aboutsummaryrefslogtreecommitdiff
path: root/games/q3cellshading/Makefile
blob: 08694ddbd2113d86d111c2342cee3adca206eb96 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
# New ports collection makefile for:	q3cellshading
# Date created:				8 Aug 2006
# Whom:					alepulver
#
# $FreeBSD$
#

PORTNAME=	q3cellshading
PORTVERSION=	1.0
CATEGORIES=	games
MASTER_SITES=	SF
DISTNAME=	q3cel-${PORTVERSION}-src

MAINTAINER=	alepulver@FreeBSD.org
COMMENT=	Quake III engine with Cell Shading capabilities

USE_ZIP=	yes
USE_DOS2UNIX=	yes
USE_GMAKE=	yes
USE_GCC=	3.2+
WRKSRC=		${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC=	${WRKSRC}/code/unix

OPTIONS=	CLIENT "Build client" on \
		DEDICATED "Build dedicated server" on \
		GAMELIBS "Build game libraries (when not mandatory)" off \
		OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
		SMP "Build SMP (threaded) client" on

MAKE_ENV=	LIBDIR="${LIBDIR}"
PLIST_SUB=	LIBDIR="${LIBDIR:S/${PREFIX}\///}"

LIBDIR=		${PREFIX}/lib/${PORTNAME}
VM_ARCHS=	i386 powerpc

.include <bsd.port.pre.mk>

.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
    defined(WITHOUT_SMP)
IGNORE=		needs at least one of CLIENT, DEDICATED and SMP options
.endif

.if ${ARCH} == "i386"
BUILD_DEPENDS+=	nasm:${PORTSDIR}/devel/nasm
.endif

.for i in ${ARCH}
.   if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED=	yes
.   endif
.endfor

.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+=	DLL_ONLY=true
.endif

.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
USE_GL=		yes
.endif

.if !defined(WITHOUT_CLIENT)
MAKE_ENV+=	CLIENT=YES
PLIST_SUB+=	CLIENT=""
Q3BIN+=		quake3
.else
PLIST_SUB+=	CLIENT="@comment "
.endif

.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+=	DEDICATED=YES
PLIST_SUB+=	DEDICATED=""
Q3BIN+=		q3ded
.else
PLIST_SUB+=	DEDICATED="@comment "
.endif

.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+=	GAMELIBS=YES
PLIST_SUB+=	GAMELIBS=""
.else
PLIST_SUB+=	GAMELIBS="@comment "
.endif

.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+=	OPTIMIZED_CFLAGS=YES
.endif

.if !defined(WITHOUT_SMP)
MAKE_ENV+=	SMP=YES \
		PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB+=	SMP=""
Q3BIN+=		quake3-smp
.else
PLIST_SUB+=	SMP="@comment "
.endif

post-patch:
	@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
		${WRKSRC}/code/botlib/be_interface.c
	@${REINPLACE_CMD} -e \
		's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
		${WRKSRC}/code/botlib/be_interface.c \
		${WRKSRC}/code/renderer/tr_init.c

do-install:
.for bin in ${Q3BIN}
	${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
		${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
	${MKDIR} ${LIBDIR}/${dir}
	${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif

.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>