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author | Kazutaka YOKOTA <yokota@FreeBSD.org> | 2001-07-24 11:15:20 +0000 |
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committer | Kazutaka YOKOTA <yokota@FreeBSD.org> | 2001-07-24 11:15:20 +0000 |
commit | 16fc634b67ef55f745f6933ddd0c7503fa4e5f45 (patch) | |
tree | 2e95b7e1cb18d2be3e9263e665386e4230e549e9 /lib/libvgl | |
parent | b2b50712a6520c00a117f4609564cffcd33f48ba (diff) | |
download | src-16fc634b67ef55f745f6933ddd0c7503fa4e5f45.tar.gz src-16fc634b67ef55f745f6933ddd0c7503fa4e5f45.zip |
- Do not call VGLEnd() and exit() to terminate the program
immediately when a signal is caught. Instead, defer
program termination until the next call to VGLCheckSwitch().
Otherwise, the video card may not be restored correctly
if the signal is seen while inside libvgl functions.
MFC after: 1 week
Notes
Notes:
svn path=/head/; revision=80270
Diffstat (limited to 'lib/libvgl')
-rw-r--r-- | lib/libvgl/main.c | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/lib/libvgl/main.c b/lib/libvgl/main.c index 65222303fd7b..5da2047fabab 100644 --- a/lib/libvgl/main.c +++ b/lib/libvgl/main.c @@ -54,6 +54,7 @@ static int VGLOldMode; static size_t VGLBufSize; static byte *VGLMem = MAP_FAILED; static int VGLSwitchPending; +static int VGLAbortPending; static int VGLOnDisplay; static unsigned int VGLCurWindow; static int VGLInitDone = 0; @@ -67,6 +68,8 @@ struct vt_mode smode; if (!VGLInitDone) return; VGLInitDone = 0; + VGLSwitchPending = 0; + VGLAbortPending = 0; signal(SIGUSR1, SIG_IGN); @@ -103,8 +106,12 @@ struct vt_mode smode; static void VGLAbort() { - VGLEnd(); - exit(0); + VGLAbortPending = 1; + signal(SIGINT, SIG_IGN); + signal(SIGTERM, SIG_IGN); + signal(SIGSEGV, SIG_IGN); + signal(SIGBUS, SIG_IGN); + signal(SIGUSR2, SIG_IGN); } static void @@ -132,9 +139,11 @@ VGLInit(int mode) signal(SIGTERM, VGLAbort); signal(SIGSEGV, VGLAbort); signal(SIGBUS, VGLAbort); + signal(SIGUSR2, SIG_IGN); VGLOnDisplay = 1; VGLSwitchPending = 0; + VGLAbortPending = 0; if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype)) return -1; @@ -322,6 +331,10 @@ VGLInit(int mode) void VGLCheckSwitch() { + if (VGLAbortPending) { + VGLEnd(); + exit(0); + } while (VGLSwitchPending) { unsigned int offset; unsigned int len; |