diff options
Diffstat (limited to 'contrib/file/magic/Magdir/games')
-rw-r--r-- | contrib/file/magic/Magdir/games | 294 |
1 files changed, 220 insertions, 74 deletions
diff --git a/contrib/file/magic/Magdir/games b/contrib/file/magic/Magdir/games index 65af681bad00..b8ead41b1dba 100644 --- a/contrib/file/magic/Magdir/games +++ b/contrib/file/magic/Magdir/games @@ -1,6 +1,6 @@ #------------------------------------------------------------------------------ -# $File: games,v 1.24 2021/04/26 15:56:00 christos Exp $ +# $File: games,v 1.35 2024/11/09 23:04:46 christos Exp $ # games: file(1) for games # Fabio Bonelli <fabiobonelli@libero.it> @@ -32,53 +32,6 @@ >0 string x , name=%s >44 string x , world=%s -# Quake - -# Update: Joerg Jenderek -# URL: http://fileformats.archiveteam.org/wiki/PAK -# reference: https://quakewiki.org/wiki/.pak -# GRR: line below is too general as it matches also Acorn PackDir compressed Archive -# and Git pack ./revision -0 string PACK -# real Quake examples like pak0.pak have only some hundreds like 150 files -# So test for few files ->8 ulelong <0x01000000 -# in file version 5.32 test for null terminator is only true for -# offset ~< FILE_BYTES_MAX = 1 MB defined in ../../src/file.h -# look for null terminator of 1st entry name ->>(4.l+55) ubyte 0 Quake I or II world or extension -!:mime application/x-dzip -!:ext pak -#>>>8 ulelong x \b, table size %u -# dividing this by entry size (64) gives number of files ->>>8 ulelong/64 x \b, %u files -# offset to the beginning of the file table ->>>4 ulelong x \b, offset %#x -# 1st file entry ->>>(4.l) use pak-entry -# 2nd file entry -#>>>4 ulelong+64 x \b, offset %#x -#>>>(4.l+64) use pak-entry -# -# display file table entry of Quake PAK archive -0 name pak-entry -# normally entry start after header which implies offset 12 or higher ->56 ulelong >11 -# the offset from the beginning of pak to beginning of this entry file contents ->>56 ulelong x at %#x -# the size of file for this entry ->>60 ulelong x %u bytes -# 56 byte null-terminated entry name string includes path like maps/e1m1.bsp ->>0 string x '%-.56s' -# inspect entry content by jumping to entry offset ->>(56) indirect x \b: - -#0 string -1\x0a Quake I demo -#>30 string x version %.4s -#>61 string x level %s - -#0 string 5\x0a Quake I save - # The levels # Quake 1 @@ -184,6 +137,15 @@ 0 string MComprHD MAME CHD compressed hard disk image, >12 belong x version %u +# MAME input recordings + +0 string MAMEINP\0 MAME input recording +>8 leqdate x at %s, +>16 leshort x format version %d. +>18 leshort x \b%d, +>20 string/12 x %s driver, +>32 string/32 x %s + # doom - submitted by Jon Dowland 0 string =IWAD doom main IWAD data @@ -293,12 +255,92 @@ >2 regex/c GM\\[21\\] - twix Game # Epic Games/Unreal Engine Package -# -0 lelong 0x9E2A83C1 Unreal Engine Package, ->4 leshort x version: %i ->12 lelong !0 \b, names: %i ->28 lelong !0 \b, imports: %i ->20 lelong !0 \b, exports: %i +# URL: https://docs.unrealengine.com/udk/Three/ContentCooking.html +# https://eliotvu.com/page/unreal-package-file-format +# Little-endian version (such as x86 PC) +0 lelong 0x9E2A83C1 Unreal Engine package (little-endian) +!:ext xxx/tfc/upk/me1/u +>4 uleshort !0 \b, version %u +>>6 uleshort !0 \b/%03u +>>0 use upk_header +# Big-endian version (such as PS3) +0 belong 0x9E2A83C1 Unreal Engine package (big-endian) +!:ext xxx/tfc +>6 ubeshort !0 \b, version %u +>>4 ubeshort !0 \b/%03u +>>0 use \^upk_header + +0 name upk_header +# Identify game from version and licensee +>4 ulelong 0x000002b2 (Alice Madness Returns) +>4 ulelong 0x002f0313 (Aliens: Colonial Marines) +>4 ulelong 0x005b021b (Alpha Protocol) +>4 ulelong 0x0000032c (AntiChamber) +>4 ulelong 0x00200223 (APB: All Points Bulletin) +>4 ulelong 0x004b02d7 (Bioshock Infinite) +>4 ulelong 0x00380340 (Borderlands 2) +>4 ulelong 0x001d02e6 (Bulletstorm) +>4 ulelong 0x00050240 (CrimeCraft) +>4 ulelong 0x00000356 (Deadlight) +>4 ulelong 0x001e0321 (Dishonored) +>4 ulelong 0x000202a6 (Dungeon Defenders) +>4 ulelong 0x000901ea (Gears of War) +>4 ulelong 0x0000023f (Gears of War 2) +>4 ulelong 0x0000033c (Gears of War 3) +>4 ulelong 0x0000034e (Gears of War: Judgement) +>4 ulelong 0x0004035c (Hawken) +>4 ulelong 0x0001034a (Infinity Blade 2) +>4 ulelong 0x00000350 (InMomentum) +>4 ulelong 0x0015037D (Life Is Strange) +>4 ulelong 0x000b01a5 (Medal of Honor: Airborne) +>4 ulelong 0x002b0218 (Mirrors Edge) +>4 ulelong 0x0000027e (Monday Night Combat) +>4 ulelong 0x0000024b (MoonBase Alpha) +>4 ulelong 0x002e01d8 (Mortal Kombat Komplete Edition 2605) +>4 ulelong 0x0000035c (Painkiller HD) +>4 ulelong 0x0000034d (Q.U.B.E) +>4 ulelong 0x80660340 (Quantum Conundrum) +>4 ulelong 0x0000035b (Ravaged) +>4 ulelong 0x00150340 (Remember Me) +>4 ulelong 0x00060171 (Roboblitz) +>4 ulelong 0x00000325 (Rock of Ages) +>4 ulelong 0x0000032a (Sanctum) +>4 ulelong 0x00030248 (Saw) +>4 ulelong 0x007e0248 (Singularity) +>4 ulelong 0x00090388 (Soldier Front 2) +>4 ulelong 0x000701e6 (Stargate Worlds) +>4 ulelong 0x00000334 (Super Monday Night Combat) +>4 ulelong 0x000002c2 (The Ball) +>4 ulelong 0x000e0262 (The Exiled Realm of Arborea or TERA) +>4 ulelong 0x0000035b (The Five Cores) +>4 ulelong 0x00000349 (The Haunted: Hells Reach) +>4 ulelong 0x00000354 (Unmechanical) +>4 ulelong 0x035c0298 (Unreal Development Kit) +>4 ulelong 0x00000200 (Unreal Tournament 3) +>4 ulelong 0x0000032d (Waves) +>4 ulelong 0x003b034d (XCOM: Enemy Unknown) +# Newer versions insert more headers +>4 ulelong&0xFFFF <249 +>>12 lelong !0 \b, names: %d +>>28 lelong !0 \b, imports: %d +>>20 lelong !0 \b, exports: %d +>4 ulelong&0xFFFF >248 +>>12 belong&0xFF !0 +>>>12 string x \b, folder "%s" +>>>>&5 lelong !0 \b, names: %d +>>>>&21 lelong !0 \b, imports: %d +>>>>&13 lelong !0 \b, exports: %d +>>12 belong&0xFF 0 +>>>16 belong&0xFF !0 +>>>>16 string x \b, folder "%s" +>>>>>&5 lelong !0 \b, names: %d +>>>>>&21 lelong !0 \b, imports: %d +>>>>>&13 lelong !0 \b, exports: %d +>>>16 belong&0xFF 0 +>>>>20 string x \b, folder "%s" +>>>>>&5 lelong !0 \b, names: %d +>>>>>&21 lelong !0 \b, imports: %d +>>>>>&13 lelong !0 \b, exports: %d 0 string ESVG >4 lelong 0x00160000 @@ -496,25 +538,129 @@ >4 ulelong x version %d, used in GTA IV, >>8 ulelong x %d items -0 uleshort 0x5250 RAGE Package Format (RPF), ->2 uleshort 0x4630 version 0, used in Rockstar Table Tennis, ->>4 ulelong x %d bytes, ->>>8 ulelong x %d entries ->2 uleshort 0x4632 version 2, used in GTA IV, ->>4 ulelong x %d bytes, ->>>8 ulelong x %d entries ->2 uleshort 0x4633 version 3, used in GTA IV Audio & Midnight Club: LA, ->>4 ulelong x %d bytes, ->>>8 ulelong x %d entries ->2 uleshort 0x4634 version 4, used in Max Payne 3, ->>4 ulelong x %d bytes, ->>>8 ulelong x %d entries ->2 uleshort 0x4636 version 6, used in RDR, ->>4 ulelong x %d bytes, ->>>8 ulelong x %d entries ->2 uleshort 0x4637 version 7, used in GTA V, ->>4 ulelong x %d bytes, ->>>8 ulelong x %d entries ->2 uleshort 0x4638 version 8, used in RDR 2, +# RPF[0-8] +0 ulelong&0xfffffff0 =0x52504630 +>0 ulelong&0xf <9 RAGE Package Format (RPF), version %d, used in +>>0 ulelong&0xf =0 Rockstar Table Tennis, +>>0 ulelong&0xf =1 *unknown* +>>0 ulelong&0xf =2 GTA IV, +>>0 ulelong&0xf =3 GTA IV Audio & Midnight Club: LA, +>>0 ulelong&0xf =4 Max Payne 3, +>>0 ulelong&0xf =5 *unknown* +>>0 ulelong&0xf =6 RDR, +>>0 ulelong&0xf =7 GTA V, +>>0 ulelong&0xf =8 RDR 2, >>4 ulelong x %d bytes, >>>8 ulelong x %d entries + +# Blitz3D Model File Format +# From: Alexandre Iooss <erdnaxe@crans.org> +# URL: https://github.com/minetest/B3DExport/blob/master/B3DExport.py +0 string BB3D +>4 lelong >0 +>>8 lelong >0 Blitz3D Model +!:ext b3d +>>>8 lelong x \b, version %d + +# Minetest Schematic File Format +# From: Alexandre Iooss <erdnaxe@crans.org> +# URL: https://github.com/minetest/minetest/blob/5.6.1/src/mapgen/mg_schematic.h +0 string MTSM Minetest Schematic +!:ext mts +>4 ubeshort x \b, version %d +>6 ubeshort x \b, size [%d +>8 ubeshort x \b, %d +>10 ubeshort x \b, %d] + +# MagicaVoxel File Format +# From: Alexandre Iooss <erdnaxe@crans.org> +# URL: https://github.com/ephtracy/voxel-model/blob/ee2216c28a78ebb68691dc6cfa9c4ba429117ea2/MagicaVoxel-file-format-vox.txt +# Note: This format is used in Veloren voxel RPG. +0 string VOX\x20 +>4 lelong >0 MagicaVoxel model +!:ext vox +>>4 lelong x \b, version %d + +# Wwise SoundBank +# From: Alexandre Iooss <erdnaxe@crans.org> +# URL: https://wiki.xentax.com/index.php/Wwise_SoundBank_(*.bnk) +0 string BKHD +# Little-endian version (such as x86 PC) +>4 ulelong <0x100 Wwise SoundBank (little-endian) +!:ext bnk +>>0 use wwise_bkhd +# Big-endian version (such as PS3) +>4 ubelong <0x100 Wwise SoundBank (big-endian) +!:ext bnk +>>0 use \^wwise_bkhd + +0 name wwise_bkhd +>8 ulelong x \b, version %d +>12 ulelong x \b, id %08X +>16 ulelong =0x00 \b, SFX +>16 ulelong =0x01 \b, arabic +>16 ulelong =0x02 \b, bulgarian +>16 ulelong =0x03 \b, chinese (HK) +>16 ulelong =0x04 \b, chinese (PRC) +>16 ulelong =0x05 \b, chinese (Taiwan) +>16 ulelong =0x06 \b, czech +>16 ulelong =0x07 \b, danish +>16 ulelong =0x08 \b, dutch +>16 ulelong =0x09 \b, english (Australia) +>16 ulelong =0x0A \b, english (India) +>16 ulelong =0x0B \b, english (UK) +>16 ulelong =0x0C \b, english (US) +>16 ulelong =0x0D \b, finnish +>16 ulelong =0x0E \b, french (Canada) +>16 ulelong =0x0F \b, french (France) +>16 ulelong =0x10 \b, german +>16 ulelong =0x11 \b, greek +>16 ulelong =0x12 \b, hebrew +>16 ulelong =0x13 \b, hungarian +>16 ulelong =0x14 \b, indonesian +>16 ulelong =0x15 \b, italian +>16 ulelong =0x16 \b, japanese +>16 ulelong =0x17 \b, korean +>16 ulelong =0x18 \b, latin +>16 ulelong =0x19 \b, norwegian +>16 ulelong =0x1A \b, polish +>16 ulelong =0x1B \b, portuguese (Brazil) +>16 ulelong =0x1C \b, portuguese (Portugal) +>16 ulelong =0x1D \b, romanian +>16 ulelong =0x1E \b, russian +>16 ulelong =0x1F \b, slovenian +>16 ulelong =0x20 \b, spanish (Mexico) +>16 ulelong =0x21 \b, spanish (Spain) +>16 ulelong =0x22 \b, spanish (US) +>16 ulelong =0x23 \b, swedish +>16 ulelong =0x24 \b, turkish +>16 ulelong =0x25 \b, ukrainian +>16 ulelong =0x26 \b, vietnamese + +# Wwise Audio Package +# From: Alexandre Iooss <erdnaxe@crans.org> +# URL: https://wiki.xentax.com/index.php/Wwise_Audio_PCK +0 string AKPK +# Little-endian version (such as x86 PC) +>8 ulelong <0x100 Wwise Audio Package (little-endian) +!:ext pck +# Big-endian version (such as PS3) +>8 ubelong <0x100 Wwise Audio Package (big-endian) +!:ext pck + +# RPG Maker MV/MZ encrypted assets. Version was only ever known to be 00030100. +0 string RPGMV\0\0\0 +>12 string \0\0\0\0 +>>8 belong x RPG Maker MV encrypted asset, version %08x +!:ext png_/ogg_/m4a_/rpgmvp/rpgmvo/rpgmvm + +# https://arthran2.itch.io/encrypterator-3000 +0 string ART\0ENCRYPTER100FREE\0VERSION\0\0\0\0 RPG Maker MV encrypted asset, Encrypterator 3000 variant. +!:ext png_/ogg_/m4a_/rpgmvp/rpgmvo/rpgmvm + + +# http://www.shikadi.net/moddingwiki/PCX_Library +0 string/b pcxLib\0 +>122 ubyte 0x01 pcxLib archive +>>144 uleshort 0 \b, uncompressed +>>144 uleshort !0 \b, compressed |