
svn path=/head/; revision=156749
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Approved by: krion@
Notes:
svn path=/head/; revision=154157
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Fix build (as done in cal3d-devel).
PR: ports/91211
Submitted by: Stefan Walter <sw@gegenunendlich.de>
Notes:
svn path=/head/; revision=152612
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in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
Notes:
svn path=/head/; revision=148323
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Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
Notes:
svn path=/head/; revision=148073
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Submitted by: maintainer
Notes:
svn path=/head/; revision=143514
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Noticed by: cluster
Notes:
svn path=/head/; revision=143447
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PR: ports/86367
Submitted by: maintainer
Notes:
svn path=/head/; revision=143376
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also fixes a problem with the packing list (libdata/pkgconfig would be
created by the port but not removed by it, now it will be done by the
pkgconfig port).
PR: 75119
Submitted by: Stefan Walter <sw@gegenunendlich.de> (maintainer)
Notes:
svn path=/head/; revision=124152
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Notes:
svn path=/head/; revision=119518
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Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de>
Notes:
svn path=/head/; revision=113534
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