| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=420426
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svn path=/head/; revision=420222
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svn path=/head/; revision=414917
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svn path=/head/; revision=412599
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- Install more documentation
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svn path=/head/; revision=409037
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Approved by: portmgr blanket
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svn path=/head/; revision=405891
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svn path=/head/; revision=405489
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- Switch to options helpers
- Add LICENSE
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svn path=/head/; revision=396364
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svn path=/head/; revision=395140
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Submitted by: Florian Degner <f dot degner at gmx dot de>
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svn path=/head/; revision=389681
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=386691
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svn path=/head/; revision=381392
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svn path=/head/; revision=377239
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svn path=/head/; revision=368902
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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svn path=/head/; revision=367888
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suggested by Porter's Handbook
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svn path=/head/; revision=336650
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Approved by: portmgr (blanket approval)
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svn path=/head/; revision=334584
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the mtree (categories starting with [fgijk])
Approved by: portmgr (bdrewery)
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svn path=/head/; revision=331272
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svn path=/head/; revision=330581
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graphics)
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svn path=/head/; revision=327733
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svn path=/head/; revision=325501
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Approved by: portmgr (bdrewery)
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svn path=/head/; revision=324744
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- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
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svn path=/head/; revision=322840
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svn path=/head/; revision=313642
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Review by: bapt, David Naylor (kde team)
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svn path=/head/; revision=298557
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to use, yet flexible enough to work with varying game engines,
whether your game is an RPG, platformer or Breakout clone. Tiled
is free software and written in C++, using the Qt application
framework. The main features in a nutshell:
* General purpose tile map editor with XML-based map format
* Supports orthogonal and isometric maps
* Custom objects can be placed with pixel precision
* Full undo/redo and copy/paste support
* Add custom properties to tiles, layers, objects or the map
* Automatically reloads tilesets when changed externally
* Resize or offset your tile map later as needed
* Efficient tile editing tools like stamp and fill brushes
* Supports input/output plugins to open and save files in custom
formats
WWW: http://www.mapeditor.org/
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svn path=/head/; revision=297588
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