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authorDavid Schultz <das@FreeBSD.org>2012-01-20 06:16:37 +0000
committerDavid Schultz <das@FreeBSD.org>2012-01-20 06:16:37 +0000
commit9e314d11d7e839f0aaf35b4dce7a622c42945711 (patch)
treeb7eab8532af93deec86924c338cfc486d832d5ed
downloadsrc-vendor/NetBSD/softfloat.tar.gz
src-vendor/NetBSD/softfloat.zip
Notes
Notes: svn path=/vendor/NetBSD/softfloat/dist/; revision=230364 svn path=/vendor/NetBSD/softfloat/20120117/; revision=230365; tag=vendor/NetBSD/softfloat/20120117
-rw-r--r--Makefile.inc28
-rw-r--r--README.NetBSD8
-rw-r--r--README.txt39
-rw-r--r--bits32/softfloat-macros648
-rw-r--r--bits32/softfloat.c2349
-rw-r--r--bits64/softfloat-macros745
-rw-r--r--bits64/softfloat.c5597
-rw-r--r--eqdf2.c24
-rw-r--r--eqsf2.c24
-rw-r--r--eqtf2.c26
-rw-r--r--fpgetmask.c55
-rw-r--r--fpgetround.c55
-rw-r--r--fpgetsticky.c55
-rw-r--r--fpsetmask.c58
-rw-r--r--fpsetround.c58
-rw-r--r--fpsetsticky.c58
-rw-r--r--gedf2.c24
-rw-r--r--gesf2.c24
-rw-r--r--getf2.c28
-rw-r--r--gexf2.c27
-rw-r--r--gtdf2.c24
-rw-r--r--gtsf2.c24
-rw-r--r--gttf2.c28
-rw-r--r--gtxf2.c27
-rw-r--r--ledf2.c24
-rw-r--r--lesf2.c24
-rw-r--r--letf2.c28
-rw-r--r--ltdf2.c24
-rw-r--r--ltsf2.c24
-rw-r--r--lttf2.c28
-rw-r--r--nedf2.c24
-rw-r--r--negdf2.c24
-rw-r--r--negsf2.c24
-rw-r--r--negtf2.c29
-rw-r--r--negxf2.c27
-rw-r--r--nesf2.c24
-rw-r--r--netf2.c28
-rw-r--r--nexf2.c27
-rw-r--r--softfloat-for-gcc.h169
-rw-r--r--softfloat-history.txt52
-rw-r--r--softfloat-source.txt383
-rw-r--r--softfloat-specialize512
-rw-r--r--softfloat.txt372
-rw-r--r--templates/milieu.h48
-rw-r--r--templates/softfloat-specialize464
-rw-r--r--templates/softfloat.h290
-rw-r--r--timesoftfloat.c2641
-rw-r--r--timesoftfloat.txt149
-rw-r--r--unorddf2.c28
-rw-r--r--unordsf2.c28
50 files changed, 15528 insertions, 0 deletions
diff --git a/Makefile.inc b/Makefile.inc
new file mode 100644
index 000000000000..d31d18768448
--- /dev/null
+++ b/Makefile.inc
@@ -0,0 +1,28 @@
+# $NetBSD: Makefile.inc,v 1.10 2011/07/04 02:53:15 mrg Exp $
+
+SOFTFLOAT_BITS?=64
+.PATH: ${ARCHDIR}/softfloat \
+ ${.CURDIR}/softfloat/bits${SOFTFLOAT_BITS} ${.CURDIR}/softfloat
+
+CPPFLAGS+= -I${ARCHDIR}/softfloat -I${.CURDIR}/softfloat
+CPPFLAGS+= -DSOFTFLOAT_FOR_GCC
+
+SRCS.softfloat= softfloat.c
+
+SRCS.softfloat+=fpgetround.c fpsetround.c fpgetmask.c fpsetmask.c \
+ fpgetsticky.c fpsetsticky.c
+
+SRCS.softfloat+=eqsf2.c nesf2.c gtsf2.c gesf2.c ltsf2.c lesf2.c negsf2.c \
+ eqdf2.c nedf2.c gtdf2.c gedf2.c ltdf2.c ledf2.c negdf2.c \
+ eqtf2.c netf2.c gttf2.c getf2.c lttf2.c letf2.c negtf2.c \
+ nexf2.c gtxf2.c gexf2.c negxf2.c unordsf2.c unorddf2.c
+
+SRCS+= ${SRCS.softfloat}
+
+# XXX
+.if defined(HAVE_GCC) && ${HAVE_GCC} >= 45 && \
+ (${MACHINE_CPU} == "arm" || \
+ ${MACHINE_CPU} == "mips" || \
+ ${MACHINE_CPU} == "sh3")
+COPTS.softfloat.c+= -Wno-enum-compare
+.endif
diff --git a/README.NetBSD b/README.NetBSD
new file mode 100644
index 000000000000..e486eba748d0
--- /dev/null
+++ b/README.NetBSD
@@ -0,0 +1,8 @@
+$NetBSD: README.NetBSD,v 1.2 2002/05/21 23:51:05 bjh21 Exp $
+
+This is a modified version of part of John Hauser's SoftFloat 2a package.
+This version has been heavily modified to support its use with GCC to
+implement built-in floating-point operations, but compiling
+softfloat.c without SOFTFLOAT_FOR_GCC defined should get you the same
+results as from the original.
+
diff --git a/README.txt b/README.txt
new file mode 100644
index 000000000000..b771b8c8e118
--- /dev/null
+++ b/README.txt
@@ -0,0 +1,39 @@
+$NetBSD: README.txt,v 1.1 2000/06/06 08:15:02 bjh21 Exp $
+
+Package Overview for SoftFloat Release 2a
+
+John R. Hauser
+1998 December 13
+
+
+SoftFloat is a software implementation of floating-point that conforms to
+the IEC/IEEE Standard for Binary Floating-Point Arithmetic. SoftFloat is
+distributed in the form of C source code. Compiling the SoftFloat sources
+generates two things:
+
+-- A SoftFloat object file (typically `softfloat.o') containing the complete
+ set of IEC/IEEE floating-point routines.
+
+-- A `timesoftfloat' program for evaluating the speed of the SoftFloat
+ routines. (The SoftFloat module is linked into this program.)
+
+The SoftFloat package is documented in four text files:
+
+ softfloat.txt Documentation for using the SoftFloat functions.
+ softfloat-source.txt Documentation for compiling SoftFloat.
+ softfloat-history.txt History of major changes to SoftFloat.
+ timesoftfloat.txt Documentation for using `timesoftfloat'.
+
+Other files in the package comprise the source code for SoftFloat.
+
+Please be aware that some work is involved in porting this software to other
+targets. It is not just a matter of getting `make' to complete without
+error messages. I would have written the code that way if I could, but
+there are fundamental differences between systems that I can't make go away.
+You should not attempt to compile SoftFloat without first reading both
+`softfloat.txt' and `softfloat-source.txt'.
+
+At the time of this writing, the most up-to-date information about
+SoftFloat and the latest release can be found at the Web page `http://
+HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/SoftFloat.html'.
+
diff --git a/bits32/softfloat-macros b/bits32/softfloat-macros
new file mode 100644
index 000000000000..59e6e76fe00d
--- /dev/null
+++ b/bits32/softfloat-macros
@@ -0,0 +1,648 @@
+
+/*
+===============================================================================
+
+This C source fragment is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/*
+-------------------------------------------------------------------------------
+Shifts `a' right by the number of bits given in `count'. If any nonzero
+bits are shifted off, they are ``jammed'' into the least significant bit of
+the result by setting the least significant bit to 1. The value of `count'
+can be arbitrarily large; in particular, if `count' is greater than 32, the
+result will be either 0 or 1, depending on whether `a' is zero or nonzero.
+The result is stored in the location pointed to by `zPtr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void shift32RightJamming( bits32 a, int16 count, bits32 *zPtr )
+{
+ bits32 z;
+
+ if ( count == 0 ) {
+ z = a;
+ }
+ else if ( count < 32 ) {
+ z = ( a>>count ) | ( ( a<<( ( - count ) & 31 ) ) != 0 );
+ }
+ else {
+ z = ( a != 0 );
+ }
+ *zPtr = z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
+number of bits given in `count'. Any bits shifted off are lost. The value
+of `count' can be arbitrarily large; in particular, if `count' is greater
+than 64, the result will be 0. The result is broken into two 32-bit pieces
+which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift64Right(
+ bits32 a0, bits32 a1, int16 count, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+ bits32 z0, z1;
+ int8 negCount = ( - count ) & 31;
+
+ if ( count == 0 ) {
+ z1 = a1;
+ z0 = a0;
+ }
+ else if ( count < 32 ) {
+ z1 = ( a0<<negCount ) | ( a1>>count );
+ z0 = a0>>count;
+ }
+ else {
+ z1 = ( count < 64 ) ? ( a0>>( count & 31 ) ) : 0;
+ z0 = 0;
+ }
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
+number of bits given in `count'. If any nonzero bits are shifted off, they
+are ``jammed'' into the least significant bit of the result by setting the
+least significant bit to 1. The value of `count' can be arbitrarily large;
+in particular, if `count' is greater than 64, the result will be either 0
+or 1, depending on whether the concatenation of `a0' and `a1' is zero or
+nonzero. The result is broken into two 32-bit pieces which are stored at
+the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift64RightJamming(
+ bits32 a0, bits32 a1, int16 count, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+ bits32 z0, z1;
+ int8 negCount = ( - count ) & 31;
+
+ if ( count == 0 ) {
+ z1 = a1;
+ z0 = a0;
+ }
+ else if ( count < 32 ) {
+ z1 = ( a0<<negCount ) | ( a1>>count ) | ( ( a1<<negCount ) != 0 );
+ z0 = a0>>count;
+ }
+ else {
+ if ( count == 32 ) {
+ z1 = a0 | ( a1 != 0 );
+ }
+ else if ( count < 64 ) {
+ z1 = ( a0>>( count & 31 ) ) | ( ( ( a0<<negCount ) | a1 ) != 0 );
+ }
+ else {
+ z1 = ( ( a0 | a1 ) != 0 );
+ }
+ z0 = 0;
+ }
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 96-bit value formed by concatenating `a0', `a1', and `a2' right
+by 32 _plus_ the number of bits given in `count'. The shifted result is
+at most 64 nonzero bits; these are broken into two 32-bit pieces which are
+stored at the locations pointed to by `z0Ptr' and `z1Ptr'. The bits shifted
+off form a third 32-bit result as follows: The _last_ bit shifted off is
+the most-significant bit of the extra result, and the other 31 bits of the
+extra result are all zero if and only if _all_but_the_last_ bits shifted off
+were all zero. This extra result is stored in the location pointed to by
+`z2Ptr'. The value of `count' can be arbitrarily large.
+ (This routine makes more sense if `a0', `a1', and `a2' are considered
+to form a fixed-point value with binary point between `a1' and `a2'. This
+fixed-point value is shifted right by the number of bits given in `count',
+and the integer part of the result is returned at the locations pointed to
+by `z0Ptr' and `z1Ptr'. The fractional part of the result may be slightly
+corrupted as described above, and is returned at the location pointed to by
+`z2Ptr'.)
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift64ExtraRightJamming(
+ bits32 a0,
+ bits32 a1,
+ bits32 a2,
+ int16 count,
+ bits32 *z0Ptr,
+ bits32 *z1Ptr,
+ bits32 *z2Ptr
+ )
+{
+ bits32 z0, z1, z2;
+ int8 negCount = ( - count ) & 31;
+
+ if ( count == 0 ) {
+ z2 = a2;
+ z1 = a1;
+ z0 = a0;
+ }
+ else {
+ if ( count < 32 ) {
+ z2 = a1<<negCount;
+ z1 = ( a0<<negCount ) | ( a1>>count );
+ z0 = a0>>count;
+ }
+ else {
+ if ( count == 32 ) {
+ z2 = a1;
+ z1 = a0;
+ }
+ else {
+ a2 |= a1;
+ if ( count < 64 ) {
+ z2 = a0<<negCount;
+ z1 = a0>>( count & 31 );
+ }
+ else {
+ z2 = ( count == 64 ) ? a0 : ( a0 != 0 );
+ z1 = 0;
+ }
+ }
+ z0 = 0;
+ }
+ z2 |= ( a2 != 0 );
+ }
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 64-bit value formed by concatenating `a0' and `a1' left by the
+number of bits given in `count'. Any bits shifted off are lost. The value
+of `count' must be less than 32. The result is broken into two 32-bit
+pieces which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shortShift64Left(
+ bits32 a0, bits32 a1, int16 count, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+
+ *z1Ptr = a1<<count;
+ *z0Ptr =
+ ( count == 0 ) ? a0 : ( a0<<count ) | ( a1>>( ( - count ) & 31 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 96-bit value formed by concatenating `a0', `a1', and `a2' left
+by the number of bits given in `count'. Any bits shifted off are lost.
+The value of `count' must be less than 32. The result is broken into three
+32-bit pieces which are stored at the locations pointed to by `z0Ptr',
+`z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shortShift96Left(
+ bits32 a0,
+ bits32 a1,
+ bits32 a2,
+ int16 count,
+ bits32 *z0Ptr,
+ bits32 *z1Ptr,
+ bits32 *z2Ptr
+ )
+{
+ bits32 z0, z1, z2;
+ int8 negCount;
+
+ z2 = a2<<count;
+ z1 = a1<<count;
+ z0 = a0<<count;
+ if ( 0 < count ) {
+ negCount = ( ( - count ) & 31 );
+ z1 |= a2>>negCount;
+ z0 |= a1>>negCount;
+ }
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Adds the 64-bit value formed by concatenating `a0' and `a1' to the 64-bit
+value formed by concatenating `b0' and `b1'. Addition is modulo 2^64, so
+any carry out is lost. The result is broken into two 32-bit pieces which
+are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ add64(
+ bits32 a0, bits32 a1, bits32 b0, bits32 b1, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+ bits32 z1;
+
+ z1 = a1 + b1;
+ *z1Ptr = z1;
+ *z0Ptr = a0 + b0 + ( z1 < a1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Adds the 96-bit value formed by concatenating `a0', `a1', and `a2' to the
+96-bit value formed by concatenating `b0', `b1', and `b2'. Addition is
+modulo 2^96, so any carry out is lost. The result is broken into three
+32-bit pieces which are stored at the locations pointed to by `z0Ptr',
+`z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ add96(
+ bits32 a0,
+ bits32 a1,
+ bits32 a2,
+ bits32 b0,
+ bits32 b1,
+ bits32 b2,
+ bits32 *z0Ptr,
+ bits32 *z1Ptr,
+ bits32 *z2Ptr
+ )
+{
+ bits32 z0, z1, z2;
+ int8 carry0, carry1;
+
+ z2 = a2 + b2;
+ carry1 = ( z2 < a2 );
+ z1 = a1 + b1;
+ carry0 = ( z1 < a1 );
+ z0 = a0 + b0;
+ z1 += carry1;
+ z0 += ( z1 < (bits32)carry1 );
+ z0 += carry0;
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Subtracts the 64-bit value formed by concatenating `b0' and `b1' from the
+64-bit value formed by concatenating `a0' and `a1'. Subtraction is modulo
+2^64, so any borrow out (carry out) is lost. The result is broken into two
+32-bit pieces which are stored at the locations pointed to by `z0Ptr' and
+`z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ sub64(
+ bits32 a0, bits32 a1, bits32 b0, bits32 b1, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+
+ *z1Ptr = a1 - b1;
+ *z0Ptr = a0 - b0 - ( a1 < b1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Subtracts the 96-bit value formed by concatenating `b0', `b1', and `b2' from
+the 96-bit value formed by concatenating `a0', `a1', and `a2'. Subtraction
+is modulo 2^96, so any borrow out (carry out) is lost. The result is broken
+into three 32-bit pieces which are stored at the locations pointed to by
+`z0Ptr', `z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ sub96(
+ bits32 a0,
+ bits32 a1,
+ bits32 a2,
+ bits32 b0,
+ bits32 b1,
+ bits32 b2,
+ bits32 *z0Ptr,
+ bits32 *z1Ptr,
+ bits32 *z2Ptr
+ )
+{
+ bits32 z0, z1, z2;
+ int8 borrow0, borrow1;
+
+ z2 = a2 - b2;
+ borrow1 = ( a2 < b2 );
+ z1 = a1 - b1;
+ borrow0 = ( a1 < b1 );
+ z0 = a0 - b0;
+ z0 -= ( z1 < (bits32)borrow1 );
+ z1 -= borrow1;
+ z0 -= borrow0;
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies `a' by `b' to obtain a 64-bit product. The product is broken
+into two 32-bit pieces which are stored at the locations pointed to by
+`z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void mul32To64( bits32 a, bits32 b, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+ bits16 aHigh, aLow, bHigh, bLow;
+ bits32 z0, zMiddleA, zMiddleB, z1;
+
+ aLow = a;
+ aHigh = a>>16;
+ bLow = b;
+ bHigh = b>>16;
+ z1 = ( (bits32) aLow ) * bLow;
+ zMiddleA = ( (bits32) aLow ) * bHigh;
+ zMiddleB = ( (bits32) aHigh ) * bLow;
+ z0 = ( (bits32) aHigh ) * bHigh;
+ zMiddleA += zMiddleB;
+ z0 += ( ( (bits32) ( zMiddleA < zMiddleB ) )<<16 ) + ( zMiddleA>>16 );
+ zMiddleA <<= 16;
+ z1 += zMiddleA;
+ z0 += ( z1 < zMiddleA );
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies the 64-bit value formed by concatenating `a0' and `a1' by `b'
+to obtain a 96-bit product. The product is broken into three 32-bit pieces
+which are stored at the locations pointed to by `z0Ptr', `z1Ptr', and
+`z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ mul64By32To96(
+ bits32 a0,
+ bits32 a1,
+ bits32 b,
+ bits32 *z0Ptr,
+ bits32 *z1Ptr,
+ bits32 *z2Ptr
+ )
+{
+ bits32 z0, z1, z2, more1;
+
+ mul32To64( a1, b, &z1, &z2 );
+ mul32To64( a0, b, &z0, &more1 );
+ add64( z0, more1, 0, z1, &z0, &z1 );
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies the 64-bit value formed by concatenating `a0' and `a1' to the
+64-bit value formed by concatenating `b0' and `b1' to obtain a 128-bit
+product. The product is broken into four 32-bit pieces which are stored at
+the locations pointed to by `z0Ptr', `z1Ptr', `z2Ptr', and `z3Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ mul64To128(
+ bits32 a0,
+ bits32 a1,
+ bits32 b0,
+ bits32 b1,
+ bits32 *z0Ptr,
+ bits32 *z1Ptr,
+ bits32 *z2Ptr,
+ bits32 *z3Ptr
+ )
+{
+ bits32 z0, z1, z2, z3;
+ bits32 more1, more2;
+
+ mul32To64( a1, b1, &z2, &z3 );
+ mul32To64( a1, b0, &z1, &more2 );
+ add64( z1, more2, 0, z2, &z1, &z2 );
+ mul32To64( a0, b0, &z0, &more1 );
+ add64( z0, more1, 0, z1, &z0, &z1 );
+ mul32To64( a0, b1, &more1, &more2 );
+ add64( more1, more2, 0, z2, &more1, &z2 );
+ add64( z0, z1, 0, more1, &z0, &z1 );
+ *z3Ptr = z3;
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns an approximation to the 32-bit integer quotient obtained by dividing
+`b' into the 64-bit value formed by concatenating `a0' and `a1'. The
+divisor `b' must be at least 2^31. If q is the exact quotient truncated
+toward zero, the approximation returned lies between q and q + 2 inclusive.
+If the exact quotient q is larger than 32 bits, the maximum positive 32-bit
+unsigned integer is returned.
+-------------------------------------------------------------------------------
+*/
+static bits32 estimateDiv64To32( bits32 a0, bits32 a1, bits32 b )
+{
+ bits32 b0, b1;
+ bits32 rem0, rem1, term0, term1;
+ bits32 z;
+
+ if ( b <= a0 ) return 0xFFFFFFFF;
+ b0 = b>>16;
+ z = ( b0<<16 <= a0 ) ? 0xFFFF0000 : ( a0 / b0 )<<16;
+ mul32To64( b, z, &term0, &term1 );
+ sub64( a0, a1, term0, term1, &rem0, &rem1 );
+ while ( ( (sbits32) rem0 ) < 0 ) {
+ z -= 0x10000;
+ b1 = b<<16;
+ add64( rem0, rem1, b0, b1, &rem0, &rem1 );
+ }
+ rem0 = ( rem0<<16 ) | ( rem1>>16 );
+ z |= ( b0<<16 <= rem0 ) ? 0xFFFF : rem0 / b0;
+ return z;
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns an approximation to the square root of the 32-bit significand given
+by `a'. Considered as an integer, `a' must be at least 2^31. If bit 0 of
+`aExp' (the least significant bit) is 1, the integer returned approximates
+2^31*sqrt(`a'/2^31), where `a' is considered an integer. If bit 0 of `aExp'
+is 0, the integer returned approximates 2^31*sqrt(`a'/2^30). In either
+case, the approximation returned lies strictly within +/-2 of the exact
+value.
+-------------------------------------------------------------------------------
+*/
+static bits32 estimateSqrt32( int16 aExp, bits32 a )
+{
+ static const bits16 sqrtOddAdjustments[] = {
+ 0x0004, 0x0022, 0x005D, 0x00B1, 0x011D, 0x019F, 0x0236, 0x02E0,
+ 0x039C, 0x0468, 0x0545, 0x0631, 0x072B, 0x0832, 0x0946, 0x0A67
+ };
+ static const bits16 sqrtEvenAdjustments[] = {
+ 0x0A2D, 0x08AF, 0x075A, 0x0629, 0x051A, 0x0429, 0x0356, 0x029E,
+ 0x0200, 0x0179, 0x0109, 0x00AF, 0x0068, 0x0034, 0x0012, 0x0002
+ };
+ int8 index;
+ bits32 z;
+
+ index = ( a>>27 ) & 15;
+ if ( aExp & 1 ) {
+ z = 0x4000 + ( a>>17 ) - sqrtOddAdjustments[ index ];
+ z = ( ( a / z )<<14 ) + ( z<<15 );
+ a >>= 1;
+ }
+ else {
+ z = 0x8000 + ( a>>17 ) - sqrtEvenAdjustments[ index ];
+ z = a / z + z;
+ z = ( 0x20000 <= z ) ? 0xFFFF8000 : ( z<<15 );
+ if ( z <= a ) return (bits32) ( ( (sbits32) a )>>1 );
+ }
+ return ( ( estimateDiv64To32( a, 0, z ) )>>1 ) + ( z>>1 );
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the number of leading 0 bits before the most-significant 1 bit of
+`a'. If `a' is zero, 32 is returned.
+-------------------------------------------------------------------------------
+*/
+static int8 countLeadingZeros32( bits32 a )
+{
+ static const int8 countLeadingZerosHigh[] = {
+ 8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+ };
+ int8 shiftCount;
+
+ shiftCount = 0;
+ if ( a < 0x10000 ) {
+ shiftCount += 16;
+ a <<= 16;
+ }
+ if ( a < 0x1000000 ) {
+ shiftCount += 8;
+ a <<= 8;
+ }
+ shiftCount += countLeadingZerosHigh[ a>>24 ];
+ return shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is
+equal to the 64-bit value formed by concatenating `b0' and `b1'. Otherwise,
+returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag eq64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+ return ( a0 == b0 ) && ( a1 == b1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is less
+than or equal to the 64-bit value formed by concatenating `b0' and `b1'.
+Otherwise, returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag le64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+ return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 <= b1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is less
+than the 64-bit value formed by concatenating `b0' and `b1'. Otherwise,
+returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag lt64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+ return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 < b1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is not
+equal to the 64-bit value formed by concatenating `b0' and `b1'. Otherwise,
+returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag ne64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+ return ( a0 != b0 ) || ( a1 != b1 );
+
+}
+
diff --git a/bits32/softfloat.c b/bits32/softfloat.c
new file mode 100644
index 000000000000..bf9c37e4f0a6
--- /dev/null
+++ b/bits32/softfloat.c
@@ -0,0 +1,2349 @@
+/* $NetBSD: softfloat.c,v 1.1 2002/05/21 23:51:07 bjh21 Exp $ */
+
+/*
+ * This version hacked for use with gcc -msoft-float by bjh21.
+ * (Mostly a case of #ifdefing out things GCC doesn't need or provides
+ * itself).
+ */
+
+/*
+ * Things you may want to define:
+ *
+ * SOFTFLOAT_FOR_GCC - build only those functions necessary for GCC (with
+ * -msoft-float) to work. Include "softfloat-for-gcc.h" to get them
+ * properly renamed.
+ */
+
+/*
+ * This differs from the standard bits32/softfloat.c in that float64
+ * is defined to be a 64-bit integer rather than a structure. The
+ * structure is float64s, with translation between the two going via
+ * float64u.
+ */
+
+/*
+===============================================================================
+
+This C source file is part of the SoftFloat IEC/IEEE Floating-Point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: softfloat.c,v 1.1 2002/05/21 23:51:07 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+
+#include "milieu.h"
+#include "softfloat.h"
+
+/*
+ * Conversions between floats as stored in memory and floats as
+ * SoftFloat uses them
+ */
+#ifndef FLOAT64_DEMANGLE
+#define FLOAT64_DEMANGLE(a) (a)
+#endif
+#ifndef FLOAT64_MANGLE
+#define FLOAT64_MANGLE(a) (a)
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Floating-point rounding mode and exception flags.
+-------------------------------------------------------------------------------
+*/
+fp_rnd float_rounding_mode = float_round_nearest_even;
+fp_except float_exception_flags = 0;
+
+/*
+-------------------------------------------------------------------------------
+Primitive arithmetic functions, including multi-word arithmetic, and
+division and square root approximations. (Can be specialized to target if
+desired.)
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-macros"
+
+/*
+-------------------------------------------------------------------------------
+Functions and definitions to determine: (1) whether tininess for underflow
+is detected before or after rounding by default, (2) what (if anything)
+happens when exceptions are raised, (3) how signaling NaNs are distinguished
+from quiet NaNs, (4) the default generated quiet NaNs, and (4) how NaNs
+are propagated from function inputs to output. These details are target-
+specific.
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-specialize"
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat32Frac( float32 a )
+{
+
+ return a & 0x007FFFFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat32Exp( float32 a )
+{
+
+ return ( a>>23 ) & 0xFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat32Sign( float32 a )
+{
+
+ return a>>31;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal single-precision floating-point value represented
+by the denormalized significand `aSig'. The normalized exponent and
+significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros32( aSig ) - 8;
+ *zSigPtr = aSig<<shiftCount;
+ *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
+single-precision floating-point value, returning the result. After being
+shifted into the proper positions, the three fields are simply added
+together to form the result. This means that any integer portion of `zSig'
+will be added into the exponent. Since a properly normalized significand
+will have an integer portion equal to 1, the `zExp' input should be 1 less
+than the desired result exponent whenever `zSig' is a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+
+ return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input. Ordinarily, the abstract
+value is simply rounded and packed into the single-precision format, with
+the inexact exception raised if the abstract input cannot be represented
+exactly. However, if the abstract value is too large, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal single-
+precision floating-point number.
+ The input significand `zSig' has its binary point between bits 30
+and 29, which is 7 bits to the left of the usual location. This shifted
+significand must be normalized or smaller. If `zSig' is not normalized,
+`zExp' must be 0; in that case, the result returned is a subnormal number,
+and it must not require rounding. In the usual case that `zSig' is
+normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
+The handling of underflow and overflow follows the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+ int8 roundingMode;
+ flag roundNearestEven;
+ int8 roundIncrement, roundBits;
+ flag isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = roundingMode == float_round_nearest_even;
+ roundIncrement = 0x40;
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = 0x7F;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = zSig & 0x7F;
+ if ( 0xFD <= (bits16) zExp ) {
+ if ( ( 0xFD < zExp )
+ || ( ( zExp == 0xFD )
+ && ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
+ ) {
+ float_raise( float_flag_overflow | float_flag_inexact );
+ return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ( zSig + roundIncrement < 0x80000000 );
+ shift32RightJamming( zSig, - zExp, &zSig );
+ zExp = 0;
+ roundBits = zSig & 0x7F;
+ if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+ }
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig = ( zSig + roundIncrement )>>7;
+ zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+ if ( zSig == 0 ) zExp = 0;
+ return packFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input. This routine is just like
+`roundAndPackFloat32' except that `zSig' does not have to be normalized.
+Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
+floating-point exponent.
+-------------------------------------------------------------------------------
+*/
+static float32
+ normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros32( zSig ) - 1;
+ return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the least-significant 32 fraction bits of the double-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat64Frac1( float64 a )
+{
+
+ return FLOAT64_DEMANGLE(a) & LIT64( 0x00000000FFFFFFFF );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the most-significant 20 fraction bits of the double-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat64Frac0( float64 a )
+{
+
+ return ( FLOAT64_DEMANGLE(a)>>32 ) & 0x000FFFFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat64Exp( float64 a )
+{
+
+ return ( FLOAT64_DEMANGLE(a)>>52 ) & 0x7FF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat64Sign( float64 a )
+{
+
+ return FLOAT64_DEMANGLE(a)>>63;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal double-precision floating-point value represented
+by the denormalized significand formed by the concatenation of `aSig0' and
+`aSig1'. The normalized exponent is stored at the location pointed to by
+`zExpPtr'. The most significant 21 bits of the normalized significand are
+stored at the location pointed to by `zSig0Ptr', and the least significant
+32 bits of the normalized significand are stored at the location pointed to
+by `zSig1Ptr'.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat64Subnormal(
+ bits32 aSig0,
+ bits32 aSig1,
+ int16 *zExpPtr,
+ bits32 *zSig0Ptr,
+ bits32 *zSig1Ptr
+ )
+{
+ int8 shiftCount;
+
+ if ( aSig0 == 0 ) {
+ shiftCount = countLeadingZeros32( aSig1 ) - 11;
+ if ( shiftCount < 0 ) {
+ *zSig0Ptr = aSig1>>( - shiftCount );
+ *zSig1Ptr = aSig1<<( shiftCount & 31 );
+ }
+ else {
+ *zSig0Ptr = aSig1<<shiftCount;
+ *zSig1Ptr = 0;
+ }
+ *zExpPtr = - shiftCount - 31;
+ }
+ else {
+ shiftCount = countLeadingZeros32( aSig0 ) - 11;
+ shortShift64Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr );
+ *zExpPtr = 1 - shiftCount;
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', the exponent `zExp', and the significand formed by
+the concatenation of `zSig0' and `zSig1' into a double-precision floating-
+point value, returning the result. After being shifted into the proper
+positions, the three fields `zSign', `zExp', and `zSig0' are simply added
+together to form the most significant 32 bits of the result. This means
+that any integer portion of `zSig0' will be added into the exponent. Since
+a properly normalized significand will have an integer portion equal to 1,
+the `zExp' input should be 1 less than the desired result exponent whenever
+`zSig0' and `zSig1' concatenated form a complete, normalized significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float64
+ packFloat64( flag zSign, int16 zExp, bits32 zSig0, bits32 zSig1 )
+{
+
+ return FLOAT64_MANGLE( ( ( (bits64) zSign )<<63 ) +
+ ( ( (bits64) zExp )<<52 ) +
+ ( ( (bits64) zSig0 )<<32 ) + zSig1 );
+
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and extended significand formed by the concatenation of `zSig0', `zSig1',
+and `zSig2', and returns the proper double-precision floating-point value
+corresponding to the abstract input. Ordinarily, the abstract value is
+simply rounded and packed into the double-precision format, with the inexact
+exception raised if the abstract input cannot be represented exactly.
+However, if the abstract value is too large, the overflow and inexact
+exceptions are raised and an infinity or maximal finite value is returned.
+If the abstract value is too small, the input value is rounded to a
+subnormal number, and the underflow and inexact exceptions are raised if the
+abstract input cannot be represented exactly as a subnormal double-precision
+floating-point number.
+ The input significand must be normalized or smaller. If the input
+significand is not normalized, `zExp' must be 0; in that case, the result
+returned is a subnormal number, and it must not require rounding. In the
+usual case that the input significand is normalized, `zExp' must be 1 less
+than the ``true'' floating-point exponent. The handling of underflow and
+overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64
+ roundAndPackFloat64(
+ flag zSign, int16 zExp, bits32 zSig0, bits32 zSig1, bits32 zSig2 )
+{
+ int8 roundingMode;
+ flag roundNearestEven, increment, isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ increment = ( (sbits32) zSig2 < 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ increment = 0;
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig2;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig2;
+ }
+ }
+ }
+ if ( 0x7FD <= (bits16) zExp ) {
+ if ( ( 0x7FD < zExp )
+ || ( ( zExp == 0x7FD )
+ && eq64( 0x001FFFFF, 0xFFFFFFFF, zSig0, zSig1 )
+ && increment
+ )
+ ) {
+ float_raise( float_flag_overflow | float_flag_inexact );
+ if ( ( roundingMode == float_round_to_zero )
+ || ( zSign && ( roundingMode == float_round_up ) )
+ || ( ! zSign && ( roundingMode == float_round_down ) )
+ ) {
+ return packFloat64( zSign, 0x7FE, 0x000FFFFF, 0xFFFFFFFF );
+ }
+ return packFloat64( zSign, 0x7FF, 0, 0 );
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ! increment
+ || lt64( zSig0, zSig1, 0x001FFFFF, 0xFFFFFFFF );
+ shift64ExtraRightJamming(
+ zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
+ zExp = 0;
+ if ( isTiny && zSig2 ) float_raise( float_flag_underflow );
+ if ( roundNearestEven ) {
+ increment = ( (sbits32) zSig2 < 0 );
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig2;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig2;
+ }
+ }
+ }
+ }
+ if ( zSig2 ) float_exception_flags |= float_flag_inexact;
+ if ( increment ) {
+ add64( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
+ zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
+ }
+ else {
+ if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
+ }
+ return packFloat64( zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand formed by the concatenation of `zSig0' and `zSig1', and
+returns the proper double-precision floating-point value corresponding
+to the abstract input. This routine is just like `roundAndPackFloat64'
+except that the input significand has fewer bits and does not have to be
+normalized. In all cases, `zExp' must be 1 less than the ``true'' floating-
+point exponent.
+-------------------------------------------------------------------------------
+*/
+static float64
+ normalizeRoundAndPackFloat64(
+ flag zSign, int16 zExp, bits32 zSig0, bits32 zSig1 )
+{
+ int8 shiftCount;
+ bits32 zSig2;
+
+ if ( zSig0 == 0 ) {
+ zSig0 = zSig1;
+ zSig1 = 0;
+ zExp -= 32;
+ }
+ shiftCount = countLeadingZeros32( zSig0 ) - 11;
+ if ( 0 <= shiftCount ) {
+ zSig2 = 0;
+ shortShift64Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
+ }
+ else {
+ shift64ExtraRightJamming(
+ zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
+ }
+ zExp -= shiftCount;
+ return roundAndPackFloat64( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the single-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 int32_to_float32( int32 a )
+{
+ flag zSign;
+
+ if ( a == 0 ) return 0;
+ if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
+ zSign = ( a < 0 );
+ return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the double-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 int32_to_float64( int32 a )
+{
+ flag zSign;
+ bits32 absA;
+ int8 shiftCount;
+ bits32 zSig0, zSig1;
+
+ if ( a == 0 ) return packFloat64( 0, 0, 0, 0 );
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros32( absA ) - 11;
+ if ( 0 <= shiftCount ) {
+ zSig0 = absA<<shiftCount;
+ zSig1 = 0;
+ }
+ else {
+ shift64Right( absA, 0, - shiftCount, &zSig0, &zSig1 );
+ }
+ return packFloat64( zSign, 0x412 - shiftCount, zSig0, zSig1 );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig, aSigExtra;
+ int32 z;
+ int8 roundingMode;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ shiftCount = aExp - 0x96;
+ if ( 0 <= shiftCount ) {
+ if ( 0x9E <= aExp ) {
+ if ( a != 0xCF000000 ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
+ return 0x7FFFFFFF;
+ }
+ }
+ return (sbits32) 0x80000000;
+ }
+ z = ( aSig | 0x00800000 )<<shiftCount;
+ if ( aSign ) z = - z;
+ }
+ else {
+ if ( aExp < 0x7E ) {
+ aSigExtra = aExp | aSig;
+ z = 0;
+ }
+ else {
+ aSig |= 0x00800000;
+ aSigExtra = aSig<<( shiftCount & 31 );
+ z = aSig>>( - shiftCount );
+ }
+ if ( aSigExtra ) float_exception_flags |= float_flag_inexact;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ if ( (sbits32) aSigExtra < 0 ) {
+ ++z;
+ if ( (bits32) ( aSigExtra<<1 ) == 0 ) z &= ~1;
+ }
+ if ( aSign ) z = - z;
+ }
+ else {
+ aSigExtra = ( aSigExtra != 0 );
+ if ( aSign ) {
+ z += ( roundingMode == float_round_down ) & aSigExtra;
+ z = - z;
+ }
+ else {
+ z += ( roundingMode == float_round_up ) & aSigExtra;
+ }
+ }
+ }
+ return z;
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero.
+If `a' is a NaN, the largest positive integer is returned. Otherwise, if
+the conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32_round_to_zero( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ int32 z;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ shiftCount = aExp - 0x9E;
+ if ( 0 <= shiftCount ) {
+ if ( a != 0xCF000000 ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
+ }
+ return (sbits32) 0x80000000;
+ }
+ else if ( aExp <= 0x7E ) {
+ if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig = ( aSig | 0x00800000 )<<8;
+ z = aSig>>( - shiftCount );
+ if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ if ( aSign ) z = - z;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the double-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float32_to_float64( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig, zSig0, zSig1;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) );
+ return packFloat64( aSign, 0x7FF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat64( aSign, 0, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ --aExp;
+ }
+ shift64Right( aSig, 0, 3, &zSig0, &zSig1 );
+ return packFloat64( aSign, aExp + 0x380, zSig0, zSig1 );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Rounds the single-precision floating-point value `a' to an integer,
+and returns the result as a single-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_round_to_int( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float32 z;
+
+ aExp = extractFloat32Exp( a );
+ if ( 0x96 <= aExp ) {
+ if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) {
+ return propagateFloat32NaN( a, a );
+ }
+ return a;
+ }
+ if ( aExp <= 0x7E ) {
+ if ( (bits32) ( a<<1 ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat32Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) {
+ return packFloat32( aSign, 0x7F, 0 );
+ }
+ break;
+ case float_round_to_zero:
+ break;
+ case float_round_down:
+ return aSign ? 0xBF800000 : 0;
+ case float_round_up:
+ return aSign ? 0x80000000 : 0x3F800000;
+ }
+ return packFloat32( aSign, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x96 - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z += lastBitMask>>1;
+ if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+ z += roundBitsMask;
+ }
+ }
+ z &= ~ roundBitsMask;
+ if ( z != a ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the single-precision
+floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 addFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 6;
+ bSig <<= 6;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= 0x20000000;
+ }
+ shift32RightJamming( bSig, expDiff, &bSig );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= 0x20000000;
+ }
+ shift32RightJamming( aSig, - expDiff, &aSig );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0xFF ) {
+ if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );
+ zSig = 0x40000000 + aSig + bSig;
+ zExp = aExp;
+ goto roundAndPack;
+ }
+ aSig |= 0x20000000;
+ zSig = ( aSig + bSig )<<1;
+ --zExp;
+ if ( (sbits32) zSig < 0 ) {
+ zSig = aSig + bSig;
+ ++zExp;
+ }
+ roundAndPack:
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the single-
+precision floating-point values `a' and `b'. If `zSign' is 1, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 subFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 7;
+ bSig <<= 7;
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0xFF ) {
+ if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig < aSig ) goto aBigger;
+ if ( aSig < bSig ) goto bBigger;
+ return packFloat32( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign ^ 1, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= 0x40000000;
+ }
+ shift32RightJamming( aSig, - expDiff, &aSig );
+ bSig |= 0x40000000;
+ bBigger:
+ zSig = bSig - aSig;
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= 0x40000000;
+ }
+ shift32RightJamming( bSig, expDiff, &bSig );
+ aSig |= 0x40000000;
+ aBigger:
+ zSig = aSig - bSig;
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the single-precision floating-point values `a'
+and `b'. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_add( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat32Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat32Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the single-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sub( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat32Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat32Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the single-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_mul( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig0, zSig1;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0xFF ) {
+ if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+ return propagateFloat32NaN( a, b );
+ }
+ if ( ( bExp | bSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ zExp = aExp + bExp - 0x7F;
+ aSig = ( aSig | 0x00800000 )<<7;
+ bSig = ( bSig | 0x00800000 )<<8;
+ mul32To64( aSig, bSig, &zSig0, &zSig1 );
+ zSig0 |= ( zSig1 != 0 );
+ if ( 0 <= (sbits32) ( zSig0<<1 ) ) {
+ zSig0 <<= 1;
+ --zExp;
+ }
+ return roundAndPackFloat32( zSign, zExp, zSig0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the single-precision floating-point value `a'
+by the corresponding value `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_div( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig, rem0, rem1, term0, term1;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = aExp - bExp + 0x7D;
+ aSig = ( aSig | 0x00800000 )<<7;
+ bSig = ( bSig | 0x00800000 )<<8;
+ if ( bSig <= ( aSig + aSig ) ) {
+ aSig >>= 1;
+ ++zExp;
+ }
+ zSig = estimateDiv64To32( aSig, 0, bSig );
+ if ( ( zSig & 0x3F ) <= 2 ) {
+ mul32To64( bSig, zSig, &term0, &term1 );
+ sub64( aSig, 0, term0, term1, &rem0, &rem1 );
+ while ( (sbits32) rem0 < 0 ) {
+ --zSig;
+ add64( rem0, rem1, 0, bSig, &rem0, &rem1 );
+ }
+ zSig |= ( rem1 != 0 );
+ }
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the single-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_rem( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, expDiff;
+ bits32 aSig, bSig, q, allZero, alternateASig;
+ sbits32 sigMean;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ if ( aExp == 0xFF ) {
+ if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+ return propagateFloat32NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return a;
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ expDiff = aExp - bExp;
+ aSig = ( aSig | 0x00800000 )<<8;
+ bSig = ( bSig | 0x00800000 )<<8;
+ if ( expDiff < 0 ) {
+ if ( expDiff < -1 ) return a;
+ aSig >>= 1;
+ }
+ q = ( bSig <= aSig );
+ if ( q ) aSig -= bSig;
+ expDiff -= 32;
+ while ( 0 < expDiff ) {
+ q = estimateDiv64To32( aSig, 0, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ aSig = - ( ( bSig>>2 ) * q );
+ expDiff -= 30;
+ }
+ expDiff += 32;
+ if ( 0 < expDiff ) {
+ q = estimateDiv64To32( aSig, 0, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ q >>= 32 - expDiff;
+ bSig >>= 2;
+ aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
+ }
+ else {
+ aSig >>= 2;
+ bSig >>= 2;
+ }
+ do {
+ alternateASig = aSig;
+ ++q;
+ aSig -= bSig;
+ } while ( 0 <= (sbits32) aSig );
+ sigMean = aSig + alternateASig;
+ if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
+ aSig = alternateASig;
+ }
+ zSign = ( (sbits32) aSig < 0 );
+ if ( zSign ) aSig = - aSig;
+ return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
+
+}
+#endif
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the single-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sqrt( float32 a )
+{
+ flag aSign;
+ int16 aExp, zExp;
+ bits32 aSig, zSig, rem0, rem1, term0, term1;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, 0 );
+ if ( ! aSign ) return a;
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig ) == 0 ) return a;
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return 0;
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
+ aSig = ( aSig | 0x00800000 )<<8;
+ zSig = estimateSqrt32( aExp, aSig ) + 2;
+ if ( ( zSig & 0x7F ) <= 5 ) {
+ if ( zSig < 2 ) {
+ zSig = 0x7FFFFFFF;
+ goto roundAndPack;
+ }
+ else {
+ aSig >>= aExp & 1;
+ mul32To64( zSig, zSig, &term0, &term1 );
+ sub64( aSig, 0, term0, term1, &rem0, &rem1 );
+ while ( (sbits32) rem0 < 0 ) {
+ --zSig;
+ shortShift64Left( 0, zSig, 1, &term0, &term1 );
+ term1 |= 1;
+ add64( rem0, rem1, term0, term1, &rem0, &rem1 );
+ }
+ zSig |= ( ( rem0 | rem1 ) != 0 );
+ }
+ }
+ shift32RightJamming( zSig, 1, &zSig );
+ roundAndPack:
+ return roundAndPackFloat32( 0, zExp, zSig );
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_eq( float32 a, float32 b )
+{
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+or equal to the corresponding value `b', and 0 otherwise. The comparison
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_le( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_lt( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The invalid exception is
+raised if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_eq_signaling( float32 a, float32 b )
+{
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_le_quiet( float32 a, float32 b )
+{
+ flag aSign, bSign;
+ int16 aExp, bExp;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_lt_quiet( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_int32( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig0, aSig1, absZ, aSigExtra;
+ int32 z;
+ int8 roundingMode;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ shiftCount = aExp - 0x413;
+ if ( 0 <= shiftCount ) {
+ if ( 0x41E < aExp ) {
+ if ( ( aExp == 0x7FF ) && ( aSig0 | aSig1 ) ) aSign = 0;
+ goto invalid;
+ }
+ shortShift64Left(
+ aSig0 | 0x00100000, aSig1, shiftCount, &absZ, &aSigExtra );
+ if ( 0x80000000 < absZ ) goto invalid;
+ }
+ else {
+ aSig1 = ( aSig1 != 0 );
+ if ( aExp < 0x3FE ) {
+ aSigExtra = aExp | aSig0 | aSig1;
+ absZ = 0;
+ }
+ else {
+ aSig0 |= 0x00100000;
+ aSigExtra = ( aSig0<<( shiftCount & 31 ) ) | aSig1;
+ absZ = aSig0>>( - shiftCount );
+ }
+ }
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ if ( (sbits32) aSigExtra < 0 ) {
+ ++absZ;
+ if ( (bits32) ( aSigExtra<<1 ) == 0 ) absZ &= ~1;
+ }
+ z = aSign ? - absZ : absZ;
+ }
+ else {
+ aSigExtra = ( aSigExtra != 0 );
+ if ( aSign ) {
+ z = - ( absZ
+ + ( ( roundingMode == float_round_down ) & aSigExtra ) );
+ }
+ else {
+ z = absZ + ( ( roundingMode == float_round_up ) & aSigExtra );
+ }
+ }
+ if ( ( aSign ^ ( z < 0 ) ) && z ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( aSigExtra ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero.
+If `a' is a NaN, the largest positive integer is returned. Otherwise, if
+the conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_int32_round_to_zero( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig0, aSig1, absZ, aSigExtra;
+ int32 z;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ shiftCount = aExp - 0x413;
+ if ( 0 <= shiftCount ) {
+ if ( 0x41E < aExp ) {
+ if ( ( aExp == 0x7FF ) && ( aSig0 | aSig1 ) ) aSign = 0;
+ goto invalid;
+ }
+ shortShift64Left(
+ aSig0 | 0x00100000, aSig1, shiftCount, &absZ, &aSigExtra );
+ }
+ else {
+ if ( aExp < 0x3FF ) {
+ if ( aExp | aSig0 | aSig1 ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return 0;
+ }
+ aSig0 |= 0x00100000;
+ aSigExtra = ( aSig0<<( shiftCount & 31 ) ) | aSig1;
+ absZ = aSig0>>( - shiftCount );
+ }
+ z = aSign ? - absZ : absZ;
+ if ( ( aSign ^ ( z < 0 ) ) && z ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( aSigExtra ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the single-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float64_to_float32( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig0, aSig1, zSig;
+ bits32 allZero;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig0 | aSig1 ) {
+ return commonNaNToFloat32( float64ToCommonNaN( a ) );
+ }
+ return packFloat32( aSign, 0xFF, 0 );
+ }
+ shift64RightJamming( aSig0, aSig1, 22, &allZero, &zSig );
+ if ( aExp ) zSig |= 0x40000000;
+ return roundAndPackFloat32( aSign, aExp - 0x381, zSig );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Rounds the double-precision floating-point value `a' to an integer,
+and returns the result as a double-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_round_to_int( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float64 z;
+
+ aExp = extractFloat64Exp( a );
+ if ( 0x413 <= aExp ) {
+ if ( 0x433 <= aExp ) {
+ if ( ( aExp == 0x7FF )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) ) ) {
+ return propagateFloat64NaN( a, a );
+ }
+ return a;
+ }
+ lastBitMask = 1;
+ lastBitMask = ( lastBitMask<<( 0x432 - aExp ) )<<1;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ if ( lastBitMask ) {
+ add64( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
+ if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
+ }
+ else {
+ if ( (sbits32) z.low < 0 ) {
+ ++z.high;
+ if ( (bits32) ( z.low<<1 ) == 0 ) z.high &= ~1;
+ }
+ }
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat64Sign( z )
+ ^ ( roundingMode == float_round_up ) ) {
+ add64( z.high, z.low, 0, roundBitsMask, &z.high, &z.low );
+ }
+ }
+ z.low &= ~ roundBitsMask;
+ }
+ else {
+ if ( aExp <= 0x3FE ) {
+ if ( ( ( (bits32) ( a.high<<1 ) ) | a.low ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat64Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x3FE )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) )
+ ) {
+ return packFloat64( aSign, 0x3FF, 0, 0 );
+ }
+ break;
+ case float_round_down:
+ return
+ aSign ? packFloat64( 1, 0x3FF, 0, 0 )
+ : packFloat64( 0, 0, 0, 0 );
+ case float_round_up:
+ return
+ aSign ? packFloat64( 1, 0, 0, 0 )
+ : packFloat64( 0, 0x3FF, 0, 0 );
+ }
+ return packFloat64( aSign, 0, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x413 - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z.low = 0;
+ z.high = a.high;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z.high += lastBitMask>>1;
+ if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
+ z.high &= ~ lastBitMask;
+ }
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat64Sign( z )
+ ^ ( roundingMode == float_round_up ) ) {
+ z.high |= ( a.low != 0 );
+ z.high += roundBitsMask;
+ }
+ }
+ z.high &= ~ roundBitsMask;
+ }
+ if ( ( z.low != a.low ) || ( z.high != a.high ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the double-precision
+floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 addFloat64Sigs( float64 a, float64 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
+ int16 expDiff;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ bSig1 = extractFloat64Frac1( b );
+ bSig0 = extractFloat64Frac0( b );
+ bExp = extractFloat64Exp( b );
+ expDiff = aExp - bExp;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0x7FF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig0 |= 0x00100000;
+ }
+ shift64ExtraRightJamming(
+ bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0x7FF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign, 0x7FF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig0 |= 0x00100000;
+ }
+ shift64ExtraRightJamming(
+ aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0x7FF ) {
+ if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
+ return propagateFloat64NaN( a, b );
+ }
+ return a;
+ }
+ add64( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ if ( aExp == 0 ) return packFloat64( zSign, 0, zSig0, zSig1 );
+ zSig2 = 0;
+ zSig0 |= 0x00200000;
+ zExp = aExp;
+ goto shiftRight1;
+ }
+ aSig0 |= 0x00100000;
+ add64( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ --zExp;
+ if ( zSig0 < 0x00200000 ) goto roundAndPack;
+ ++zExp;
+ shiftRight1:
+ shift64ExtraRightJamming( zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
+ roundAndPack:
+ return roundAndPackFloat64( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the double-
+precision floating-point values `a' and `b'. If `zSign' is 1, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 subFloat64Sigs( float64 a, float64 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1;
+ int16 expDiff;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ bSig1 = extractFloat64Frac1( b );
+ bSig0 = extractFloat64Frac0( b );
+ bExp = extractFloat64Exp( b );
+ expDiff = aExp - bExp;
+ shortShift64Left( aSig0, aSig1, 10, &aSig0, &aSig1 );
+ shortShift64Left( bSig0, bSig1, 10, &bSig0, &bSig1 );
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0x7FF ) {
+ if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
+ return propagateFloat64NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig0 < aSig0 ) goto aBigger;
+ if ( aSig0 < bSig0 ) goto bBigger;
+ if ( bSig1 < aSig1 ) goto aBigger;
+ if ( aSig1 < bSig1 ) goto bBigger;
+ return packFloat64( float_rounding_mode == float_round_down, 0, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0x7FF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign ^ 1, 0x7FF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig0 |= 0x40000000;
+ }
+ shift64RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
+ bSig0 |= 0x40000000;
+ bBigger:
+ sub64( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 );
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0x7FF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig0 |= 0x40000000;
+ }
+ shift64RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 );
+ aSig0 |= 0x40000000;
+ aBigger:
+ sub64( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat64( zSign, zExp - 10, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the double-precision floating-point values `a'
+and `b'. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_add( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat64Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat64Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the double-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_sub( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat64Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat64Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the double-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_mul( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig1 = extractFloat64Frac1( b );
+ bSig0 = extractFloat64Frac0( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FF ) {
+ if ( ( aSig0 | aSig1 )
+ || ( ( bExp == 0x7FF ) && ( bSig0 | bSig1 ) ) ) {
+ return propagateFloat64NaN( a, b );
+ }
+ if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid;
+ return packFloat64( zSign, 0x7FF, 0, 0 );
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat64NaN( a, b );
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ return packFloat64( zSign, 0x7FF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat64( zSign, 0, 0, 0 );
+ normalizeFloat64Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) return packFloat64( zSign, 0, 0, 0 );
+ normalizeFloat64Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ zExp = aExp + bExp - 0x400;
+ aSig0 |= 0x00100000;
+ shortShift64Left( bSig0, bSig1, 12, &bSig0, &bSig1 );
+ mul64To128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 );
+ add64( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 );
+ zSig2 |= ( zSig3 != 0 );
+ if ( 0x00200000 <= zSig0 ) {
+ shift64ExtraRightJamming(
+ zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
+ ++zExp;
+ }
+ return roundAndPackFloat64( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the double-precision floating-point value `a'
+by the corresponding value `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_div( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
+ bits32 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig1 = extractFloat64Frac1( b );
+ bSig0 = extractFloat64Frac0( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat64NaN( a, b );
+ if ( bExp == 0x7FF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat64NaN( a, b );
+ goto invalid;
+ }
+ return packFloat64( zSign, 0x7FF, 0, 0 );
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign, 0, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) {
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat64( zSign, 0x7FF, 0, 0 );
+ }
+ normalizeFloat64Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat64( zSign, 0, 0, 0 );
+ normalizeFloat64Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ zExp = aExp - bExp + 0x3FD;
+ shortShift64Left( aSig0 | 0x00100000, aSig1, 11, &aSig0, &aSig1 );
+ shortShift64Left( bSig0 | 0x00100000, bSig1, 11, &bSig0, &bSig1 );
+ if ( le64( bSig0, bSig1, aSig0, aSig1 ) ) {
+ shift64Right( aSig0, aSig1, 1, &aSig0, &aSig1 );
+ ++zExp;
+ }
+ zSig0 = estimateDiv64To32( aSig0, aSig1, bSig0 );
+ mul64By32To96( bSig0, bSig1, zSig0, &term0, &term1, &term2 );
+ sub96( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 );
+ while ( (sbits32) rem0 < 0 ) {
+ --zSig0;
+ add96( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 );
+ }
+ zSig1 = estimateDiv64To32( rem1, rem2, bSig0 );
+ if ( ( zSig1 & 0x3FF ) <= 4 ) {
+ mul64By32To96( bSig0, bSig1, zSig1, &term1, &term2, &term3 );
+ sub96( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits32) rem1 < 0 ) {
+ --zSig1;
+ add96( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ shift64ExtraRightJamming( zSig0, zSig1, 0, 11, &zSig0, &zSig1, &zSig2 );
+ return roundAndPackFloat64( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the double-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_rem( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, expDiff;
+ bits32 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2;
+ bits32 allZero, alternateASig0, alternateASig1, sigMean1;
+ sbits32 sigMean0;
+ float64 z;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig1 = extractFloat64Frac1( b );
+ bSig0 = extractFloat64Frac0( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ if ( aExp == 0x7FF ) {
+ if ( ( aSig0 | aSig1 )
+ || ( ( bExp == 0x7FF ) && ( bSig0 | bSig1 ) ) ) {
+ return propagateFloat64NaN( a, b );
+ }
+ goto invalid;
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ normalizeFloat64Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return a;
+ normalizeFloat64Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ expDiff = aExp - bExp;
+ if ( expDiff < -1 ) return a;
+ shortShift64Left(
+ aSig0 | 0x00100000, aSig1, 11 - ( expDiff < 0 ), &aSig0, &aSig1 );
+ shortShift64Left( bSig0 | 0x00100000, bSig1, 11, &bSig0, &bSig1 );
+ q = le64( bSig0, bSig1, aSig0, aSig1 );
+ if ( q ) sub64( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
+ expDiff -= 32;
+ while ( 0 < expDiff ) {
+ q = estimateDiv64To32( aSig0, aSig1, bSig0 );
+ q = ( 4 < q ) ? q - 4 : 0;
+ mul64By32To96( bSig0, bSig1, q, &term0, &term1, &term2 );
+ shortShift96Left( term0, term1, term2, 29, &term1, &term2, &allZero );
+ shortShift64Left( aSig0, aSig1, 29, &aSig0, &allZero );
+ sub64( aSig0, 0, term1, term2, &aSig0, &aSig1 );
+ expDiff -= 29;
+ }
+ if ( -32 < expDiff ) {
+ q = estimateDiv64To32( aSig0, aSig1, bSig0 );
+ q = ( 4 < q ) ? q - 4 : 0;
+ q >>= - expDiff;
+ shift64Right( bSig0, bSig1, 8, &bSig0, &bSig1 );
+ expDiff += 24;
+ if ( expDiff < 0 ) {
+ shift64Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
+ }
+ else {
+ shortShift64Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 );
+ }
+ mul64By32To96( bSig0, bSig1, q, &term0, &term1, &term2 );
+ sub64( aSig0, aSig1, term1, term2, &aSig0, &aSig1 );
+ }
+ else {
+ shift64Right( aSig0, aSig1, 8, &aSig0, &aSig1 );
+ shift64Right( bSig0, bSig1, 8, &bSig0, &bSig1 );
+ }
+ do {
+ alternateASig0 = aSig0;
+ alternateASig1 = aSig1;
+ ++q;
+ sub64( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
+ } while ( 0 <= (sbits32) aSig0 );
+ add64(
+ aSig0, aSig1, alternateASig0, alternateASig1, &sigMean0, &sigMean1 );
+ if ( ( sigMean0 < 0 )
+ || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) {
+ aSig0 = alternateASig0;
+ aSig1 = alternateASig1;
+ }
+ zSign = ( (sbits32) aSig0 < 0 );
+ if ( zSign ) sub64( 0, 0, aSig0, aSig1, &aSig0, &aSig1 );
+ return
+ normalizeRoundAndPackFloat64( aSign ^ zSign, bExp - 4, aSig0, aSig1 );
+
+}
+#endif
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the double-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_sqrt( float64 a )
+{
+ flag aSign;
+ int16 aExp, zExp;
+ bits32 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0;
+ bits32 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+ float64 z;
+
+ aSig1 = extractFloat64Frac1( a );
+ aSig0 = extractFloat64Frac0( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat64NaN( a, a );
+ if ( ! aSign ) return a;
+ goto invalid;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a;
+ invalid:
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat64( 0, 0, 0, 0 );
+ normalizeFloat64Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
+ aSig0 |= 0x00100000;
+ shortShift64Left( aSig0, aSig1, 11, &term0, &term1 );
+ zSig0 = ( estimateSqrt32( aExp, term0 )>>1 ) + 1;
+ if ( zSig0 == 0 ) zSig0 = 0x7FFFFFFF;
+ doubleZSig0 = zSig0 + zSig0;
+ shortShift64Left( aSig0, aSig1, 9 - ( aExp & 1 ), &aSig0, &aSig1 );
+ mul32To64( zSig0, zSig0, &term0, &term1 );
+ sub64( aSig0, aSig1, term0, term1, &rem0, &rem1 );
+ while ( (sbits32) rem0 < 0 ) {
+ --zSig0;
+ doubleZSig0 -= 2;
+ add64( rem0, rem1, 0, doubleZSig0 | 1, &rem0, &rem1 );
+ }
+ zSig1 = estimateDiv64To32( rem1, 0, doubleZSig0 );
+ if ( ( zSig1 & 0x1FF ) <= 5 ) {
+ if ( zSig1 == 0 ) zSig1 = 1;
+ mul32To64( doubleZSig0, zSig1, &term1, &term2 );
+ sub64( rem1, 0, term1, term2, &rem1, &rem2 );
+ mul32To64( zSig1, zSig1, &term2, &term3 );
+ sub96( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits32) rem1 < 0 ) {
+ --zSig1;
+ shortShift64Left( 0, zSig1, 1, &term2, &term3 );
+ term3 |= 1;
+ term2 |= doubleZSig0;
+ add96( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ shift64ExtraRightJamming( zSig0, zSig1, 0, 10, &zSig0, &zSig1, &zSig2 );
+ return roundAndPackFloat64( 0, zExp, zSig0, zSig1, zSig2 );
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_eq( float64 a, float64 b )
+{
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF )
+ && ( extractFloat64Frac0( b ) | extractFloat64Frac1( b ) ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return ( a == b ) ||
+ ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than
+or equal to the corresponding value `b', and 0 otherwise. The comparison
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_le( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF )
+ && ( extractFloat64Frac0( b ) | extractFloat64Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign )
+ return aSign ||
+ ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) ==
+ 0 );
+ return ( a == b ) ||
+ ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_lt( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF )
+ && ( extractFloat64Frac0( b ) | extractFloat64Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign )
+ return aSign &&
+ ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) !=
+ 0 );
+ return ( a != b ) &&
+ ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The invalid exception is
+raised if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_eq_signaling( float64 a, float64 b )
+{
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF )
+ && ( extractFloat64Frac0( b ) | extractFloat64Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_le_quiet( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF )
+ && ( extractFloat64Frac0( b ) | extractFloat64Frac1( b ) ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_lt_quiet( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF )
+ && ( extractFloat64Frac0( a ) | extractFloat64Frac1( a ) ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF )
+ && ( extractFloat64Frac0( b ) | extractFloat64Frac1( b ) ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+
+#endif
diff --git a/bits64/softfloat-macros b/bits64/softfloat-macros
new file mode 100644
index 000000000000..731941b49be0
--- /dev/null
+++ b/bits64/softfloat-macros
@@ -0,0 +1,745 @@
+/* $NetBSD: softfloat-macros,v 1.2 2009/02/16 10:23:35 tron Exp $ */
+
+/*
+===============================================================================
+
+This C source fragment is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/*
+-------------------------------------------------------------------------------
+Shifts `a' right by the number of bits given in `count'. If any nonzero
+bits are shifted off, they are ``jammed'' into the least significant bit of
+the result by setting the least significant bit to 1. The value of `count'
+can be arbitrarily large; in particular, if `count' is greater than 32, the
+result will be either 0 or 1, depending on whether `a' is zero or nonzero.
+The result is stored in the location pointed to by `zPtr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void shift32RightJamming( bits32 a, int16 count, bits32 *zPtr )
+{
+ bits32 z;
+
+ if ( count == 0 ) {
+ z = a;
+ }
+ else if ( count < 32 ) {
+ z = ( a>>count ) | ( ( a<<( ( - count ) & 31 ) ) != 0 );
+ }
+ else {
+ z = ( a != 0 );
+ }
+ *zPtr = z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts `a' right by the number of bits given in `count'. If any nonzero
+bits are shifted off, they are ``jammed'' into the least significant bit of
+the result by setting the least significant bit to 1. The value of `count'
+can be arbitrarily large; in particular, if `count' is greater than 64, the
+result will be either 0 or 1, depending on whether `a' is zero or nonzero.
+The result is stored in the location pointed to by `zPtr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void shift64RightJamming( bits64 a, int16 count, bits64 *zPtr )
+{
+ bits64 z;
+
+ if ( count == 0 ) {
+ z = a;
+ }
+ else if ( count < 64 ) {
+ z = ( a>>count ) | ( ( a<<( ( - count ) & 63 ) ) != 0 );
+ }
+ else {
+ z = ( a != 0 );
+ }
+ *zPtr = z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 128-bit value formed by concatenating `a0' and `a1' right by 64
+_plus_ the number of bits given in `count'. The shifted result is at most
+64 nonzero bits; this is stored at the location pointed to by `z0Ptr'. The
+bits shifted off form a second 64-bit result as follows: The _last_ bit
+shifted off is the most-significant bit of the extra result, and the other
+63 bits of the extra result are all zero if and only if _all_but_the_last_
+bits shifted off were all zero. This extra result is stored in the location
+pointed to by `z1Ptr'. The value of `count' can be arbitrarily large.
+ (This routine makes more sense if `a0' and `a1' are considered to form a
+fixed-point value with binary point between `a0' and `a1'. This fixed-point
+value is shifted right by the number of bits given in `count', and the
+integer part of the result is returned at the location pointed to by
+`z0Ptr'. The fractional part of the result may be slightly corrupted as
+described above, and is returned at the location pointed to by `z1Ptr'.)
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift64ExtraRightJamming(
+ bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr )
+{
+ bits64 z0, z1;
+ int8 negCount = ( - count ) & 63;
+
+ if ( count == 0 ) {
+ z1 = a1;
+ z0 = a0;
+ }
+ else if ( count < 64 ) {
+ z1 = ( a0<<negCount ) | ( a1 != 0 );
+ z0 = a0>>count;
+ }
+ else {
+ if ( count == 64 ) {
+ z1 = a0 | ( a1 != 0 );
+ }
+ else {
+ z1 = ( ( a0 | a1 ) != 0 );
+ }
+ z0 = 0;
+ }
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 128-bit value formed by concatenating `a0' and `a1' right by the
+number of bits given in `count'. Any bits shifted off are lost. The value
+of `count' can be arbitrarily large; in particular, if `count' is greater
+than 128, the result will be 0. The result is broken into two 64-bit pieces
+which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift128Right(
+ bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr )
+{
+ bits64 z0, z1;
+ int8 negCount = ( - count ) & 63;
+
+ if ( count == 0 ) {
+ z1 = a1;
+ z0 = a0;
+ }
+ else if ( count < 64 ) {
+ z1 = ( a0<<negCount ) | ( a1>>count );
+ z0 = a0>>count;
+ }
+ else {
+ z1 = ( count < 64 ) ? ( a0>>( count & 63 ) ) : 0;
+ z0 = 0;
+ }
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 128-bit value formed by concatenating `a0' and `a1' right by the
+number of bits given in `count'. If any nonzero bits are shifted off, they
+are ``jammed'' into the least significant bit of the result by setting the
+least significant bit to 1. The value of `count' can be arbitrarily large;
+in particular, if `count' is greater than 128, the result will be either
+0 or 1, depending on whether the concatenation of `a0' and `a1' is zero or
+nonzero. The result is broken into two 64-bit pieces which are stored at
+the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift128RightJamming(
+ bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr )
+{
+ bits64 z0, z1;
+ int8 negCount = ( - count ) & 63;
+
+ if ( count == 0 ) {
+ z1 = a1;
+ z0 = a0;
+ }
+ else if ( count < 64 ) {
+ z1 = ( a0<<negCount ) | ( a1>>count ) | ( ( a1<<negCount ) != 0 );
+ z0 = a0>>count;
+ }
+ else {
+ if ( count == 64 ) {
+ z1 = a0 | ( a1 != 0 );
+ }
+ else if ( count < 128 ) {
+ z1 = ( a0>>( count & 63 ) ) | ( ( ( a0<<negCount ) | a1 ) != 0 );
+ }
+ else {
+ z1 = ( ( a0 | a1 ) != 0 );
+ }
+ z0 = 0;
+ }
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 192-bit value formed by concatenating `a0', `a1', and `a2' right
+by 64 _plus_ the number of bits given in `count'. The shifted result is
+at most 128 nonzero bits; these are broken into two 64-bit pieces which are
+stored at the locations pointed to by `z0Ptr' and `z1Ptr'. The bits shifted
+off form a third 64-bit result as follows: The _last_ bit shifted off is
+the most-significant bit of the extra result, and the other 63 bits of the
+extra result are all zero if and only if _all_but_the_last_ bits shifted off
+were all zero. This extra result is stored in the location pointed to by
+`z2Ptr'. The value of `count' can be arbitrarily large.
+ (This routine makes more sense if `a0', `a1', and `a2' are considered
+to form a fixed-point value with binary point between `a1' and `a2'. This
+fixed-point value is shifted right by the number of bits given in `count',
+and the integer part of the result is returned at the locations pointed to
+by `z0Ptr' and `z1Ptr'. The fractional part of the result may be slightly
+corrupted as described above, and is returned at the location pointed to by
+`z2Ptr'.)
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift128ExtraRightJamming(
+ bits64 a0,
+ bits64 a1,
+ bits64 a2,
+ int16 count,
+ bits64 *z0Ptr,
+ bits64 *z1Ptr,
+ bits64 *z2Ptr
+ )
+{
+ bits64 z0, z1, z2;
+ int8 negCount = ( - count ) & 63;
+
+ if ( count == 0 ) {
+ z2 = a2;
+ z1 = a1;
+ z0 = a0;
+ }
+ else {
+ if ( count < 64 ) {
+ z2 = a1<<negCount;
+ z1 = ( a0<<negCount ) | ( a1>>count );
+ z0 = a0>>count;
+ }
+ else {
+ if ( count == 64 ) {
+ z2 = a1;
+ z1 = a0;
+ }
+ else {
+ a2 |= a1;
+ if ( count < 128 ) {
+ z2 = a0<<negCount;
+ z1 = a0>>( count & 63 );
+ }
+ else {
+ z2 = ( count == 128 ) ? a0 : ( a0 != 0 );
+ z1 = 0;
+ }
+ }
+ z0 = 0;
+ }
+ z2 |= ( a2 != 0 );
+ }
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 128-bit value formed by concatenating `a0' and `a1' left by the
+number of bits given in `count'. Any bits shifted off are lost. The value
+of `count' must be less than 64. The result is broken into two 64-bit
+pieces which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shortShift128Left(
+ bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr )
+{
+
+ *z1Ptr = a1<<count;
+ *z0Ptr =
+ ( count == 0 ) ? a0 : ( a0<<count ) | ( a1>>( ( - count ) & 63 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 192-bit value formed by concatenating `a0', `a1', and `a2' left
+by the number of bits given in `count'. Any bits shifted off are lost.
+The value of `count' must be less than 64. The result is broken into three
+64-bit pieces which are stored at the locations pointed to by `z0Ptr',
+`z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shortShift192Left(
+ bits64 a0,
+ bits64 a1,
+ bits64 a2,
+ int16 count,
+ bits64 *z0Ptr,
+ bits64 *z1Ptr,
+ bits64 *z2Ptr
+ )
+{
+ bits64 z0, z1, z2;
+ int8 negCount;
+
+ z2 = a2<<count;
+ z1 = a1<<count;
+ z0 = a0<<count;
+ if ( 0 < count ) {
+ negCount = ( ( - count ) & 63 );
+ z1 |= a2>>negCount;
+ z0 |= a1>>negCount;
+ }
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Adds the 128-bit value formed by concatenating `a0' and `a1' to the 128-bit
+value formed by concatenating `b0' and `b1'. Addition is modulo 2^128, so
+any carry out is lost. The result is broken into two 64-bit pieces which
+are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ add128(
+ bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 *z0Ptr, bits64 *z1Ptr )
+{
+ bits64 z1;
+
+ z1 = a1 + b1;
+ *z1Ptr = z1;
+ *z0Ptr = a0 + b0 + ( z1 < a1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Adds the 192-bit value formed by concatenating `a0', `a1', and `a2' to the
+192-bit value formed by concatenating `b0', `b1', and `b2'. Addition is
+modulo 2^192, so any carry out is lost. The result is broken into three
+64-bit pieces which are stored at the locations pointed to by `z0Ptr',
+`z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ add192(
+ bits64 a0,
+ bits64 a1,
+ bits64 a2,
+ bits64 b0,
+ bits64 b1,
+ bits64 b2,
+ bits64 *z0Ptr,
+ bits64 *z1Ptr,
+ bits64 *z2Ptr
+ )
+{
+ bits64 z0, z1, z2;
+ int8 carry0, carry1;
+
+ z2 = a2 + b2;
+ carry1 = ( z2 < a2 );
+ z1 = a1 + b1;
+ carry0 = ( z1 < a1 );
+ z0 = a0 + b0;
+ z1 += carry1;
+ z0 += ( z1 < (bits64)carry1 );
+ z0 += carry0;
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Subtracts the 128-bit value formed by concatenating `b0' and `b1' from the
+128-bit value formed by concatenating `a0' and `a1'. Subtraction is modulo
+2^128, so any borrow out (carry out) is lost. The result is broken into two
+64-bit pieces which are stored at the locations pointed to by `z0Ptr' and
+`z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ sub128(
+ bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 *z0Ptr, bits64 *z1Ptr )
+{
+
+ *z1Ptr = a1 - b1;
+ *z0Ptr = a0 - b0 - ( a1 < b1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Subtracts the 192-bit value formed by concatenating `b0', `b1', and `b2'
+from the 192-bit value formed by concatenating `a0', `a1', and `a2'.
+Subtraction is modulo 2^192, so any borrow out (carry out) is lost. The
+result is broken into three 64-bit pieces which are stored at the locations
+pointed to by `z0Ptr', `z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ sub192(
+ bits64 a0,
+ bits64 a1,
+ bits64 a2,
+ bits64 b0,
+ bits64 b1,
+ bits64 b2,
+ bits64 *z0Ptr,
+ bits64 *z1Ptr,
+ bits64 *z2Ptr
+ )
+{
+ bits64 z0, z1, z2;
+ int8 borrow0, borrow1;
+
+ z2 = a2 - b2;
+ borrow1 = ( a2 < b2 );
+ z1 = a1 - b1;
+ borrow0 = ( a1 < b1 );
+ z0 = a0 - b0;
+ z0 -= ( z1 < (bits64)borrow1 );
+ z1 -= borrow1;
+ z0 -= borrow0;
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies `a' by `b' to obtain a 128-bit product. The product is broken
+into two 64-bit pieces which are stored at the locations pointed to by
+`z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void mul64To128( bits64 a, bits64 b, bits64 *z0Ptr, bits64 *z1Ptr )
+{
+ bits32 aHigh, aLow, bHigh, bLow;
+ bits64 z0, zMiddleA, zMiddleB, z1;
+
+ aLow = a;
+ aHigh = a>>32;
+ bLow = b;
+ bHigh = b>>32;
+ z1 = ( (bits64) aLow ) * bLow;
+ zMiddleA = ( (bits64) aLow ) * bHigh;
+ zMiddleB = ( (bits64) aHigh ) * bLow;
+ z0 = ( (bits64) aHigh ) * bHigh;
+ zMiddleA += zMiddleB;
+ z0 += ( ( (bits64) ( zMiddleA < zMiddleB ) )<<32 ) + ( zMiddleA>>32 );
+ zMiddleA <<= 32;
+ z1 += zMiddleA;
+ z0 += ( z1 < zMiddleA );
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies the 128-bit value formed by concatenating `a0' and `a1' by
+`b' to obtain a 192-bit product. The product is broken into three 64-bit
+pieces which are stored at the locations pointed to by `z0Ptr', `z1Ptr', and
+`z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ mul128By64To192(
+ bits64 a0,
+ bits64 a1,
+ bits64 b,
+ bits64 *z0Ptr,
+ bits64 *z1Ptr,
+ bits64 *z2Ptr
+ )
+{
+ bits64 z0, z1, z2, more1;
+
+ mul64To128( a1, b, &z1, &z2 );
+ mul64To128( a0, b, &z0, &more1 );
+ add128( z0, more1, 0, z1, &z0, &z1 );
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies the 128-bit value formed by concatenating `a0' and `a1' to the
+128-bit value formed by concatenating `b0' and `b1' to obtain a 256-bit
+product. The product is broken into four 64-bit pieces which are stored at
+the locations pointed to by `z0Ptr', `z1Ptr', `z2Ptr', and `z3Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ mul128To256(
+ bits64 a0,
+ bits64 a1,
+ bits64 b0,
+ bits64 b1,
+ bits64 *z0Ptr,
+ bits64 *z1Ptr,
+ bits64 *z2Ptr,
+ bits64 *z3Ptr
+ )
+{
+ bits64 z0, z1, z2, z3;
+ bits64 more1, more2;
+
+ mul64To128( a1, b1, &z2, &z3 );
+ mul64To128( a1, b0, &z1, &more2 );
+ add128( z1, more2, 0, z2, &z1, &z2 );
+ mul64To128( a0, b0, &z0, &more1 );
+ add128( z0, more1, 0, z1, &z0, &z1 );
+ mul64To128( a0, b1, &more1, &more2 );
+ add128( more1, more2, 0, z2, &more1, &z2 );
+ add128( z0, z1, 0, more1, &z0, &z1 );
+ *z3Ptr = z3;
+ *z2Ptr = z2;
+ *z1Ptr = z1;
+ *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns an approximation to the 64-bit integer quotient obtained by dividing
+`b' into the 128-bit value formed by concatenating `a0' and `a1'. The
+divisor `b' must be at least 2^63. If q is the exact quotient truncated
+toward zero, the approximation returned lies between q and q + 2 inclusive.
+If the exact quotient q is larger than 64 bits, the maximum positive 64-bit
+unsigned integer is returned.
+-------------------------------------------------------------------------------
+*/
+static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b )
+{
+ bits64 b0, b1;
+ bits64 rem0, rem1, term0, term1;
+ bits64 z;
+
+ if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF );
+ b0 = b>>32;
+ z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32;
+ mul64To128( b, z, &term0, &term1 );
+ sub128( a0, a1, term0, term1, &rem0, &rem1 );
+ while ( ( (sbits64) rem0 ) < 0 ) {
+ z -= LIT64( 0x100000000 );
+ b1 = b<<32;
+ add128( rem0, rem1, b0, b1, &rem0, &rem1 );
+ }
+ rem0 = ( rem0<<32 ) | ( rem1>>32 );
+ z |= ( b0<<32 <= rem0 ) ? 0xFFFFFFFF : rem0 / b0;
+ return z;
+
+}
+
+#if !defined(SOFTFLOAT_FOR_GCC) || defined(FLOATX80) || defined(FLOAT128)
+/*
+-------------------------------------------------------------------------------
+Returns an approximation to the square root of the 32-bit significand given
+by `a'. Considered as an integer, `a' must be at least 2^31. If bit 0 of
+`aExp' (the least significant bit) is 1, the integer returned approximates
+2^31*sqrt(`a'/2^31), where `a' is considered an integer. If bit 0 of `aExp'
+is 0, the integer returned approximates 2^31*sqrt(`a'/2^30). In either
+case, the approximation returned lies strictly within +/-2 of the exact
+value.
+-------------------------------------------------------------------------------
+*/
+static bits32 estimateSqrt32( int16 aExp, bits32 a )
+{
+ static const bits16 sqrtOddAdjustments[] = {
+ 0x0004, 0x0022, 0x005D, 0x00B1, 0x011D, 0x019F, 0x0236, 0x02E0,
+ 0x039C, 0x0468, 0x0545, 0x0631, 0x072B, 0x0832, 0x0946, 0x0A67
+ };
+ static const bits16 sqrtEvenAdjustments[] = {
+ 0x0A2D, 0x08AF, 0x075A, 0x0629, 0x051A, 0x0429, 0x0356, 0x029E,
+ 0x0200, 0x0179, 0x0109, 0x00AF, 0x0068, 0x0034, 0x0012, 0x0002
+ };
+ int8 idx;
+ bits32 z;
+
+ idx = ( a>>27 ) & 15;
+ if ( aExp & 1 ) {
+ z = 0x4000 + ( a>>17 ) - sqrtOddAdjustments[ idx ];
+ z = ( ( a / z )<<14 ) + ( z<<15 );
+ a >>= 1;
+ }
+ else {
+ z = 0x8000 + ( a>>17 ) - sqrtEvenAdjustments[ idx ];
+ z = a / z + z;
+ z = ( 0x20000 <= z ) ? 0xFFFF8000 : ( z<<15 );
+ if ( z <= a ) return (bits32) ( ( (sbits32) a )>>1 );
+ }
+ return ( (bits32) ( ( ( (bits64) a )<<31 ) / z ) ) + ( z>>1 );
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the number of leading 0 bits before the most-significant 1 bit of
+`a'. If `a' is zero, 32 is returned.
+-------------------------------------------------------------------------------
+*/
+static int8 countLeadingZeros32( bits32 a )
+{
+ static const int8 countLeadingZerosHigh[] = {
+ 8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+ };
+ int8 shiftCount;
+
+ shiftCount = 0;
+ if ( a < 0x10000 ) {
+ shiftCount += 16;
+ a <<= 16;
+ }
+ if ( a < 0x1000000 ) {
+ shiftCount += 8;
+ a <<= 8;
+ }
+ shiftCount += countLeadingZerosHigh[ a>>24 ];
+ return shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the number of leading 0 bits before the most-significant 1 bit of
+`a'. If `a' is zero, 64 is returned.
+-------------------------------------------------------------------------------
+*/
+static int8 countLeadingZeros64( bits64 a )
+{
+ int8 shiftCount;
+
+ shiftCount = 0;
+ if ( a < ( (bits64) 1 )<<32 ) {
+ shiftCount += 32;
+ }
+ else {
+ a >>= 32;
+ }
+ shiftCount += countLeadingZeros32( a );
+ return shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 128-bit value formed by concatenating `a0' and `a1'
+is equal to the 128-bit value formed by concatenating `b0' and `b1'.
+Otherwise, returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag eq128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 )
+{
+
+ return ( a0 == b0 ) && ( a1 == b1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 128-bit value formed by concatenating `a0' and `a1' is less
+than or equal to the 128-bit value formed by concatenating `b0' and `b1'.
+Otherwise, returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag le128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 )
+{
+
+ return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 <= b1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 128-bit value formed by concatenating `a0' and `a1' is less
+than the 128-bit value formed by concatenating `b0' and `b1'. Otherwise,
+returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag lt128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 )
+{
+
+ return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 < b1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 128-bit value formed by concatenating `a0' and `a1' is
+not equal to the 128-bit value formed by concatenating `b0' and `b1'.
+Otherwise, returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag ne128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 )
+{
+
+ return ( a0 != b0 ) || ( a1 != b1 );
+
+}
+
diff --git a/bits64/softfloat.c b/bits64/softfloat.c
new file mode 100644
index 000000000000..7aeb4ff9753d
--- /dev/null
+++ b/bits64/softfloat.c
@@ -0,0 +1,5597 @@
+/* $NetBSD: softfloat.c,v 1.8 2011/07/10 04:52:23 matt Exp $ */
+
+/*
+ * This version hacked for use with gcc -msoft-float by bjh21.
+ * (Mostly a case of #ifdefing out things GCC doesn't need or provides
+ * itself).
+ */
+
+/*
+ * Things you may want to define:
+ *
+ * SOFTFLOAT_FOR_GCC - build only those functions necessary for GCC (with
+ * -msoft-float) to work. Include "softfloat-for-gcc.h" to get them
+ * properly renamed.
+ */
+
+/*
+===============================================================================
+
+This C source file is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: softfloat.c,v 1.8 2011/07/10 04:52:23 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+
+#include "milieu.h"
+#include "softfloat.h"
+
+/*
+ * Conversions between floats as stored in memory and floats as
+ * SoftFloat uses them
+ */
+#ifndef FLOAT64_DEMANGLE
+#define FLOAT64_DEMANGLE(a) (a)
+#endif
+#ifndef FLOAT64_MANGLE
+#define FLOAT64_MANGLE(a) (a)
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Floating-point rounding mode, extended double-precision rounding precision,
+and exception flags.
+-------------------------------------------------------------------------------
+*/
+fp_rnd float_rounding_mode = float_round_nearest_even;
+fp_except float_exception_flags = 0;
+#ifdef FLOATX80
+int8 floatx80_rounding_precision = 80;
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Primitive arithmetic functions, including multi-word arithmetic, and
+division and square root approximations. (Can be specialized to target if
+desired.)
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-macros"
+
+/*
+-------------------------------------------------------------------------------
+Functions and definitions to determine: (1) whether tininess for underflow
+is detected before or after rounding by default, (2) what (if anything)
+happens when exceptions are raised, (3) how signaling NaNs are distinguished
+from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs
+are propagated from function inputs to output. These details are target-
+specific.
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-specialize"
+
+#if !defined(SOFTFLOAT_FOR_GCC) || defined(FLOATX80) || defined(FLOAT128)
+/*
+-------------------------------------------------------------------------------
+Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
+and 7, and returns the properly rounded 32-bit integer corresponding to the
+input. If `zSign' is 1, the input is negated before being converted to an
+integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point input
+is simply rounded to an integer, with the inexact exception raised if the
+input cannot be represented exactly as an integer. However, if the fixed-
+point input is too large, the invalid exception is raised and the largest
+positive or negative integer is returned.
+-------------------------------------------------------------------------------
+*/
+static int32 roundAndPackInt32( flag zSign, bits64 absZ )
+{
+ int8 roundingMode;
+ flag roundNearestEven;
+ int8 roundIncrement, roundBits;
+ int32 z;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ roundIncrement = 0x40;
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = 0x7F;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = absZ & 0x7F;
+ absZ = ( absZ + roundIncrement )>>7;
+ absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+ z = absZ;
+ if ( zSign ) z = - z;
+ if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) {
+ float_raise( float_flag_invalid );
+ return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes the 128-bit fixed-point value formed by concatenating `absZ0' and
+`absZ1', with binary point between bits 63 and 64 (between the input words),
+and returns the properly rounded 64-bit integer corresponding to the input.
+If `zSign' is 1, the input is negated before being converted to an integer.
+Ordinarily, the fixed-point input is simply rounded to an integer, with
+the inexact exception raised if the input cannot be represented exactly as
+an integer. However, if the fixed-point input is too large, the invalid
+exception is raised and the largest positive or negative integer is
+returned.
+-------------------------------------------------------------------------------
+*/
+static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 )
+{
+ int8 roundingMode;
+ flag roundNearestEven, increment;
+ int64 z;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ increment = ( (sbits64) absZ1 < 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ increment = 0;
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && absZ1;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && absZ1;
+ }
+ }
+ }
+ if ( increment ) {
+ ++absZ0;
+ if ( absZ0 == 0 ) goto overflow;
+ absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
+ }
+ z = absZ0;
+ if ( zSign ) z = - z;
+ if ( z && ( ( z < 0 ) ^ zSign ) ) {
+ overflow:
+ float_raise( float_flag_invalid );
+ return
+ zSign ? (sbits64) LIT64( 0x8000000000000000 )
+ : LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ if ( absZ1 ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat32Frac( float32 a )
+{
+
+ return a & 0x007FFFFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat32Exp( float32 a )
+{
+
+ return ( a>>23 ) & 0xFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat32Sign( float32 a )
+{
+
+ return a>>31;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal single-precision floating-point value represented
+by the denormalized significand `aSig'. The normalized exponent and
+significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros32( aSig ) - 8;
+ *zSigPtr = aSig<<shiftCount;
+ *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
+single-precision floating-point value, returning the result. After being
+shifted into the proper positions, the three fields are simply added
+together to form the result. This means that any integer portion of `zSig'
+will be added into the exponent. Since a properly normalized significand
+will have an integer portion equal to 1, the `zExp' input should be 1 less
+than the desired result exponent whenever `zSig' is a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+
+ return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input. Ordinarily, the abstract
+value is simply rounded and packed into the single-precision format, with
+the inexact exception raised if the abstract input cannot be represented
+exactly. However, if the abstract value is too large, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal single-
+precision floating-point number.
+ The input significand `zSig' has its binary point between bits 30
+and 29, which is 7 bits to the left of the usual location. This shifted
+significand must be normalized or smaller. If `zSig' is not normalized,
+`zExp' must be 0; in that case, the result returned is a subnormal number,
+and it must not require rounding. In the usual case that `zSig' is
+normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
+The handling of underflow and overflow follows the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+ int8 roundingMode;
+ flag roundNearestEven;
+ int8 roundIncrement, roundBits;
+ flag isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ roundIncrement = 0x40;
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = 0x7F;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = zSig & 0x7F;
+ if ( 0xFD <= (bits16) zExp ) {
+ if ( ( 0xFD < zExp )
+ || ( ( zExp == 0xFD )
+ && ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
+ ) {
+ float_raise( float_flag_overflow | float_flag_inexact );
+ return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ( zSig + roundIncrement < 0x80000000 );
+ shift32RightJamming( zSig, - zExp, &zSig );
+ zExp = 0;
+ roundBits = zSig & 0x7F;
+ if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+ }
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig = ( zSig + roundIncrement )>>7;
+ zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+ if ( zSig == 0 ) zExp = 0;
+ return packFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input. This routine is just like
+`roundAndPackFloat32' except that `zSig' does not have to be normalized.
+Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
+floating-point exponent.
+-------------------------------------------------------------------------------
+*/
+static float32
+ normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros32( zSig ) - 1;
+ return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloat64Frac( float64 a )
+{
+
+ return FLOAT64_DEMANGLE(a) & LIT64( 0x000FFFFFFFFFFFFF );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat64Exp( float64 a )
+{
+
+ return ( FLOAT64_DEMANGLE(a)>>52 ) & 0x7FF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat64Sign( float64 a )
+{
+
+ return FLOAT64_DEMANGLE(a)>>63;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal double-precision floating-point value represented
+by the denormalized significand `aSig'. The normalized exponent and
+significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros64( aSig ) - 11;
+ *zSigPtr = aSig<<shiftCount;
+ *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
+double-precision floating-point value, returning the result. After being
+shifted into the proper positions, the three fields are simply added
+together to form the result. This means that any integer portion of `zSig'
+will be added into the exponent. Since a properly normalized significand
+will have an integer portion equal to 1, the `zExp' input should be 1 less
+than the desired result exponent whenever `zSig' is a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig )
+{
+
+ return FLOAT64_MANGLE( ( ( (bits64) zSign )<<63 ) +
+ ( ( (bits64) zExp )<<52 ) + zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper double-precision floating-
+point value corresponding to the abstract input. Ordinarily, the abstract
+value is simply rounded and packed into the double-precision format, with
+the inexact exception raised if the abstract input cannot be represented
+exactly. However, if the abstract value is too large, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal double-
+precision floating-point number.
+ The input significand `zSig' has its binary point between bits 62
+and 61, which is 10 bits to the left of the usual location. This shifted
+significand must be normalized or smaller. If `zSig' is not normalized,
+`zExp' must be 0; in that case, the result returned is a subnormal number,
+and it must not require rounding. In the usual case that `zSig' is
+normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
+The handling of underflow and overflow follows the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
+{
+ int8 roundingMode;
+ flag roundNearestEven;
+ int16 roundIncrement, roundBits;
+ flag isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ roundIncrement = 0x200;
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = 0x3FF;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = zSig & 0x3FF;
+ if ( 0x7FD <= (bits16) zExp ) {
+ if ( ( 0x7FD < zExp )
+ || ( ( zExp == 0x7FD )
+ && ( (sbits64) ( zSig + roundIncrement ) < 0 ) )
+ ) {
+ float_raise( float_flag_overflow | float_flag_inexact );
+ return FLOAT64_MANGLE(
+ FLOAT64_DEMANGLE(packFloat64( zSign, 0x7FF, 0 )) -
+ ( roundIncrement == 0 ));
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) );
+ shift64RightJamming( zSig, - zExp, &zSig );
+ zExp = 0;
+ roundBits = zSig & 0x3FF;
+ if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+ }
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig = ( zSig + roundIncrement )>>10;
+ zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
+ if ( zSig == 0 ) zExp = 0;
+ return packFloat64( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper double-precision floating-
+point value corresponding to the abstract input. This routine is just like
+`roundAndPackFloat64' except that `zSig' does not have to be normalized.
+Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
+floating-point exponent.
+-------------------------------------------------------------------------------
+*/
+static float64
+ normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros64( zSig ) - 1;
+ return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the extended double-precision floating-point
+value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloatx80Frac( floatx80 a )
+{
+
+ return a.low;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the extended double-precision floating-point
+value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int32 extractFloatx80Exp( floatx80 a )
+{
+
+ return a.high & 0x7FFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the extended double-precision floating-point value
+`a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloatx80Sign( floatx80 a )
+{
+
+ return a.high>>15;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal extended double-precision floating-point value
+represented by the denormalized significand `aSig'. The normalized exponent
+and significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros64( aSig );
+ *zSigPtr = aSig<<shiftCount;
+ *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into an
+extended double-precision floating-point value, returning the result.
+-------------------------------------------------------------------------------
+*/
+INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig )
+{
+ floatx80 z;
+
+ z.low = zSig;
+ z.high = ( ( (bits16) zSign )<<15 ) + zExp;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and extended significand formed by the concatenation of `zSig0' and `zSig1',
+and returns the proper extended double-precision floating-point value
+corresponding to the abstract input. Ordinarily, the abstract value is
+rounded and packed into the extended double-precision format, with the
+inexact exception raised if the abstract input cannot be represented
+exactly. However, if the abstract value is too large, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal extended
+double-precision floating-point number.
+ If `roundingPrecision' is 32 or 64, the result is rounded to the same
+number of bits as single or double precision, respectively. Otherwise, the
+result is rounded to the full precision of the extended double-precision
+format.
+ The input significand must be normalized or smaller. If the input
+significand is not normalized, `zExp' must be 0; in that case, the result
+returned is a subnormal number, and it must not require rounding. The
+handling of underflow and overflow follows the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static floatx80
+ roundAndPackFloatx80(
+ int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
+ )
+{
+ int8 roundingMode;
+ flag roundNearestEven, increment, isTiny;
+ int64 roundIncrement, roundMask, roundBits;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ if ( roundingPrecision == 80 ) goto precision80;
+ if ( roundingPrecision == 64 ) {
+ roundIncrement = LIT64( 0x0000000000000400 );
+ roundMask = LIT64( 0x00000000000007FF );
+ }
+ else if ( roundingPrecision == 32 ) {
+ roundIncrement = LIT64( 0x0000008000000000 );
+ roundMask = LIT64( 0x000000FFFFFFFFFF );
+ }
+ else {
+ goto precision80;
+ }
+ zSig0 |= ( zSig1 != 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = roundMask;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = zSig0 & roundMask;
+ if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
+ if ( ( 0x7FFE < zExp )
+ || ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) )
+ ) {
+ goto overflow;
+ }
+ if ( zExp <= 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < 0 )
+ || ( zSig0 <= zSig0 + roundIncrement );
+ shift64RightJamming( zSig0, 1 - zExp, &zSig0 );
+ zExp = 0;
+ roundBits = zSig0 & roundMask;
+ if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig0 += roundIncrement;
+ if ( (sbits64) zSig0 < 0 ) zExp = 1;
+ roundIncrement = roundMask + 1;
+ if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
+ roundMask |= roundIncrement;
+ }
+ zSig0 &= ~ roundMask;
+ return packFloatx80( zSign, zExp, zSig0 );
+ }
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig0 += roundIncrement;
+ if ( zSig0 < roundIncrement ) {
+ ++zExp;
+ zSig0 = LIT64( 0x8000000000000000 );
+ }
+ roundIncrement = roundMask + 1;
+ if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
+ roundMask |= roundIncrement;
+ }
+ zSig0 &= ~ roundMask;
+ if ( zSig0 == 0 ) zExp = 0;
+ return packFloatx80( zSign, zExp, zSig0 );
+ precision80:
+ increment = ( (sbits64) zSig1 < 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ increment = 0;
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig1;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig1;
+ }
+ }
+ }
+ if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
+ if ( ( 0x7FFE < zExp )
+ || ( ( zExp == 0x7FFE )
+ && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) )
+ && increment
+ )
+ ) {
+ roundMask = 0;
+ overflow:
+ float_raise( float_flag_overflow | float_flag_inexact );
+ if ( ( roundingMode == float_round_to_zero )
+ || ( zSign && ( roundingMode == float_round_up ) )
+ || ( ! zSign && ( roundingMode == float_round_down ) )
+ ) {
+ return packFloatx80( zSign, 0x7FFE, ~ roundMask );
+ }
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( zExp <= 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < 0 )
+ || ! increment
+ || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) );
+ shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 );
+ zExp = 0;
+ if ( isTiny && zSig1 ) float_raise( float_flag_underflow );
+ if ( zSig1 ) float_exception_flags |= float_flag_inexact;
+ if ( roundNearestEven ) {
+ increment = ( (sbits64) zSig1 < 0 );
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig1;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig1;
+ }
+ }
+ if ( increment ) {
+ ++zSig0;
+ zSig0 &=
+ ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
+ if ( (sbits64) zSig0 < 0 ) zExp = 1;
+ }
+ return packFloatx80( zSign, zExp, zSig0 );
+ }
+ }
+ if ( zSig1 ) float_exception_flags |= float_flag_inexact;
+ if ( increment ) {
+ ++zSig0;
+ if ( zSig0 == 0 ) {
+ ++zExp;
+ zSig0 = LIT64( 0x8000000000000000 );
+ }
+ else {
+ zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
+ }
+ }
+ else {
+ if ( zSig0 == 0 ) zExp = 0;
+ }
+ return packFloatx80( zSign, zExp, zSig0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent
+`zExp', and significand formed by the concatenation of `zSig0' and `zSig1',
+and returns the proper extended double-precision floating-point value
+corresponding to the abstract input. This routine is just like
+`roundAndPackFloatx80' except that the input significand does not have to be
+normalized.
+-------------------------------------------------------------------------------
+*/
+static floatx80
+ normalizeRoundAndPackFloatx80(
+ int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
+ )
+{
+ int8 shiftCount;
+
+ if ( zSig0 == 0 ) {
+ zSig0 = zSig1;
+ zSig1 = 0;
+ zExp -= 64;
+ }
+ shiftCount = countLeadingZeros64( zSig0 );
+ shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
+ zExp -= shiftCount;
+ return
+ roundAndPackFloatx80( roundingPrecision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the least-significant 64 fraction bits of the quadruple-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloat128Frac1( float128 a )
+{
+
+ return a.low;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the most-significant 48 fraction bits of the quadruple-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloat128Frac0( float128 a )
+{
+
+ return a.high & LIT64( 0x0000FFFFFFFFFFFF );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the quadruple-precision floating-point value
+`a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int32 extractFloat128Exp( float128 a )
+{
+
+ return ( a.high>>48 ) & 0x7FFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the quadruple-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat128Sign( float128 a )
+{
+
+ return a.high>>63;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal quadruple-precision floating-point value
+represented by the denormalized significand formed by the concatenation of
+`aSig0' and `aSig1'. The normalized exponent is stored at the location
+pointed to by `zExpPtr'. The most significant 49 bits of the normalized
+significand are stored at the location pointed to by `zSig0Ptr', and the
+least significant 64 bits of the normalized significand are stored at the
+location pointed to by `zSig1Ptr'.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat128Subnormal(
+ bits64 aSig0,
+ bits64 aSig1,
+ int32 *zExpPtr,
+ bits64 *zSig0Ptr,
+ bits64 *zSig1Ptr
+ )
+{
+ int8 shiftCount;
+
+ if ( aSig0 == 0 ) {
+ shiftCount = countLeadingZeros64( aSig1 ) - 15;
+ if ( shiftCount < 0 ) {
+ *zSig0Ptr = aSig1>>( - shiftCount );
+ *zSig1Ptr = aSig1<<( shiftCount & 63 );
+ }
+ else {
+ *zSig0Ptr = aSig1<<shiftCount;
+ *zSig1Ptr = 0;
+ }
+ *zExpPtr = - shiftCount - 63;
+ }
+ else {
+ shiftCount = countLeadingZeros64( aSig0 ) - 15;
+ shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr );
+ *zExpPtr = 1 - shiftCount;
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', the exponent `zExp', and the significand formed
+by the concatenation of `zSig0' and `zSig1' into a quadruple-precision
+floating-point value, returning the result. After being shifted into the
+proper positions, the three fields `zSign', `zExp', and `zSig0' are simply
+added together to form the most significant 32 bits of the result. This
+means that any integer portion of `zSig0' will be added into the exponent.
+Since a properly normalized significand will have an integer portion equal
+to 1, the `zExp' input should be 1 less than the desired result exponent
+whenever `zSig0' and `zSig1' concatenated form a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float128
+ packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
+{
+ float128 z;
+
+ z.low = zSig1;
+ z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and extended significand formed by the concatenation of `zSig0', `zSig1',
+and `zSig2', and returns the proper quadruple-precision floating-point value
+corresponding to the abstract input. Ordinarily, the abstract value is
+simply rounded and packed into the quadruple-precision format, with the
+inexact exception raised if the abstract input cannot be represented
+exactly. However, if the abstract value is too large, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal quadruple-
+precision floating-point number.
+ The input significand must be normalized or smaller. If the input
+significand is not normalized, `zExp' must be 0; in that case, the result
+returned is a subnormal number, and it must not require rounding. In the
+usual case that the input significand is normalized, `zExp' must be 1 less
+than the ``true'' floating-point exponent. The handling of underflow and
+overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float128
+ roundAndPackFloat128(
+ flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 )
+{
+ int8 roundingMode;
+ flag roundNearestEven, increment, isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ increment = ( (sbits64) zSig2 < 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ increment = 0;
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig2;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig2;
+ }
+ }
+ }
+ if ( 0x7FFD <= (bits32) zExp ) {
+ if ( ( 0x7FFD < zExp )
+ || ( ( zExp == 0x7FFD )
+ && eq128(
+ LIT64( 0x0001FFFFFFFFFFFF ),
+ LIT64( 0xFFFFFFFFFFFFFFFF ),
+ zSig0,
+ zSig1
+ )
+ && increment
+ )
+ ) {
+ float_raise( float_flag_overflow | float_flag_inexact );
+ if ( ( roundingMode == float_round_to_zero )
+ || ( zSign && ( roundingMode == float_round_up ) )
+ || ( ! zSign && ( roundingMode == float_round_down ) )
+ ) {
+ return
+ packFloat128(
+ zSign,
+ 0x7FFE,
+ LIT64( 0x0000FFFFFFFFFFFF ),
+ LIT64( 0xFFFFFFFFFFFFFFFF )
+ );
+ }
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ! increment
+ || lt128(
+ zSig0,
+ zSig1,
+ LIT64( 0x0001FFFFFFFFFFFF ),
+ LIT64( 0xFFFFFFFFFFFFFFFF )
+ );
+ shift128ExtraRightJamming(
+ zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
+ zExp = 0;
+ if ( isTiny && zSig2 ) float_raise( float_flag_underflow );
+ if ( roundNearestEven ) {
+ increment = ( (sbits64) zSig2 < 0 );
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig2;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig2;
+ }
+ }
+ }
+ }
+ if ( zSig2 ) float_exception_flags |= float_flag_inexact;
+ if ( increment ) {
+ add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
+ zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
+ }
+ else {
+ if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
+ }
+ return packFloat128( zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand formed by the concatenation of `zSig0' and `zSig1', and
+returns the proper quadruple-precision floating-point value corresponding
+to the abstract input. This routine is just like `roundAndPackFloat128'
+except that the input significand has fewer bits and does not have to be
+normalized. In all cases, `zExp' must be 1 less than the ``true'' floating-
+point exponent.
+-------------------------------------------------------------------------------
+*/
+static float128
+ normalizeRoundAndPackFloat128(
+ flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
+{
+ int8 shiftCount;
+ bits64 zSig2;
+
+ if ( zSig0 == 0 ) {
+ zSig0 = zSig1;
+ zSig1 = 0;
+ zExp -= 64;
+ }
+ shiftCount = countLeadingZeros64( zSig0 ) - 15;
+ if ( 0 <= shiftCount ) {
+ zSig2 = 0;
+ shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
+ }
+ else {
+ shift128ExtraRightJamming(
+ zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
+ }
+ zExp -= shiftCount;
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a'
+to the single-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 int32_to_float32( int32 a )
+{
+ flag zSign;
+
+ if ( a == 0 ) return 0;
+ if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
+ zSign = ( a < 0 );
+ return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
+
+}
+
+float32 uint32_to_float32( uint32 a )
+{
+ if ( a == 0 ) return 0;
+ if ( a & (bits32) 0x80000000 )
+ return normalizeRoundAndPackFloat32( 0, 0x9D, a >> 1 );
+ return normalizeRoundAndPackFloat32( 0, 0x9C, a );
+}
+
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a'
+to the double-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 int32_to_float64( int32 a )
+{
+ flag zSign;
+ uint32 absA;
+ int8 shiftCount;
+ bits64 zSig;
+
+ if ( a == 0 ) return 0;
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros32( absA ) + 21;
+ zSig = absA;
+ return packFloat64( zSign, 0x432 - shiftCount, zSig<<shiftCount );
+
+}
+
+float64 uint32_to_float64( uint32 a )
+{
+ int8 shiftCount;
+ bits64 zSig = a;
+
+ if ( a == 0 ) return 0;
+ shiftCount = countLeadingZeros32( a ) + 21;
+ return packFloat64( 0, 0x432 - shiftCount, zSig<<shiftCount );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a'
+to the extended double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 int32_to_floatx80( int32 a )
+{
+ flag zSign;
+ uint32 absA;
+ int8 shiftCount;
+ bits64 zSig;
+
+ if ( a == 0 ) return packFloatx80( 0, 0, 0 );
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros32( absA ) + 32;
+ zSig = absA;
+ return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount );
+
+}
+
+floatx80 uint32_to_floatx80( uint32 a )
+{
+ int8 shiftCount;
+ bits64 zSig = a;
+
+ if ( a == 0 ) return packFloatx80( 0, 0, 0 );
+ shiftCount = countLeadingZeros32( a ) + 32;
+ return packFloatx80( 0, 0x403E - shiftCount, zSig<<shiftCount );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the quadruple-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 int32_to_float128( int32 a )
+{
+ flag zSign;
+ uint32 absA;
+ int8 shiftCount;
+ bits64 zSig0;
+
+ if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros32( absA ) + 17;
+ zSig0 = absA;
+ return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 );
+
+}
+
+float128 uint32_to_float128( uint32 a )
+{
+ int8 shiftCount;
+ bits64 zSig0 = a;
+
+ if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
+ shiftCount = countLeadingZeros32( a ) + 17;
+ return packFloat128( 0, 0x402E - shiftCount, zSig0<<shiftCount, 0 );
+
+}
+
+#endif
+
+#ifndef SOFTFLOAT_FOR_GCC /* __floatdi?f is in libgcc2.c */
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 64-bit two's complement integer `a'
+to the single-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 int64_to_float32( int64 a )
+{
+ flag zSign;
+ uint64 absA;
+ int8 shiftCount;
+
+ if ( a == 0 ) return 0;
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros64( absA ) - 40;
+ if ( 0 <= shiftCount ) {
+ return packFloat32( zSign, 0x95 - shiftCount, absA<<shiftCount );
+ }
+ else {
+ shiftCount += 7;
+ if ( shiftCount < 0 ) {
+ shift64RightJamming( absA, - shiftCount, &absA );
+ }
+ else {
+ absA <<= shiftCount;
+ }
+ return roundAndPackFloat32( zSign, 0x9C - shiftCount, absA );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 64-bit two's complement integer `a'
+to the double-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 int64_to_float64( int64 a )
+{
+ flag zSign;
+
+ if ( a == 0 ) return 0;
+ if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) {
+ return packFloat64( 1, 0x43E, 0 );
+ }
+ zSign = ( a < 0 );
+ return normalizeRoundAndPackFloat64( zSign, 0x43C, zSign ? - a : a );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 64-bit two's complement integer `a'
+to the extended double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 int64_to_floatx80( int64 a )
+{
+ flag zSign;
+ uint64 absA;
+ int8 shiftCount;
+
+ if ( a == 0 ) return packFloatx80( 0, 0, 0 );
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros64( absA );
+ return packFloatx80( zSign, 0x403E - shiftCount, absA<<shiftCount );
+
+}
+
+#endif
+
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 64-bit two's complement integer `a' to
+the quadruple-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 int64_to_float128( int64 a )
+{
+ flag zSign;
+ uint64 absA;
+ int8 shiftCount;
+ int32 zExp;
+ bits64 zSig0, zSig1;
+
+ if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros64( absA ) + 49;
+ zExp = 0x406E - shiftCount;
+ if ( 64 <= shiftCount ) {
+ zSig1 = 0;
+ zSig0 = absA;
+ shiftCount -= 64;
+ }
+ else {
+ zSig1 = absA;
+ zSig0 = 0;
+ }
+ shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
+ return packFloat128( zSign, zExp, zSig0, zSig1 );
+
+}
+
+#endif
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ bits64 aSig64;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( ( aExp == 0xFF ) && aSig ) aSign = 0;
+ if ( aExp ) aSig |= 0x00800000;
+ shiftCount = 0xAF - aExp;
+ aSig64 = aSig;
+ aSig64 <<= 32;
+ if ( 0 < shiftCount ) shift64RightJamming( aSig64, shiftCount, &aSig64 );
+ return roundAndPackInt32( aSign, aSig64 );
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero.
+If `a' is a NaN, the largest positive integer is returned. Otherwise, if
+the conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32_round_to_zero( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ int32 z;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ shiftCount = aExp - 0x9E;
+ if ( 0 <= shiftCount ) {
+ if ( a != 0xCF000000 ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
+ }
+ return (sbits32) 0x80000000;
+ }
+ else if ( aExp <= 0x7E ) {
+ if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig = ( aSig | 0x00800000 )<<8;
+ z = aSig>>( - shiftCount );
+ if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ if ( aSign ) z = - z;
+ return z;
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC /* __fix?fdi provided by libgcc2.c */
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 64-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int64 float32_to_int64( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ bits64 aSig64, aSigExtra;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ shiftCount = 0xBE - aExp;
+ if ( shiftCount < 0 ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ if ( aExp ) aSig |= 0x00800000;
+ aSig64 = aSig;
+ aSig64 <<= 40;
+ shift64ExtraRightJamming( aSig64, 0, shiftCount, &aSig64, &aSigExtra );
+ return roundAndPackInt64( aSign, aSig64, aSigExtra );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 64-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. Otherwise, if the
+conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int64 float32_to_int64_round_to_zero( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ bits64 aSig64;
+ int64 z;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ shiftCount = aExp - 0xBE;
+ if ( 0 <= shiftCount ) {
+ if ( a != 0xDF000000 ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ else if ( aExp <= 0x7E ) {
+ if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig64 = aSig | 0x00800000;
+ aSig64 <<= 40;
+ z = aSig64>>( - shiftCount );
+ if ( (bits64) ( aSig64<<( shiftCount & 63 ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ if ( aSign ) z = - z;
+ return z;
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the double-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float32_to_float64( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) );
+ return packFloat64( aSign, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat64( aSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ --aExp;
+ }
+ return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the extended double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 float32_to_floatx80( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) );
+ return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ aSig |= 0x00800000;
+ return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the double-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float32_to_float128( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a ) );
+ return packFloat128( aSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ --aExp;
+ }
+ return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 );
+
+}
+
+#endif
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Rounds the single-precision floating-point value `a' to an integer, and
+returns the result as a single-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_round_to_int( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float32 z;
+
+ aExp = extractFloat32Exp( a );
+ if ( 0x96 <= aExp ) {
+ if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) {
+ return propagateFloat32NaN( a, a );
+ }
+ return a;
+ }
+ if ( aExp <= 0x7E ) {
+ if ( (bits32) ( a<<1 ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat32Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) {
+ return packFloat32( aSign, 0x7F, 0 );
+ }
+ break;
+ case float_round_to_zero:
+ break;
+ case float_round_down:
+ return aSign ? 0xBF800000 : 0;
+ case float_round_up:
+ return aSign ? 0x80000000 : 0x3F800000;
+ }
+ return packFloat32( aSign, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x96 - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z += lastBitMask>>1;
+ if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+ z += roundBitsMask;
+ }
+ }
+ z &= ~ roundBitsMask;
+ if ( z != a ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the single-precision
+floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 addFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 6;
+ bSig <<= 6;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= 0x20000000;
+ }
+ shift32RightJamming( bSig, expDiff, &bSig );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= 0x20000000;
+ }
+ shift32RightJamming( aSig, - expDiff, &aSig );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0xFF ) {
+ if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );
+ zSig = 0x40000000 + aSig + bSig;
+ zExp = aExp;
+ goto roundAndPack;
+ }
+ aSig |= 0x20000000;
+ zSig = ( aSig + bSig )<<1;
+ --zExp;
+ if ( (sbits32) zSig < 0 ) {
+ zSig = aSig + bSig;
+ ++zExp;
+ }
+ roundAndPack:
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the single-
+precision floating-point values `a' and `b'. If `zSign' is 1, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 subFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 7;
+ bSig <<= 7;
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0xFF ) {
+ if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig < aSig ) goto aBigger;
+ if ( aSig < bSig ) goto bBigger;
+ return packFloat32( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign ^ 1, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= 0x40000000;
+ }
+ shift32RightJamming( aSig, - expDiff, &aSig );
+ bSig |= 0x40000000;
+ bBigger:
+ zSig = bSig - aSig;
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= 0x40000000;
+ }
+ shift32RightJamming( bSig, expDiff, &bSig );
+ aSig |= 0x40000000;
+ aBigger:
+ zSig = aSig - bSig;
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the single-precision floating-point values `a'
+and `b'. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_add( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat32Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat32Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the single-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sub( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat32Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat32Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the single-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_mul( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig;
+ bits64 zSig64;
+ bits32 zSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0xFF ) {
+ if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+ return propagateFloat32NaN( a, b );
+ }
+ if ( ( bExp | bSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ zExp = aExp + bExp - 0x7F;
+ aSig = ( aSig | 0x00800000 )<<7;
+ bSig = ( bSig | 0x00800000 )<<8;
+ shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 );
+ zSig = zSig64;
+ if ( 0 <= (sbits32) ( zSig<<1 ) ) {
+ zSig <<= 1;
+ --zExp;
+ }
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the single-precision floating-point value `a'
+by the corresponding value `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_div( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = aExp - bExp + 0x7D;
+ aSig = ( aSig | 0x00800000 )<<7;
+ bSig = ( bSig | 0x00800000 )<<8;
+ if ( bSig <= ( aSig + aSig ) ) {
+ aSig >>= 1;
+ ++zExp;
+ }
+ zSig = ( ( (bits64) aSig )<<32 ) / bSig;
+ if ( ( zSig & 0x3F ) == 0 ) {
+ zSig |= ( (bits64) bSig * zSig != ( (bits64) aSig )<<32 );
+ }
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the single-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_rem( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, expDiff;
+ bits32 aSig, bSig;
+ bits32 q;
+ bits64 aSig64, bSig64, q64;
+ bits32 alternateASig;
+ sbits32 sigMean;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ if ( aExp == 0xFF ) {
+ if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+ return propagateFloat32NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return a;
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ expDiff = aExp - bExp;
+ aSig |= 0x00800000;
+ bSig |= 0x00800000;
+ if ( expDiff < 32 ) {
+ aSig <<= 8;
+ bSig <<= 8;
+ if ( expDiff < 0 ) {
+ if ( expDiff < -1 ) return a;
+ aSig >>= 1;
+ }
+ q = ( bSig <= aSig );
+ if ( q ) aSig -= bSig;
+ if ( 0 < expDiff ) {
+ q = ( ( (bits64) aSig )<<32 ) / bSig;
+ q >>= 32 - expDiff;
+ bSig >>= 2;
+ aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
+ }
+ else {
+ aSig >>= 2;
+ bSig >>= 2;
+ }
+ }
+ else {
+ if ( bSig <= aSig ) aSig -= bSig;
+ aSig64 = ( (bits64) aSig )<<40;
+ bSig64 = ( (bits64) bSig )<<40;
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q64 = estimateDiv128To64( aSig64, 0, bSig64 );
+ q64 = ( 2 < q64 ) ? q64 - 2 : 0;
+ aSig64 = - ( ( bSig * q64 )<<38 );
+ expDiff -= 62;
+ }
+ expDiff += 64;
+ q64 = estimateDiv128To64( aSig64, 0, bSig64 );
+ q64 = ( 2 < q64 ) ? q64 - 2 : 0;
+ q = q64>>( 64 - expDiff );
+ bSig <<= 6;
+ aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q;
+ }
+ do {
+ alternateASig = aSig;
+ ++q;
+ aSig -= bSig;
+ } while ( 0 <= (sbits32) aSig );
+ sigMean = aSig + alternateASig;
+ if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
+ aSig = alternateASig;
+ }
+ zSign = ( (sbits32) aSig < 0 );
+ if ( zSign ) aSig = - aSig;
+ return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the single-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sqrt( float32 a )
+{
+ flag aSign;
+ int16 aExp, zExp;
+ bits32 aSig, zSig;
+ bits64 rem, term;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, 0 );
+ if ( ! aSign ) return a;
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig ) == 0 ) return a;
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return 0;
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
+ aSig = ( aSig | 0x00800000 )<<8;
+ zSig = estimateSqrt32( aExp, aSig ) + 2;
+ if ( ( zSig & 0x7F ) <= 5 ) {
+ if ( zSig < 2 ) {
+ zSig = 0x7FFFFFFF;
+ goto roundAndPack;
+ }
+ aSig >>= aExp & 1;
+ term = ( (bits64) zSig ) * zSig;
+ rem = ( ( (bits64) aSig )<<32 ) - term;
+ while ( (sbits64) rem < 0 ) {
+ --zSig;
+ rem += ( ( (bits64) zSig )<<1 ) | 1;
+ }
+ zSig |= ( rem != 0 );
+ }
+ shift32RightJamming( zSig, 1, &zSig );
+ roundAndPack:
+ return roundAndPackFloat32( 0, zExp, zSig );
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_eq( float32 a, float32 b )
+{
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+or equal to the corresponding value `b', and 0 otherwise. The comparison
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_le( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_lt( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The invalid exception is
+raised if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_eq_signaling( float32 a, float32 b )
+{
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_le_quiet( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_lt_quiet( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_int32( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
+ if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
+ shiftCount = 0x42C - aExp;
+ if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig );
+ return roundAndPackInt32( aSign, aSig );
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero.
+If `a' is a NaN, the largest positive integer is returned. Otherwise, if
+the conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_int32_round_to_zero( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig, savedASig;
+ int32 z;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( 0x41E < aExp ) {
+ if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
+ goto invalid;
+ }
+ else if ( aExp < 0x3FF ) {
+ if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig |= LIT64( 0x0010000000000000 );
+ shiftCount = 0x433 - aExp;
+ savedASig = aSig;
+ aSig >>= shiftCount;
+ z = aSig;
+ if ( aSign ) z = - z;
+ if ( ( z < 0 ) ^ aSign ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( ( aSig<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC /* Not needed */
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 64-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int64 float64_to_int64( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig, aSigExtra;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
+ shiftCount = 0x433 - aExp;
+ if ( shiftCount <= 0 ) {
+ if ( 0x43E < aExp ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign
+ || ( ( aExp == 0x7FF )
+ && ( aSig != LIT64( 0x0010000000000000 ) ) )
+ ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ aSigExtra = 0;
+ aSig <<= - shiftCount;
+ }
+ else {
+ shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra );
+ }
+ return roundAndPackInt64( aSign, aSig, aSigExtra );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 64-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero.
+If `a' is a NaN, the largest positive integer is returned. Otherwise, if
+the conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int64 float64_to_int64_round_to_zero( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig;
+ int64 z;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
+ shiftCount = aExp - 0x433;
+ if ( 0 <= shiftCount ) {
+ if ( 0x43E <= aExp ) {
+ if ( a != LIT64( 0xC3E0000000000000 ) ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign
+ || ( ( aExp == 0x7FF )
+ && ( aSig != LIT64( 0x0010000000000000 ) ) )
+ ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ z = aSig<<shiftCount;
+ }
+ else {
+ if ( aExp < 0x3FE ) {
+ if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ z = aSig>>( - shiftCount );
+ if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ }
+ if ( aSign ) z = - z;
+ return z;
+
+}
+#endif /* !SOFTFLOAT_FOR_GCC */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the single-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float64_to_float32( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig;
+ bits32 zSig;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) );
+ return packFloat32( aSign, 0xFF, 0 );
+ }
+ shift64RightJamming( aSig, 22, &aSig );
+ zSig = aSig;
+ if ( aExp || zSig ) {
+ zSig |= 0x40000000;
+ aExp -= 0x381;
+ }
+ return roundAndPackFloat32( aSign, aExp, zSig );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the extended double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 float64_to_floatx80( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) );
+ return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ return
+ packFloatx80(
+ aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the quadruple-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float64_to_float128( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig, zSig0, zSig1;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a ) );
+ return packFloat128( aSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ --aExp;
+ }
+ shift128Right( aSig, 0, 4, &zSig0, &zSig1 );
+ return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 );
+
+}
+
+#endif
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Rounds the double-precision floating-point value `a' to an integer, and
+returns the result as a double-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_round_to_int( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float64 z;
+
+ aExp = extractFloat64Exp( a );
+ if ( 0x433 <= aExp ) {
+ if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) {
+ return propagateFloat64NaN( a, a );
+ }
+ return a;
+ }
+ if ( aExp < 0x3FF ) {
+ if ( (bits64) ( a<<1 ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat64Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) {
+ return packFloat64( aSign, 0x3FF, 0 );
+ }
+ break;
+ case float_round_to_zero:
+ break;
+ case float_round_down:
+ return aSign ? LIT64( 0xBFF0000000000000 ) : 0;
+ case float_round_up:
+ return
+ aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 );
+ }
+ return packFloat64( aSign, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x433 - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z += lastBitMask>>1;
+ if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+ z += roundBitsMask;
+ }
+ }
+ z &= ~ roundBitsMask;
+ if ( z != a ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the double-precision
+floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 addFloat64Sigs( float64 a, float64 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 9;
+ bSig <<= 9;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= LIT64( 0x2000000000000000 );
+ }
+ shift64RightJamming( bSig, expDiff, &bSig );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= LIT64( 0x2000000000000000 );
+ }
+ shift64RightJamming( aSig, - expDiff, &aSig );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0x7FF ) {
+ if ( aSig | bSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 );
+ zSig = LIT64( 0x4000000000000000 ) + aSig + bSig;
+ zExp = aExp;
+ goto roundAndPack;
+ }
+ aSig |= LIT64( 0x2000000000000000 );
+ zSig = ( aSig + bSig )<<1;
+ --zExp;
+ if ( (sbits64) zSig < 0 ) {
+ zSig = aSig + bSig;
+ ++zExp;
+ }
+ roundAndPack:
+ return roundAndPackFloat64( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the double-
+precision floating-point values `a' and `b'. If `zSign' is 1, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 subFloat64Sigs( float64 a, float64 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 10;
+ bSig <<= 10;
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0x7FF ) {
+ if ( aSig | bSig ) return propagateFloat64NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig < aSig ) goto aBigger;
+ if ( aSig < bSig ) goto bBigger;
+ return packFloat64( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign ^ 1, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= LIT64( 0x4000000000000000 );
+ }
+ shift64RightJamming( aSig, - expDiff, &aSig );
+ bSig |= LIT64( 0x4000000000000000 );
+ bBigger:
+ zSig = bSig - aSig;
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= LIT64( 0x4000000000000000 );
+ }
+ shift64RightJamming( bSig, expDiff, &bSig );
+ aSig |= LIT64( 0x4000000000000000 );
+ aBigger:
+ zSig = aSig - bSig;
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat64( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the double-precision floating-point values `a'
+and `b'. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_add( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat64Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat64Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the double-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_sub( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat64Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat64Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the double-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_mul( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FF ) {
+ if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
+ return propagateFloat64NaN( a, b );
+ }
+ if ( ( bExp | bSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) return packFloat64( zSign, 0, 0 );
+ normalizeFloat64Subnormal( bSig, &bExp, &bSig );
+ }
+ zExp = aExp + bExp - 0x3FF;
+ aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
+ bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
+ mul64To128( aSig, bSig, &zSig0, &zSig1 );
+ zSig0 |= ( zSig1 != 0 );
+ if ( 0 <= (sbits64) ( zSig0<<1 ) ) {
+ zSig0 <<= 1;
+ --zExp;
+ }
+ return roundAndPackFloat64( zSign, zExp, zSig0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the double-precision floating-point value `a'
+by the corresponding value `b'. The operation is performed according to
+the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_div( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig;
+ bits64 rem0, rem1;
+ bits64 term0, term1;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, b );
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ normalizeFloat64Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = aExp - bExp + 0x3FD;
+ aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
+ bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
+ if ( bSig <= ( aSig + aSig ) ) {
+ aSig >>= 1;
+ ++zExp;
+ }
+ zSig = estimateDiv128To64( aSig, 0, bSig );
+ if ( ( zSig & 0x1FF ) <= 2 ) {
+ mul64To128( bSig, zSig, &term0, &term1 );
+ sub128( aSig, 0, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig;
+ add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
+ }
+ zSig |= ( rem1 != 0 );
+ }
+ return roundAndPackFloat64( zSign, zExp, zSig );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the double-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_rem( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, expDiff;
+ bits64 aSig, bSig;
+ bits64 q, alternateASig;
+ sbits64 sigMean;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ if ( aExp == 0x7FF ) {
+ if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
+ return propagateFloat64NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ normalizeFloat64Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return a;
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ expDiff = aExp - bExp;
+ aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11;
+ bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
+ if ( expDiff < 0 ) {
+ if ( expDiff < -1 ) return a;
+ aSig >>= 1;
+ }
+ q = ( bSig <= aSig );
+ if ( q ) aSig -= bSig;
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig, 0, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ aSig = - ( ( bSig>>2 ) * q );
+ expDiff -= 62;
+ }
+ expDiff += 64;
+ if ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig, 0, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ q >>= 64 - expDiff;
+ bSig >>= 2;
+ aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
+ }
+ else {
+ aSig >>= 2;
+ bSig >>= 2;
+ }
+ do {
+ alternateASig = aSig;
+ ++q;
+ aSig -= bSig;
+ } while ( 0 <= (sbits64) aSig );
+ sigMean = aSig + alternateASig;
+ if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
+ aSig = alternateASig;
+ }
+ zSign = ( (sbits64) aSig < 0 );
+ if ( zSign ) aSig = - aSig;
+ return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the double-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_sqrt( float64 a )
+{
+ flag aSign;
+ int16 aExp, zExp;
+ bits64 aSig, zSig, doubleZSig;
+ bits64 rem0, rem1, term0, term1;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, a );
+ if ( ! aSign ) return a;
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig ) == 0 ) return a;
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return 0;
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
+ aSig |= LIT64( 0x0010000000000000 );
+ zSig = estimateSqrt32( aExp, aSig>>21 );
+ aSig <<= 9 - ( aExp & 1 );
+ zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 );
+ if ( ( zSig & 0x1FF ) <= 5 ) {
+ doubleZSig = zSig<<1;
+ mul64To128( zSig, zSig, &term0, &term1 );
+ sub128( aSig, 0, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig;
+ doubleZSig -= 2;
+ add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 );
+ }
+ zSig |= ( ( rem0 | rem1 ) != 0 );
+ }
+ return roundAndPackFloat64( 0, zExp, zSig );
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is equal to the
+corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_eq( float64 a, float64 b )
+{
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return ( a == b ) ||
+ ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. The comparison is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_le( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign )
+ return aSign ||
+ ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) ==
+ 0 );
+ return ( a == b ) ||
+ ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_lt( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign )
+ return aSign &&
+ ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) !=
+ 0 );
+ return ( a != b ) &&
+ ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is equal to the
+corresponding value `b', and 0 otherwise. The invalid exception is raised
+if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_eq_signaling( float64 a, float64 b )
+{
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_le_quiet( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_lt_quiet( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+#endif
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the 32-bit two's complement integer format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic---which means in particular that the conversion
+is rounded according to the current rounding mode. If `a' is a NaN, the
+largest positive integer is returned. Otherwise, if the conversion
+overflows, the largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 floatx80_to_int32( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
+ shiftCount = 0x4037 - aExp;
+ if ( shiftCount <= 0 ) shiftCount = 1;
+ shift64RightJamming( aSig, shiftCount, &aSig );
+ return roundAndPackInt32( aSign, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the 32-bit two's complement integer format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic, except that the conversion is always rounded
+toward zero. If `a' is a NaN, the largest positive integer is returned.
+Otherwise, if the conversion overflows, the largest integer with the same
+sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 floatx80_to_int32_round_to_zero( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig, savedASig;
+ int32 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( 0x401E < aExp ) {
+ if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
+ goto invalid;
+ }
+ else if ( aExp < 0x3FFF ) {
+ if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ shiftCount = 0x403E - aExp;
+ savedASig = aSig;
+ aSig >>= shiftCount;
+ z = aSig;
+ if ( aSign ) z = - z;
+ if ( ( z < 0 ) ^ aSign ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( ( aSig<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the 64-bit two's complement integer format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic---which means in particular that the conversion
+is rounded according to the current rounding mode. If `a' is a NaN,
+the largest positive integer is returned. Otherwise, if the conversion
+overflows, the largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int64 floatx80_to_int64( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig, aSigExtra;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ shiftCount = 0x403E - aExp;
+ if ( shiftCount <= 0 ) {
+ if ( shiftCount ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign
+ || ( ( aExp == 0x7FFF )
+ && ( aSig != LIT64( 0x8000000000000000 ) ) )
+ ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ aSigExtra = 0;
+ }
+ else {
+ shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra );
+ }
+ return roundAndPackInt64( aSign, aSig, aSigExtra );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the 64-bit two's complement integer format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic, except that the conversion is always rounded
+toward zero. If `a' is a NaN, the largest positive integer is returned.
+Otherwise, if the conversion overflows, the largest integer with the same
+sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int64 floatx80_to_int64_round_to_zero( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig;
+ int64 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ shiftCount = aExp - 0x403E;
+ if ( 0 <= shiftCount ) {
+ aSig &= LIT64( 0x7FFFFFFFFFFFFFFF );
+ if ( ( a.high != 0xC03E ) || aSig ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ else if ( aExp < 0x3FFF ) {
+ if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ z = aSig>>( - shiftCount );
+ if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ if ( aSign ) z = - z;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the single-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 floatx80_to_float32( floatx80 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) {
+ return commonNaNToFloat32( floatx80ToCommonNaN( a ) );
+ }
+ return packFloat32( aSign, 0xFF, 0 );
+ }
+ shift64RightJamming( aSig, 33, &aSig );
+ if ( aExp || aSig ) aExp -= 0x3F81;
+ return roundAndPackFloat32( aSign, aExp, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the double-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 floatx80_to_float64( floatx80 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig, zSig;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) {
+ return commonNaNToFloat64( floatx80ToCommonNaN( a ) );
+ }
+ return packFloat64( aSign, 0x7FF, 0 );
+ }
+ shift64RightJamming( aSig, 1, &zSig );
+ if ( aExp || aSig ) aExp -= 0x3C01;
+ return roundAndPackFloat64( aSign, aExp, zSig );
+
+}
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the quadruple-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 floatx80_to_float128( floatx80 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig, zSig0, zSig1;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) {
+ return commonNaNToFloat128( floatx80ToCommonNaN( a ) );
+ }
+ shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 );
+ return packFloat128( aSign, aExp, zSig0, zSig1 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Rounds the extended double-precision floating-point value `a' to an integer,
+and returns the result as an extended quadruple-precision floating-point
+value. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_round_to_int( floatx80 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ floatx80 z;
+
+ aExp = extractFloatx80Exp( a );
+ if ( 0x403E <= aExp ) {
+ if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) {
+ return propagateFloatx80NaN( a, a );
+ }
+ return a;
+ }
+ if ( aExp < 0x3FFF ) {
+ if ( ( aExp == 0 )
+ && ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) {
+ return a;
+ }
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloatx80Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 )
+ ) {
+ return
+ packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) );
+ }
+ break;
+ case float_round_to_zero:
+ break;
+ case float_round_down:
+ return
+ aSign ?
+ packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) )
+ : packFloatx80( 0, 0, 0 );
+ case float_round_up:
+ return
+ aSign ? packFloatx80( 1, 0, 0 )
+ : packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) );
+ }
+ return packFloatx80( aSign, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x403E - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z.low += lastBitMask>>1;
+ if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+ z.low += roundBitsMask;
+ }
+ }
+ z.low &= ~ roundBitsMask;
+ if ( z.low == 0 ) {
+ ++z.high;
+ z.low = LIT64( 0x8000000000000000 );
+ }
+ if ( z.low != a.low ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the extended double-
+precision floating-point values `a' and `b'. If `zSign' is 1, the sum is
+negated before being returned. `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ int32 expDiff;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ expDiff = aExp - bExp;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) --expDiff;
+ shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) ++expDiff;
+ shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ return a;
+ }
+ zSig1 = 0;
+ zSig0 = aSig + bSig;
+ if ( aExp == 0 ) {
+ normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 );
+ goto roundAndPack;
+ }
+ zExp = aExp;
+ goto shiftRight1;
+ }
+ zSig0 = aSig + bSig;
+ if ( (sbits64) zSig0 < 0 ) goto roundAndPack;
+ shiftRight1:
+ shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 );
+ zSig0 |= LIT64( 0x8000000000000000 );
+ ++zExp;
+ roundAndPack:
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the extended
+double-precision floating-point values `a' and `b'. If `zSign' is 1, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ int32 expDiff;
+ floatx80 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ expDiff = aExp - bExp;
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ zSig1 = 0;
+ if ( bSig < aSig ) goto aBigger;
+ if ( aSig < bSig ) goto bBigger;
+ return packFloatx80( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) ++expDiff;
+ shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
+ bBigger:
+ sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 );
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) --expDiff;
+ shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
+ aBigger:
+ sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 );
+ zExp = aExp;
+ normalizeRoundAndPack:
+ return
+ normalizeRoundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the extended double-precision floating-point
+values `a' and `b'. The operation is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_add( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign == bSign ) {
+ return addFloatx80Sigs( a, b, aSign );
+ }
+ else {
+ return subFloatx80Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the extended double-precision floating-
+point values `a' and `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_sub( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign == bSign ) {
+ return subFloatx80Sigs( a, b, aSign );
+ }
+ else {
+ return addFloatx80Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the extended double-precision floating-
+point values `a' and `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_mul( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ floatx80 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ bSign = extractFloatx80Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 )
+ || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ if ( ( bExp | bSig ) == 0 ) goto invalid;
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ if ( ( aExp | aSig ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
+ normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 );
+ normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
+ }
+ zExp = aExp + bExp - 0x3FFE;
+ mul64To128( aSig, bSig, &zSig0, &zSig1 );
+ if ( 0 < (sbits64) zSig0 ) {
+ shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 );
+ --zExp;
+ }
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the extended double-precision floating-point
+value `a' by the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_div( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ bits64 rem0, rem1, rem2, term0, term1, term2;
+ floatx80 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ bSign = extractFloatx80Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ goto invalid;
+ }
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return packFloatx80( zSign, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ if ( ( aExp | aSig ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
+ normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = aExp - bExp + 0x3FFE;
+ rem1 = 0;
+ if ( bSig <= aSig ) {
+ shift128Right( aSig, 0, 1, &aSig, &rem1 );
+ ++zExp;
+ }
+ zSig0 = estimateDiv128To64( aSig, rem1, bSig );
+ mul64To128( bSig, zSig0, &term0, &term1 );
+ sub128( aSig, rem1, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
+ }
+ zSig1 = estimateDiv128To64( rem1, 0, bSig );
+ if ( (bits64) ( zSig1<<1 ) <= 8 ) {
+ mul64To128( bSig, zSig1, &term1, &term2 );
+ sub128( rem1, 0, term1, term2, &rem1, &rem2 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ add128( rem1, rem2, 0, bSig, &rem1, &rem2 );
+ }
+ zSig1 |= ( ( rem1 | rem2 ) != 0 );
+ }
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the extended double-precision floating-point value
+`a' with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_rem( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, expDiff;
+ bits64 aSig0, aSig1, bSig;
+ bits64 q, term0, term1, alternateASig0, alternateASig1;
+ floatx80 z;
+
+ aSig0 = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ bSign = extractFloatx80Sign( b );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig0<<1 )
+ || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ goto invalid;
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( (bits64) ( aSig0<<1 ) == 0 ) return a;
+ normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
+ }
+ bSig |= LIT64( 0x8000000000000000 );
+ zSign = aSign;
+ expDiff = aExp - bExp;
+ aSig1 = 0;
+ if ( expDiff < 0 ) {
+ if ( expDiff < -1 ) return a;
+ shift128Right( aSig0, 0, 1, &aSig0, &aSig1 );
+ expDiff = 0;
+ }
+ q = ( bSig <= aSig0 );
+ if ( q ) aSig0 -= bSig;
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ mul64To128( bSig, q, &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
+ shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 );
+ expDiff -= 62;
+ }
+ expDiff += 64;
+ if ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ q >>= 64 - expDiff;
+ mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
+ shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 );
+ while ( le128( term0, term1, aSig0, aSig1 ) ) {
+ ++q;
+ sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
+ }
+ }
+ else {
+ term1 = 0;
+ term0 = bSig;
+ }
+ sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 );
+ if ( lt128( alternateASig0, alternateASig1, aSig0, aSig1 )
+ || ( eq128( alternateASig0, alternateASig1, aSig0, aSig1 )
+ && ( q & 1 ) )
+ ) {
+ aSig0 = alternateASig0;
+ aSig1 = alternateASig1;
+ zSign = ! zSign;
+ }
+ return
+ normalizeRoundAndPackFloatx80(
+ 80, zSign, bExp + expDiff, aSig0, aSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the extended double-precision floating-point
+value `a'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_sqrt( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, zExp;
+ bits64 aSig0, aSig1, zSig0, zSig1, doubleZSig0;
+ bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+ floatx80 z;
+
+ aSig0 = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a );
+ if ( ! aSign ) return a;
+ goto invalid;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig0 ) == 0 ) return a;
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 );
+ normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
+ }
+ zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF;
+ zSig0 = estimateSqrt32( aExp, aSig0>>32 );
+ shift128Right( aSig0, 0, 2 + ( aExp & 1 ), &aSig0, &aSig1 );
+ zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 );
+ doubleZSig0 = zSig0<<1;
+ mul64To128( zSig0, zSig0, &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ doubleZSig0 -= 2;
+ add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 );
+ }
+ zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 );
+ if ( ( zSig1 & LIT64( 0x3FFFFFFFFFFFFFFF ) ) <= 5 ) {
+ if ( zSig1 == 0 ) zSig1 = 1;
+ mul64To128( doubleZSig0, zSig1, &term1, &term2 );
+ sub128( rem1, 0, term1, term2, &rem1, &rem2 );
+ mul64To128( zSig1, zSig1, &term2, &term3 );
+ sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ shortShift128Left( 0, zSig1, 1, &term2, &term3 );
+ term3 |= 1;
+ term2 |= doubleZSig0;
+ add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ shortShift128Left( 0, zSig1, 1, &zSig0, &zSig1 );
+ zSig0 |= doubleZSig0;
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, 0, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is
+equal to the corresponding value `b', and 0 otherwise. The comparison is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_eq( floatx80 a, floatx80 b )
+{
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ if ( floatx80_is_signaling_nan( a )
+ || floatx80_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is
+less than or equal to the corresponding value `b', and 0 otherwise. The
+comparison is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_le( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is
+less than the corresponding value `b', and 0 otherwise. The comparison
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_lt( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is equal
+to the corresponding value `b', and 0 otherwise. The invalid exception is
+raised if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_eq_signaling( floatx80 a, floatx80 b )
+{
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is less
+than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs
+do not cause an exception. Otherwise, the comparison is performed according
+to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_le_quiet( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ if ( floatx80_is_signaling_nan( a )
+ || floatx80_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is less
+than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause
+an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_lt_quiet( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ if ( floatx80_is_signaling_nan( a )
+ || floatx80_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the 32-bit two's complement integer format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float128_to_int32( float128 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig0, aSig1;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0;
+ if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
+ aSig0 |= ( aSig1 != 0 );
+ shiftCount = 0x4028 - aExp;
+ if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 );
+ return roundAndPackInt32( aSign, aSig0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the 32-bit two's complement integer format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. Otherwise, if the
+conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float128_to_int32_round_to_zero( float128 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig0, aSig1, savedASig;
+ int32 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ aSig0 |= ( aSig1 != 0 );
+ if ( 0x401E < aExp ) {
+ if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0;
+ goto invalid;
+ }
+ else if ( aExp < 0x3FFF ) {
+ if ( aExp || aSig0 ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig0 |= LIT64( 0x0001000000000000 );
+ shiftCount = 0x402F - aExp;
+ savedASig = aSig0;
+ aSig0 >>= shiftCount;
+ z = aSig0;
+ if ( aSign ) z = - z;
+ if ( ( z < 0 ) ^ aSign ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( ( aSig0<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the 64-bit two's complement integer format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int64 float128_to_int64( float128 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig0, aSig1;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
+ shiftCount = 0x402F - aExp;
+ if ( shiftCount <= 0 ) {
+ if ( 0x403E < aExp ) {
+ float_raise( float_flag_invalid );
+ if ( ! aSign
+ || ( ( aExp == 0x7FFF )
+ && ( aSig1 || ( aSig0 != LIT64( 0x0001000000000000 ) ) )
+ )
+ ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ shortShift128Left( aSig0, aSig1, - shiftCount, &aSig0, &aSig1 );
+ }
+ else {
+ shift64ExtraRightJamming( aSig0, aSig1, shiftCount, &aSig0, &aSig1 );
+ }
+ return roundAndPackInt64( aSign, aSig0, aSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the 64-bit two's complement integer format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero.
+If `a' is a NaN, the largest positive integer is returned. Otherwise, if
+the conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int64 float128_to_int64_round_to_zero( float128 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig0, aSig1;
+ int64 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
+ shiftCount = aExp - 0x402F;
+ if ( 0 < shiftCount ) {
+ if ( 0x403E <= aExp ) {
+ aSig0 &= LIT64( 0x0000FFFFFFFFFFFF );
+ if ( ( a.high == LIT64( 0xC03E000000000000 ) )
+ && ( aSig1 < LIT64( 0x0002000000000000 ) ) ) {
+ if ( aSig1 ) float_exception_flags |= float_flag_inexact;
+ }
+ else {
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) {
+ return LIT64( 0x7FFFFFFFFFFFFFFF );
+ }
+ }
+ return (sbits64) LIT64( 0x8000000000000000 );
+ }
+ z = ( aSig0<<shiftCount ) | ( aSig1>>( ( - shiftCount ) & 63 ) );
+ if ( (bits64) ( aSig1<<shiftCount ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ }
+ else {
+ if ( aExp < 0x3FFF ) {
+ if ( aExp | aSig0 | aSig1 ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return 0;
+ }
+ z = aSig0>>( - shiftCount );
+ if ( aSig1
+ || ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ }
+ if ( aSign ) z = - z;
+ return z;
+
+}
+
+#if (defined(SOFTFLOATSPARC64_FOR_GCC) || defined(SOFTFLOAT_FOR_GCC)) \
+ && defined(SOFTFLOAT_NEED_FIXUNS)
+/*
+ * just like above - but do not care for overflow of signed results
+ */
+uint64 float128_to_uint64_round_to_zero( float128 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig0, aSig1;
+ uint64 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
+ shiftCount = aExp - 0x402F;
+ if ( 0 < shiftCount ) {
+ if ( 0x403F <= aExp ) {
+ aSig0 &= LIT64( 0x0000FFFFFFFFFFFF );
+ if ( ( a.high == LIT64( 0xC03E000000000000 ) )
+ && ( aSig1 < LIT64( 0x0002000000000000 ) ) ) {
+ if ( aSig1 ) float_exception_flags |= float_flag_inexact;
+ }
+ else {
+ float_raise( float_flag_invalid );
+ }
+ return LIT64( 0xFFFFFFFFFFFFFFFF );
+ }
+ z = ( aSig0<<shiftCount ) | ( aSig1>>( ( - shiftCount ) & 63 ) );
+ if ( (bits64) ( aSig1<<shiftCount ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ }
+ else {
+ if ( aExp < 0x3FFF ) {
+ if ( aExp | aSig0 | aSig1 ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return 0;
+ }
+ z = aSig0>>( - shiftCount );
+ if (aSig1 || ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ }
+ if ( aSign ) z = - z;
+ return z;
+
+}
+#endif /* (SOFTFLOATSPARC64_FOR_GCC || SOFTFLOAT_FOR_GCC) && SOFTFLOAT_NEED_FIXUNS */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the single-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float128_to_float32( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig0, aSig1;
+ bits32 zSig;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) {
+ return commonNaNToFloat32( float128ToCommonNaN( a ) );
+ }
+ return packFloat32( aSign, 0xFF, 0 );
+ }
+ aSig0 |= ( aSig1 != 0 );
+ shift64RightJamming( aSig0, 18, &aSig0 );
+ zSig = aSig0;
+ if ( aExp || zSig ) {
+ zSig |= 0x40000000;
+ aExp -= 0x3F81;
+ }
+ return roundAndPackFloat32( aSign, aExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float128_to_float64( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig0, aSig1;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) {
+ return commonNaNToFloat64( float128ToCommonNaN( a ) );
+ }
+ return packFloat64( aSign, 0x7FF, 0 );
+ }
+ shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
+ aSig0 |= ( aSig1 != 0 );
+ if ( aExp || aSig0 ) {
+ aSig0 |= LIT64( 0x4000000000000000 );
+ aExp -= 0x3C01;
+ }
+ return roundAndPackFloat64( aSign, aExp, aSig0 );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the extended double-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 float128_to_floatx80( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig0, aSig1;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) {
+ return commonNaNToFloatx80( float128ToCommonNaN( a ) );
+ }
+ return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ else {
+ aSig0 |= LIT64( 0x0001000000000000 );
+ }
+ shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 );
+ return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Rounds the quadruple-precision floating-point value `a' to an integer, and
+returns the result as a quadruple-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_round_to_int( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float128 z;
+
+ aExp = extractFloat128Exp( a );
+ if ( 0x402F <= aExp ) {
+ if ( 0x406F <= aExp ) {
+ if ( ( aExp == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) )
+ ) {
+ return propagateFloat128NaN( a, a );
+ }
+ return a;
+ }
+ lastBitMask = 1;
+ lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ if ( lastBitMask ) {
+ add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
+ if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
+ }
+ else {
+ if ( (sbits64) z.low < 0 ) {
+ ++z.high;
+ if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1;
+ }
+ }
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat128Sign( z )
+ ^ ( roundingMode == float_round_up ) ) {
+ add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low );
+ }
+ }
+ z.low &= ~ roundBitsMask;
+ }
+ else {
+ if ( aExp < 0x3FFF ) {
+ if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat128Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x3FFE )
+ && ( extractFloat128Frac0( a )
+ | extractFloat128Frac1( a ) )
+ ) {
+ return packFloat128( aSign, 0x3FFF, 0, 0 );
+ }
+ break;
+ case float_round_to_zero:
+ break;
+ case float_round_down:
+ return
+ aSign ? packFloat128( 1, 0x3FFF, 0, 0 )
+ : packFloat128( 0, 0, 0, 0 );
+ case float_round_up:
+ return
+ aSign ? packFloat128( 1, 0, 0, 0 )
+ : packFloat128( 0, 0x3FFF, 0, 0 );
+ }
+ return packFloat128( aSign, 0, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x402F - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z.low = 0;
+ z.high = a.high;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z.high += lastBitMask>>1;
+ if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
+ z.high &= ~ lastBitMask;
+ }
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat128Sign( z )
+ ^ ( roundingMode == float_round_up ) ) {
+ z.high |= ( a.low != 0 );
+ z.high += roundBitsMask;
+ }
+ }
+ z.high &= ~ roundBitsMask;
+ }
+ if ( ( z.low != a.low ) || ( z.high != a.high ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the quadruple-precision
+floating-point values `a' and `b'. If `zSign' is 1, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float128 addFloat128Sigs( float128 a, float128 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
+ int32 expDiff;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ expDiff = aExp - bExp;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig0 |= LIT64( 0x0001000000000000 );
+ }
+ shift128ExtraRightJamming(
+ bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig0 |= LIT64( 0x0001000000000000 );
+ }
+ shift128ExtraRightJamming(
+ aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
+ return propagateFloat128NaN( a, b );
+ }
+ return a;
+ }
+ add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ if ( aExp == 0 ) return packFloat128( zSign, 0, zSig0, zSig1 );
+ zSig2 = 0;
+ zSig0 |= LIT64( 0x0002000000000000 );
+ zExp = aExp;
+ goto shiftRight1;
+ }
+ aSig0 |= LIT64( 0x0001000000000000 );
+ add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ --zExp;
+ if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack;
+ ++zExp;
+ shiftRight1:
+ shift128ExtraRightJamming(
+ zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
+ roundAndPack:
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the quadruple-
+precision floating-point values `a' and `b'. If `zSign' is 1, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float128 subFloat128Sigs( float128 a, float128 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1;
+ int32 expDiff;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ expDiff = aExp - bExp;
+ shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
+ shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 );
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
+ return propagateFloat128NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig0 < aSig0 ) goto aBigger;
+ if ( aSig0 < bSig0 ) goto bBigger;
+ if ( bSig1 < aSig1 ) goto aBigger;
+ if ( aSig1 < bSig1 ) goto bBigger;
+ return packFloat128( float_rounding_mode == float_round_down, 0, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig0 |= LIT64( 0x4000000000000000 );
+ }
+ shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
+ bSig0 |= LIT64( 0x4000000000000000 );
+ bBigger:
+ sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 );
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig0 |= LIT64( 0x4000000000000000 );
+ }
+ shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 );
+ aSig0 |= LIT64( 0x4000000000000000 );
+ aBigger:
+ sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the quadruple-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_add( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat128Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat128Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the quadruple-precision floating-point
+values `a' and `b'. The operation is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_sub( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat128Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat128Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the quadruple-precision floating-point
+values `a' and `b'. The operation is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_mul( float128 a, float128 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ bSign = extractFloat128Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( ( aSig0 | aSig1 )
+ || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
+ return propagateFloat128NaN( a, b );
+ }
+ if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid;
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
+ normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ zExp = aExp + bExp - 0x4000;
+ aSig0 |= LIT64( 0x0001000000000000 );
+ shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 );
+ mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 );
+ add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 );
+ zSig2 |= ( zSig3 != 0 );
+ if ( LIT64( 0x0002000000000000 ) <= zSig0 ) {
+ shift128ExtraRightJamming(
+ zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
+ ++zExp;
+ }
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the quadruple-precision floating-point value
+`a' by the corresponding value `b'. The operation is performed according to
+the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_div( float128 a, float128 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
+ bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ bSign = extractFloat128Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ goto invalid;
+ }
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return packFloat128( zSign, 0, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) {
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ zExp = aExp - bExp + 0x3FFD;
+ shortShift128Left(
+ aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 );
+ shortShift128Left(
+ bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
+ if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) {
+ shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 );
+ ++zExp;
+ }
+ zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 );
+ mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 );
+ sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 );
+ }
+ zSig1 = estimateDiv128To64( rem1, rem2, bSig0 );
+ if ( ( zSig1 & 0x3FFF ) <= 4 ) {
+ mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 );
+ sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 );
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the quadruple-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_rem( float128 a, float128 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, expDiff;
+ bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2;
+ bits64 allZero, alternateASig0, alternateASig1, sigMean1;
+ sbits64 sigMean0;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ bSign = extractFloat128Sign( b );
+ if ( aExp == 0x7FFF ) {
+ if ( ( aSig0 | aSig1 )
+ || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
+ return propagateFloat128NaN( a, b );
+ }
+ goto invalid;
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return a;
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ expDiff = aExp - bExp;
+ if ( expDiff < -1 ) return a;
+ shortShift128Left(
+ aSig0 | LIT64( 0x0001000000000000 ),
+ aSig1,
+ 15 - ( expDiff < 0 ),
+ &aSig0,
+ &aSig1
+ );
+ shortShift128Left(
+ bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
+ q = le128( bSig0, bSig1, aSig0, aSig1 );
+ if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig0 );
+ q = ( 4 < q ) ? q - 4 : 0;
+ mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
+ shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero );
+ shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero );
+ sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 );
+ expDiff -= 61;
+ }
+ if ( -64 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig0 );
+ q = ( 4 < q ) ? q - 4 : 0;
+ q >>= - expDiff;
+ shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
+ expDiff += 52;
+ if ( expDiff < 0 ) {
+ shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
+ }
+ else {
+ shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 );
+ }
+ mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
+ sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 );
+ }
+ else {
+ shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 );
+ shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
+ }
+ do {
+ alternateASig0 = aSig0;
+ alternateASig1 = aSig1;
+ ++q;
+ sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
+ } while ( 0 <= (sbits64) aSig0 );
+ add128(
+ aSig0, aSig1, alternateASig0, alternateASig1, (bits64 *)&sigMean0, &sigMean1 );
+ if ( ( sigMean0 < 0 )
+ || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) {
+ aSig0 = alternateASig0;
+ aSig1 = alternateASig1;
+ }
+ zSign = ( (sbits64) aSig0 < 0 );
+ if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 );
+ return
+ normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the quadruple-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_sqrt( float128 a )
+{
+ flag aSign;
+ int32 aExp, zExp;
+ bits64 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0;
+ bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a );
+ if ( ! aSign ) return a;
+ goto invalid;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a;
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE;
+ aSig0 |= LIT64( 0x0001000000000000 );
+ zSig0 = estimateSqrt32( aExp, aSig0>>17 );
+ shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 );
+ zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 );
+ doubleZSig0 = zSig0<<1;
+ mul64To128( zSig0, zSig0, &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ doubleZSig0 -= 2;
+ add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 );
+ }
+ zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 );
+ if ( ( zSig1 & 0x1FFF ) <= 5 ) {
+ if ( zSig1 == 0 ) zSig1 = 1;
+ mul64To128( doubleZSig0, zSig1, &term1, &term2 );
+ sub128( rem1, 0, term1, term2, &rem1, &rem2 );
+ mul64To128( zSig1, zSig1, &term2, &term3 );
+ sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ shortShift128Left( 0, zSig1, 1, &term2, &term3 );
+ term3 |= 1;
+ term2 |= doubleZSig0;
+ add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 );
+ return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_eq( float128 a, float128 b )
+{
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ if ( float128_is_signaling_nan( a )
+ || float128_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+or equal to the corresponding value `b', and 0 otherwise. The comparison
+is performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_le( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_lt( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The invalid exception is
+raised if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_eq_signaling( float128 a, float128 b )
+{
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_le_quiet( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ if ( float128_is_signaling_nan( a )
+ || float128_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_lt_quiet( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ if ( float128_is_signaling_nan( a )
+ || float128_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+#endif
+
+
+#if defined(SOFTFLOAT_FOR_GCC) && defined(SOFTFLOAT_NEED_FIXUNS)
+
+/*
+ * These two routines are not part of the original softfloat distribution.
+ *
+ * They are based on the corresponding conversions to integer but return
+ * unsigned numbers instead since these functions are required by GCC.
+ *
+ * Added by Mark Brinicombe <mark@NetBSD.org> 27/09/97
+ *
+ * float64 version overhauled for SoftFloat 2a [bjh21 2000-07-15]
+ */
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit unsigned integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. If the conversion
+overflows, the largest integer positive is returned.
+-------------------------------------------------------------------------------
+*/
+uint32 float64_to_uint32_round_to_zero( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig, savedASig;
+ uint32 z;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+
+ if (aSign) {
+ float_raise( float_flag_invalid );
+ return(0);
+ }
+
+ if ( 0x41E < aExp ) {
+ float_raise( float_flag_invalid );
+ return 0xffffffff;
+ }
+ else if ( aExp < 0x3FF ) {
+ if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig |= LIT64( 0x0010000000000000 );
+ shiftCount = 0x433 - aExp;
+ savedASig = aSig;
+ aSig >>= shiftCount;
+ z = aSig;
+ if ( ( aSig<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit unsigned integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. If the conversion
+overflows, the largest positive integer is returned.
+-------------------------------------------------------------------------------
+*/
+uint32 float32_to_uint32_round_to_zero( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ uint32 z;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ shiftCount = aExp - 0x9E;
+
+ if (aSign) {
+ float_raise( float_flag_invalid );
+ return(0);
+ }
+ if ( 0 < shiftCount ) {
+ float_raise( float_flag_invalid );
+ return 0xFFFFFFFF;
+ }
+ else if ( aExp <= 0x7E ) {
+ if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig = ( aSig | 0x800000 )<<8;
+ z = aSig>>( - shiftCount );
+ if ( aSig<<( shiftCount & 31 ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+#endif
diff --git a/eqdf2.c b/eqdf2.c
new file mode 100644
index 000000000000..7f3c01723fd8
--- /dev/null
+++ b/eqdf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: eqdf2.c,v 1.1 2000/06/06 08:15:02 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: eqdf2.c,v 1.1 2000/06/06 08:15:02 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+flag __eqdf2(float64, float64);
+
+flag
+__eqdf2(float64 a, float64 b)
+{
+
+ /* libgcc1.c says !(a == b) */
+ return !float64_eq(a, b);
+}
diff --git a/eqsf2.c b/eqsf2.c
new file mode 100644
index 000000000000..0ef3e9363ffa
--- /dev/null
+++ b/eqsf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: eqsf2.c,v 1.1 2000/06/06 08:15:03 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: eqsf2.c,v 1.1 2000/06/06 08:15:03 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+flag __eqsf2(float32, float32);
+
+flag
+__eqsf2(float32 a, float32 b)
+{
+
+ /* libgcc1.c says !(a == b) */
+ return !float32_eq(a, b);
+}
diff --git a/eqtf2.c b/eqtf2.c
new file mode 100644
index 000000000000..8184e8c4bf34
--- /dev/null
+++ b/eqtf2.c
@@ -0,0 +1,26 @@
+/* $NetBSD: eqtf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $ */
+
+/*
+ * Written by Matt Thomas, 2011. This file is in the Public Domain.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: eqtf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#ifdef FLOAT128
+flag __eqtf2(float128, float128);
+
+flag
+__eqtf2(float128 a, float128 b)
+{
+
+ /* libgcc1.c says !(a == b) */
+ return !float128_eq(a, b);
+}
+#endif /* FLOAT128 */
diff --git a/fpgetmask.c b/fpgetmask.c
new file mode 100644
index 000000000000..5430e969ee8a
--- /dev/null
+++ b/fpgetmask.c
@@ -0,0 +1,55 @@
+/* $NetBSD: fpgetmask.c,v 1.4 2008/04/28 20:23:00 martin Exp $ */
+
+/*-
+ * Copyright (c) 1997 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Neil A. Carson and Mark Brinicombe
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: fpgetmask.c,v 1.4 2008/04/28 20:23:00 martin Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "namespace.h"
+
+#include <ieeefp.h>
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+#include "milieu.h"
+#include "softfloat.h"
+
+#ifdef __weak_alias
+__weak_alias(fpgetmask,_fpgetmask)
+#endif
+
+fp_except
+fpgetmask(void)
+{
+
+ return float_exception_mask;
+}
diff --git a/fpgetround.c b/fpgetround.c
new file mode 100644
index 000000000000..4f428ab4a500
--- /dev/null
+++ b/fpgetround.c
@@ -0,0 +1,55 @@
+/* $NetBSD: fpgetround.c,v 1.3 2008/04/28 20:23:00 martin Exp $ */
+
+/*-
+ * Copyright (c) 1997 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Neil A. Carson and Mark Brinicombe
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: fpgetround.c,v 1.3 2008/04/28 20:23:00 martin Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "namespace.h"
+
+#include <ieeefp.h>
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+#include "milieu.h"
+#include "softfloat.h"
+
+#ifdef __weak_alias
+__weak_alias(fpgetround,_fpgetround)
+#endif
+
+fp_rnd
+fpgetround(void)
+{
+
+ return float_rounding_mode;
+}
diff --git a/fpgetsticky.c b/fpgetsticky.c
new file mode 100644
index 000000000000..67cfe658bed9
--- /dev/null
+++ b/fpgetsticky.c
@@ -0,0 +1,55 @@
+/* $NetBSD: fpgetsticky.c,v 1.3 2008/04/28 20:23:00 martin Exp $ */
+
+/*-
+ * Copyright (c) 1997 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Neil A. Carson and Mark Brinicombe
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: fpgetsticky.c,v 1.3 2008/04/28 20:23:00 martin Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "namespace.h"
+
+#include <ieeefp.h>
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+#include "milieu.h"
+#include "softfloat.h"
+
+#ifdef __weak_alias
+__weak_alias(fpgetsticky,_fpgetsticky)
+#endif
+
+fp_except
+fpgetsticky(void)
+{
+
+ return float_exception_flags;
+}
diff --git a/fpsetmask.c b/fpsetmask.c
new file mode 100644
index 000000000000..3657107c68ab
--- /dev/null
+++ b/fpsetmask.c
@@ -0,0 +1,58 @@
+/* $NetBSD: fpsetmask.c,v 1.4 2008/04/28 20:23:00 martin Exp $ */
+
+/*-
+ * Copyright (c) 1997 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Neil A. Carson and Mark Brinicombe
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: fpsetmask.c,v 1.4 2008/04/28 20:23:00 martin Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "namespace.h"
+
+#include <ieeefp.h>
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+#include "milieu.h"
+#include "softfloat.h"
+
+#ifdef __weak_alias
+__weak_alias(fpsetmask,_fpsetmask)
+#endif
+
+fp_except
+fpsetmask(fp_except mask)
+{
+ fp_except old;
+
+ old = float_exception_mask;
+ float_exception_mask = mask;
+ return old;
+}
diff --git a/fpsetround.c b/fpsetround.c
new file mode 100644
index 000000000000..16c20d303206
--- /dev/null
+++ b/fpsetround.c
@@ -0,0 +1,58 @@
+/* $NetBSD: fpsetround.c,v 1.3 2008/04/28 20:23:00 martin Exp $ */
+
+/*-
+ * Copyright (c) 1997 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Neil A. Carson and Mark Brinicombe
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: fpsetround.c,v 1.3 2008/04/28 20:23:00 martin Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "namespace.h"
+
+#include <ieeefp.h>
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+#include "milieu.h"
+#include "softfloat.h"
+
+#ifdef __weak_alias
+__weak_alias(fpsetround,_fpsetround)
+#endif
+
+fp_rnd
+fpsetround(fp_rnd rnd_dir)
+{
+ fp_rnd old;
+
+ old = float_rounding_mode;
+ float_rounding_mode = rnd_dir;
+ return old;
+}
diff --git a/fpsetsticky.c b/fpsetsticky.c
new file mode 100644
index 000000000000..2f47367ee46e
--- /dev/null
+++ b/fpsetsticky.c
@@ -0,0 +1,58 @@
+/* $NetBSD: fpsetsticky.c,v 1.3 2008/04/28 20:23:00 martin Exp $ */
+
+/*-
+ * Copyright (c) 1997 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Neil A. Carson and Mark Brinicombe
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: fpsetsticky.c,v 1.3 2008/04/28 20:23:00 martin Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "namespace.h"
+
+#include <ieeefp.h>
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+#include "milieu.h"
+#include "softfloat.h"
+
+#ifdef __weak_alias
+__weak_alias(fpsetsticky,_fpsetsticky)
+#endif
+
+fp_except
+fpsetsticky(fp_except except)
+{
+ fp_except old;
+
+ old = float_exception_flags;
+ float_exception_flags = except;
+ return old;
+}
diff --git a/gedf2.c b/gedf2.c
new file mode 100644
index 000000000000..cba854debcd9
--- /dev/null
+++ b/gedf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: gedf2.c,v 1.1 2000/06/06 08:15:05 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: gedf2.c,v 1.1 2000/06/06 08:15:05 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __gedf2(float64, float64);
+
+flag
+__gedf2(float64 a, float64 b)
+{
+
+ /* libgcc1.c says (a >= b) - 1 */
+ return float64_le(b, a) - 1;
+}
diff --git a/gesf2.c b/gesf2.c
new file mode 100644
index 000000000000..4d7a9dc69827
--- /dev/null
+++ b/gesf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: gesf2.c,v 1.1 2000/06/06 08:15:05 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: gesf2.c,v 1.1 2000/06/06 08:15:05 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __gesf2(float32, float32);
+
+flag
+__gesf2(float32 a, float32 b)
+{
+
+ /* libgcc1.c says (a >= b) - 1 */
+ return float32_le(b, a) - 1;
+}
diff --git a/getf2.c b/getf2.c
new file mode 100644
index 000000000000..c97708ad7755
--- /dev/null
+++ b/getf2.c
@@ -0,0 +1,28 @@
+/* $NetBSD: getf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $ */
+
+/*
+ * Written by Matt Thomas, 2011. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: getf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOAT128
+
+flag __getf2(float128, float128);
+
+flag
+__getf2(float128 a, float128 b)
+{
+
+ /* libgcc1.c says (a >= b) - 1 */
+ return float128_le(b, a) - 1;
+}
+
+#endif /* FLOAT128 */
diff --git a/gexf2.c b/gexf2.c
new file mode 100644
index 000000000000..98404d52098f
--- /dev/null
+++ b/gexf2.c
@@ -0,0 +1,27 @@
+/* $NetBSD: gexf2.c,v 1.2 2004/09/27 10:16:24 he Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: gexf2.c,v 1.2 2004/09/27 10:16:24 he Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOATX80
+
+flag __gexf2(floatx80, floatx80);
+
+flag
+__gexf2(floatx80 a, floatx80 b)
+{
+
+ /* libgcc1.c says (a >= b) - 1 */
+ return floatx80_le(b, a) - 1;
+}
+#endif /* FLOATX80 */
diff --git a/gtdf2.c b/gtdf2.c
new file mode 100644
index 000000000000..c9ba3935261e
--- /dev/null
+++ b/gtdf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: gtdf2.c,v 1.1 2000/06/06 08:15:05 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: gtdf2.c,v 1.1 2000/06/06 08:15:05 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __gtdf2(float64, float64);
+
+flag
+__gtdf2(float64 a, float64 b)
+{
+
+ /* libgcc1.c says a > b */
+ return float64_lt(b, a);
+}
diff --git a/gtsf2.c b/gtsf2.c
new file mode 100644
index 000000000000..77258750a140
--- /dev/null
+++ b/gtsf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: gtsf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: gtsf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __gtsf2(float32, float32);
+
+flag
+__gtsf2(float32 a, float32 b)
+{
+
+ /* libgcc1.c says a > b */
+ return float32_lt(b, a);
+}
diff --git a/gttf2.c b/gttf2.c
new file mode 100644
index 000000000000..8ef472c8139c
--- /dev/null
+++ b/gttf2.c
@@ -0,0 +1,28 @@
+/* $NetBSD: gttf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $ */
+
+/*
+ * Written by Matt Thomas, 2011. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: gttf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOAT128
+
+flag __gttf2(float128, float128);
+
+flag
+__gttf2(float128 a, float128 b)
+{
+
+ /* libgcc1.c says a > b */
+ return float128_lt(b, a);
+}
+
+#endif /* FLOAT128 */
diff --git a/gtxf2.c b/gtxf2.c
new file mode 100644
index 000000000000..20c8de1e9f5c
--- /dev/null
+++ b/gtxf2.c
@@ -0,0 +1,27 @@
+/* $NetBSD: gtxf2.c,v 1.2 2004/09/27 10:16:24 he Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: gtxf2.c,v 1.2 2004/09/27 10:16:24 he Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOATX80
+
+flag __gtxf2(floatx80, floatx80);
+
+flag
+__gtxf2(floatx80 a, floatx80 b)
+{
+
+ /* libgcc1.c says a > b */
+ return floatx80_lt(b, a);
+}
+#endif /* FLOATX80 */
diff --git a/ledf2.c b/ledf2.c
new file mode 100644
index 000000000000..f2b942843346
--- /dev/null
+++ b/ledf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: ledf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: ledf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __ledf2(float64, float64);
+
+flag
+__ledf2(float64 a, float64 b)
+{
+
+ /* libgcc1.c says 1 - (a <= b) */
+ return 1 - float64_le(a, b);
+}
diff --git a/lesf2.c b/lesf2.c
new file mode 100644
index 000000000000..e9e26a65aa02
--- /dev/null
+++ b/lesf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: lesf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: lesf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __lesf2(float32, float32);
+
+flag
+__lesf2(float32 a, float32 b)
+{
+
+ /* libgcc1.c says 1 - (a <= b) */
+ return 1 - float32_le(a, b);
+}
diff --git a/letf2.c b/letf2.c
new file mode 100644
index 000000000000..20b1e1edb32f
--- /dev/null
+++ b/letf2.c
@@ -0,0 +1,28 @@
+/* $NetBSD: letf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $ */
+
+/*
+ * Written by Matt Thomas, 2011. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: letf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOAT128
+
+flag __letf2(float128, float128);
+
+flag
+__letf2(float128 a, float128 b)
+{
+
+ /* libgcc1.c says 1 - (a <= b) */
+ return 1 - float128_le(a, b);
+}
+
+#endif /* FLOAT128 */
diff --git a/ltdf2.c b/ltdf2.c
new file mode 100644
index 000000000000..9ab849f06e19
--- /dev/null
+++ b/ltdf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: ltdf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: ltdf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __ltdf2(float64, float64);
+
+flag
+__ltdf2(float64 a, float64 b)
+{
+
+ /* libgcc1.c says -(a < b) */
+ return -float64_lt(a, b);
+}
diff --git a/ltsf2.c b/ltsf2.c
new file mode 100644
index 000000000000..1bd736d9b342
--- /dev/null
+++ b/ltsf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: ltsf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: ltsf2.c,v 1.1 2000/06/06 08:15:06 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __ltsf2(float32, float32);
+
+flag
+__ltsf2(float32 a, float32 b)
+{
+
+ /* libgcc1.c says -(a < b) */
+ return -float32_lt(a, b);
+}
diff --git a/lttf2.c b/lttf2.c
new file mode 100644
index 000000000000..f4b9273357c8
--- /dev/null
+++ b/lttf2.c
@@ -0,0 +1,28 @@
+/* $NetBSD: lttf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $ */
+
+/*
+ * Written by Matt Thomas, 2011. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: lttf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOAT128
+
+flag __lttf2(float128, float128);
+
+flag
+__lttf2(float128 a, float128 b)
+{
+
+ /* libgcc1.c says -(a < b) */
+ return -float128_lt(a, b);
+}
+
+#endif /* FLOAT128 */
diff --git a/nedf2.c b/nedf2.c
new file mode 100644
index 000000000000..09735c71b023
--- /dev/null
+++ b/nedf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: nedf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: nedf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __nedf2(float64, float64);
+
+flag
+__nedf2(float64 a, float64 b)
+{
+
+ /* libgcc1.c says a != b */
+ return !float64_eq(a, b);
+}
diff --git a/negdf2.c b/negdf2.c
new file mode 100644
index 000000000000..fb55bb209975
--- /dev/null
+++ b/negdf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: negdf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: negdf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+float64 __negdf2(float64);
+
+float64
+__negdf2(float64 a)
+{
+
+ /* libgcc1.c says -a */
+ return a ^ FLOAT64_MANGLE(0x8000000000000000ULL);
+}
diff --git a/negsf2.c b/negsf2.c
new file mode 100644
index 000000000000..b2f2e679a398
--- /dev/null
+++ b/negsf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: negsf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: negsf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+float32 __negsf2(float32);
+
+float32
+__negsf2(float32 a)
+{
+
+ /* libgcc1.c says INTIFY(-a) */
+ return a ^ 0x80000000;
+}
diff --git a/negtf2.c b/negtf2.c
new file mode 100644
index 000000000000..16268bdcba64
--- /dev/null
+++ b/negtf2.c
@@ -0,0 +1,29 @@
+/* $NetBSD: negtf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $ */
+
+/*
+ * Written by Matt Thomas, 2011. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: negtf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOAT128
+
+float128 __negtf2(float128);
+
+float128
+__negtf2(float128 a)
+{
+
+ /* libgcc1.c says -a */
+ a.high ^= FLOAT64_MANGLE(0x8000000000000000ULL);
+ return a;
+}
+
+#endif /* FLOAT128 */
diff --git a/negxf2.c b/negxf2.c
new file mode 100644
index 000000000000..e8eb7b9995af
--- /dev/null
+++ b/negxf2.c
@@ -0,0 +1,27 @@
+/* $NetBSD: negxf2.c,v 1.2 2004/09/27 10:16:24 he Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: negxf2.c,v 1.2 2004/09/27 10:16:24 he Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOATX80
+
+floatx80 __negxf2(floatx80);
+
+floatx80
+__negxf2(floatx80 a)
+{
+
+ /* libgcc1.c says -a */
+ return __mulxf3(a,__floatsixf(-1));
+}
+#endif /* FLOATX80 */
diff --git a/nesf2.c b/nesf2.c
new file mode 100644
index 000000000000..97d7e736fe57
--- /dev/null
+++ b/nesf2.c
@@ -0,0 +1,24 @@
+/* $NetBSD: nesf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: nesf2.c,v 1.1 2000/06/06 08:15:07 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __nesf2(float32, float32);
+
+flag
+__nesf2(float32 a, float32 b)
+{
+
+ /* libgcc1.c says a != b */
+ return !float32_eq(a, b);
+}
diff --git a/netf2.c b/netf2.c
new file mode 100644
index 000000000000..5481d79a3a7d
--- /dev/null
+++ b/netf2.c
@@ -0,0 +1,28 @@
+/* $NetBSD: netf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $ */
+
+/*
+ * Written by Matt Thomas, 2011. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: netf2.c,v 1.1 2011/01/17 10:08:35 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOAT128
+
+flag __netf2(float128, float128);
+
+flag
+__netf2(float128 a, float128 b)
+{
+
+ /* libgcc1.c says a != b */
+ return !float128_eq(a, b);
+}
+
+#endif /* FLOAT128 */
diff --git a/nexf2.c b/nexf2.c
new file mode 100644
index 000000000000..ee8d86f046c1
--- /dev/null
+++ b/nexf2.c
@@ -0,0 +1,27 @@
+/* $NetBSD: nexf2.c,v 1.2 2004/09/27 10:16:24 he Exp $ */
+
+/*
+ * Written by Ben Harris, 2000. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: nexf2.c,v 1.2 2004/09/27 10:16:24 he Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef FLOATX80
+
+flag __nexf2(floatx80, floatx80);
+
+flag
+__nexf2(floatx80 a, floatx80 b)
+{
+
+ /* libgcc1.c says a != b */
+ return !floatx80_eq(a, b);
+}
+#endif /* FLOATX80 */
diff --git a/softfloat-for-gcc.h b/softfloat-for-gcc.h
new file mode 100644
index 000000000000..665cdc4af69e
--- /dev/null
+++ b/softfloat-for-gcc.h
@@ -0,0 +1,169 @@
+/* $NetBSD: softfloat-for-gcc.h,v 1.8 2009/12/14 01:07:42 matt Exp $ */
+
+/*
+ * Move private identifiers with external linkage into implementation
+ * namespace. -- Klaus Klein <kleink@NetBSD.org>, May 5, 1999
+ */
+#define float_exception_flags _softfloat_float_exception_flags
+#define float_exception_mask _softfloat_float_exception_mask
+#define float_rounding_mode _softfloat_float_rounding_mode
+#define float_raise _softfloat_float_raise
+
+/* The following batch are called by GCC through wrappers */
+#define float32_eq _softfloat_float32_eq
+#define float32_le _softfloat_float32_le
+#define float32_lt _softfloat_float32_lt
+#define float64_eq _softfloat_float64_eq
+#define float64_le _softfloat_float64_le
+#define float64_lt _softfloat_float64_lt
+#define float128_eq _softfloat_float128_eq
+#define float128_le _softfloat_float128_le
+#define float128_lt _softfloat_float128_lt
+
+/*
+ * Macros to define functions with the GCC expected names
+ */
+
+#define float32_add __addsf3
+#define float64_add __adddf3
+#define floatx80_add __addxf3
+#define float128_add __addtf3
+
+#define float32_sub __subsf3
+#define float64_sub __subdf3
+#define floatx80_sub __subxf3
+#define float128_sub __subtf3
+
+#define float32_mul __mulsf3
+#define float64_mul __muldf3
+#define floatx80_mul __mulxf3
+#define float128_mul __multf3
+
+#define float32_div __divsf3
+#define float64_div __divdf3
+#define floatx80_div __divxf3
+#define float128_div __divtf3
+
+#if 0
+#define float32_neg __negsf2
+#define float64_neg __negdf2
+#define floatx80_neg __negxf2
+#define float128_neg __negtf2
+#endif
+
+#define int32_to_float32 __floatsisf
+#define int32_to_float64 __floatsidf
+#define int32_to_floatx80 __floatsixf
+#define int32_to_float128 __floatsitf
+
+#define int64_to_float32 __floatdisf
+#define int64_to_float64 __floatdidf
+#define int64_to_floatx80 __floatdixf
+#define int64_to_float128 __floatditf
+
+#define int128_to_float32 __floattisf
+#define int128_to_float64 __floattidf
+#define int128_to_floatx80 __floattixf
+#define int128_to_float128 __floattitf
+
+#define uint32_to_float32 __floatunsisf
+#define uint32_to_float64 __floatunsidf
+#define uint32_to_floatx80 __floatunsixf
+#define uint32_to_float128 __floatunsitf
+
+#define uint64_to_float32 __floatundisf
+#define uint64_to_float64 __floatundidf
+#define uint64_to_floatx80 __floatundixf
+#define uint64_to_float128 __floatunditf
+
+#define uint128_to_float32 __floatuntisf
+#define uint128_to_float64 __floatuntidf
+#define uint128_to_floatx80 __floatuntixf
+#define uint128_to_float128 __floatuntitf
+
+#define float32_to_int32_round_to_zero __fixsfsi
+#define float64_to_int32_round_to_zero __fixdfsi
+#define floatx80_to_int32_round_to_zero __fixxfsi
+#define float128_to_int32_round_to_zero __fixtfsi
+
+#define float32_to_int64_round_to_zero __fixsfdi
+#define float64_to_int64_round_to_zero __fixdfdi
+#define floatx80_to_int64_round_to_zero __fixxfdi
+#define float128_to_int64_round_to_zero __fixtfdi
+
+#define float32_to_int128_round_to_zero __fixsfti
+#define float64_to_int128_round_to_zero __fixdfti
+#define floatx80_to_int128_round_to_zero __fixxfti
+#define float128_to_int128_round_to_zero __fixtfti
+
+#define float32_to_uint32_round_to_zero __fixunssfsi
+#define float64_to_uint32_round_to_zero __fixunsdfsi
+#define floatx80_to_uint32_round_to_zero __fixunsxfsi
+#define float128_to_uint32_round_to_zero __fixunstfsi
+
+#define float32_to_uint64_round_to_zero __fixunssfdi
+#define float64_to_uint64_round_to_zero __fixunsdfdi
+#define floatx80_to_uint64_round_to_zero __fixunsxfdi
+#define float128_to_uint64_round_to_zero __fixunstfdi
+
+#define float32_to_uint128_round_to_zero __fixunssfti
+#define float64_to_uint128_round_to_zero __fixunsdfti
+#define floatx80_to_uint128_round_to_zero __fixunsxfti
+#define float128_to_uint128_round_to_zero __fixunstfti
+
+#define float32_to_float64 __extendsfdf2
+#define float32_to_floatx80 __extendsfxf2
+#define float32_to_float128 __extendsftf2
+#define float64_to_floatx80 __extenddfxf2
+#define float64_to_float128 __extenddftf2
+
+#define float128_to_float64 __trunctfdf2
+#define floatx80_to_float64 __truncxfdf2
+#define float128_to_float32 __trunctfsf2
+#define floatx80_to_float32 __truncxfsf2
+#define float64_to_float32 __truncdfsf2
+
+#if 0
+#define float32_cmp __cmpsf2
+#define float32_unord __unordsf2
+#define float32_eq __eqsf2
+#define float32_ne __nesf2
+#define float32_ge __gesf2
+#define float32_lt __ltsf2
+#define float32_le __lesf2
+#define float32_gt __gtsf2
+#endif
+
+#if 0
+#define float64_cmp __cmpdf2
+#define float64_unord __unorddf2
+#define float64_eq __eqdf2
+#define float64_ne __nedf2
+#define float64_ge __gedf2
+#define float64_lt __ltdf2
+#define float64_le __ledf2
+#define float64_gt __gtdf2
+#endif
+
+/* XXX not in libgcc */
+#if 1
+#define floatx80_cmp __cmpxf2
+#define floatx80_unord __unordxf2
+#define floatx80_eq __eqxf2
+#define floatx80_ne __nexf2
+#define floatx80_ge __gexf2
+#define floatx80_lt __ltxf2
+#define floatx80_le __lexf2
+#define floatx80_gt __gtxf2
+#endif
+
+#if 0
+#define float128_cmp __cmptf2
+#define float128_unord __unordtf2
+#define float128_eq __eqtf2
+#define float128_ne __netf2
+#define float128_ge __getf2
+#define float128_lt __lttf2
+#define float128_le __letf2
+#define float128_gt __gttf2
+#endif
diff --git a/softfloat-history.txt b/softfloat-history.txt
new file mode 100644
index 000000000000..14fe06687950
--- /dev/null
+++ b/softfloat-history.txt
@@ -0,0 +1,52 @@
+$NetBSD: softfloat-history.txt,v 1.1 2000/06/06 08:15:08 bjh21 Exp $
+
+History of Major Changes to SoftFloat, up to Release 2a
+
+John R. Hauser
+1998 December 16
+
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Release 2a (1998 December)
+
+-- Added functions to convert between 64-bit integers (int64) and all
+ supported floating-point formats.
+
+-- Fixed a bug in all 64-bit-version square root functions except
+ `float32_sqrt' that caused the result sometimes to be off by 1 unit in
+ the last place (1 ulp) from what it should be. (Bug discovered by Paul
+ Donahue.)
+
+-- Improved the makefiles.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Release 2 (1997 June)
+
+-- Created the 64-bit (bits64) version, adding the floatx80 and float128
+ formats.
+
+-- Changed the source directory structure, splitting the sources into a
+ `bits32' and a `bits64' version. Renamed `environment.h' to `milieu.h'
+ (to avoid confusion with environment variables).
+
+-- Fixed a small error that caused `float64_round_to_int' often to round the
+ wrong way in nearest/even mode when the operand was between 2^20 and 2^21
+ and halfway between two integers.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Release 1a (1996 July)
+
+-- Corrected a mistake that caused borderline underflow cases not to raise
+ the underflow flag when they should have. (Problem reported by Doug
+ Priest.)
+
+-- Added the `float_detect_tininess' variable to control whether tininess is
+ detected before or after rounding.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Release 1 (1996 July)
+
+-- Original release.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
diff --git a/softfloat-source.txt b/softfloat-source.txt
new file mode 100644
index 000000000000..49de2e021f0c
--- /dev/null
+++ b/softfloat-source.txt
@@ -0,0 +1,383 @@
+$NetBSD: softfloat-source.txt,v 1.2 2006/11/24 19:46:58 christos Exp $
+
+SoftFloat Release 2a Source Documentation
+
+John R. Hauser
+1998 December 14
+
+
+-------------------------------------------------------------------------------
+Introduction
+
+SoftFloat is a software implementation of floating-point that conforms to
+the IEC/IEEE Standard for Binary Floating-Point Arithmetic. SoftFloat can
+support four floating-point formats: single precision, double precision,
+extended double precision, and quadruple precision. All operations required
+by the IEEE Standard are implemented, except for conversions to and from
+decimal. SoftFloat is distributed in the form of C source code, so a
+C compiler is needed to compile the code. Support for the extended double-
+precision and quadruple-precision formats is dependent on the C compiler
+implementing a 64-bit integer type.
+
+This document gives information needed for compiling and/or porting
+SoftFloat.
+
+The source code for SoftFloat is intended to be relatively machine-
+independent and should be compilable using any ISO/ANSI C compiler. At the
+time of this writing, SoftFloat has been successfully compiled with the GNU
+C Compiler (`gcc') for several platforms.
+
+
+-------------------------------------------------------------------------------
+Limitations
+
+SoftFloat as written requires an ISO/ANSI-style C compiler. No attempt has
+been made to accommodate compilers that are not ISO-conformant. Older ``K&R-
+style'' compilers are not adequate for compiling SoftFloat. All testing I
+have done so far has been with the GNU C Compiler. Compilation with other
+compilers should be possible but has not been tested.
+
+The SoftFloat sources assume that source code file names can be longer than
+8 characters. In order to compile under an MS-DOS-type system, many of the
+source files will need to be renamed, and the source and makefiles edited
+appropriately. Once compiled, the SoftFloat binary does not depend on the
+existence of long file names.
+
+The underlying machine is assumed to be binary with a word size that is a
+power of 2. Bytes are 8 bits. Support for the extended double-precision
+and quadruple-precision formats depends on the C compiler implementing
+a 64-bit integer type. If the largest integer type supported by the
+C compiler is 32 bits, SoftFloat is limited to the single- and double-
+precision formats.
+
+
+-------------------------------------------------------------------------------
+Contents
+
+ Introduction
+ Limitations
+ Contents
+ Legal Notice
+ SoftFloat Source Directory Structure
+ SoftFloat Source Files
+ processors/*.h
+ softfloat/bits*/*/softfloat.h
+ softfloat/bits*/*/milieu.h
+ softfloat/bits*/*/softfloat-specialize
+ softfloat/bits*/softfloat-macros
+ softfloat/bits*/softfloat.c
+ Steps to Creating a `softfloat.o'
+ Making `softfloat.o' a Library
+ Testing SoftFloat
+ Timing SoftFloat
+ Compiler Options and Efficiency
+ Processor-Specific Optimization of `softfloat.c' Using `softfloat-macros'
+ Contact Information
+
+
+
+-------------------------------------------------------------------------------
+Legal Notice
+
+SoftFloat was written by John R. Hauser. This work was made possible in
+part by the International Computer Science Institute, located at Suite 600,
+1947 Center Street, Berkeley, California 94704. Funding was partially
+provided by the National Science Foundation under grant MIP-9311980. The
+original version of this code was written as part of a project to build
+a fixed-point vector processor in collaboration with the University of
+California at Berkeley, overseen by Profs. Nelson Morgan and John Wawrzynek.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+
+-------------------------------------------------------------------------------
+SoftFloat Source Directory Structure
+
+Because SoftFloat is targeted to multiple platforms, its source code
+is slightly scattered between target-specific and target-independent
+directories and files. The directory structure is as follows:
+
+ processors
+ softfloat
+ bits64
+ templates
+ 386-Win32-gcc
+ SPARC-Solaris-gcc
+ bits32
+ templates
+ 386-Win32-gcc
+ SPARC-Solaris-gcc
+
+The two topmost directories and their contents are:
+
+ softfloat - Most of the source code needed for SoftFloat.
+ processors - Target-specific header files that are not specific to
+ SoftFloat.
+
+The `softfloat' directory is further split into two parts:
+
+ bits64 - SoftFloat implementation using 64-bit integers.
+ bits32 - SoftFloat implementation using only 32-bit integers.
+
+Within these directories are subdirectories for each of the targeted
+platforms. The SoftFloat source code is distributed with targets
+`386-Win32-gcc' and `SPARC-Solaris-gcc' (and perhaps others) already
+prepared for both the 32-bit and 64-bit implementations. Source files that
+are not within these target-specific subdirectories are intended to be
+target-independent.
+
+The naming convention used for the target-specific directories is
+`<processor>-<executable-type>-<compiler>'. The names of the supplied
+target directories should be interpreted as follows:
+
+ <processor>:
+ 386 - Intel 386-compatible processor.
+ SPARC - SPARC processor (as used by Sun machines).
+ <executable-type>:
+ Win32 - Microsoft Win32 executable.
+ Solaris - Sun Solaris executable.
+ <compiler>:
+ gcc - GNU C Compiler.
+
+You do not need to maintain this convention if you do not want to.
+
+Alongside the supplied target-specific directories is a `templates'
+directory containing a set of ``generic'' target-specific source files. A
+new target directory can be created by copying the `templates' directory and
+editing the files inside. (Complete instructions for porting SoftFloat to a
+new target are in the section _Steps_to_Creating_a_`softfloat.o'_.) Note
+that the `templates' directory will not work as a target directory without
+some editing. To avoid confusion, it would be wise to refrain from editing
+the files inside `templates' directly.
+
+
+-------------------------------------------------------------------------------
+SoftFloat Source Files
+
+The purpose of each source file is described below. In the following,
+the `*' symbol is used in place of the name of a specific target, such as
+`386-Win32-gcc' or `SPARC-Solaris-gcc', or in place of some other text, as
+in `bits*' for either `bits32' or `bits64'.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+processors/*.h
+
+The target-specific `processors' header file defines integer types
+of various sizes, and also defines certain C preprocessor macros that
+characterize the target. The two examples supplied are `386-gcc.h' and
+`SPARC-gcc.h'. The naming convention used for processor header files is
+`<processor>-<compiler>.h'.
+
+If 64-bit integers are supported by the compiler, the macro name `BITS64'
+should be defined here along with the corresponding 64-bit integer
+types. In addition, the function-like macro `LIT64' must be defined for
+constructing 64-bit integer literals (constants). The `LIT64' macro is used
+consistently in the SoftFloat code to annotate 64-bit literals.
+
+If `BITS64' is not defined, only the 32-bit version of SoftFloat can be
+compiled. If `BITS64' _is_ defined, either can be compiled.
+
+If an inlining attribute (such as an `inline' keyword) is provided by the
+compiler, the macro `INLINE' should be defined to the appropriate keyword.
+If not, `INLINE' can be set to the keyword `static'. The `INLINE' macro
+appears in the SoftFloat source code before every function that should
+be inlined by the compiler. SoftFloat depends on inlining to obtain
+good speed. Even if inlining cannot be forced with a language keyword,
+the compiler may still be able to perform inlining on its own as an
+optimization. If a command-line option is needed to convince the compiler
+to perform this optimization, this should be assured in the makefile. (See
+the section _Compiler_Options_and_Efficiency_ below.)
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+softfloat/bits*/*/softfloat.h
+
+The target-specific `softfloat.h' header file defines the SoftFloat
+interface as seen by clients.
+
+Unlike the actual function definitions in `softfloat.c', the declarations
+in `softfloat.h' do not use any of the types defined by the `processors'
+header file. This is done so that clients will not have to include the
+`processors' header file in order to use SoftFloat. Nevertheless, the
+target-specific declarations in `softfloat.h' must match what `softfloat.c'
+expects. For example, if `int32' is defined as `int' in the `processors'
+header file, then in `softfloat.h' the output of `float32_to_int32' should
+be stated as `int', although in `softfloat.c' it is given in target-
+independent form as `int32'.
+
+For the `bits64' implementation of SoftFloat, the macro names `FLOATX80' and
+`FLOAT128' must be defined in order for the extended double-precision and
+quadruple-precision formats to be enabled in the code. Conversely, either
+or both of the extended formats can be disabled by simply removing the
+`#define' of the respective macro. When an extended format is not enabled,
+none of the functions that either input or output the format are defined,
+and no space is taken up in `softfloat.o' by such functions. There is no
+provision for disabling the usual single- and double-precision formats.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+softfloat/bits*/*/milieu.h
+
+The target-specific `milieu.h' header file provides declarations that are
+needed to compile SoftFloat. In addition, deviations from ISO/ANSI C by
+the compiler (such as names not properly declared in system header files)
+are corrected in this header if possible.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+softfloat/bits*/*/softfloat-specialize
+
+This target-specific C source fragment defines:
+
+-- whether tininess for underflow is detected before or after rounding by
+ default;
+-- what (if anything) special happens when exceptions are raised;
+-- how signaling NaNs are distinguished from quiet NaNs;
+-- the default generated quiet NaNs; and
+-- how NaNs are propagated from function inputs to output.
+
+These details are not decided by the IEC/IEEE Standard. This fragment is
+included verbatim within `softfloat.c' when SoftFloat is compiled.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+softfloat/bits*/softfloat-macros
+
+This target-independent C source fragment defines a number of arithmetic
+functions used as primitives within the `softfloat.c' source. Most of the
+functions defined here are intended to be inlined for efficiency. This
+fragment is included verbatim within `softfloat.c' when SoftFloat is
+compiled.
+
+Target-specific variations on this file are possible. See the section
+_Processor-Specific_Optimization_of_`softfloat.c'_Using_`softfloat-macros'_
+below.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+softfloat/bits*/softfloat.c
+
+The target-independent `softfloat.c' source file contains the body of the
+SoftFloat implementation.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+The inclusion of the files above within each other (using `#include') can be
+shown graphically as follows:
+
+ softfloat/bits*/softfloat.c
+ softfloat/bits*/*/milieu.h
+ processors/*.h
+ softfloat/bits*/*/softfloat.h
+ softfloat/bits*/*/softfloat-specialize
+ softfloat/bits*/softfloat-macros
+
+Note in particular that `softfloat.c' does not include the `processors'
+header file directly. Rather, `softfloat.c' includes the target-specific
+`milieu.h' header file, which in turn includes the processor header file.
+
+
+-------------------------------------------------------------------------------
+Steps to Creating a `softfloat.o'
+
+Porting and/or compiling SoftFloat involves the following steps:
+
+1. If one does not already exist, create an appropriate `.h' file in the
+ `processors' directory.
+
+2. If `BITS64' is defined in the `processors' header file, choose whether
+ to compile the 32-bit or 64-bit implementation of SoftFloat. If
+ `BITS64' is not defined, your only choice is the 32-bit implementation.
+ The remaining steps occur within either the `bits32' or `bits64'
+ subdirectories.
+
+3. If one does not already exist, create an appropriate target-specific
+ subdirectory by copying the given `templates' directory.
+
+4. In the target-specific subdirectory, edit the files `softfloat-specialize'
+ and `softfloat.h' to define the desired exception handling functions
+ and mode control values. In the `softfloat.h' header file, ensure also
+ that all declarations give the proper target-specific type (such as
+ `int' or `long') corresponding to the target-independent type used in
+ `softfloat.c' (such as `int32'). None of the type names declared in the
+ `processors' header file should appear in `softfloat.h'.
+
+5. In the target-specific subdirectory, edit the files `milieu.h' and
+ `Makefile' to reflect the current environment.
+
+6. In the target-specific subdirectory, execute `make'.
+
+For the targets that are supplied, if the expected compiler is available
+(usually `gcc'), it should only be necessary to execute `make' in the
+target-specific subdirectory.
+
+
+-------------------------------------------------------------------------------
+Making `softfloat.o' a Library
+
+SoftFloat is not made into a software library by the supplied makefile.
+If desired, `softfloat.o' can easily be put into its own library (in Unix,
+`softfloat.a') using the usual system tool (in Unix, `ar').
+
+
+-------------------------------------------------------------------------------
+Testing SoftFloat
+
+SoftFloat can be tested using the `testsoftfloat' program by the same
+author. The `testsoftfloat' program is part of the TestFloat package
+available at the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/
+TestFloat.html'.
+
+
+-------------------------------------------------------------------------------
+Timing SoftFloat
+
+A program called `timesoftfloat' for timing the SoftFloat functions is
+included with the SoftFloat source code. Compiling `timesoftfloat' should
+pose no difficulties once `softfloat.o' exists. The supplied makefile
+will create a `timesoftfloat' executable by default after generating
+`softfloat.o'. See `timesoftfloat.txt' for documentation about using
+`timesoftfloat'.
+
+
+-------------------------------------------------------------------------------
+Compiler Options and Efficiency
+
+In order to get good speed with SoftFloat, it is important that the compiler
+inline the routines that have been marked `INLINE' in the code. Even if
+inlining cannot be forced by an appropriate definition of the `INLINE'
+macro, the compiler may still be able to perform inlining on its own as
+an optimization. In that case, the makefile should be edited to give the
+compiler whatever option is required to cause it to inline small functions.
+
+The ability of the processor to do fast shifts has been assumed. Efficiency
+will not be as good on processors for which this is not the case (such as
+the original Motorola 68000 or Intel 8086 processors).
+
+
+-------------------------------------------------------------------------------
+Processor-Specific Optimization of `softfloat.c' Using `softfloat-macros'
+
+The `softfloat-macros' source fragment defines arithmetic functions used
+as primitives by `softfloat.c'. This file has been written in a target-
+independent form. For a given target, it may be possible to improve on
+these functions using target-specific and/or non-ISO-C features (such
+as `asm' statements). For example, one of the ``macro'' functions takes
+two word-size integers and returns their full product in two words.
+This operation can be done directly in hardware on many processors; but
+because it is not available through standard C, the function defined in
+`softfloat-macros' uses four multiplies to achieve the same result.
+
+To address these shortcomings, a customized version of `softfloat-macros'
+can be created in any of the target-specific subdirectories. A simple
+modification to the target's makefile should be sufficient to ensure that
+the custom version is used instead of the generic one.
+
+
+-------------------------------------------------------------------------------
+Contact Information
+
+At the time of this writing, the most up-to-date information about
+SoftFloat and the latest release can be found at the Web page `http://
+HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/SoftFloat.html'.
+
+
diff --git a/softfloat-specialize b/softfloat-specialize
new file mode 100644
index 000000000000..c680ac1271b2
--- /dev/null
+++ b/softfloat-specialize
@@ -0,0 +1,512 @@
+/* $NetBSD: softfloat-specialize,v 1.6 2011/03/06 10:27:37 martin Exp $ */
+
+/* This is a derivative work. */
+
+/*
+===============================================================================
+
+This C source fragment is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+#include <signal.h>
+#include <string.h>
+#include <unistd.h>
+
+/*
+-------------------------------------------------------------------------------
+Underflow tininess-detection mode, statically initialized to default value.
+(The declaration in `softfloat.h' must match the `int8' type here.)
+-------------------------------------------------------------------------------
+*/
+#ifdef SOFTFLOAT_FOR_GCC
+static
+#endif
+int8 float_detect_tininess = float_tininess_after_rounding;
+
+/*
+-------------------------------------------------------------------------------
+Raises the exceptions specified by `flags'. Floating-point traps can be
+defined here if desired. It is currently not possible for such a trap to
+substitute a result value. If traps are not implemented, this routine
+should be simply `float_exception_flags |= flags;'.
+-------------------------------------------------------------------------------
+*/
+#ifdef SOFTFLOAT_FOR_GCC
+#define float_exception_mask _softfloat_float_exception_mask
+#endif
+fp_except float_exception_mask = 0;
+void float_raise( fp_except flags )
+{
+ siginfo_t info;
+
+ float_exception_flags |= flags;
+
+ if ( flags & float_exception_mask ) {
+ memset(&info, 0, sizeof info);
+ info.si_signo = SIGFPE;
+ info.si_pid = getpid();
+ info.si_uid = geteuid();
+ if (flags & float_flag_underflow)
+ info.si_code = FPE_FLTUND;
+ else if (flags & float_flag_overflow)
+ info.si_code = FPE_FLTOVF;
+ else if (flags & float_flag_divbyzero)
+ info.si_code = FPE_FLTDIV;
+ else if (flags & float_flag_invalid)
+ info.si_code = FPE_FLTINV;
+ else if (flags & float_flag_inexact)
+ info.si_code = FPE_FLTRES;
+ sigqueueinfo(getpid(), &info);
+ }
+}
+#undef float_exception_mask
+
+/*
+-------------------------------------------------------------------------------
+Internal canonical NaN format.
+-------------------------------------------------------------------------------
+*/
+typedef struct {
+ flag sign;
+ bits64 high, low;
+} commonNaNT;
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated single-precision NaN.
+-------------------------------------------------------------------------------
+*/
+#define float32_default_nan 0xFFFFFFFF
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is a NaN;
+otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+#ifdef SOFTFLOAT_FOR_GCC
+static
+#endif
+flag float32_is_nan( float32 a )
+{
+
+ return ( 0xFF000000 < (bits32) ( a<<1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is a signaling
+NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+#if defined(SOFTFLOAT_FOR_GCC) && !defined(SOFTFLOATSPARC64_FOR_GCC) && \
+ !defined(SOFTFLOAT_M68K_FOR_GCC)
+static
+#endif
+flag float32_is_signaling_nan( float32 a )
+{
+
+ return ( ( ( a>>22 ) & 0x1FF ) == 0x1FE ) && ( a & 0x003FFFFF );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point NaN
+`a' to the canonical NaN format. If `a' is a signaling NaN, the invalid
+exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT float32ToCommonNaN( float32 a )
+{
+ commonNaNT z;
+
+ if ( float32_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = a>>31;
+ z.low = 0;
+ z.high = ( (bits64) a )<<41;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the single-
+precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static float32 commonNaNToFloat32( commonNaNT a )
+{
+
+ return ( ( (bits32) a.sign )<<31 ) | 0x7FC00000 | ( a.high>>41 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two single-precision floating-point values `a' and `b', one of which
+is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a
+signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static float32 propagateFloat32NaN( float32 a, float32 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = float32_is_nan( a );
+ aIsSignalingNaN = float32_is_signaling_nan( a );
+ bIsNaN = float32_is_nan( b );
+ bIsSignalingNaN = float32_is_signaling_nan( b );
+ a |= 0x00400000;
+ b |= 0x00400000;
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated double-precision NaN.
+-------------------------------------------------------------------------------
+*/
+#define float64_default_nan LIT64( 0xFFFFFFFFFFFFFFFF )
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is a NaN;
+otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+#ifdef SOFTFLOAT_FOR_GCC
+static
+#endif
+flag float64_is_nan( float64 a )
+{
+
+ return ( LIT64( 0xFFE0000000000000 ) <
+ (bits64) ( FLOAT64_DEMANGLE(a)<<1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is a signaling
+NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+#if defined(SOFTFLOAT_FOR_GCC) && !defined(SOFTFLOATSPARC64_FOR_GCC) && \
+ !defined(SOFTFLOATM68K_FOR_GCC)
+static
+#endif
+flag float64_is_signaling_nan( float64 a )
+{
+
+ return
+ ( ( ( FLOAT64_DEMANGLE(a)>>51 ) & 0xFFF ) == 0xFFE )
+ && ( FLOAT64_DEMANGLE(a) & LIT64( 0x0007FFFFFFFFFFFF ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point NaN
+`a' to the canonical NaN format. If `a' is a signaling NaN, the invalid
+exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT float64ToCommonNaN( float64 a )
+{
+ commonNaNT z;
+
+ if ( float64_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = FLOAT64_DEMANGLE(a)>>63;
+ z.low = 0;
+ z.high = FLOAT64_DEMANGLE(a)<<12;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the double-
+precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static float64 commonNaNToFloat64( commonNaNT a )
+{
+
+ return FLOAT64_MANGLE(
+ ( ( (bits64) a.sign )<<63 )
+ | LIT64( 0x7FF8000000000000 )
+ | ( a.high>>12 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two double-precision floating-point values `a' and `b', one of which
+is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a
+signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static float64 propagateFloat64NaN( float64 a, float64 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = float64_is_nan( a );
+ aIsSignalingNaN = float64_is_signaling_nan( a );
+ bIsNaN = float64_is_nan( b );
+ bIsSignalingNaN = float64_is_signaling_nan( b );
+ a |= FLOAT64_MANGLE(LIT64( 0x0008000000000000 ));
+ b |= FLOAT64_MANGLE(LIT64( 0x0008000000000000 ));
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated extended double-precision NaN. The
+`high' and `low' values hold the most- and least-significant bits,
+respectively.
+-------------------------------------------------------------------------------
+*/
+#define floatx80_default_nan_high 0xFFFF
+#define floatx80_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is a
+NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_is_nan( floatx80 a )
+{
+
+ return ( ( a.high & 0x7FFF ) == 0x7FFF ) && (bits64) ( a.low<<1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is a
+signaling NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_is_signaling_nan( floatx80 a )
+{
+ bits64 aLow;
+
+ aLow = a.low & ~ LIT64( 0x4000000000000000 );
+ return
+ ( ( a.high & 0x7FFF ) == 0x7FFF )
+ && (bits64) ( aLow<<1 )
+ && ( a.low == aLow );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point NaN `a' to the canonical NaN format. If `a' is a signaling NaN, the
+invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT floatx80ToCommonNaN( floatx80 a )
+{
+ commonNaNT z;
+
+ if ( floatx80_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = a.high>>15;
+ z.low = 0;
+ z.high = a.low<<1;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the extended
+double-precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static floatx80 commonNaNToFloatx80( commonNaNT a )
+{
+ floatx80 z;
+
+ z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 );
+ z.high = ( ( (bits16) a.sign )<<15 ) | 0x7FFF;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two extended double-precision floating-point values `a' and `b', one
+of which is a NaN, and returns the appropriate NaN result. If either `a' or
+`b' is a signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static floatx80 propagateFloatx80NaN( floatx80 a, floatx80 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = floatx80_is_nan( a );
+ aIsSignalingNaN = floatx80_is_signaling_nan( a );
+ bIsNaN = floatx80_is_nan( b );
+ bIsSignalingNaN = floatx80_is_signaling_nan( b );
+ a.low |= LIT64( 0xC000000000000000 );
+ b.low |= LIT64( 0xC000000000000000 );
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated quadruple-precision NaN. The `high' and
+`low' values hold the most- and least-significant bits, respectively.
+-------------------------------------------------------------------------------
+*/
+#define float128_default_nan_high LIT64( 0xFFFFFFFFFFFFFFFF )
+#define float128_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is a NaN;
+otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float128_is_nan( float128 a )
+{
+
+ return
+ ( LIT64( 0xFFFE000000000000 ) <= (bits64) ( a.high<<1 ) )
+ && ( a.low || ( a.high & LIT64( 0x0000FFFFFFFFFFFF ) ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is a
+signaling NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float128_is_signaling_nan( float128 a )
+{
+
+ return
+ ( ( ( a.high>>47 ) & 0xFFFF ) == 0xFFFE )
+ && ( a.low || ( a.high & LIT64( 0x00007FFFFFFFFFFF ) ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point NaN
+`a' to the canonical NaN format. If `a' is a signaling NaN, the invalid
+exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT float128ToCommonNaN( float128 a )
+{
+ commonNaNT z;
+
+ if ( float128_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = a.high>>63;
+ shortShift128Left( a.high, a.low, 16, &z.high, &z.low );
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the quadruple-
+precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static float128 commonNaNToFloat128( commonNaNT a )
+{
+ float128 z;
+
+ shift128Right( a.high, a.low, 16, &z.high, &z.low );
+ z.high |= ( ( (bits64) a.sign )<<63 ) | LIT64( 0x7FFF800000000000 );
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two quadruple-precision floating-point values `a' and `b', one of
+which is a NaN, and returns the appropriate NaN result. If either `a' or
+`b' is a signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static float128 propagateFloat128NaN( float128 a, float128 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = float128_is_nan( a );
+ aIsSignalingNaN = float128_is_signaling_nan( a );
+ bIsNaN = float128_is_nan( b );
+ bIsSignalingNaN = float128_is_signaling_nan( b );
+ a.high |= LIT64( 0x0000800000000000 );
+ b.high |= LIT64( 0x0000800000000000 );
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+#endif
+
diff --git a/softfloat.txt b/softfloat.txt
new file mode 100644
index 000000000000..a3ad43e20401
--- /dev/null
+++ b/softfloat.txt
@@ -0,0 +1,372 @@
+$NetBSD: softfloat.txt,v 1.2 2006/11/24 19:46:58 christos Exp $
+
+SoftFloat Release 2a General Documentation
+
+John R. Hauser
+1998 December 13
+
+
+-------------------------------------------------------------------------------
+Introduction
+
+SoftFloat is a software implementation of floating-point that conforms to
+the IEC/IEEE Standard for Binary Floating-Point Arithmetic. As many as four
+formats are supported: single precision, double precision, extended double
+precision, and quadruple precision. All operations required by the standard
+are implemented, except for conversions to and from decimal.
+
+This document gives information about the types defined and the routines
+implemented by SoftFloat. It does not attempt to define or explain the
+IEC/IEEE Floating-Point Standard. Details about the standard are available
+elsewhere.
+
+
+-------------------------------------------------------------------------------
+Limitations
+
+SoftFloat is written in C and is designed to work with other C code. The
+SoftFloat header files assume an ISO/ANSI-style C compiler. No attempt
+has been made to accommodate compilers that are not ISO-conformant. In
+particular, the distributed header files will not be acceptable to any
+compiler that does not recognize function prototypes.
+
+Support for the extended double-precision and quadruple-precision formats
+depends on a C compiler that implements 64-bit integer arithmetic. If the
+largest integer format supported by the C compiler is 32 bits, SoftFloat is
+limited to only single and double precisions. When that is the case, all
+references in this document to the extended double precision, quadruple
+precision, and 64-bit integers should be ignored.
+
+
+-------------------------------------------------------------------------------
+Contents
+
+ Introduction
+ Limitations
+ Contents
+ Legal Notice
+ Types and Functions
+ Rounding Modes
+ Extended Double-Precision Rounding Precision
+ Exceptions and Exception Flags
+ Function Details
+ Conversion Functions
+ Standard Arithmetic Functions
+ Remainder Functions
+ Round-to-Integer Functions
+ Comparison Functions
+ Signaling NaN Test Functions
+ Raise-Exception Function
+ Contact Information
+
+
+
+-------------------------------------------------------------------------------
+Legal Notice
+
+SoftFloat was written by John R. Hauser. This work was made possible in
+part by the International Computer Science Institute, located at Suite 600,
+1947 Center Street, Berkeley, California 94704. Funding was partially
+provided by the National Science Foundation under grant MIP-9311980. The
+original version of this code was written as part of a project to build
+a fixed-point vector processor in collaboration with the University of
+California at Berkeley, overseen by Profs. Nelson Morgan and John Wawrzynek.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+
+-------------------------------------------------------------------------------
+Types and Functions
+
+When 64-bit integers are supported by the compiler, the `softfloat.h' header
+file defines four types: `float32' (single precision), `float64' (double
+precision), `floatx80' (extended double precision), and `float128'
+(quadruple precision). The `float32' and `float64' types are defined in
+terms of 32-bit and 64-bit integer types, respectively, while the `float128'
+type is defined as a structure of two 64-bit integers, taking into account
+the byte order of the particular machine being used. The `floatx80' type
+is defined as a structure containing one 16-bit and one 64-bit integer, with
+the machine's byte order again determining the order of the `high' and `low'
+fields.
+
+When 64-bit integers are _not_ supported by the compiler, the `softfloat.h'
+header file defines only two types: `float32' and `float64'. Because
+ISO/ANSI C guarantees at least one built-in integer type of 32 bits,
+the `float32' type is identified with an appropriate integer type. The
+`float64' type is defined as a structure of two 32-bit integers, with the
+machine's byte order determining the order of the fields.
+
+In either case, the types in `softfloat.h' are defined such that if a system
+implements the usual C `float' and `double' types according to the IEC/IEEE
+Standard, then the `float32' and `float64' types should be indistinguishable
+in memory from the native `float' and `double' types. (On the other hand,
+when `float32' or `float64' values are placed in processor registers by
+the compiler, the type of registers used may differ from those used for the
+native `float' and `double' types.)
+
+SoftFloat implements the following arithmetic operations:
+
+-- Conversions among all the floating-point formats, and also between
+ integers (32-bit and 64-bit) and any of the floating-point formats.
+
+-- The usual add, subtract, multiply, divide, and square root operations
+ for all floating-point formats.
+
+-- For each format, the floating-point remainder operation defined by the
+ IEC/IEEE Standard.
+
+-- For each floating-point format, a ``round to integer'' operation that
+ rounds to the nearest integer value in the same format. (The floating-
+ point formats can hold integer values, of course.)
+
+-- Comparisons between two values in the same floating-point format.
+
+The only functions required by the IEC/IEEE Standard that are not provided
+are conversions to and from decimal.
+
+
+-------------------------------------------------------------------------------
+Rounding Modes
+
+All four rounding modes prescribed by the IEC/IEEE Standard are implemented
+for all operations that require rounding. The rounding mode is selected
+by the global variable `float_rounding_mode'. This variable may be set
+to one of the values `float_round_nearest_even', `float_round_to_zero',
+`float_round_down', or `float_round_up'. The rounding mode is initialized
+to nearest/even.
+
+
+-------------------------------------------------------------------------------
+Extended Double-Precision Rounding Precision
+
+For extended double precision (`floatx80') only, the rounding precision
+of the standard arithmetic operations is controlled by the global variable
+`floatx80_rounding_precision'. The operations affected are:
+
+ floatx80_add floatx80_sub floatx80_mul floatx80_div floatx80_sqrt
+
+When `floatx80_rounding_precision' is set to its default value of 80, these
+operations are rounded (as usual) to the full precision of the extended
+double-precision format. Setting `floatx80_rounding_precision' to 32
+or to 64 causes the operations listed to be rounded to reduced precision
+equivalent to single precision (`float32') or to double precision
+(`float64'), respectively. When rounding to reduced precision, additional
+bits in the result significand beyond the rounding point are set to zero.
+The consequences of setting `floatx80_rounding_precision' to a value other
+than 32, 64, or 80 is not specified. Operations other than the ones listed
+above are not affected by `floatx80_rounding_precision'.
+
+
+-------------------------------------------------------------------------------
+Exceptions and Exception Flags
+
+All five exception flags required by the IEC/IEEE Standard are
+implemented. Each flag is stored as a unique bit in the global variable
+`float_exception_flags'. The positions of the exception flag bits within
+this variable are determined by the bit masks `float_flag_inexact',
+`float_flag_underflow', `float_flag_overflow', `float_flag_divbyzero', and
+`float_flag_invalid'. The exception flags variable is initialized to all 0,
+meaning no exceptions.
+
+An individual exception flag can be cleared with the statement
+
+ float_exception_flags &= ~ float_flag_<exception>;
+
+where `<exception>' is the appropriate name. To raise a floating-point
+exception, the SoftFloat function `float_raise' should be used (see below).
+
+In the terminology of the IEC/IEEE Standard, SoftFloat can detect tininess
+for underflow either before or after rounding. The choice is made by
+the global variable `float_detect_tininess', which can be set to either
+`float_tininess_before_rounding' or `float_tininess_after_rounding'.
+Detecting tininess after rounding is better because it results in fewer
+spurious underflow signals. The other option is provided for compatibility
+with some systems. Like most systems, SoftFloat always detects loss of
+accuracy for underflow as an inexact result.
+
+
+-------------------------------------------------------------------------------
+Function Details
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Conversion Functions
+
+All conversions among the floating-point formats are supported, as are all
+conversions between a floating-point format and 32-bit and 64-bit signed
+integers. The complete set of conversion functions is:
+
+ int32_to_float32 int64_to_float32
+ int32_to_float64 int64_to_float32
+ int32_to_floatx80 int64_to_floatx80
+ int32_to_float128 int64_to_float128
+
+ float32_to_int32 float32_to_int64
+ float32_to_int32 float64_to_int64
+ floatx80_to_int32 floatx80_to_int64
+ float128_to_int32 float128_to_int64
+
+ float32_to_float64 float32_to_floatx80 float32_to_float128
+ float64_to_float32 float64_to_floatx80 float64_to_float128
+ floatx80_to_float32 floatx80_to_float64 floatx80_to_float128
+ float128_to_float32 float128_to_float64 float128_to_floatx80
+
+Each conversion function takes one operand of the appropriate type and
+returns one result. Conversions from a smaller to a larger floating-point
+format are always exact and so require no rounding. Conversions from 32-bit
+integers to double precision and larger formats are also exact, and likewise
+for conversions from 64-bit integers to extended double and quadruple
+precisions.
+
+Conversions from floating-point to integer raise the invalid exception if
+the source value cannot be rounded to a representable integer of the desired
+size (32 or 64 bits). If the floating-point operand is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as the operand is returned.
+
+On conversions to integer, if the floating-point operand is not already an
+integer value, the operand is rounded according to the current rounding
+mode as specified by `float_rounding_mode'. Because C (and perhaps other
+languages) require that conversions to integers be rounded toward zero, the
+following functions are provided for improved speed and convenience:
+
+ float32_to_int32_round_to_zero float32_to_int64_round_to_zero
+ float64_to_int32_round_to_zero float64_to_int64_round_to_zero
+ floatx80_to_int32_round_to_zero floatx80_to_int64_round_to_zero
+ float128_to_int32_round_to_zero float128_to_int64_round_to_zero
+
+These variant functions ignore `float_rounding_mode' and always round toward
+zero.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Standard Arithmetic Functions
+
+The following standard arithmetic functions are provided:
+
+ float32_add float32_sub float32_mul float32_div float32_sqrt
+ float64_add float64_sub float64_mul float64_div float64_sqrt
+ floatx80_add floatx80_sub floatx80_mul floatx80_div floatx80_sqrt
+ float128_add float128_sub float128_mul float128_div float128_sqrt
+
+Each function takes two operands, except for `sqrt' which takes only one.
+The operands and result are all of the same type.
+
+Rounding of the extended double-precision (`floatx80') functions is affected
+by the `floatx80_rounding_precision' variable, as explained above in the
+section _Extended_Double-Precision_Rounding_Precision_.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Remainder Functions
+
+For each format, SoftFloat implements the remainder function according to
+the IEC/IEEE Standard. The remainder functions are:
+
+ float32_rem
+ float64_rem
+ floatx80_rem
+ float128_rem
+
+Each remainder function takes two operands. The operands and result are all
+of the same type. Given operands x and y, the remainder functions return
+the value x - n*y, where n is the integer closest to x/y. If x/y is exactly
+halfway between two integers, n is the even integer closest to x/y. The
+remainder functions are always exact and so require no rounding.
+
+Depending on the relative magnitudes of the operands, the remainder
+functions can take considerably longer to execute than the other SoftFloat
+functions. This is inherent in the remainder operation itself and is not a
+flaw in the SoftFloat implementation.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Round-to-Integer Functions
+
+For each format, SoftFloat implements the round-to-integer function
+specified by the IEC/IEEE Standard. The functions are:
+
+ float32_round_to_int
+ float64_round_to_int
+ floatx80_round_to_int
+ float128_round_to_int
+
+Each function takes a single floating-point operand and returns a result of
+the same type. (Note that the result is not an integer type.) The operand
+is rounded to an exact integer according to the current rounding mode, and
+the resulting integer value is returned in the same floating-point format.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Comparison Functions
+
+The following floating-point comparison functions are provided:
+
+ float32_eq float32_le float32_lt
+ float64_eq float64_le float64_lt
+ floatx80_eq floatx80_le floatx80_lt
+ float128_eq float128_le float128_lt
+
+Each function takes two operands of the same type and returns a 1 or 0
+representing either _true_ or _false_. The abbreviation `eq' stands for
+``equal'' (=); `le' stands for ``less than or equal'' (<=); and `lt' stands
+for ``less than'' (<).
+
+The standard greater-than (>), greater-than-or-equal (>=), and not-equal
+(!=) functions are easily obtained using the functions provided. The
+not-equal function is just the logical complement of the equal function.
+The greater-than-or-equal function is identical to the less-than-or-equal
+function with the operands reversed; and the greater-than function can be
+obtained from the less-than function in the same way.
+
+The IEC/IEEE Standard specifies that the less-than-or-equal and less-than
+functions raise the invalid exception if either input is any kind of NaN.
+The equal functions, on the other hand, are defined not to raise the invalid
+exception on quiet NaNs. For completeness, SoftFloat provides the following
+additional functions:
+
+ float32_eq_signaling float32_le_quiet float32_lt_quiet
+ float64_eq_signaling float64_le_quiet float64_lt_quiet
+ floatx80_eq_signaling floatx80_le_quiet floatx80_lt_quiet
+ float128_eq_signaling float128_le_quiet float128_lt_quiet
+
+The `signaling' equal functions are identical to the standard functions
+except that the invalid exception is raised for any NaN input. Likewise,
+the `quiet' comparison functions are identical to their counterparts except
+that the invalid exception is not raised for quiet NaNs.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Signaling NaN Test Functions
+
+The following functions test whether a floating-point value is a signaling
+NaN:
+
+ float32_is_signaling_nan
+ float64_is_signaling_nan
+ floatx80_is_signaling_nan
+ float128_is_signaling_nan
+
+The functions take one operand and return 1 if the operand is a signaling
+NaN and 0 otherwise.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+Raise-Exception Function
+
+SoftFloat provides a function for raising floating-point exceptions:
+
+ float_raise
+
+The function takes a mask indicating the set of exceptions to raise. No
+result is returned. In addition to setting the specified exception flags,
+this function may cause a trap or abort appropriate for the current system.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+
+-------------------------------------------------------------------------------
+Contact Information
+
+At the time of this writing, the most up-to-date information about
+SoftFloat and the latest release can be found at the Web page `http://
+HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/SoftFloat.html'.
+
+
diff --git a/templates/milieu.h b/templates/milieu.h
new file mode 100644
index 000000000000..8a6414a8c86e
--- /dev/null
+++ b/templates/milieu.h
@@ -0,0 +1,48 @@
+
+/*
+===============================================================================
+
+This C header file is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/*
+-------------------------------------------------------------------------------
+Include common integer types and flags.
+-------------------------------------------------------------------------------
+*/
+#include "../../../processors/!!!processor.h"
+
+/*
+-------------------------------------------------------------------------------
+Symbolic Boolean literals.
+-------------------------------------------------------------------------------
+*/
+enum {
+ FALSE = 0,
+ TRUE = 1
+};
+
diff --git a/templates/softfloat-specialize b/templates/softfloat-specialize
new file mode 100644
index 000000000000..d8b2500f4a51
--- /dev/null
+++ b/templates/softfloat-specialize
@@ -0,0 +1,464 @@
+
+/*
+===============================================================================
+
+This C source fragment is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/*
+-------------------------------------------------------------------------------
+Underflow tininess-detection mode, statically initialized to default value.
+(The declaration in `softfloat.h' must match the `int8' type here.)
+-------------------------------------------------------------------------------
+*/
+int8 float_detect_tininess = float_tininess_after_rounding;
+
+/*
+-------------------------------------------------------------------------------
+Raises the exceptions specified by `flags'. Floating-point traps can be
+defined here if desired. It is currently not possible for such a trap to
+substitute a result value. If traps are not implemented, this routine
+should be simply `float_exception_flags |= flags;'.
+-------------------------------------------------------------------------------
+*/
+void float_raise( int8 flags )
+{
+
+ float_exception_flags |= flags;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Internal canonical NaN format.
+-------------------------------------------------------------------------------
+*/
+typedef struct {
+ flag sign;
+ bits64 high, low;
+} commonNaNT;
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated single-precision NaN.
+-------------------------------------------------------------------------------
+*/
+#define float32_default_nan 0xFFFFFFFF
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is a NaN;
+otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float32_is_nan( float32 a )
+{
+
+ return ( 0xFF000000 < (bits32) ( a<<1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is a signaling
+NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float32_is_signaling_nan( float32 a )
+{
+
+ return ( ( ( a>>22 ) & 0x1FF ) == 0x1FE ) && ( a & 0x003FFFFF );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point NaN
+`a' to the canonical NaN format. If `a' is a signaling NaN, the invalid
+exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT float32ToCommonNaN( float32 a )
+{
+ commonNaNT z;
+
+ if ( float32_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = a>>31;
+ z.low = 0;
+ z.high = ( (bits64) a )<<41;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the single-
+precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static float32 commonNaNToFloat32( commonNaNT a )
+{
+
+ return ( ( (bits32) a.sign )<<31 ) | 0x7FC00000 | ( a.high>>41 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two single-precision floating-point values `a' and `b', one of which
+is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a
+signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static float32 propagateFloat32NaN( float32 a, float32 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = float32_is_nan( a );
+ aIsSignalingNaN = float32_is_signaling_nan( a );
+ bIsNaN = float32_is_nan( b );
+ bIsSignalingNaN = float32_is_signaling_nan( b );
+ a |= 0x00400000;
+ b |= 0x00400000;
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated double-precision NaN.
+-------------------------------------------------------------------------------
+*/
+#define float64_default_nan LIT64( 0xFFFFFFFFFFFFFFFF )
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is a NaN;
+otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float64_is_nan( float64 a )
+{
+
+ return ( LIT64( 0xFFE0000000000000 ) < (bits64) ( a<<1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is a signaling
+NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float64_is_signaling_nan( float64 a )
+{
+
+ return
+ ( ( ( a>>51 ) & 0xFFF ) == 0xFFE )
+ && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point NaN
+`a' to the canonical NaN format. If `a' is a signaling NaN, the invalid
+exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT float64ToCommonNaN( float64 a )
+{
+ commonNaNT z;
+
+ if ( float64_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = a>>63;
+ z.low = 0;
+ z.high = a<<12;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the double-
+precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static float64 commonNaNToFloat64( commonNaNT a )
+{
+
+ return
+ ( ( (bits64) a.sign )<<63 )
+ | LIT64( 0x7FF8000000000000 )
+ | ( a.high>>12 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two double-precision floating-point values `a' and `b', one of which
+is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a
+signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static float64 propagateFloat64NaN( float64 a, float64 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = float64_is_nan( a );
+ aIsSignalingNaN = float64_is_signaling_nan( a );
+ bIsNaN = float64_is_nan( b );
+ bIsSignalingNaN = float64_is_signaling_nan( b );
+ a |= LIT64( 0x0008000000000000 );
+ b |= LIT64( 0x0008000000000000 );
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated extended double-precision NaN. The
+`high' and `low' values hold the most- and least-significant bits,
+respectively.
+-------------------------------------------------------------------------------
+*/
+#define floatx80_default_nan_high 0xFFFF
+#define floatx80_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is a
+NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_is_nan( floatx80 a )
+{
+
+ return ( ( a.high & 0x7FFF ) == 0x7FFF ) && (bits64) ( a.low<<1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is a
+signaling NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_is_signaling_nan( floatx80 a )
+{
+ bits64 aLow;
+
+ aLow = a.low & ~ LIT64( 0x4000000000000000 );
+ return
+ ( ( a.high & 0x7FFF ) == 0x7FFF )
+ && (bits64) ( aLow<<1 )
+ && ( a.low == aLow );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point NaN `a' to the canonical NaN format. If `a' is a signaling NaN, the
+invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT floatx80ToCommonNaN( floatx80 a )
+{
+ commonNaNT z;
+
+ if ( floatx80_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = a.high>>15;
+ z.low = 0;
+ z.high = a.low<<1;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the extended
+double-precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static floatx80 commonNaNToFloatx80( commonNaNT a )
+{
+ floatx80 z;
+
+ z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 );
+ z.high = ( ( (bits16) a.sign )<<15 ) | 0x7FFF;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two extended double-precision floating-point values `a' and `b', one
+of which is a NaN, and returns the appropriate NaN result. If either `a' or
+`b' is a signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static floatx80 propagateFloatx80NaN( floatx80 a, floatx80 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = floatx80_is_nan( a );
+ aIsSignalingNaN = floatx80_is_signaling_nan( a );
+ bIsNaN = floatx80_is_nan( b );
+ bIsSignalingNaN = floatx80_is_signaling_nan( b );
+ a.low |= LIT64( 0xC000000000000000 );
+ b.low |= LIT64( 0xC000000000000000 );
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+The pattern for a default generated quadruple-precision NaN. The `high' and
+`low' values hold the most- and least-significant bits, respectively.
+-------------------------------------------------------------------------------
+*/
+#define float128_default_nan_high LIT64( 0xFFFFFFFFFFFFFFFF )
+#define float128_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is a NaN;
+otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float128_is_nan( float128 a )
+{
+
+ return
+ ( LIT64( 0xFFFE000000000000 ) <= (bits64) ( a.high<<1 ) )
+ && ( a.low || ( a.high & LIT64( 0x0000FFFFFFFFFFFF ) ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is a
+signaling NaN; otherwise returns 0.
+-------------------------------------------------------------------------------
+*/
+flag float128_is_signaling_nan( float128 a )
+{
+
+ return
+ ( ( ( a.high>>47 ) & 0xFFFF ) == 0xFFFE )
+ && ( a.low || ( a.high & LIT64( 0x00007FFFFFFFFFFF ) ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point NaN
+`a' to the canonical NaN format. If `a' is a signaling NaN, the invalid
+exception is raised.
+-------------------------------------------------------------------------------
+*/
+static commonNaNT float128ToCommonNaN( float128 a )
+{
+ commonNaNT z;
+
+ if ( float128_is_signaling_nan( a ) ) float_raise( float_flag_invalid );
+ z.sign = a.high>>63;
+ shortShift128Left( a.high, a.low, 16, &z.high, &z.low );
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the canonical NaN `a' to the quadruple-
+precision floating-point format.
+-------------------------------------------------------------------------------
+*/
+static float128 commonNaNToFloat128( commonNaNT a )
+{
+ float128 z;
+
+ shift128Right( a.high, a.low, 16, &z.high, &z.low );
+ z.high |= ( ( (bits64) a.sign )<<63 ) | LIT64( 0x7FFF800000000000 );
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes two quadruple-precision floating-point values `a' and `b', one of
+which is a NaN, and returns the appropriate NaN result. If either `a' or
+`b' is a signaling NaN, the invalid exception is raised.
+-------------------------------------------------------------------------------
+*/
+static float128 propagateFloat128NaN( float128 a, float128 b )
+{
+ flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
+
+ aIsNaN = float128_is_nan( a );
+ aIsSignalingNaN = float128_is_signaling_nan( a );
+ bIsNaN = float128_is_nan( b );
+ bIsSignalingNaN = float128_is_signaling_nan( b );
+ a.high |= LIT64( 0x0000800000000000 );
+ b.high |= LIT64( 0x0000800000000000 );
+ if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid );
+ if ( aIsNaN ) {
+ return ( aIsSignalingNaN & bIsNaN ) ? b : a;
+ }
+ else {
+ return b;
+ }
+
+}
+
+#endif
+
diff --git a/templates/softfloat.h b/templates/softfloat.h
new file mode 100644
index 000000000000..aaf84e6842a0
--- /dev/null
+++ b/templates/softfloat.h
@@ -0,0 +1,290 @@
+
+/*
+===============================================================================
+
+This C header file is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/*
+-------------------------------------------------------------------------------
+The macro `FLOATX80' must be defined to enable the extended double-precision
+floating-point format `floatx80'. If this macro is not defined, the
+`floatx80' type will not be defined, and none of the functions that either
+input or output the `floatx80' type will be defined. The same applies to
+the `FLOAT128' macro and the quadruple-precision format `float128'.
+-------------------------------------------------------------------------------
+*/
+#define FLOATX80
+#define FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point types.
+-------------------------------------------------------------------------------
+*/
+typedef !!!bits32 float32;
+typedef !!!bits64 float64;
+#ifdef FLOATX80
+typedef struct {
+ !!!bits16 high;
+ !!!bits64 low;
+} floatx80;
+#endif
+#ifdef FLOAT128
+typedef struct {
+ !!!bits64 high, low;
+} float128;
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point underflow tininess-detection mode.
+-------------------------------------------------------------------------------
+*/
+extern !!!int8 float_detect_tininess;
+enum {
+ float_tininess_after_rounding = 0,
+ float_tininess_before_rounding = 1
+};
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point rounding mode.
+-------------------------------------------------------------------------------
+*/
+extern !!!int8 float_rounding_mode;
+enum {
+ float_round_nearest_even = 0,
+ float_round_to_zero = 1,
+ float_round_down = 2,
+ float_round_up = 3
+};
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point exception flags.
+-------------------------------------------------------------------------------
+*/
+extern !!!int8 float_exception_flags;
+enum {
+ float_flag_inexact = 1,
+ float_flag_underflow = 2,
+ float_flag_overflow = 4,
+ float_flag_divbyzero = 8,
+ float_flag_invalid = 16
+};
+
+/*
+-------------------------------------------------------------------------------
+Routine to raise any or all of the software IEC/IEEE floating-point
+exception flags.
+-------------------------------------------------------------------------------
+*/
+void float_raise( !!!int8 );
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE integer-to-floating-point conversion routines.
+-------------------------------------------------------------------------------
+*/
+float32 int32_to_float32( !!!int32 );
+float64 int32_to_float64( !!!int32 );
+#ifdef FLOATX80
+floatx80 int32_to_floatx80( !!!int32 );
+#endif
+#ifdef FLOAT128
+float128 int32_to_float128( !!!int32 );
+#endif
+float32 int64_to_float32( !!!int64 );
+float64 int64_to_float64( !!!int64 );
+#ifdef FLOATX80
+floatx80 int64_to_floatx80( !!!int64 );
+#endif
+#ifdef FLOAT128
+float128 int64_to_float128( !!!int64 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE single-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+!!!int32 float32_to_int32( float32 );
+!!!int32 float32_to_int32_round_to_zero( float32 );
+!!!int64 float32_to_int64( float32 );
+!!!int64 float32_to_int64_round_to_zero( float32 );
+float64 float32_to_float64( float32 );
+#ifdef FLOATX80
+floatx80 float32_to_floatx80( float32 );
+#endif
+#ifdef FLOAT128
+float128 float32_to_float128( float32 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE single-precision operations.
+-------------------------------------------------------------------------------
+*/
+float32 float32_round_to_int( float32 );
+float32 float32_add( float32, float32 );
+float32 float32_sub( float32, float32 );
+float32 float32_mul( float32, float32 );
+float32 float32_div( float32, float32 );
+float32 float32_rem( float32, float32 );
+float32 float32_sqrt( float32 );
+!!!flag float32_eq( float32, float32 );
+!!!flag float32_le( float32, float32 );
+!!!flag float32_lt( float32, float32 );
+!!!flag float32_eq_signaling( float32, float32 );
+!!!flag float32_le_quiet( float32, float32 );
+!!!flag float32_lt_quiet( float32, float32 );
+!!!flag float32_is_signaling_nan( float32 );
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE double-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+!!!int32 float64_to_int32( float64 );
+!!!int32 float64_to_int32_round_to_zero( float64 );
+!!!int64 float64_to_int64( float64 );
+!!!int64 float64_to_int64_round_to_zero( float64 );
+float32 float64_to_float32( float64 );
+#ifdef FLOATX80
+floatx80 float64_to_floatx80( float64 );
+#endif
+#ifdef FLOAT128
+float128 float64_to_float128( float64 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE double-precision operations.
+-------------------------------------------------------------------------------
+*/
+float64 float64_round_to_int( float64 );
+float64 float64_add( float64, float64 );
+float64 float64_sub( float64, float64 );
+float64 float64_mul( float64, float64 );
+float64 float64_div( float64, float64 );
+float64 float64_rem( float64, float64 );
+float64 float64_sqrt( float64 );
+!!!flag float64_eq( float64, float64 );
+!!!flag float64_le( float64, float64 );
+!!!flag float64_lt( float64, float64 );
+!!!flag float64_eq_signaling( float64, float64 );
+!!!flag float64_le_quiet( float64, float64 );
+!!!flag float64_lt_quiet( float64, float64 );
+!!!flag float64_is_signaling_nan( float64 );
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE extended double-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+!!!int32 floatx80_to_int32( floatx80 );
+!!!int32 floatx80_to_int32_round_to_zero( floatx80 );
+!!!int64 floatx80_to_int64( floatx80 );
+!!!int64 floatx80_to_int64_round_to_zero( floatx80 );
+float32 floatx80_to_float32( floatx80 );
+float64 floatx80_to_float64( floatx80 );
+#ifdef FLOAT128
+float128 floatx80_to_float128( floatx80 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE extended double-precision rounding precision. Valid
+values are 32, 64, and 80.
+-------------------------------------------------------------------------------
+*/
+extern !!!int8 floatx80_rounding_precision;
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE extended double-precision operations.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_round_to_int( floatx80 );
+floatx80 floatx80_add( floatx80, floatx80 );
+floatx80 floatx80_sub( floatx80, floatx80 );
+floatx80 floatx80_mul( floatx80, floatx80 );
+floatx80 floatx80_div( floatx80, floatx80 );
+floatx80 floatx80_rem( floatx80, floatx80 );
+floatx80 floatx80_sqrt( floatx80 );
+!!!flag floatx80_eq( floatx80, floatx80 );
+!!!flag floatx80_le( floatx80, floatx80 );
+!!!flag floatx80_lt( floatx80, floatx80 );
+!!!flag floatx80_eq_signaling( floatx80, floatx80 );
+!!!flag floatx80_le_quiet( floatx80, floatx80 );
+!!!flag floatx80_lt_quiet( floatx80, floatx80 );
+!!!flag floatx80_is_signaling_nan( floatx80 );
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE quadruple-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+!!!int32 float128_to_int32( float128 );
+!!!int32 float128_to_int32_round_to_zero( float128 );
+!!!int64 float128_to_int64( float128 );
+!!!int64 float128_to_int64_round_to_zero( float128 );
+float32 float128_to_float32( float128 );
+float64 float128_to_float64( float128 );
+#ifdef FLOATX80
+floatx80 float128_to_floatx80( float128 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE quadruple-precision operations.
+-------------------------------------------------------------------------------
+*/
+float128 float128_round_to_int( float128 );
+float128 float128_add( float128, float128 );
+float128 float128_sub( float128, float128 );
+float128 float128_mul( float128, float128 );
+float128 float128_div( float128, float128 );
+float128 float128_rem( float128, float128 );
+float128 float128_sqrt( float128 );
+!!!flag float128_eq( float128, float128 );
+!!!flag float128_le( float128, float128 );
+!!!flag float128_lt( float128, float128 );
+!!!flag float128_eq_signaling( float128, float128 );
+!!!flag float128_le_quiet( float128, float128 );
+!!!flag float128_lt_quiet( float128, float128 );
+!!!flag float128_is_signaling_nan( float128 );
+
+#endif
+
diff --git a/timesoftfloat.c b/timesoftfloat.c
new file mode 100644
index 000000000000..f7a27f4ae744
--- /dev/null
+++ b/timesoftfloat.c
@@ -0,0 +1,2641 @@
+/* $NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $ */
+
+/*
+===============================================================================
+
+This C source file is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <stdio.h>
+#include <time.h>
+#include "milieu.h"
+#include "softfloat.h"
+
+enum {
+ minIterations = 1000
+};
+
+static void fail( const char *message, ... )
+{
+ va_list varArgs;
+
+ fputs( "timesoftfloat: ", stderr );
+ va_start( varArgs, message );
+ vfprintf( stderr, message, varArgs );
+ va_end( varArgs );
+ fputs( ".\n", stderr );
+ exit( EXIT_FAILURE );
+
+}
+
+static char *functionName;
+static char *roundingPrecisionName, *roundingModeName, *tininessModeName;
+
+static void reportTime( int32 count, long clocks )
+{
+
+ printf(
+ "%8.1f kops/s: %s",
+ ( count / ( ( (float) clocks ) / CLOCKS_PER_SEC ) ) / 1000,
+ functionName
+ );
+ if ( roundingModeName ) {
+ if ( roundingPrecisionName ) {
+ fputs( ", precision ", stdout );
+ fputs( roundingPrecisionName, stdout );
+ }
+ fputs( ", rounding ", stdout );
+ fputs( roundingModeName, stdout );
+ if ( tininessModeName ) {
+ fputs( ", tininess ", stdout );
+ fputs( tininessModeName, stdout );
+ fputs( " rounding", stdout );
+ }
+ }
+ fputc( '\n', stdout );
+
+}
+
+enum {
+ numInputs_int32 = 32
+};
+
+static const int32 inputs_int32[ numInputs_int32 ] = {
+ 0xFFFFBB79, 0x405CF80F, 0x00000000, 0xFFFFFD04,
+ 0xFFF20002, 0x0C8EF795, 0xF00011FF, 0x000006CA,
+ 0x00009BFE, 0xFF4862E3, 0x9FFFEFFE, 0xFFFFFFB7,
+ 0x0BFF7FFF, 0x0000F37A, 0x0011DFFE, 0x00000006,
+ 0xFFF02006, 0xFFFFF7D1, 0x10200003, 0xDE8DF765,
+ 0x00003E02, 0x000019E8, 0x0008FFFE, 0xFFFFFB5C,
+ 0xFFDF7FFE, 0x07C42FBF, 0x0FFFE3FF, 0x040B9F13,
+ 0xBFFFFFF8, 0x0001BF56, 0x000017F6, 0x000A908A
+};
+
+static void time_a_int32_z_float32( float32 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_int32_z_float64( float64 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_int32_z_floatx80( floatx80 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_int32_z_float128( float128 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+enum {
+ numInputs_int64 = 32
+};
+
+static const int64 inputs_int64[ numInputs_int64 ] = {
+ LIT64( 0xFBFFC3FFFFFFFFFF ),
+ LIT64( 0x0000000003C589BC ),
+ LIT64( 0x00000000400013FE ),
+ LIT64( 0x0000000000186171 ),
+ LIT64( 0xFFFFFFFFFFFEFBFA ),
+ LIT64( 0xFFFFFD79E6DFFC73 ),
+ LIT64( 0x0000000010001DFF ),
+ LIT64( 0xDD1A0F0C78513710 ),
+ LIT64( 0xFFFF83FFFFFEFFFE ),
+ LIT64( 0x00756EBD1AD0C1C7 ),
+ LIT64( 0x0003FDFFFFFFFFBE ),
+ LIT64( 0x0007D0FB2C2CA951 ),
+ LIT64( 0x0007FC0007FFFFFE ),
+ LIT64( 0x0000001F942B18BB ),
+ LIT64( 0x0000080101FFFFFE ),
+ LIT64( 0xFFFFFFFFFFFF0978 ),
+ LIT64( 0x000000000008BFFF ),
+ LIT64( 0x0000000006F5AF08 ),
+ LIT64( 0xFFDEFF7FFFFFFFFE ),
+ LIT64( 0x0000000000000003 ),
+ LIT64( 0x3FFFFFFFFF80007D ),
+ LIT64( 0x0000000000000078 ),
+ LIT64( 0xFFF80000007FDFFD ),
+ LIT64( 0x1BBC775B78016AB0 ),
+ LIT64( 0xFFF9001FFFFFFFFE ),
+ LIT64( 0xFFFD4767AB98E43F ),
+ LIT64( 0xFFFFFEFFFE00001E ),
+ LIT64( 0xFFFFFFFFFFF04EFD ),
+ LIT64( 0x07FFFFFFFFFFF7FF ),
+ LIT64( 0xFFFC9EAA38F89050 ),
+ LIT64( 0x00000020FBFFFFFE ),
+ LIT64( 0x0000099AE6455357 )
+};
+
+static void time_a_int64_z_float32( float32 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_int64_z_float64( float64 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_int64_z_floatx80( floatx80 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_int64_z_float128( float128 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+enum {
+ numInputs_float32 = 32
+};
+
+static const float32 inputs_float32[ numInputs_float32 ] = {
+ 0x4EFA0000, 0xC1D0B328, 0x80000000, 0x3E69A31E,
+ 0xAF803EFF, 0x3F800000, 0x17BF8000, 0xE74A301A,
+ 0x4E010003, 0x7EE3C75D, 0xBD803FE0, 0xBFFEFF00,
+ 0x7981F800, 0x431FFFFC, 0xC100C000, 0x3D87EFFF,
+ 0x4103FEFE, 0xBC000007, 0xBF01F7FF, 0x4E6C6B5C,
+ 0xC187FFFE, 0xC58B9F13, 0x4F88007F, 0xDF004007,
+ 0xB7FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
+ 0xDB428661, 0x33F89B1F, 0xA3BFEFFF, 0x537BFFBE
+};
+
+static void time_a_float32_z_int32( int32 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float32_z_int64( int64 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float32_z_float64( float64 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_float32_z_floatx80( floatx80 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_float32_z_float128( float128 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_float32( float32 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_float32_z_flag( flag function( float32, float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_float32( float32 function( float32, float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const float32 inputs_float32_pos[ numInputs_float32 ] = {
+ 0x4EFA0000, 0x41D0B328, 0x00000000, 0x3E69A31E,
+ 0x2F803EFF, 0x3F800000, 0x17BF8000, 0x674A301A,
+ 0x4E010003, 0x7EE3C75D, 0x3D803FE0, 0x3FFEFF00,
+ 0x7981F800, 0x431FFFFC, 0x4100C000, 0x3D87EFFF,
+ 0x4103FEFE, 0x3C000007, 0x3F01F7FF, 0x4E6C6B5C,
+ 0x4187FFFE, 0x458B9F13, 0x4F88007F, 0x5F004007,
+ 0x37FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
+ 0x5B428661, 0x33F89B1F, 0x23BFEFFF, 0x537BFFBE
+};
+
+static void time_az_float32_pos( float32 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+enum {
+ numInputs_float64 = 32
+};
+
+static const float64 inputs_float64[ numInputs_float64 ] = {
+ LIT64( 0x422FFFC008000000 ),
+ LIT64( 0xB7E0000480000000 ),
+ LIT64( 0xF3FD2546120B7935 ),
+ LIT64( 0x3FF0000000000000 ),
+ LIT64( 0xCE07F766F09588D6 ),
+ LIT64( 0x8000000000000000 ),
+ LIT64( 0x3FCE000400000000 ),
+ LIT64( 0x8313B60F0032BED8 ),
+ LIT64( 0xC1EFFFFFC0002000 ),
+ LIT64( 0x3FB3C75D224F2B0F ),
+ LIT64( 0x7FD00000004000FF ),
+ LIT64( 0xA12FFF8000001FFF ),
+ LIT64( 0x3EE0000000FE0000 ),
+ LIT64( 0x0010000080000004 ),
+ LIT64( 0x41CFFFFE00000020 ),
+ LIT64( 0x40303FFFFFFFFFFD ),
+ LIT64( 0x3FD000003FEFFFFF ),
+ LIT64( 0xBFD0000010000000 ),
+ LIT64( 0xB7FC6B5C16CA55CF ),
+ LIT64( 0x413EEB940B9D1301 ),
+ LIT64( 0xC7E00200001FFFFF ),
+ LIT64( 0x47F00021FFFFFFFE ),
+ LIT64( 0xBFFFFFFFF80000FF ),
+ LIT64( 0xC07FFFFFE00FFFFF ),
+ LIT64( 0x001497A63740C5E8 ),
+ LIT64( 0xC4BFFFE0001FFFFF ),
+ LIT64( 0x96FFDFFEFFFFFFFF ),
+ LIT64( 0x403FC000000001FE ),
+ LIT64( 0xFFD00000000001F6 ),
+ LIT64( 0x0640400002000000 ),
+ LIT64( 0x479CEE1E4F789FE0 ),
+ LIT64( 0xC237FFFFFFFFFDFE )
+};
+
+static void time_a_float64_z_int32( int32 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float64_z_int64( int64 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float64_z_float32( float32 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_float64_z_floatx80( floatx80 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_float64_z_float128( float128 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_float64( float64 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_float64_z_flag( flag function( float64, float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_float64( float64 function( float64, float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const float64 inputs_float64_pos[ numInputs_float64 ] = {
+ LIT64( 0x422FFFC008000000 ),
+ LIT64( 0x37E0000480000000 ),
+ LIT64( 0x73FD2546120B7935 ),
+ LIT64( 0x3FF0000000000000 ),
+ LIT64( 0x4E07F766F09588D6 ),
+ LIT64( 0x0000000000000000 ),
+ LIT64( 0x3FCE000400000000 ),
+ LIT64( 0x0313B60F0032BED8 ),
+ LIT64( 0x41EFFFFFC0002000 ),
+ LIT64( 0x3FB3C75D224F2B0F ),
+ LIT64( 0x7FD00000004000FF ),
+ LIT64( 0x212FFF8000001FFF ),
+ LIT64( 0x3EE0000000FE0000 ),
+ LIT64( 0x0010000080000004 ),
+ LIT64( 0x41CFFFFE00000020 ),
+ LIT64( 0x40303FFFFFFFFFFD ),
+ LIT64( 0x3FD000003FEFFFFF ),
+ LIT64( 0x3FD0000010000000 ),
+ LIT64( 0x37FC6B5C16CA55CF ),
+ LIT64( 0x413EEB940B9D1301 ),
+ LIT64( 0x47E00200001FFFFF ),
+ LIT64( 0x47F00021FFFFFFFE ),
+ LIT64( 0x3FFFFFFFF80000FF ),
+ LIT64( 0x407FFFFFE00FFFFF ),
+ LIT64( 0x001497A63740C5E8 ),
+ LIT64( 0x44BFFFE0001FFFFF ),
+ LIT64( 0x16FFDFFEFFFFFFFF ),
+ LIT64( 0x403FC000000001FE ),
+ LIT64( 0x7FD00000000001F6 ),
+ LIT64( 0x0640400002000000 ),
+ LIT64( 0x479CEE1E4F789FE0 ),
+ LIT64( 0x4237FFFFFFFFFDFE )
+};
+
+static void time_az_float64_pos( float64 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+enum {
+ numInputs_floatx80 = 32
+};
+
+static const struct {
+ bits16 high;
+ bits64 low;
+} inputs_floatx80[ numInputs_floatx80 ] = {
+ { 0xC03F, LIT64( 0xA9BE15A19C1E8B62 ) },
+ { 0x8000, LIT64( 0x0000000000000000 ) },
+ { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
+ { 0xBFFF, LIT64( 0xFFF0000000000040 ) },
+ { 0x0CD8, LIT64( 0xFC000000000007FE ) },
+ { 0x43BA, LIT64( 0x99A4000000000000 ) },
+ { 0x3FFF, LIT64( 0x8000000000000000 ) },
+ { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
+ { 0x403E, LIT64( 0xFFF0000000002000 ) },
+ { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
+ { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
+ { 0x737A, LIT64( 0x800000007FFDFFFE ) },
+ { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
+ { 0xBBFE, LIT64( 0x8000040000001FFE ) },
+ { 0xC002, LIT64( 0xFF80000000000020 ) },
+ { 0xDE8D, LIT64( 0xFFFFFFFFFFE00004 ) },
+ { 0xC004, LIT64( 0x8000000000003FFB ) },
+ { 0x407F, LIT64( 0x800000000003FFFE ) },
+ { 0xC000, LIT64( 0xA459EE6A5C16CA55 ) },
+ { 0x8003, LIT64( 0xC42CBF7399AEEB94 ) },
+ { 0xBF7F, LIT64( 0xF800000000000006 ) },
+ { 0xC07F, LIT64( 0xBF56BE8871F28FEA ) },
+ { 0xC07E, LIT64( 0xFFFF77FFFFFFFFFE ) },
+ { 0xADC9, LIT64( 0x8000000FFFFFFFDE ) },
+ { 0xC001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
+ { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
+ { 0xC06B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
+ { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
+ { 0x87E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
+ { 0xA63F, LIT64( 0x801FFFFFFEFFFFFE ) },
+ { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
+ { 0x4018, LIT64( 0x8000000000080003 ) }
+};
+
+static void time_a_floatx80_z_int32( int32 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_floatx80_z_int64( int64 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_floatx80_z_float32( float32 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_floatx80_z_float64( float64 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOAT128
+
+static void time_a_floatx80_z_float128( float128 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_floatx80( floatx80 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_floatx80_z_flag( flag function( floatx80, floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ floatx80 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_floatx80( floatx80 function( floatx80, floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ floatx80 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const struct {
+ bits16 high;
+ bits64 low;
+} inputs_floatx80_pos[ numInputs_floatx80 ] = {
+ { 0x403F, LIT64( 0xA9BE15A19C1E8B62 ) },
+ { 0x0000, LIT64( 0x0000000000000000 ) },
+ { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
+ { 0x3FFF, LIT64( 0xFFF0000000000040 ) },
+ { 0x0CD8, LIT64( 0xFC000000000007FE ) },
+ { 0x43BA, LIT64( 0x99A4000000000000 ) },
+ { 0x3FFF, LIT64( 0x8000000000000000 ) },
+ { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
+ { 0x403E, LIT64( 0xFFF0000000002000 ) },
+ { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
+ { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
+ { 0x737A, LIT64( 0x800000007FFDFFFE ) },
+ { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
+ { 0x3BFE, LIT64( 0x8000040000001FFE ) },
+ { 0x4002, LIT64( 0xFF80000000000020 ) },
+ { 0x5E8D, LIT64( 0xFFFFFFFFFFE00004 ) },
+ { 0x4004, LIT64( 0x8000000000003FFB ) },
+ { 0x407F, LIT64( 0x800000000003FFFE ) },
+ { 0x4000, LIT64( 0xA459EE6A5C16CA55 ) },
+ { 0x0003, LIT64( 0xC42CBF7399AEEB94 ) },
+ { 0x3F7F, LIT64( 0xF800000000000006 ) },
+ { 0x407F, LIT64( 0xBF56BE8871F28FEA ) },
+ { 0x407E, LIT64( 0xFFFF77FFFFFFFFFE ) },
+ { 0x2DC9, LIT64( 0x8000000FFFFFFFDE ) },
+ { 0x4001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
+ { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
+ { 0x406B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
+ { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
+ { 0x07E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
+ { 0x263F, LIT64( 0x801FFFFFFEFFFFFE ) },
+ { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
+ { 0x4018, LIT64( 0x8000000000080003 ) }
+};
+
+static void time_az_floatx80_pos( floatx80 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80_pos[ inputNum ].low;
+ a.high = inputs_floatx80_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80_pos[ inputNum ].low;
+ a.high = inputs_floatx80_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+enum {
+ numInputs_float128 = 32
+};
+
+static const struct {
+ bits64 high, low;
+} inputs_float128[ numInputs_float128 ] = {
+ { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x85F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
+ { LIT64( 0xF2B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
+ { LIT64( 0x8000000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0xBFFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
+ { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
+ { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
+ { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
+ { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
+ { LIT64( 0xBF7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
+ { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
+ { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
+ { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
+ { LIT64( 0xBFFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
+ { LIT64( 0xBDB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
+ { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
+ { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
+ { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
+ { LIT64( 0x8001000000000000 ), LIT64( 0x0000001000000001 ) },
+ { LIT64( 0xC036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
+ { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
+ { LIT64( 0xBFFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
+ { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
+ { LIT64( 0xB5CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
+ { LIT64( 0xE228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
+ { LIT64( 0xC1AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
+ { LIT64( 0xC96F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
+ { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
+ { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
+};
+
+static void time_a_float128_z_int32( int32 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float128_z_int64( int64 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float128_z_float32( float32 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float128_z_float64( float64 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_float128_z_floatx80( floatx80 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_float128( float128 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_float128_z_flag( flag function( float128, float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ float128 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_float128( float128 function( float128, float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ float128 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const struct {
+ bits64 high, low;
+} inputs_float128_pos[ numInputs_float128 ] = {
+ { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x05F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
+ { LIT64( 0x72B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
+ { LIT64( 0x0000000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3FFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
+ { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
+ { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
+ { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
+ { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
+ { LIT64( 0x3F7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
+ { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
+ { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
+ { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
+ { LIT64( 0x3FFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
+ { LIT64( 0x3DB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
+ { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
+ { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
+ { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
+ { LIT64( 0x0001000000000000 ), LIT64( 0x0000001000000001 ) },
+ { LIT64( 0x4036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
+ { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
+ { LIT64( 0x3FFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
+ { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
+ { LIT64( 0x35CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
+ { LIT64( 0x6228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
+ { LIT64( 0x41AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
+ { LIT64( 0x496F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
+ { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
+ { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
+};
+
+static void time_az_float128_pos( float128 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128_pos[ inputNum ].low;
+ a.high = inputs_float128_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128_pos[ inputNum ].low;
+ a.high = inputs_float128_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+enum {
+ INT32_TO_FLOAT32 = 1,
+ INT32_TO_FLOAT64,
+#ifdef FLOATX80
+ INT32_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ INT32_TO_FLOAT128,
+#endif
+ INT64_TO_FLOAT32,
+ INT64_TO_FLOAT64,
+#ifdef FLOATX80
+ INT64_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ INT64_TO_FLOAT128,
+#endif
+ FLOAT32_TO_INT32,
+ FLOAT32_TO_INT32_ROUND_TO_ZERO,
+ FLOAT32_TO_INT64,
+ FLOAT32_TO_INT64_ROUND_TO_ZERO,
+ FLOAT32_TO_FLOAT64,
+#ifdef FLOATX80
+ FLOAT32_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ FLOAT32_TO_FLOAT128,
+#endif
+ FLOAT32_ROUND_TO_INT,
+ FLOAT32_ADD,
+ FLOAT32_SUB,
+ FLOAT32_MUL,
+ FLOAT32_DIV,
+ FLOAT32_REM,
+ FLOAT32_SQRT,
+ FLOAT32_EQ,
+ FLOAT32_LE,
+ FLOAT32_LT,
+ FLOAT32_EQ_SIGNALING,
+ FLOAT32_LE_QUIET,
+ FLOAT32_LT_QUIET,
+ FLOAT64_TO_INT32,
+ FLOAT64_TO_INT32_ROUND_TO_ZERO,
+ FLOAT64_TO_INT64,
+ FLOAT64_TO_INT64_ROUND_TO_ZERO,
+ FLOAT64_TO_FLOAT32,
+#ifdef FLOATX80
+ FLOAT64_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ FLOAT64_TO_FLOAT128,
+#endif
+ FLOAT64_ROUND_TO_INT,
+ FLOAT64_ADD,
+ FLOAT64_SUB,
+ FLOAT64_MUL,
+ FLOAT64_DIV,
+ FLOAT64_REM,
+ FLOAT64_SQRT,
+ FLOAT64_EQ,
+ FLOAT64_LE,
+ FLOAT64_LT,
+ FLOAT64_EQ_SIGNALING,
+ FLOAT64_LE_QUIET,
+ FLOAT64_LT_QUIET,
+#ifdef FLOATX80
+ FLOATX80_TO_INT32,
+ FLOATX80_TO_INT32_ROUND_TO_ZERO,
+ FLOATX80_TO_INT64,
+ FLOATX80_TO_INT64_ROUND_TO_ZERO,
+ FLOATX80_TO_FLOAT32,
+ FLOATX80_TO_FLOAT64,
+#ifdef FLOAT128
+ FLOATX80_TO_FLOAT128,
+#endif
+ FLOATX80_ROUND_TO_INT,
+ FLOATX80_ADD,
+ FLOATX80_SUB,
+ FLOATX80_MUL,
+ FLOATX80_DIV,
+ FLOATX80_REM,
+ FLOATX80_SQRT,
+ FLOATX80_EQ,
+ FLOATX80_LE,
+ FLOATX80_LT,
+ FLOATX80_EQ_SIGNALING,
+ FLOATX80_LE_QUIET,
+ FLOATX80_LT_QUIET,
+#endif
+#ifdef FLOAT128
+ FLOAT128_TO_INT32,
+ FLOAT128_TO_INT32_ROUND_TO_ZERO,
+ FLOAT128_TO_INT64,
+ FLOAT128_TO_INT64_ROUND_TO_ZERO,
+ FLOAT128_TO_FLOAT32,
+ FLOAT128_TO_FLOAT64,
+#ifdef FLOATX80
+ FLOAT128_TO_FLOATX80,
+#endif
+ FLOAT128_ROUND_TO_INT,
+ FLOAT128_ADD,
+ FLOAT128_SUB,
+ FLOAT128_MUL,
+ FLOAT128_DIV,
+ FLOAT128_REM,
+ FLOAT128_SQRT,
+ FLOAT128_EQ,
+ FLOAT128_LE,
+ FLOAT128_LT,
+ FLOAT128_EQ_SIGNALING,
+ FLOAT128_LE_QUIET,
+ FLOAT128_LT_QUIET,
+#endif
+ NUM_FUNCTIONS
+};
+
+static struct {
+ char *name;
+ int8 numInputs;
+ flag roundingPrecision, roundingMode;
+ flag tininessMode, tininessModeAtReducedPrecision;
+} functions[ NUM_FUNCTIONS ] = {
+ { 0, 0, 0, 0, 0, 0 },
+ { "int32_to_float32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "int32_to_float64", 1, FALSE, FALSE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "int32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "int32_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "int64_to_float32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "int64_to_float64", 1, FALSE, TRUE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "int64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "int64_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "float32_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float32_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float32_to_float64", 1, FALSE, FALSE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "float32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "float32_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "float32_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_add", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float32_sub", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float32_mul", 2, FALSE, TRUE, TRUE, FALSE },
+ { "float32_div", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float32_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_sqrt", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float64_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float64_to_float32", 1, FALSE, TRUE, TRUE, FALSE },
+#ifdef FLOATX80
+ { "float64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "float64_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "float64_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_add", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float64_sub", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float64_mul", 2, FALSE, TRUE, TRUE, FALSE },
+ { "float64_div", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float64_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_sqrt", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "floatx80_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_to_float32", 1, FALSE, TRUE, TRUE, FALSE },
+ { "floatx80_to_float64", 1, FALSE, TRUE, TRUE, FALSE },
+#ifdef FLOAT128
+ { "floatx80_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "floatx80_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "floatx80_add", 2, TRUE, TRUE, FALSE, TRUE },
+ { "floatx80_sub", 2, TRUE, TRUE, FALSE, TRUE },
+ { "floatx80_mul", 2, TRUE, TRUE, TRUE, TRUE },
+ { "floatx80_div", 2, TRUE, TRUE, FALSE, TRUE },
+ { "floatx80_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_sqrt", 1, TRUE, TRUE, FALSE, FALSE },
+ { "floatx80_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "float128_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float128_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float128_to_float32", 1, FALSE, TRUE, TRUE, FALSE },
+ { "float128_to_float64", 1, FALSE, TRUE, TRUE, FALSE },
+#ifdef FLOATX80
+ { "float128_to_floatx80", 1, FALSE, TRUE, TRUE, FALSE },
+#endif
+ { "float128_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_add", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float128_sub", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float128_mul", 2, FALSE, TRUE, TRUE, FALSE },
+ { "float128_div", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float128_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_sqrt", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+#endif
+};
+
+enum {
+ ROUND_NEAREST_EVEN = 1,
+ ROUND_TO_ZERO,
+ ROUND_DOWN,
+ ROUND_UP,
+ NUM_ROUNDINGMODES
+};
+enum {
+ TININESS_BEFORE_ROUNDING = 1,
+ TININESS_AFTER_ROUNDING,
+ NUM_TININESSMODES
+};
+
+static void
+ timeFunctionVariety(
+ uint8 functionCode,
+ int8 roundingPrecision,
+ int8 roundingMode,
+ int8 tininessMode
+ )
+{
+ uint8 roundingCode;
+ int8 tininessCode;
+
+ functionName = functions[ functionCode ].name;
+ if ( roundingPrecision == 32 ) {
+ roundingPrecisionName = "32";
+ }
+ else if ( roundingPrecision == 64 ) {
+ roundingPrecisionName = "64";
+ }
+ else if ( roundingPrecision == 80 ) {
+ roundingPrecisionName = "80";
+ }
+ else {
+ roundingPrecisionName = 0;
+ }
+#ifdef FLOATX80
+ floatx80_rounding_precision = roundingPrecision;
+#endif
+ switch ( roundingMode ) {
+ case 0:
+ roundingModeName = 0;
+ roundingCode = float_round_nearest_even;
+ break;
+ case ROUND_NEAREST_EVEN:
+ roundingModeName = "nearest_even";
+ roundingCode = float_round_nearest_even;
+ break;
+ case ROUND_TO_ZERO:
+ roundingModeName = "to_zero";
+ roundingCode = float_round_to_zero;
+ break;
+ case ROUND_DOWN:
+ roundingModeName = "down";
+ roundingCode = float_round_down;
+ break;
+ case ROUND_UP:
+ roundingModeName = "up";
+ roundingCode = float_round_up;
+ break;
+ }
+ float_rounding_mode = roundingCode;
+ switch ( tininessMode ) {
+ case 0:
+ tininessModeName = 0;
+ tininessCode = float_tininess_after_rounding;
+ break;
+ case TININESS_BEFORE_ROUNDING:
+ tininessModeName = "before";
+ tininessCode = float_tininess_before_rounding;
+ break;
+ case TININESS_AFTER_ROUNDING:
+ tininessModeName = "after";
+ tininessCode = float_tininess_after_rounding;
+ break;
+ }
+ float_detect_tininess = tininessCode;
+ switch ( functionCode ) {
+ case INT32_TO_FLOAT32:
+ time_a_int32_z_float32( int32_to_float32 );
+ break;
+ case INT32_TO_FLOAT64:
+ time_a_int32_z_float64( int32_to_float64 );
+ break;
+#ifdef FLOATX80
+ case INT32_TO_FLOATX80:
+ time_a_int32_z_floatx80( int32_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case INT32_TO_FLOAT128:
+ time_a_int32_z_float128( int32_to_float128 );
+ break;
+#endif
+ case INT64_TO_FLOAT32:
+ time_a_int64_z_float32( int64_to_float32 );
+ break;
+ case INT64_TO_FLOAT64:
+ time_a_int64_z_float64( int64_to_float64 );
+ break;
+#ifdef FLOATX80
+ case INT64_TO_FLOATX80:
+ time_a_int64_z_floatx80( int64_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case INT64_TO_FLOAT128:
+ time_a_int64_z_float128( int64_to_float128 );
+ break;
+#endif
+ case FLOAT32_TO_INT32:
+ time_a_float32_z_int32( float32_to_int32 );
+ break;
+ case FLOAT32_TO_INT32_ROUND_TO_ZERO:
+ time_a_float32_z_int32( float32_to_int32_round_to_zero );
+ break;
+ case FLOAT32_TO_INT64:
+ time_a_float32_z_int64( float32_to_int64 );
+ break;
+ case FLOAT32_TO_INT64_ROUND_TO_ZERO:
+ time_a_float32_z_int64( float32_to_int64_round_to_zero );
+ break;
+ case FLOAT32_TO_FLOAT64:
+ time_a_float32_z_float64( float32_to_float64 );
+ break;
+#ifdef FLOATX80
+ case FLOAT32_TO_FLOATX80:
+ time_a_float32_z_floatx80( float32_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case FLOAT32_TO_FLOAT128:
+ time_a_float32_z_float128( float32_to_float128 );
+ break;
+#endif
+ case FLOAT32_ROUND_TO_INT:
+ time_az_float32( float32_round_to_int );
+ break;
+ case FLOAT32_ADD:
+ time_abz_float32( float32_add );
+ break;
+ case FLOAT32_SUB:
+ time_abz_float32( float32_sub );
+ break;
+ case FLOAT32_MUL:
+ time_abz_float32( float32_mul );
+ break;
+ case FLOAT32_DIV:
+ time_abz_float32( float32_div );
+ break;
+ case FLOAT32_REM:
+ time_abz_float32( float32_rem );
+ break;
+ case FLOAT32_SQRT:
+ time_az_float32_pos( float32_sqrt );
+ break;
+ case FLOAT32_EQ:
+ time_ab_float32_z_flag( float32_eq );
+ break;
+ case FLOAT32_LE:
+ time_ab_float32_z_flag( float32_le );
+ break;
+ case FLOAT32_LT:
+ time_ab_float32_z_flag( float32_lt );
+ break;
+ case FLOAT32_EQ_SIGNALING:
+ time_ab_float32_z_flag( float32_eq_signaling );
+ break;
+ case FLOAT32_LE_QUIET:
+ time_ab_float32_z_flag( float32_le_quiet );
+ break;
+ case FLOAT32_LT_QUIET:
+ time_ab_float32_z_flag( float32_lt_quiet );
+ break;
+ case FLOAT64_TO_INT32:
+ time_a_float64_z_int32( float64_to_int32 );
+ break;
+ case FLOAT64_TO_INT32_ROUND_TO_ZERO:
+ time_a_float64_z_int32( float64_to_int32_round_to_zero );
+ break;
+ case FLOAT64_TO_INT64:
+ time_a_float64_z_int64( float64_to_int64 );
+ break;
+ case FLOAT64_TO_INT64_ROUND_TO_ZERO:
+ time_a_float64_z_int64( float64_to_int64_round_to_zero );
+ break;
+ case FLOAT64_TO_FLOAT32:
+ time_a_float64_z_float32( float64_to_float32 );
+ break;
+#ifdef FLOATX80
+ case FLOAT64_TO_FLOATX80:
+ time_a_float64_z_floatx80( float64_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case FLOAT64_TO_FLOAT128:
+ time_a_float64_z_float128( float64_to_float128 );
+ break;
+#endif
+ case FLOAT64_ROUND_TO_INT:
+ time_az_float64( float64_round_to_int );
+ break;
+ case FLOAT64_ADD:
+ time_abz_float64( float64_add );
+ break;
+ case FLOAT64_SUB:
+ time_abz_float64( float64_sub );
+ break;
+ case FLOAT64_MUL:
+ time_abz_float64( float64_mul );
+ break;
+ case FLOAT64_DIV:
+ time_abz_float64( float64_div );
+ break;
+ case FLOAT64_REM:
+ time_abz_float64( float64_rem );
+ break;
+ case FLOAT64_SQRT:
+ time_az_float64_pos( float64_sqrt );
+ break;
+ case FLOAT64_EQ:
+ time_ab_float64_z_flag( float64_eq );
+ break;
+ case FLOAT64_LE:
+ time_ab_float64_z_flag( float64_le );
+ break;
+ case FLOAT64_LT:
+ time_ab_float64_z_flag( float64_lt );
+ break;
+ case FLOAT64_EQ_SIGNALING:
+ time_ab_float64_z_flag( float64_eq_signaling );
+ break;
+ case FLOAT64_LE_QUIET:
+ time_ab_float64_z_flag( float64_le_quiet );
+ break;
+ case FLOAT64_LT_QUIET:
+ time_ab_float64_z_flag( float64_lt_quiet );
+ break;
+#ifdef FLOATX80
+ case FLOATX80_TO_INT32:
+ time_a_floatx80_z_int32( floatx80_to_int32 );
+ break;
+ case FLOATX80_TO_INT32_ROUND_TO_ZERO:
+ time_a_floatx80_z_int32( floatx80_to_int32_round_to_zero );
+ break;
+ case FLOATX80_TO_INT64:
+ time_a_floatx80_z_int64( floatx80_to_int64 );
+ break;
+ case FLOATX80_TO_INT64_ROUND_TO_ZERO:
+ time_a_floatx80_z_int64( floatx80_to_int64_round_to_zero );
+ break;
+ case FLOATX80_TO_FLOAT32:
+ time_a_floatx80_z_float32( floatx80_to_float32 );
+ break;
+ case FLOATX80_TO_FLOAT64:
+ time_a_floatx80_z_float64( floatx80_to_float64 );
+ break;
+#ifdef FLOAT128
+ case FLOATX80_TO_FLOAT128:
+ time_a_floatx80_z_float128( floatx80_to_float128 );
+ break;
+#endif
+ case FLOATX80_ROUND_TO_INT:
+ time_az_floatx80( floatx80_round_to_int );
+ break;
+ case FLOATX80_ADD:
+ time_abz_floatx80( floatx80_add );
+ break;
+ case FLOATX80_SUB:
+ time_abz_floatx80( floatx80_sub );
+ break;
+ case FLOATX80_MUL:
+ time_abz_floatx80( floatx80_mul );
+ break;
+ case FLOATX80_DIV:
+ time_abz_floatx80( floatx80_div );
+ break;
+ case FLOATX80_REM:
+ time_abz_floatx80( floatx80_rem );
+ break;
+ case FLOATX80_SQRT:
+ time_az_floatx80_pos( floatx80_sqrt );
+ break;
+ case FLOATX80_EQ:
+ time_ab_floatx80_z_flag( floatx80_eq );
+ break;
+ case FLOATX80_LE:
+ time_ab_floatx80_z_flag( floatx80_le );
+ break;
+ case FLOATX80_LT:
+ time_ab_floatx80_z_flag( floatx80_lt );
+ break;
+ case FLOATX80_EQ_SIGNALING:
+ time_ab_floatx80_z_flag( floatx80_eq_signaling );
+ break;
+ case FLOATX80_LE_QUIET:
+ time_ab_floatx80_z_flag( floatx80_le_quiet );
+ break;
+ case FLOATX80_LT_QUIET:
+ time_ab_floatx80_z_flag( floatx80_lt_quiet );
+ break;
+#endif
+#ifdef FLOAT128
+ case FLOAT128_TO_INT32:
+ time_a_float128_z_int32( float128_to_int32 );
+ break;
+ case FLOAT128_TO_INT32_ROUND_TO_ZERO:
+ time_a_float128_z_int32( float128_to_int32_round_to_zero );
+ break;
+ case FLOAT128_TO_INT64:
+ time_a_float128_z_int64( float128_to_int64 );
+ break;
+ case FLOAT128_TO_INT64_ROUND_TO_ZERO:
+ time_a_float128_z_int64( float128_to_int64_round_to_zero );
+ break;
+ case FLOAT128_TO_FLOAT32:
+ time_a_float128_z_float32( float128_to_float32 );
+ break;
+ case FLOAT128_TO_FLOAT64:
+ time_a_float128_z_float64( float128_to_float64 );
+ break;
+#ifdef FLOATX80
+ case FLOAT128_TO_FLOATX80:
+ time_a_float128_z_floatx80( float128_to_floatx80 );
+ break;
+#endif
+ case FLOAT128_ROUND_TO_INT:
+ time_az_float128( float128_round_to_int );
+ break;
+ case FLOAT128_ADD:
+ time_abz_float128( float128_add );
+ break;
+ case FLOAT128_SUB:
+ time_abz_float128( float128_sub );
+ break;
+ case FLOAT128_MUL:
+ time_abz_float128( float128_mul );
+ break;
+ case FLOAT128_DIV:
+ time_abz_float128( float128_div );
+ break;
+ case FLOAT128_REM:
+ time_abz_float128( float128_rem );
+ break;
+ case FLOAT128_SQRT:
+ time_az_float128_pos( float128_sqrt );
+ break;
+ case FLOAT128_EQ:
+ time_ab_float128_z_flag( float128_eq );
+ break;
+ case FLOAT128_LE:
+ time_ab_float128_z_flag( float128_le );
+ break;
+ case FLOAT128_LT:
+ time_ab_float128_z_flag( float128_lt );
+ break;
+ case FLOAT128_EQ_SIGNALING:
+ time_ab_float128_z_flag( float128_eq_signaling );
+ break;
+ case FLOAT128_LE_QUIET:
+ time_ab_float128_z_flag( float128_le_quiet );
+ break;
+ case FLOAT128_LT_QUIET:
+ time_ab_float128_z_flag( float128_lt_quiet );
+ break;
+#endif
+ }
+
+}
+
+static void
+ timeFunction(
+ uint8 functionCode,
+ int8 roundingPrecisionIn,
+ int8 roundingModeIn,
+ int8 tininessModeIn
+ )
+{
+ int8 roundingPrecision, roundingMode, tininessMode;
+
+ roundingPrecision = 32;
+ for (;;) {
+ if ( ! functions[ functionCode ].roundingPrecision ) {
+ roundingPrecision = 0;
+ }
+ else if ( roundingPrecisionIn ) {
+ roundingPrecision = roundingPrecisionIn;
+ }
+ for ( roundingMode = 1;
+ roundingMode < NUM_ROUNDINGMODES;
+ ++roundingMode
+ ) {
+ if ( ! functions[ functionCode ].roundingMode ) {
+ roundingMode = 0;
+ }
+ else if ( roundingModeIn ) {
+ roundingMode = roundingModeIn;
+ }
+ for ( tininessMode = 1;
+ tininessMode < NUM_TININESSMODES;
+ ++tininessMode
+ ) {
+ if ( ( roundingPrecision == 32 )
+ || ( roundingPrecision == 64 ) ) {
+ if ( ! functions[ functionCode ]
+ .tininessModeAtReducedPrecision
+ ) {
+ tininessMode = 0;
+ }
+ else if ( tininessModeIn ) {
+ tininessMode = tininessModeIn;
+ }
+ }
+ else {
+ if ( ! functions[ functionCode ].tininessMode ) {
+ tininessMode = 0;
+ }
+ else if ( tininessModeIn ) {
+ tininessMode = tininessModeIn;
+ }
+ }
+ timeFunctionVariety(
+ functionCode, roundingPrecision, roundingMode, tininessMode
+ );
+ if ( tininessModeIn || ! tininessMode ) break;
+ }
+ if ( roundingModeIn || ! roundingMode ) break;
+ }
+ if ( roundingPrecisionIn || ! roundingPrecision ) break;
+ if ( roundingPrecision == 80 ) {
+ break;
+ }
+ else if ( roundingPrecision == 64 ) {
+ roundingPrecision = 80;
+ }
+ else if ( roundingPrecision == 32 ) {
+ roundingPrecision = 64;
+ }
+ }
+
+}
+
+main( int argc, char **argv )
+{
+ char *argPtr;
+ flag functionArgument;
+ uint8 functionCode;
+ int8 operands, roundingPrecision, roundingMode, tininessMode;
+
+ if ( argc <= 1 ) goto writeHelpMessage;
+ functionArgument = FALSE;
+ functionCode = 0;
+ operands = 0;
+ roundingPrecision = 0;
+ roundingMode = 0;
+ tininessMode = 0;
+ --argc;
+ ++argv;
+ while ( argc && ( argPtr = argv[ 0 ] ) ) {
+ if ( argPtr[ 0 ] == '-' ) ++argPtr;
+ if ( strcmp( argPtr, "help" ) == 0 ) {
+ writeHelpMessage:
+ fputs(
+"timesoftfloat [<option>...] <function>\n"
+" <option>: (* is default)\n"
+" -help --Write this message and exit.\n"
+#ifdef FLOATX80
+" -precision32 --Only time rounding precision equivalent to float32.\n"
+" -precision64 --Only time rounding precision equivalent to float64.\n"
+" -precision80 --Only time maximum rounding precision.\n"
+#endif
+" -nearesteven --Only time rounding to nearest/even.\n"
+" -tozero --Only time rounding to zero.\n"
+" -down --Only time rounding down.\n"
+" -up --Only time rounding up.\n"
+" -tininessbefore --Only time underflow tininess before rounding.\n"
+" -tininessafter --Only time underflow tininess after rounding.\n"
+" <function>:\n"
+" int32_to_<float> <float>_add <float>_eq\n"
+" <float>_to_int32 <float>_sub <float>_le\n"
+" <float>_to_int32_round_to_zero <float>_mul <float>_lt\n"
+" int64_to_<float> <float>_div <float>_eq_signaling\n"
+" <float>_to_int64 <float>_rem <float>_le_quiet\n"
+" <float>_to_int64_round_to_zero <float>_lt_quiet\n"
+" <float>_to_<float>\n"
+" <float>_round_to_int\n"
+" <float>_sqrt\n"
+" -all1 --All 1-operand functions.\n"
+" -all2 --All 2-operand functions.\n"
+" -all --All functions.\n"
+" <float>:\n"
+" float32 --Single precision.\n"
+" float64 --Double precision.\n"
+#ifdef FLOATX80
+" floatx80 --Extended double precision.\n"
+#endif
+#ifdef FLOAT128
+" float128 --Quadruple precision.\n"
+#endif
+ ,
+ stdout
+ );
+ return EXIT_SUCCESS;
+ }
+#ifdef FLOATX80
+ else if ( strcmp( argPtr, "precision32" ) == 0 ) {
+ roundingPrecision = 32;
+ }
+ else if ( strcmp( argPtr, "precision64" ) == 0 ) {
+ roundingPrecision = 64;
+ }
+ else if ( strcmp( argPtr, "precision80" ) == 0 ) {
+ roundingPrecision = 80;
+ }
+#endif
+ else if ( ( strcmp( argPtr, "nearesteven" ) == 0 )
+ || ( strcmp( argPtr, "nearest_even" ) == 0 ) ) {
+ roundingMode = ROUND_NEAREST_EVEN;
+ }
+ else if ( ( strcmp( argPtr, "tozero" ) == 0 )
+ || ( strcmp( argPtr, "to_zero" ) == 0 ) ) {
+ roundingMode = ROUND_TO_ZERO;
+ }
+ else if ( strcmp( argPtr, "down" ) == 0 ) {
+ roundingMode = ROUND_DOWN;
+ }
+ else if ( strcmp( argPtr, "up" ) == 0 ) {
+ roundingMode = ROUND_UP;
+ }
+ else if ( strcmp( argPtr, "tininessbefore" ) == 0 ) {
+ tininessMode = TININESS_BEFORE_ROUNDING;
+ }
+ else if ( strcmp( argPtr, "tininessafter" ) == 0 ) {
+ tininessMode = TININESS_AFTER_ROUNDING;
+ }
+ else if ( strcmp( argPtr, "all1" ) == 0 ) {
+ functionArgument = TRUE;
+ functionCode = 0;
+ operands = 1;
+ }
+ else if ( strcmp( argPtr, "all2" ) == 0 ) {
+ functionArgument = TRUE;
+ functionCode = 0;
+ operands = 2;
+ }
+ else if ( strcmp( argPtr, "all" ) == 0 ) {
+ functionArgument = TRUE;
+ functionCode = 0;
+ operands = 0;
+ }
+ else {
+ for ( functionCode = 1;
+ functionCode < NUM_FUNCTIONS;
+ ++functionCode
+ ) {
+ if ( strcmp( argPtr, functions[ functionCode ].name ) == 0 ) {
+ break;
+ }
+ }
+ if ( functionCode == NUM_FUNCTIONS ) {
+ fail( "Invalid option or function `%s'", argv[ 0 ] );
+ }
+ functionArgument = TRUE;
+ }
+ --argc;
+ ++argv;
+ }
+ if ( ! functionArgument ) fail( "Function argument required" );
+ if ( functionCode ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode );
+ }
+ else if ( operands == 1 ) {
+ for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
+ ) {
+ if ( functions[ functionCode ].numInputs == 1 ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode
+ );
+ }
+ }
+ }
+ else if ( operands == 2 ) {
+ for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
+ ) {
+ if ( functions[ functionCode ].numInputs == 2 ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode
+ );
+ }
+ }
+ }
+ else {
+ for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
+ ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode );
+ }
+ }
+ return EXIT_SUCCESS;
+
+}
+
diff --git a/timesoftfloat.txt b/timesoftfloat.txt
new file mode 100644
index 000000000000..c1763f9723c8
--- /dev/null
+++ b/timesoftfloat.txt
@@ -0,0 +1,149 @@
+$NetBSD: timesoftfloat.txt,v 1.1 2000/06/06 08:15:11 bjh21 Exp $
+
+Documentation for the `timesoftfloat' Program of SoftFloat Release 2a
+
+John R. Hauser
+1998 December 14
+
+
+-------------------------------------------------------------------------------
+Introduction
+
+The `timesoftfloat' program evaluates the speed of SoftFloat's floating-
+point routines. Each routine can be evaluated for every relevant rounding
+mode, tininess mode, and/or rounding precision.
+
+
+-------------------------------------------------------------------------------
+Contents
+
+ Introduction
+ Contents
+ Legal Notice
+ Executing `timesoftfloat'
+ Options
+ -help
+ -precision32, -precision64, -precision80
+ -nearesteven, -tozero, -down, -up
+ -tininessbefore, -tininessafter
+ Function Sets
+
+
+
+-------------------------------------------------------------------------------
+Legal Notice
+
+The `timesoftfloat' program was written by John R. Hauser.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+
+-------------------------------------------------------------------------------
+Executing `timesoftfloat'
+
+The `timesoftfloat' program is intended to be invoked from a command line
+interpreter as follows:
+
+ timesoftfloat [<option>...] <function>
+
+Here square brackets ([]) indicate optional items, while angled brackets
+(<>) denote parameters to be filled in. The `<function>' argument is
+the name of the SoftFloat routine to evaluate, such as `float32_add' or
+`float64_to_int32'. The allowed options are detailed in the next section,
+_Options_. If `timesoftfloat' is executed without any arguments, a summary
+of usage is written. It is also possible to evaluate all machine functions
+in a single invocation as explained in the section _Function_Sets_ later in
+this document.
+
+Ordinarily, a function's speed will be evaulated separately for each of
+the four rounding modes, one after the other. If the rounding mode is not
+supposed to have any affect on the results of a function--for instance,
+some operations do not require rounding--only the nearest/even rounding mode
+is timed. In the same way, if a function is affected by the way in which
+underflow tininess is detected, `timesoftfloat' times the function both with
+tininess detected before rounding and after rounding. For extended double-
+precision operations affected by rounding precision control, `timesoftfloat'
+also times the function for all three rounding precision modes, one after
+the other. Evaluation of a function can be limited to a single rounding
+mode, a single tininess mode, and/or a single rounding precision with
+appropriate options (see _Options_).
+
+For each function and mode evaluated, `timesoftfloat' reports the speed of
+the function in kops/s, or ``thousands of operations per second''. This
+unit of measure differs from the traditional MFLOPS (``millions of floating-
+point operations per second'') only in being a factor of 1000 smaller.
+(1000 kops/s is exactly 1 MFLOPS.) Speeds are reported in thousands instead
+of millions because software floating-point often executes at less than
+1 MFLOPS.
+
+The speeds reported by `timesoftfloat' may be affected somewhat by other
+programs executing at the same time as `timesoftfloat'.
+
+Note that the remainder operations (`float32_rem', `float64_rem',
+`floatx80_rem' and `float128_rem') will be markedly slower than other
+operations, particularly for extended double precision (`floatx80') and
+quadruple precision (`float128'). This is inherent to the remainder
+function itself and is not a failing of the SoftFloat implementation.
+
+
+-------------------------------------------------------------------------------
+Options
+
+The `timesoftfloat' program accepts several command options. If mutually
+contradictory options are given, the last one has priority.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-help
+
+The `-help' option causes a summary of program usage to be written, after
+which the program exits.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-precision32, -precision64, -precision80
+
+For extended double-precision functions affected by rounding precision
+control, the `-precision32' option restricts evaluation to only the cases
+in which rounding precision is equivalent to single precision. The other
+rounding precision options are not timed. Likewise, the `-precision64'
+and `-precision80' options fix the rounding precision equivalent to double
+precision or extended double precision, respectively. These options are
+ignored for functions not affected by rounding precision control.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-nearesteven, -tozero, -down, -up
+
+The `-nearesteven' option restricts evaluation to only the cases in which
+the rounding mode is nearest/even. The other rounding mode options are not
+timed. Likewise, `-tozero' forces rounding to zero; `-down' forces rounding
+down; and `-up' forces rounding up. These options are ignored for functions
+that are exact and thus do not round.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-tininessbefore, -tininessafter
+
+The `-tininessbefore' option restricts evaluation to only the cases
+detecting underflow tininess before rounding. Tininess after rounding
+is not timed. Likewise, `-tininessafter' forces underflow tininess to be
+detected after rounding only. These options are ignored for functions not
+affected by the way in which underflow tininess is detected.
+
+- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+
+-------------------------------------------------------------------------------
+Function Sets
+
+Just as `timesoftfloat' can test an operation for all four rounding modes in
+sequence, multiple operations can also be tested with a single invocation.
+Three sets are recognized: `-all1', `-all2', and `-all'. The set `-all1'
+comprises all one-operand functions; `-all2' is all two-operand functions;
+and `-all' is all functions. A function set can be used in place of a
+function name in the command line, as in
+
+ timesoftfloat [<option>...] -all
+
+
diff --git a/unorddf2.c b/unorddf2.c
new file mode 100644
index 000000000000..d4ac29cbbaf9
--- /dev/null
+++ b/unorddf2.c
@@ -0,0 +1,28 @@
+/* $NetBSD: unorddf2.c,v 1.1 2003/05/06 08:58:19 rearnsha Exp $ */
+
+/*
+ * Written by Richard Earnshaw, 2003. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: unorddf2.c,v 1.1 2003/05/06 08:58:19 rearnsha Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __unorddf2(float64, float64);
+
+flag
+__unorddf2(float64 a, float64 b)
+{
+ /*
+ * The comparison is unordered if either input is a NaN.
+ * Test for this by comparing each operand with itself.
+ * We must perform both comparisons to correctly check for
+ * signalling NaNs.
+ */
+ return 1 ^ (float64_eq(a, a) & float64_eq(b, b));
+}
diff --git a/unordsf2.c b/unordsf2.c
new file mode 100644
index 000000000000..03a1969dd981
--- /dev/null
+++ b/unordsf2.c
@@ -0,0 +1,28 @@
+/* $NetBSD: unordsf2.c,v 1.1 2003/05/06 08:58:20 rearnsha Exp $ */
+
+/*
+ * Written by Richard Earnshaw, 2003. This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: unordsf2.c,v 1.1 2003/05/06 08:58:20 rearnsha Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+flag __unordsf2(float32, float32);
+
+flag
+__unordsf2(float32 a, float32 b)
+{
+ /*
+ * The comparison is unordered if either input is a NaN.
+ * Test for this by comparing each operand with itself.
+ * We must perform both comparisons to correctly check for
+ * signalling NaNs.
+ */
+ return 1 ^ (float32_eq(a, a) & float32_eq(b, b));
+}