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Diffstat (limited to 'contrib/file/Magdir/adventure')
-rw-r--r-- | contrib/file/Magdir/adventure | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/contrib/file/Magdir/adventure b/contrib/file/Magdir/adventure deleted file mode 100644 index febc2077f129..000000000000 --- a/contrib/file/Magdir/adventure +++ /dev/null @@ -1,106 +0,0 @@ - -#------------------------------------------------------------------------------ -# $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $ -# adventure: file(1) magic for Adventure game files -# -# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> -# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 -# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 -# -# ALAN -# I assume there are other, lower versions, but these are the only ones I -# saw in the archive. -0 beshort 0x0206 ALAN game data ->2 byte <10 version 2.6%d - - -# Infocom (see z-machine) -#------------------------------------------------------------------------------ -# Z-machine: file(1) magic for Z-machine binaries. -# Updated by Adam Buchbinder <adam.buchbinder@gmail.com> -# -#http://www.gnelson.demon.co.uk/zspec/sect11.html -#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt -#http://en.wikipedia.org/wiki/Z-machine -# The first byte is the Z-machine revision; it is always between 1 and 8. We -# had false matches (for instance, inbig5.ocp from the Omega TeX extension as -# well as an occasional MP3 file), so we sanity-check the version number. -# -# It might be possible to sanity-check the release number as well, as it seems -# (at least in classic Infocom games) to always be a relatively small number, -# always under 150 or so, but as this isn't rigorous, we'll wait on that until -# it becomes clear that it's needed. -# -0 ubyte >0 ->0 ubyte <9 ->>16 belong&0xfe00f0f0 0x3030 Infocom game data ->>>0 ubyte x (Z-machine %d, ->>>>2 ubeshort x Release %d / ->>>>18 string >\0 Serial %.6s) - -#------------------------------------------------------------------------------ -# Glulx: file(1) magic for Glulx binaries. -# -# I haven't checked for false matches yet. -# -0 string Glul Glulx game data ->4 beshort x (Version %d ->>6 byte x \b.%d ->>8 byte x \b.%d) ->36 string Info Compiled by Inform - - - -# For Quetzal and blorb magic see iff - - -# TADS (Text Adventure Development System) version 2 -# All files are machine-independent (games compile to byte-code) and are tagged -# with a version string of the form "V2.<digit>.<digit>\0". -# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. -0 string TADS2\ bin TADS ->9 belong !0x0A0D1A00 game data, CORRUPTED ->9 belong 0x0A0D1A00 ->>13 string >\0 %s game data -# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. -0 string TADS2\ rsc TADS ->9 belong !0x0A0D1A00 resource data, CORRUPTED ->9 belong 0x0A0D1A00 ->>13 string >\0 %s resource data -# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian -# 2-byte length N, the N-char name of the game file *without* a NUL (darn!), -# "TADS2 save\n\r\032\0" and the interpreter version. -0 string TADS2\ save/g TADS ->12 belong !0x0A0D1A00 saved game data, CORRUPTED ->12 belong 0x0A0D1A00 ->>(16.s+32) string >\0 %s saved game data -# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter -# version. -0 string TADS2\ save TADS ->10 belong !0x0A0D1A00 saved game data, CORRUPTED ->10 belong 0x0A0D1A00 ->>14 string >\0 %s saved game data - -# TADS (Text Adventure Development System) version 3 -# Game files start with "T3-image\015\012\032" -0 string T3-image\015\012\032 ->11 leshort x TADS 3 game data (format version %d) -# Saved game files start with "T3-state-v####\015\012\032" -# where #### is a format version number -0 string T3-state-v ->14 string \015\012\032 TADS 3 saved game data (format version ->>10 byte x %c ->>11 byte x \b%c ->>12 byte x \b%c ->>13 byte x \b%c) - -# Danny Milosavljevic <danny.milo@gmx.net> -# this are adrift (adventure game standard) game files, extension .taf -# depending on version magic continues with 0x93453E6139FA (V 4.0) -# 0x9445376139FA (V 3.90) -# 0x9445366139FA (V 3.80) -# this is from source (http://www.adrift.org.uk/) and I have some taf -# files, and checked them. -#0 belong 0x3C423FC9 -#>4 belong 0x6A87C2CF Adrift game file -#!:mime application/x-adrift |