blob: 62388b5f1b54deb37c95e29d6443dc119c413b50 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
# New ports collection makefile for: q2pro
# Date created: 2006-12-25
# Whom: Alejandro Pulver <alepulver@FreeBSD.org>
#
# $FreeBSD$
#
PORTNAME= q2pro
PORTVERSION= ${SVN_REV}
PORTREVISION= 6
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_LOCAL}
MASTER_SITE_SUBDIR= alepulver
MAINTAINER= danfe@FreeBSD.org
COMMENT= Quake II engine modification compatible with R1Q2
USE_BZIP2= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
WRKSRC= ${WRKDIR}/${PORTNAME}
ALL_TARGET= #
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAME "Build a main game .so file" off \
GL "Build OpenGL render" on \
SOFT "Build software render" on \
UI "Build user interface (for CLIENT menus)" on \
X86_ASM "Enable use of optimized x86 assembly code" on
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
SVN_REV= 142
LIBDIR= ${PREFIX}/lib/${PORTNAME}
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED)
IGNORE= needs at least one executable (CLIENT and DEDICATED)
.endif
.if !defined(WITHOUT_CLIENT)
USE_SDL+= sdl
ALL_TARGET+= client
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
ALL_TARGET+= server
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAME)
ALL_TARGET+= game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if !defined(WITHOUT_GL)
USE_GL= yes
LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
png.6:${PORTSDIR}/graphics/png
ALL_TARGET+= ref_newgl
PLIST_SUB+= GL=""
.else
PLIST_SUB+= GL="@comment "
.endif
.if !defined(WITHOUT_SOFT)
ALL_TARGET+= ref_soft
PLIST_SUB+= SOFT=""
.else
PLIST_SUB+= SOFT="@comment "
.endif
.if !defined(WITHOUT_UI)
ALL_TARGET+= ui
PLIST_SUB+= UI=""
.else
PLIST_SUB+= UI="@comment "
.endif
.if !defined(WITHOUT_X86_ASM) && ${ARCH} == "i386"
MAKE_ENV+= USE_X86_ASM=yes
.endif
post-patch:
# Resolve name collision with jpeg-8
${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
${WRKSRC}/ref_shared/r_images.c
do-install:
${MKDIR} ${LIBDIR}/baseq2
.if !defined(WITHOUT_CLIENT)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2pro ${PREFIX}/bin
.endif
.if !defined(WITHOUT_DEDICATED)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2proded ${PREFIX}/bin
.endif
.if defined(WITH_GAME)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/game.so ${LIBDIR}/baseq2
.endif
.if !defined(WITHOUT_GL)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_newgl.so ${LIBDIR}
.endif
.if !defined(WITHOUT_SOFT)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_soft.so ${LIBDIR}
.endif
.if !defined(WITHOUT_UI)
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ui.so ${LIBDIR}
.endif
maint-gen-distfile:
@if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \
${ECHO_CMD} "ERROR: the distfile already exists."; \
${FALSE}; \
fi
svn export -r${SVN_REV} \
https://svn.sourceforge.net/svnroot/q2pro/q2pro q2pro
${TAR} jcf ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} q2pro
${RM} -rf q2pro
.include <bsd.port.post.mk>
|