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-
-#------------------------------------------------------------------------------
-# $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $
-# adventure: file(1) magic for Adventure game files
-#
-# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
-# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
-# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
-#
-# ALAN
-# I assume there are other, lower versions, but these are the only ones I
-# saw in the archive.
-0 beshort 0x0206 ALAN game data
->2 byte <10 version 2.6%d
-
-
-# Infocom (see z-machine)
-#------------------------------------------------------------------------------
-# Z-machine: file(1) magic for Z-machine binaries.
-# Updated by Adam Buchbinder <adam.buchbinder@gmail.com>
-#
-#http://www.gnelson.demon.co.uk/zspec/sect11.html
-#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
-#http://en.wikipedia.org/wiki/Z-machine
-# The first byte is the Z-machine revision; it is always between 1 and 8. We
-# had false matches (for instance, inbig5.ocp from the Omega TeX extension as
-# well as an occasional MP3 file), so we sanity-check the version number.
-#
-# It might be possible to sanity-check the release number as well, as it seems
-# (at least in classic Infocom games) to always be a relatively small number,
-# always under 150 or so, but as this isn't rigorous, we'll wait on that until
-# it becomes clear that it's needed.
-#
-0 ubyte >0
->0 ubyte <9
->>16 belong&0xfe00f0f0 0x3030 Infocom game data
->>>0 ubyte x (Z-machine %d,
->>>>2 ubeshort x Release %d /
->>>>18 string >\0 Serial %.6s)
-
-#------------------------------------------------------------------------------
-# Glulx: file(1) magic for Glulx binaries.
-#
-# I haven't checked for false matches yet.
-#
-0 string Glul Glulx game data
->4 beshort x (Version %d
->>6 byte x \b.%d
->>8 byte x \b.%d)
->36 string Info Compiled by Inform
-
-
-
-# For Quetzal and blorb magic see iff
-
-
-# TADS (Text Adventure Development System) version 2
-# All files are machine-independent (games compile to byte-code) and are tagged
-# with a version string of the form "V2.<digit>.<digit>\0".
-# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
-0 string TADS2\ bin TADS
->9 belong !0x0A0D1A00 game data, CORRUPTED
->9 belong 0x0A0D1A00
->>13 string >\0 %s game data
-# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
-0 string TADS2\ rsc TADS
->9 belong !0x0A0D1A00 resource data, CORRUPTED
->9 belong 0x0A0D1A00
->>13 string >\0 %s resource data
-# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
-# 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
-# "TADS2 save\n\r\032\0" and the interpreter version.
-0 string TADS2\ save/g TADS
->12 belong !0x0A0D1A00 saved game data, CORRUPTED
->12 belong 0x0A0D1A00
->>(16.s+32) string >\0 %s saved game data
-# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
-# version.
-0 string TADS2\ save TADS
->10 belong !0x0A0D1A00 saved game data, CORRUPTED
->10 belong 0x0A0D1A00
->>14 string >\0 %s saved game data
-
-# TADS (Text Adventure Development System) version 3
-# Game files start with "T3-image\015\012\032"
-0 string T3-image\015\012\032
->11 leshort x TADS 3 game data (format version %d)
-# Saved game files start with "T3-state-v####\015\012\032"
-# where #### is a format version number
-0 string T3-state-v
->14 string \015\012\032 TADS 3 saved game data (format version
->>10 byte x %c
->>11 byte x \b%c
->>12 byte x \b%c
->>13 byte x \b%c)
-
-# Danny Milosavljevic <danny.milo@gmx.net>
-# this are adrift (adventure game standard) game files, extension .taf
-# depending on version magic continues with 0x93453E6139FA (V 4.0)
-# 0x9445376139FA (V 3.90)
-# 0x9445366139FA (V 3.80)
-# this is from source (http://www.adrift.org.uk/) and I have some taf
-# files, and checked them.
-#0 belong 0x3C423FC9
-#>4 belong 0x6A87C2CF Adrift game file
-#!:mime application/x-adrift