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# New ports collection makefile for:	sdb
# Date created:				08 Sep 2005
# Whom:					Dmitry Marakasov <amdmi3@amdmi3.ru>
#
# $FreeBSD$
#

PORTNAME=	sdb
PORTVERSION=	1.0.2
PORTREVISION=	10
CATEGORIES=	games
MASTER_SITES=	http://stage.gamecreation.org/shotgund/ \
		http://mirror.amdmi3.ru/distfiles/
DISTFILES=	${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY=	${DISTNAME}${EXTRACT_SUFX}

MAINTAINER=	amdmi3@FreeBSD.org
COMMENT=	Futuristic overhead shooter

USE_SDL=	mixer image sdl
USE_GL=		gl glu
USE_GMAKE=	yes

BUILD_WRKSRC=	${WRKSRC}/src

CXXFLAGS+=	`${SDL_CONFIG} --cflags`
LDFLAGS+=	`${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
MAKE_ARGS=	CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LDFLAGS}"

PORTDOCS=	*

.include <bsd.port.pre.mk>

.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
PLIST_SUB+=	MODEL_SUFFIX="md2"
.else
# big-endian requires different set of models
DISTFILES+=	shotgun-debugger-1.0.mac-ppc.zip
EXTRACT_DEPENDS+=	unzip:${PORTSDIR}/archivers/unzip
PLIST_SUB+=	MODEL_SUFFIX="md2b"

post-extract:
	${RM} ${WRKSRC}/models/*
	@cd ${WRKSRC}/models && \
		${RM} -f * && \
		${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
			'sdb-1.0-macosx/models/*.md2b'
.endif

post-patch:
	@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
		${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp

do-install:
	${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${PREFIX}/bin
	${MKDIR} ${DATADIR}
	cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${DATADIR}
.if !defined(NOPORTDOCS)
	${MKDIR} ${DOCSDIR}
	${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif

.include <bsd.port.post.mk>