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authorUlrich Spörlein <uqs@FreeBSD.org>2010-10-08 12:40:16 +0000
committerUlrich Spörlein <uqs@FreeBSD.org>2010-10-08 12:40:16 +0000
commit0d9deed52c5ed3b24d2da5ec3a0a172fe9092a96 (patch)
treeb3bc1578c597e5672077e41ccd208441fd2d7f64 /usr.sbin/vidcontrol/vidcontrol.1
parent7558f6b4f393bba0bb7774274e201ae91731f960 (diff)
downloadsrc-0d9deed52c5ed3b24d2da5ec3a0a172fe9092a96.tar.gz
src-0d9deed52c5ed3b24d2da5ec3a0a172fe9092a96.zip
mdoc: drop redundant .Pp and .LP calls
They have no effect when coming in pairs, or before .Bl/.Bd
Notes
Notes: svn path=/head/; revision=213573
Diffstat (limited to 'usr.sbin/vidcontrol/vidcontrol.1')
-rw-r--r--usr.sbin/vidcontrol/vidcontrol.11
1 files changed, 0 insertions, 1 deletions
diff --git a/usr.sbin/vidcontrol/vidcontrol.1 b/usr.sbin/vidcontrol/vidcontrol.1
index cb545eeda92f..a36d3780c8b7 100644
--- a/usr.sbin/vidcontrol/vidcontrol.1
+++ b/usr.sbin/vidcontrol/vidcontrol.1
@@ -327,7 +327,6 @@ In each tuple, the first byte will be the character code,
and the second byte is the character's color attribute.
.Pp
The VGA color attribute byte looks like this:
-.Pp
.Bl -column "X:X" "<00000000>" "width" "bright foreground color"
.Sy "bits# width meaning"
.Li "7 <X0000000> 1 character blinking"