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# Created by: Shane Ambler <FreeBSD@Shaneware.biz>
# $FreeBSD$
PORTNAME= godot
PORTVERSION= 2.1
DISTVERSIONSUFFIX= -stable
CATEGORIES= devel games
MAINTAINER= FreeBSD@Shaneware.biz
COMMENT?= Game runtime engine
LICENSE= MIT CC-BY-3.0
LICENSE_COMB= multi
LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md
LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.md
LIB_DEPENDS= libfreetype.so:print/freetype2
RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \
xdg-open:devel/xdg-utils \
xmessage:x11/xmessage
USE_GITHUB= yes
GH_ACCOUNT= godotengine
USES= compiler:c++11-lib pkgconfig scons ssl
USE_XORG= x11 xcursor xinerama xrandr
USE_GL= gl
MAKE_ARGS+= platform=x11
MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}}
MAKE_ARGS_clang= use_llvm=yes
CXXFLAGS+= -DGLEW_NO_GLU -DRTAUDIO_ENABLED
CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}}
CXXFLAGS_i386_gcc= -march=i586
CXXFLAGS_aarch64= -DNO_THREADS
CXXFLAGS_sparc64= -DNO_THREADS
CXXFLAGS_mips= -DNO_THREADS
CXXFLAGS_mips64= -DNO_THREADS
OPTIONS_DEFINE= EXAMPLES TOOLS
OPTIONS_DEFAULT= OSS
# Moved to devel/godot-tools
OPTIONS_EXCLUDE?= EXAMPLES TOOLS
OPTIONS_GROUP= AUDIO
OPTIONS_GROUP_AUDIO= ALSA OSS PULSEAUDIO
EXAMPLES_GH_PROJECT= godot-demo-projects:DEMOS
# Branch HEAD for PORTVERSION
EXAMPLES_GH_TAGNAME= dfa1274:DEMOS
EXAMPLES_PORTEXAMPLES= *
TOOLS_DESC= Include development tools (IDE)
TOOLS_MAKE_ARGS= target=release_debug tools=yes
TOOLS_MAKE_ARGS_OFF= target=release tools=no
TOOLS_DESKTOP_ENTRIES= "Godot" "${COMMENT}" "${GODOTFILE}" \
"${GODOTFILE}" "Development;IDE;" ""
TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \
share/pixmaps/${GODOTFILE}.svg
AUDIO_DESC= Audio support
ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib
ALSA_MAKE_ARGS= alsa=yes
OSS_MAKE_ARGS= oss=yes
PULSEAUDIO_LIB_DEPENDS= libpulse-simple.so:audio/pulseaudio
PULSEAUDIO_MAKE_ARGS= pulseaudio=yes
GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX}
PLIST_FILES= bin/${GODOTFILE}
.ifmake makesum
# Always include optional distfiles
.MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE=
.endif
post-patch:
@${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \
${WRKSRC}/methods.py
@${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \
${WRKSRC}/platform/x11/os_x11.cpp
# The official godot binary name reflects options used to compile
# We just want a simple name matching the portname
# This gives us bin/godot for runtime and bin/godot-tools for the IDE
do-install:
cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \
${STAGEDIR}/${PREFIX}/bin/${GODOTFILE}
do-install-EXAMPLES-on:
(cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \
${STAGEDIR}${EXAMPLESDIR})
do-install-TOOLS-on:
${INSTALL_DATA} ${WRKSRC}/icon.png \
${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png
${INSTALL_DATA} ${WRKSRC}/icon.svg \
${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg
.include <bsd.port.mk>
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