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--- ./Makefile.orig	Sun Dec 31 14:01:34 2006
+++ ./Makefile	Fri Jan  5 15:51:35 2007
@@ -9,7 +9,7 @@
 
 # Check OS type.
 OSTYPE=    $(shell uname -s | tr A-Z a-z)
-ARCH=      $(shell uname -m | sed -e s/i.86/i386/)
+ARCH?=     $(shell uname -m | sed -e s/i.86/i386/)
 MARCH=     $(shell uname -m)
 OP_SYSTEM= $(shell uname -sr)
 
@@ -27,75 +27,75 @@
 # verbose compilation       #
 # process.                  #
 #===========================#
-VERBOSE=NO
+VERBOSE=YES
 
 #===========================#
 # Q2P Client                #
 #===========================#
-BUILD_Q2P=YES
+BUILD_Q2P?=NO
 
 #===========================#
 # Enable Optimizations.     #
 # Release build only.       #
 #===========================#
-OPTIMIZE=NO
+OPTIMIZE?=NO
 
 #===========================#
 # Remove symbols from       #
 # binaries, reduce size.    #
 # Release build only.       #
 #===========================#
-STRIP=YES
+STRIP?=YES
 
 #===========================#
 # Sound Drivers             #
 #===========================#
 ifeq ($(OSTYPE),linux)
-BUILD_ALSA_SND=YES
+BUILD_ALSA_SND?=NO
 endif
-BUILD_OSS_SND=YES
-BUILD_SDL_SND=YES
+BUILD_OSS_SND?=NO
+BUILD_SDL_SND?=NO
 
 #===========================#
 # Quake 2 dedicated server. #
 #===========================#
-BUILD_DEDICATED=YES
+BUILD_DEDICATED?=NO
 
 #===========================#
 # GLX, SDL-GLX              #
 # render.                   #
 #===========================#
-BUILD_GLX=YES
-BUILD_SDLGL=YES
+BUILD_GLX?=NO
+BUILD_SDLGL?=NO
 
 #===========================#
 # Linked To GLU library.    #
 #===========================#
-WITH_GLULIB=YES
+WITH_GLULIB?=YES
 
 #===========================#
 # Built in DGA mouse        #
 # support.                  #
 #===========================#
-WITH_XF86_DGA=NO
+WITH_XF86_DGA?=YES
 
 #===========================#
 # Read from $(DATADIR) and  #
 # write to "~/.quake2"      #
 #===========================#
-WITH_DATADIR=NO
+WITH_DATADIR?=YES
 
 #===========================#
 # Load renderers            #
 # from $(LIBDIR)            #
 #===========================#
-WITH_LIBDIR=NO
+WITH_LIBDIR?=YES
 
 #===========================#
 # Built in CD Audio         #
 # support.                  #
 #===========================#
-WITH_CDAUDIO=NO
+WITH_CDAUDIO?=YES
 ifeq ($(OSTYPE),freebsd)
 CD_API=cd_freebsd.c
 endif
@@ -107,22 +107,19 @@
 # Enable XMMS/Audacious     #
 # support. Only one of them #
 # at same time.             #
-# No yet for FreeBSD :(     #
 #===========================#
-ifeq ($(OSTYPE),linux)
-WITH_AUDACIOUS=YES
-WITH_XMMS=NO
-endif
+WITH_AUDACIOUS?=NO
+WITH_XMMS?=NO
 
 #===========================#
 # Quake 2 game library.     #
 #===========================#
-BUILD_GAME=YES
+BUILD_GAME?=NO
 
 #===========================#
 # CTF Library.              #
 #===========================#
-BUILD_CTF=YES
+BUILD_CTF?=NO
 
 
 CLIENT_DIR=$(MOUNT_DIR)/client
@@ -133,24 +130,24 @@
 GAME_DIR=$(MOUNT_DIR)/game
 CTF_DIR=$(MOUNT_DIR)/ctf
 
-CC=gcc
+CC?=gcc
 CC_VERSION=$(shell $(CC) -dumpversion)
 
-X11BASE= /usr/X11R6
-LOCALBASE= /usr/local
-GAMEBASE= /usr/local
-SYSBINDIR=$(LOCALBASE)/bin
+X11BASE?=   /usr/X11R6
+LOCALBASE?= /usr/local
+GAMEBASE?=  $(PREFIX)
+SYSBINDIR?= $(PREFIX)/bin
 
 ifeq ($(OSTYPE),freebsd)
- DATADIR= $(GAMEBASE)/share/quake2
- LIBDIR= $(GAMEBASE)/lib/quake2
+ DATADIR?= $(GAMEBASE)/share/quake2
+ LIBDIR?=  $(GAMEBASE)/lib/quake2
 else
- DATADIR= $(GAMEBASE)/games/quake2
- LIBDIR= $(GAMEBASE)/games/quake2
+ DATADIR?= $(GAMEBASE)/games/quake2
+ LIBDIR?=  $(GAMEBASE)/games/quake2
 endif
 
 SHLIB_EXT=so
-GAME_NAME=game$(ARCH).$(SHLIB_EXT)
+GAME_NAME=game.$(SHLIB_EXT)
 
 BASE_CFLAGS+=-I$(LOCALBASE)/include \
             -I$(LOCALBASE)/include \
@@ -168,15 +165,14 @@
 
 ifeq ($(strip $(OPTIMIZE)),YES)
  RELEASE_CFLAGS+=-O3 \
-                 -march=$(MARCH) \
                  -funroll-loops \
                  -fstrength-reduce \
-                 -fexpensive-optimizations \
-                 -falign-loops=2 \
+                 -fexpensive-optimizations -fomit-frame-pointer -ffast-math
+ifeq ($(ARCH),i386)
+ RELEASE_CFLAGS+=-falign-loops=2 \
                  -falign-jumps=2 \
                  -falign-functions=2
-else
- RELEASE_CFLAGS+=-O2
+endif
 endif
 
 ifeq ($(strip $(STRIP)),YES)
@@ -263,7 +259,7 @@
 endif
 
 ifeq ($(strip $(BUILD_DEDICATED)),YES)
- TARGETS += $(BINDIR)/q2p-dedicated
+ TARGETS += $(BINDIR)/q2p-ded
  DED_CFLAGS += -DDEDICATED_ONLY
 endif
 
@@ -292,11 +288,11 @@
 endif
 	
 ifeq ($(strip $(BUILD_GAME)),YES)
- TARGETS+=$(BINDIR)/baseq2/game$(ARCH).$(SHLIB_EXT)
+ TARGETS+=$(BINDIR)/baseq2/game.$(SHLIB_EXT)
 endif
 	
 ifeq ($(strip $(BUILD_CTF)),YES)
- TARGETS+=$(BINDIR)/ctf/game$(ARCH).$(SHLIB_EXT)
+ TARGETS+=$(BINDIR)/ctf/game.$(SHLIB_EXT)
 endif
 
 all:
@@ -585,7 +581,7 @@
 $(BUILDDIR)/ded/q_shared.o $(BUILDDIR)/ded/pmove.o \
 $(BUILDDIR)/ded/cl_null.o  $(BUILDDIR)/ded/cd_null.o
 
-$(BINDIR)/q2p-dedicated : $(Q2PDED_OBJS)
+$(BINDIR)/q2p-ded : $(Q2PDED_OBJS)
 	@echo
 	@echo "**Built Q2P dedicated client with cflags:"
 	@echo "$(CC) $(CC_VERSION)";
@@ -709,7 +705,7 @@
 $(BUILDDIR)/game/m_tank.o     $(BUILDDIR)/game/p_hud.o       $(BUILDDIR)/game/p_trail.o \
 $(BUILDDIR)/game/p_view.o     $(BUILDDIR)/game/p_weapon.o    $(BUILDDIR)/game/m_flash.o
 
-$(BINDIR)/baseq2/game$(ARCH).$(SHLIB_EXT) : $(GAME_OBJS)
+$(BINDIR)/baseq2/game.$(SHLIB_EXT) : $(GAME_OBJS)
 	@echo
 	@echo "**Built $@ with cflags:"
 	@echo "$(CC) $(CC_VERSION) $(CFLAGS)";
@@ -784,7 +780,7 @@
 $(BUILDDIR)/ctf/p_menu.o    $(BUILDDIR)/ctf/p_trail.o  $(BUILDDIR)/ctf/p_view.o \
 $(BUILDDIR)/ctf/p_weapon.o  $(BUILDDIR)/ctf/q_shared.o
 
-$(BINDIR)/ctf/game$(ARCH).$(SHLIB_EXT) : $(CTF_OBJS)
+$(BINDIR)/ctf/game.$(SHLIB_EXT) : $(CTF_OBJS)
 	@echo
 	@echo "**Built $@ with cflags:"
 	@echo "$(CC) $(CC_VERSION) $(CFLAGS)";
@@ -935,4 +931,4 @@
 	@tar cjvf $(Q2P_VERSION_BZ2)-$(OSTYPE)-$(DATE).tar.bz2 $(BINDIR)
 	@printf ".... Done.\n"
 	
-	
\ No newline at end of file
+