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authorBruce Evans <bde@FreeBSD.org>2019-04-22 19:31:16 +0000
committerBruce Evans <bde@FreeBSD.org>2019-04-22 19:31:16 +0000
commita93ca07acd64b432e6f6a5e350b12522c87e29f7 (patch)
treee81d0bab319af4567f28999dcfdd560565729cb5
parent7687707dd4ade86984d6f7141ac73c682fad2780 (diff)
downloadsrc-a93ca07acd64b432e6f6a5e350b12522c87e29f7.tar.gz
src-a93ca07acd64b432e6f6a5e350b12522c87e29f7.zip
Fix mouse cursor coloring in depths > 8 (previously, a hack that only
worked right for white interiors and black borders was used). Advertise this by changing the default colors to a red interior and a white border (the same as the kernel default). Add undocumented env variables for changing these colors. Also change to the larger and better-shaped 16x10 cursor sometimes used in the kernel. The kernel choice is fancier, but libvgl is closer to supporting the larger cursors needed in newer modes. The (n)and-or logic for the cursor doesn't work right for more than 2 colors. The (n)and part only masks out all color bits for the pixel under the cursor when all bits are set in the And mask. With more complicated logic, the non-masked bits could be used to implement translucent cursors, but they actually just gave strange colors (especially in packed and planar modes where the bits are indirect through 1 or 2 palettes so it is hard to predict the final color). They also gave a bug for writing pixels under the cursor. The non-masked bits under the cursor were not combined in this case. Drop support for combining with bits under the cursor by making any nonzero value in the And mask mean all bits set. Convert the Or mask (which is represented as a half-initialized 256-color bitmap) to a fully initialized bitmap with the correct number of colors. The 256-color representation must be as in 3:3:2 direct mode iff the final bitmap has more than 256 colors. The conversion of colors is not very efficient, so convert at initialization time.
Notes
Notes: svn path=/head/; revision=346580
-rw-r--r--lib/libvgl/bitmap.c24
-rw-r--r--lib/libvgl/mouse.c109
-rw-r--r--lib/libvgl/simple.c25
-rw-r--r--lib/libvgl/vgl.h2
4 files changed, 116 insertions, 44 deletions
diff --git a/lib/libvgl/bitmap.c b/lib/libvgl/bitmap.c
index 9c21914d36ce..17896a595d85 100644
--- a/lib/libvgl/bitmap.c
+++ b/lib/libvgl/bitmap.c
@@ -274,3 +274,27 @@ VGLBitmapAllocateBits(VGLBitmap *object)
return -1;
return 0;
}
+
+void
+VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst)
+{
+ u_long color;
+ int dstpos, i, pb, size, srcpb, srcpos;
+
+ size = src->VXsize * src->VYsize;
+ srcpb = src->PixelBytes;
+ if (srcpb <= 0)
+ srcpb = 1;
+ pb = dst->PixelBytes;
+ if (pb == srcpb) {
+ bcopy(src->Bitmap, dst->Bitmap, size * pb);
+ return;
+ }
+ if (srcpb != 1)
+ return; /* not supported */
+ for (srcpos = dstpos = 0; srcpos < size; srcpos++) {
+ color = VGLrgb332ToNative(src->Bitmap[srcpos]);
+ for (i = 0; i < pb; i++, color >>= 8)
+ dst->Bitmap[dstpos++] = color;
+ }
+}
diff --git a/lib/libvgl/mouse.c b/lib/libvgl/mouse.c
index e4dfef04f5cb..ca30102b853a 100644
--- a/lib/libvgl/mouse.c
+++ b/lib/libvgl/mouse.c
@@ -39,7 +39,11 @@ __FBSDID("$FreeBSD$");
#include <sys/fbio.h>
#include "vgl.h"
-#define X 0xff
+#define BORDER 0xff /* default border -- light white in rgb 3:3:2 */
+#define INTERIOR 0xa0 /* default interior -- red in rgb 3:3:2 */
+#define X 0xff /* any nonzero in And mask means part of cursor */
+#define B BORDER
+#define I INTERIOR
static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
@@ -49,34 +53,36 @@ static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,X,X,X,X,X,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,0,X,X,X,X,0,0,0,0,0,0,0,0,
+ X,X,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,
+ 0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,
};
static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
- 0,X,X,0,X,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
+ B,I,I,I,I,I,B,B,B,B,0,0,0,0,0,0,
+ B,I,I,B,I,I,B,0,0,0,0,0,0,0,0,0,
+ B,I,B,0,B,I,I,B,0,0,0,0,0,0,0,0,
+ B,B,0,0,B,I,I,B,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0,
+ 0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,B,B,0,0,0,0,0,0,0,0,
};
#undef X
+#undef B
+#undef I
static VGLBitmap VGLMouseStdAndMask =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask);
static VGLBitmap VGLMouseStdOrMask =
@@ -103,7 +109,7 @@ VGLMousePointerShow()
VGLBitmap buffer =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf);
byte crtcidx, crtcval, gdcidx, gdcval;
- int i, pos, pos1;
+ int pos;
if (!VGLMouseVisible) {
INTOFF();
@@ -118,12 +124,10 @@ VGLMousePointerShow()
__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
&buffer, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
- for (i = 0; i < VGLDisplay->PixelBytes; i++) {
- pos1 = pos * VGLDisplay->PixelBytes + i;
- buffer.Bitmap[pos1] = (buffer.Bitmap[pos1] &
- ~VGLMouseAndMask->Bitmap[pos]) |
- VGLMouseOrMask->Bitmap[pos];
- }
+ if (VGLMouseAndMask->Bitmap[pos])
+ bcopy(&VGLMouseOrMask->Bitmap[pos*VGLDisplay->PixelBytes],
+ &buffer.Bitmap[pos*VGLDisplay->PixelBytes],
+ VGLDisplay->PixelBytes);
__VGLBitmapCopy(&buffer, 0, 0, VGLDisplay,
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) {
@@ -216,8 +220,17 @@ VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
{
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerHide();
+
VGLMouseAndMask = AndMask;
- VGLMouseOrMask = OrMask;
+
+ if (VGLMouseOrMask != NULL) {
+ free(VGLMouseOrMask->Bitmap);
+ free(VGLMouseOrMask);
+ }
+ VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0);
+ VGLBitmapAllocateBits(VGLMouseOrMask);
+ VGLBitmapCvt(OrMask, VGLMouseOrMask);
+
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerShow();
}
@@ -225,34 +238,42 @@ VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
void
VGLMouseSetStdImage()
{
- if (VGLMouseShown == VGL_MOUSESHOW)
- VGLMousePointerHide();
- VGLMouseAndMask = &VGLMouseStdAndMask;
- VGLMouseOrMask = &VGLMouseStdOrMask;
- if (VGLMouseShown == VGL_MOUSESHOW)
- VGLMousePointerShow();
+ VGLMouseSetImage(&VGLMouseStdAndMask, &VGLMouseStdOrMask);
}
int
VGLMouseInit(int mode)
{
struct mouse_info mouseinfo;
- int error, i, mask;
+ int andmask, border, error, i, interior;
switch (VGLModeInfo.vi_mem_model) {
case V_INFO_MM_PACKED:
case V_INFO_MM_PLANAR:
- mask = 0x0f;
+ andmask = 0x0f;
+ border = 0x0f;
+ interior = 0x04;
break;
case V_INFO_MM_VGAX:
- mask = 0x3f;
+ andmask = 0x3f;
+ border = 0x3f;
+ interior = 0x24;
break;
default:
- mask = 0xff;
+ andmask = 0xff;
+ border = BORDER;
+ interior = INTERIOR;
break;
}
- for (i = 0; i < 256; i++)
- VGLMouseStdOrMask.Bitmap[i] &= mask;
+ if (VGLModeInfo.vi_mode == M_BG640x480)
+ border = 0; /* XXX (palette makes 0x04 look like 0x0f) */
+ if (getenv("VGLMOUSEBORDERCOLOR") != NULL)
+ border = strtoul(getenv("VGLMOUSEBORDERCOLOR"), NULL, 0);
+ if (getenv("VGLMOUSEINTERIORCOLOR") != NULL)
+ interior = strtoul(getenv("VGLMOUSEINTERIORCOLOR"), NULL, 0);
+ for (i = 0; i < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; i++)
+ VGLMouseStdOrMask.Bitmap[i] = VGLMouseStdOrMask.Bitmap[i] == BORDER ?
+ border : VGLMouseStdOrMask.Bitmap[i] == INTERIOR ? interior : 0;
VGLMouseSetStdImage();
mouseinfo.operation = MOUSE_MODE;
mouseinfo.u.mode.signal = SIGUSR2;
diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c
index d59893e721fd..d5c36a84ed39 100644
--- a/lib/libvgl/simple.c
+++ b/lib/libvgl/simple.c
@@ -513,6 +513,31 @@ VGLClear(VGLBitmap *object, u_long color)
VGLMouseUnFreeze();
}
+static inline u_long
+VGLrgbToNative(uint16_t r, uint16_t g, uint16_t b)
+{
+ int nr, ng, nb;
+
+ nr = VGLModeInfo.vi_pixel_fsizes[2];
+ ng = VGLModeInfo.vi_pixel_fsizes[1];
+ nb = VGLModeInfo.vi_pixel_fsizes[0];
+ return (r >> (16 - nr) << (ng + nb)) | (g >> (16 - ng) << nb) |
+ (b >> (16 - nb) << 0);
+}
+
+u_long
+VGLrgb332ToNative(byte c)
+{
+ uint16_t r, g, b;
+
+ /* 3:3:2 to 16:16:16 */
+ r = ((c & 0xe0) >> 5) * 0xffff / 7;
+ g = ((c & 0x1c) >> 2) * 0xffff / 7;
+ b = ((c & 0x03) >> 0) * 0xffff / 3;
+
+ return VGLrgbToNative(r, g, b);
+}
+
void
VGLRestorePalette()
{
diff --git a/lib/libvgl/vgl.h b/lib/libvgl/vgl.h
index cd7717d8773e..31d2f93f6ccd 100644
--- a/lib/libvgl/vgl.h
+++ b/lib/libvgl/vgl.h
@@ -112,6 +112,7 @@ int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx,
VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits);
void VGLBitmapDestroy(VGLBitmap *object);
int VGLBitmapAllocateBits(VGLBitmap *object);
+void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst);
/* keyboard.c */
int VGLKeyboardInit(int mode);
void VGLKeyboardEnd(void);
@@ -144,6 +145,7 @@ void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long colo
void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
void VGLClear(VGLBitmap *object, u_long color);
+u_long VGLrgb332ToNative(byte c);
void VGLRestoreBlank(void);
void VGLRestoreBorder(void);
void VGLRestorePalette(void);