/*
* *****************************************************************************
*
* Parts of this code are adapted from the following:
*
* PCG, A Family of Better Random Number Generators.
*
* You can find the original source code at:
* https://github.com/imneme/pcg-c
*
* -----------------------------------------------------------------------------
*
* This code is under the following license:
*
* Copyright (c) 2014-2017 Melissa O'Neill and PCG Project contributors
* Copyright (c) 2018-2021 Gavin D. Howard and contributors.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* *****************************************************************************
*
* Definitions for the RNG.
*
*/
#ifndef BC_RAND_H
#define BC_RAND_H
#include <stdint.h>
#include <inttypes.h>
#include <vector.h>
#include <num.h>
#if BC_ENABLE_EXTRA_MATH
#if BC_ENABLE_RAND
typedef ulong (*BcRandUlong)(void*);
#if BC_LONG_BIT >= 64
#ifdef BC_RAND_BUILTIN
#if BC_RAND_BUILTIN
#ifndef __SIZEOF_INT128__
#undef BC_RAND_BUILTIN
#define BC_RAND_BUILTIN (0)
#endif // __SIZEOF_INT128__
#endif // BC_RAND_BUILTIN
#endif // BC_RAND_BUILTIN
#ifndef BC_RAND_BUILTIN
#ifdef __SIZEOF_INT128__
#define BC_RAND_BUILTIN (1)
#else // __SIZEOF_INT128__
#define BC_RAND_BUILTIN (0)
#endif // __SIZEOF_INT128__
#endif // BC_RAND_BUILTIN
typedef uint64_t BcRand;
#define BC_RAND_ROTC (63)
#if BC_RAND_BUILTIN
typedef __uint128_t BcRandState;
#define bc_rand_mul(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
#define bc_rand_add(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
#define bc_rand_mul2(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
#define bc_rand_add2(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
#define BC_RAND_NOTMODIFIED(r) (((r)->inc & 1UL) == 0)
#define BC_RAND_ZERO(r) (!(r)->state)
#define BC_RAND_CONSTANT(h, l) ((((BcRandState) (h)) << 64) + (BcRandState) (l))
#define BC_RAND_TRUNC(s) ((uint64_t) (s))
#define BC_RAND_CHOP(s) ((uint64_t) ((s) >> 64UL))
#define BC_RAND_ROTAMT(s) ((unsigned int) ((s) >> 122UL))
#else // BC_RAND_BUILTIN
typedef struct BcRandState {
uint_fast64_t lo;
uint_fast64_t hi;
} BcRandState;
#define bc_rand_mul(a, b) (bc_rand_multiply((a), (b)))
#define bc_rand_add(a, b) (bc_rand_addition((a), (b)))
#define bc_rand_mul2(a, b) (bc_rand_multiply2((a), (b)))
#define bc_rand_add2(a, b) (bc_rand_addition2((a), (b)))
#define BC_RAND_NOTMODIFIED(r) (((r)->inc.lo & 1) == 0)
#define BC_RAND_ZERO(r) (!(r)->state.lo && !(r)->state.hi)
#define BC_RAND_CONSTANT(h, l) { .lo = (l), .hi = (h) }
#define BC_RAND_TRUNC(s) ((s).lo)
#define BC_RAND_CHOP(s) ((s).hi)
#define BC_RAND_ROTAMT(s) ((unsigned int) ((s).hi >> 58UL))
#define BC_RAND_BOTTOM32 (((uint_fast64_t) 0xffffffffULL))
#define BC_RAND_TRUNC32(n) ((n) & BC_RAND_BOTTOM32)
#define BC_RAND_CHOP32(n) ((n) >> 32)
#endif // BC_RAND_BUILTIN
#define BC_RAND_MULTIPLIER \
BC_RAND_CONSTANT(2549297995355413924ULL, 4865540595714422341ULL)
#define BC_RAND_FOLD(s) ((BcRand) (BC_RAND_CHOP(s) ^ BC_RAND_TRUNC(s)))
#else // BC_LONG_BIT >= 64
#undef BC_RAND_BUILTIN
#define BC_RAND_BUILTIN (1)
typedef uint32_t BcRand;
#define BC_RAND_ROTC (31)
typedef uint_fast64_t BcRandState;
#define bc_rand_mul(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
#define bc_rand_add(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
#define bc_rand_mul2(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
#define bc_rand_add2(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
#define BC_RAND_NOTMODIFIED(r) (((r)->inc & 1UL) == 0)
#define BC_RAND_ZERO(r) (!(r)->state)
#define BC_RAND_CONSTANT UINT64_C
#define BC_RAND_MULTIPLIER BC_RAND_CONSTANT(6364136223846793005)
#define BC_RAND_TRUNC(s) ((uint32_t) (s))
#define BC_RAND_CHOP(s) ((uint32_t) ((s) >> 32UL))
#define BC_RAND_ROTAMT(s) ((unsigned int) ((s) >> 59UL))
#define BC_RAND_FOLD(s) ((BcRand) ((((s) >> 18U) ^ (s)) >> 27U))
#endif // BC_LONG_BIT >= 64
#define BC_RAND_ROT(v, r) \
((BcRand) (((v) >> (r)) | ((v) << ((0 - (r)) & BC_RAND_ROTC))))
#define BC_RAND_BITS (sizeof(BcRand) * CHAR_BIT)
#define BC_RAND_STATE_BITS (sizeof(BcRandState) * CHAR_BIT)
#define BC_RAND_NUM_SIZE (BC_NUM_BIGDIG_LOG10 * 2 + 2)
#define BC_RAND_SRAND_BITS ((1 << CHAR_BIT) - 1)
typedef struct BcRNGData {
BcRandState state;
BcRandState inc;
} BcRNGData;
typedef struct BcRNG {
BcVec v;
} BcRNG;
void bc_rand_init(BcRNG *r);
#ifndef NDEBUG
void bc_rand_free(BcRNG *r);
#endif // NDEBUG
BcRand bc_rand_int(BcRNG *r);
BcRand bc_rand_bounded(BcRNG *r, BcRand bound);
void bc_rand_seed(BcRNG *r, ulong state1, ulong state2, ulong inc1, ulong inc2);
void bc_rand_push(BcRNG *r);
void bc_rand_pop(BcRNG *r, bool reset);
void bc_rand_getRands(BcRNG *r, BcRand *s1, BcRand *s2, BcRand *i1, BcRand *i2);
void bc_rand_srand(BcRNGData *rng);
extern const BcRandState bc_rand_multiplier;
#endif // BC_ENABLE_RAND
#endif // BC_ENABLE_EXTRA_MATH
#endif // BC_RAND_H