aboutsummaryrefslogtreecommitdiff
path: root/contrib/gcc/doc/extend.texi
diff options
context:
space:
mode:
Diffstat (limited to 'contrib/gcc/doc/extend.texi')
-rw-r--r--contrib/gcc/doc/extend.texi6616
1 files changed, 6616 insertions, 0 deletions
diff --git a/contrib/gcc/doc/extend.texi b/contrib/gcc/doc/extend.texi
new file mode 100644
index 000000000000..ad88a2a83afc
--- /dev/null
+++ b/contrib/gcc/doc/extend.texi
@@ -0,0 +1,6616 @@
+@c Copyright (C) 1988,1989,1992,1993,1994,1996,1998,1999,2000,2001,2002 Free Software Foundation, Inc.
+@c This is part of the GCC manual.
+@c For copying conditions, see the file gcc.texi.
+
+@node C Implementation
+@chapter C Implementation-defined behavior
+@cindex implementation-defined behavior, C language
+
+A conforming implementation of ISO C is required to document its
+choice of behavior in each of the areas that are designated
+``implementation defined.'' The following lists all such areas,
+along with the section number from the ISO/IEC 9899:1999 standard.
+
+@menu
+* Translation implementation::
+* Environment implementation::
+* Identifiers implementation::
+* Characters implementation::
+* Integers implementation::
+* Floating point implementation::
+* Arrays and pointers implementation::
+* Hints implementation::
+* Structures unions enumerations and bit-fields implementation::
+* Qualifiers implementation::
+* Preprocessing directives implementation::
+* Library functions implementation::
+* Architecture implementation::
+* Locale-specific behavior implementation::
+@end menu
+
+@node Translation implementation
+@section Translation
+
+@itemize @bullet
+@item
+@cite{How a diagnostic is identified (3.10, 5.1.1.3).}
+
+@item
+@cite{Whether each nonempty sequence of white-space characters other than
+new-line is retained or replaced by one space character in translation
+phase 3 (5.1.1.2).}
+@end itemize
+
+@node Environment implementation
+@section Environment
+
+The behavior of these points are dependent on the implementation
+of the C library, and are not defined by GCC itself.
+
+@node Identifiers implementation
+@section Identifiers
+
+@itemize @bullet
+@item
+@cite{Which additional multibyte characters may appear in identifiers
+and their correspondence to universal character names (6.4.2).}
+
+@item
+@cite{The number of significant initial characters in an identifier
+(5.2.4.1, 6.4.2).}
+@end itemize
+
+@node Characters implementation
+@section Characters
+
+@itemize @bullet
+@item
+@cite{The number of bits in a byte (3.6).}
+
+@item
+@cite{The values of the members of the execution character set (5.2.1).}
+
+@item
+@cite{The unique value of the member of the execution character set produced
+for each of the standard alphabetic escape sequences (5.2.2).}
+
+@item
+@cite{The value of a @code{char} object into which has been stored any
+character other than a member of the basic execution character set (6.2.5).}
+
+@item
+@cite{Which of @code{signed char} or @code{unsigned char} has the same range,
+representation, and behavior as ``plain'' @code{char} (6.2.5, 6.3.1.1).}
+
+@item
+@cite{The mapping of members of the source character set (in character
+constants and string literals) to members of the execution character
+set (6.4.4.4, 5.1.1.2).}
+
+@item
+@cite{The value of an integer character constant containing more than one
+character or containing a character or escape sequence that does not map
+to a single-byte execution character (6.4.4.4).}
+
+@item
+@cite{The value of a wide character constant containing more than one
+multibyte character, or containing a multibyte character or escape
+sequence not represented in the extended execution character set (6.4.4.4).}
+
+@item
+@cite{The current locale used to convert a wide character constant consisting
+of a single multibyte character that maps to a member of the extended
+execution character set into a corresponding wide character code (6.4.4.4).}
+
+@item
+@cite{The current locale used to convert a wide string literal into
+corresponding wide character codes (6.4.5).}
+
+@item
+@cite{The value of a string literal containing a multibyte character or escape
+sequence not represented in the execution character set (6.4.5).}
+@end itemize
+
+@node Integers implementation
+@section Integers
+
+@itemize @bullet
+@item
+@cite{Any extended integer types that exist in the implementation (6.2.5).}
+
+@item
+@cite{Whether signed integer types are represented using sign and magnitude,
+two's complement, or one's complement, and whether the extraordinary value
+is a trap representation or an ordinary value (6.2.6.2).}
+
+@item
+@cite{The rank of any extended integer type relative to another extended
+integer type with the same precision (6.3.1.1).}
+
+@item
+@cite{The result of, or the signal raised by, converting an integer to a
+signed integer type when the value cannot be represented in an object of
+that type (6.3.1.3).}
+
+@item
+@cite{The results of some bitwise operations on signed integers (6.5).}
+@end itemize
+
+@node Floating point implementation
+@section Floating point
+
+@itemize @bullet
+@item
+@cite{The accuracy of the floating-point operations and of the library
+functions in @code{<math.h>} and @code{<complex.h>} that return floating-point
+results (5.2.4.2.2).}
+
+@item
+@cite{The rounding behaviors characterized by non-standard values
+of @code{FLT_ROUNDS} @gol
+(5.2.4.2.2).}
+
+@item
+@cite{The evaluation methods characterized by non-standard negative
+values of @code{FLT_EVAL_METHOD} (5.2.4.2.2).}
+
+@item
+@cite{The direction of rounding when an integer is converted to a
+floating-point number that cannot exactly represent the original
+value (6.3.1.4).}
+
+@item
+@cite{The direction of rounding when a floating-point number is
+converted to a narrower floating-point number (6.3.1.5).}
+
+@item
+@cite{How the nearest representable value or the larger or smaller
+representable value immediately adjacent to the nearest representable
+value is chosen for certain floating constants (6.4.4.2).}
+
+@item
+@cite{Whether and how floating expressions are contracted when not
+disallowed by the @code{FP_CONTRACT} pragma (6.5).}
+
+@item
+@cite{The default state for the @code{FENV_ACCESS} pragma (7.6.1).}
+
+@item
+@cite{Additional floating-point exceptions, rounding modes, environments,
+and classifications, and their macro names (7.6, 7.12).}
+
+@item
+@cite{The default state for the @code{FP_CONTRACT} pragma (7.12.2).}
+
+@item
+@cite{Whether the ``inexact'' floating-point exception can be raised
+when the rounded result actually does equal the mathematical result
+in an IEC 60559 conformant implementation (F.9).}
+
+@item
+@cite{Whether the ``underflow'' (and ``inexact'') floating-point
+exception can be raised when a result is tiny but not inexact in an
+IEC 60559 conformant implementation (F.9).}
+
+@end itemize
+
+@node Arrays and pointers implementation
+@section Arrays and pointers
+
+@itemize @bullet
+@item
+@cite{The result of converting a pointer to an integer or
+vice versa (6.3.2.3).}
+
+A cast from pointer to integer discards most-significant bits if the
+pointer representation is larger than the integer type,
+sign-extends@footnote{Future versions of GCC may zero-extend, or use
+a target-defined @code{ptr_extend} pattern. Do not rely on sign extension.}
+if the pointer representation is smaller than the integer type, otherwise
+the bits are unchanged.
+@c ??? We've always claimed that pointers were unsigned entities.
+@c Shouldn't we therefore be doing zero-extension? If so, the bug
+@c is in convert_to_integer, where we call type_for_size and request
+@c a signed integral type. On the other hand, it might be most useful
+@c for the target if we extend according to POINTERS_EXTEND_UNSIGNED.
+
+A cast from integer to pointer discards most-significant bits if the
+pointer representation is smaller than the integer type, extends according
+to the signedness of the integer type if the pointer representation
+is larger than the integer type, otherwise the bits are unchanged.
+
+When casting from pointer to integer and back again, the resulting
+pointer must reference the same object as the original pointer, otherwise
+the behavior is undefined. That is, one may not use integer arithmetic to
+avoid the undefined behavior of pointer arithmetic as proscribed in 6.5.6/8.
+
+@item
+@cite{The size of the result of subtracting two pointers to elements
+of the same array (6.5.6).}
+
+@end itemize
+
+@node Hints implementation
+@section Hints
+
+@itemize @bullet
+@item
+@cite{The extent to which suggestions made by using the @code{register}
+storage-class specifier are effective (6.7.1).}
+
+@item
+@cite{The extent to which suggestions made by using the inline function
+specifier are effective (6.7.4).}
+
+@end itemize
+
+@node Structures unions enumerations and bit-fields implementation
+@section Structures, unions, enumerations, and bit-fields
+
+@itemize @bullet
+@item
+@cite{Whether a ``plain'' int bit-field is treated as a @code{signed int}
+bit-field or as an @code{unsigned int} bit-field (6.7.2, 6.7.2.1).}
+
+@item
+@cite{Allowable bit-field types other than @code{_Bool}, @code{signed int},
+and @code{unsigned int} (6.7.2.1).}
+
+@item
+@cite{Whether a bit-field can straddle a storage-unit boundary (6.7.2.1).}
+
+@item
+@cite{The order of allocation of bit-fields within a unit (6.7.2.1).}
+
+@item
+@cite{The alignment of non-bit-field members of structures (6.7.2.1).}
+
+@item
+@cite{The integer type compatible with each enumerated type (6.7.2.2).}
+
+@end itemize
+
+@node Qualifiers implementation
+@section Qualifiers
+
+@itemize @bullet
+@item
+@cite{What constitutes an access to an object that has volatile-qualified
+type (6.7.3).}
+
+@end itemize
+
+@node Preprocessing directives implementation
+@section Preprocessing directives
+
+@itemize @bullet
+@item
+@cite{How sequences in both forms of header names are mapped to headers
+or external source file names (6.4.7).}
+
+@item
+@cite{Whether the value of a character constant in a constant expression
+that controls conditional inclusion matches the value of the same character
+constant in the execution character set (6.10.1).}
+
+@item
+@cite{Whether the value of a single-character character constant in a
+constant expression that controls conditional inclusion may have a
+negative value (6.10.1).}
+
+@item
+@cite{The places that are searched for an included @samp{<>} delimited
+header, and how the places are specified or the header is
+identified (6.10.2).}
+
+@item
+@cite{How the named source file is searched for in an included @samp{""}
+delimited header (6.10.2).}
+
+@item
+@cite{The method by which preprocessing tokens (possibly resulting from
+macro expansion) in a @code{#include} directive are combined into a header
+name (6.10.2).}
+
+@item
+@cite{The nesting limit for @code{#include} processing (6.10.2).}
+
+@item
+@cite{Whether the @samp{#} operator inserts a @samp{\} character before
+the @samp{\} character that begins a universal character name in a
+character constant or string literal (6.10.3.2).}
+
+@item
+@cite{The behavior on each recognized non-@code{STDC #pragma}
+directive (6.10.6).}
+
+@item
+@cite{The definitions for @code{__DATE__} and @code{__TIME__} when
+respectively, the date and time of translation are not available (6.10.8).}
+
+@end itemize
+
+@node Library functions implementation
+@section Library functions
+
+The behavior of these points are dependent on the implementation
+of the C library, and are not defined by GCC itself.
+
+@node Architecture implementation
+@section Architecture
+
+@itemize @bullet
+@item
+@cite{The values or expressions assigned to the macros specified in the
+headers @code{<float.h>}, @code{<limits.h>}, and @code{<stdint.h>}
+(5.2.4.2, 7.18.2, 7.18.3).}
+
+@item
+@cite{The number, order, and encoding of bytes in any object
+(when not explicitly specified in this International Standard) (6.2.6.1).}
+
+@item
+@cite{The value of the result of the sizeof operator (6.5.3.4).}
+
+@end itemize
+
+@node Locale-specific behavior implementation
+@section Locale-specific behavior
+
+The behavior of these points are dependent on the implementation
+of the C library, and are not defined by GCC itself.
+
+@node C Extensions
+@chapter Extensions to the C Language Family
+@cindex extensions, C language
+@cindex C language extensions
+
+@opindex pedantic
+GNU C provides several language features not found in ISO standard C@.
+(The @option{-pedantic} option directs GCC to print a warning message if
+any of these features is used.) To test for the availability of these
+features in conditional compilation, check for a predefined macro
+@code{__GNUC__}, which is always defined under GCC@.
+
+These extensions are available in C and Objective-C@. Most of them are
+also available in C++. @xref{C++ Extensions,,Extensions to the
+C++ Language}, for extensions that apply @emph{only} to C++.
+
+Some features that are in ISO C99 but not C89 or C++ are also, as
+extensions, accepted by GCC in C89 mode and in C++.
+
+@menu
+* Statement Exprs:: Putting statements and declarations inside expressions.
+* Local Labels:: Labels local to a statement-expression.
+* Labels as Values:: Getting pointers to labels, and computed gotos.
+* Nested Functions:: As in Algol and Pascal, lexical scoping of functions.
+* Constructing Calls:: Dispatching a call to another function.
+* Naming Types:: Giving a name to the type of some expression.
+* Typeof:: @code{typeof}: referring to the type of an expression.
+* Lvalues:: Using @samp{?:}, @samp{,} and casts in lvalues.
+* Conditionals:: Omitting the middle operand of a @samp{?:} expression.
+* Long Long:: Double-word integers---@code{long long int}.
+* Complex:: Data types for complex numbers.
+* Hex Floats:: Hexadecimal floating-point constants.
+* Zero Length:: Zero-length arrays.
+* Variable Length:: Arrays whose length is computed at run time.
+* Variadic Macros:: Macros with a variable number of arguments.
+* Escaped Newlines:: Slightly looser rules for escaped newlines.
+* Multi-line Strings:: String literals with embedded newlines.
+* Subscripting:: Any array can be subscripted, even if not an lvalue.
+* Pointer Arith:: Arithmetic on @code{void}-pointers and function pointers.
+* Initializers:: Non-constant initializers.
+* Compound Literals:: Compound literals give structures, unions
+ or arrays as values.
+* Designated Inits:: Labeling elements of initializers.
+* Cast to Union:: Casting to union type from any member of the union.
+* Case Ranges:: `case 1 ... 9' and such.
+* Mixed Declarations:: Mixing declarations and code.
+* Function Attributes:: Declaring that functions have no side effects,
+ or that they can never return.
+* Attribute Syntax:: Formal syntax for attributes.
+* Function Prototypes:: Prototype declarations and old-style definitions.
+* C++ Comments:: C++ comments are recognized.
+* Dollar Signs:: Dollar sign is allowed in identifiers.
+* Character Escapes:: @samp{\e} stands for the character @key{ESC}.
+* Variable Attributes:: Specifying attributes of variables.
+* Type Attributes:: Specifying attributes of types.
+* Alignment:: Inquiring about the alignment of a type or variable.
+* Inline:: Defining inline functions (as fast as macros).
+* Extended Asm:: Assembler instructions with C expressions as operands.
+ (With them you can define ``built-in'' functions.)
+* Constraints:: Constraints for asm operands
+* Asm Labels:: Specifying the assembler name to use for a C symbol.
+* Explicit Reg Vars:: Defining variables residing in specified registers.
+* Alternate Keywords:: @code{__const__}, @code{__asm__}, etc., for header files.
+* Incomplete Enums:: @code{enum foo;}, with details to follow.
+* Function Names:: Printable strings which are the name of the current
+ function.
+* Return Address:: Getting the return or frame address of a function.
+* Vector Extensions:: Using vector instructions through built-in functions.
+* Other Builtins:: Other built-in functions.
+* Target Builtins:: Built-in functions specific to particular targets.
+* Pragmas:: Pragmas accepted by GCC.
+* Unnamed Fields:: Unnamed struct/union fields within structs/unions.
+@end menu
+
+@node Statement Exprs
+@section Statements and Declarations in Expressions
+@cindex statements inside expressions
+@cindex declarations inside expressions
+@cindex expressions containing statements
+@cindex macros, statements in expressions
+
+@c the above section title wrapped and causes an underfull hbox.. i
+@c changed it from "within" to "in". --mew 4feb93
+
+A compound statement enclosed in parentheses may appear as an expression
+in GNU C@. This allows you to use loops, switches, and local variables
+within an expression.
+
+Recall that a compound statement is a sequence of statements surrounded
+by braces; in this construct, parentheses go around the braces. For
+example:
+
+@example
+(@{ int y = foo (); int z;
+ if (y > 0) z = y;
+ else z = - y;
+ z; @})
+@end example
+
+@noindent
+is a valid (though slightly more complex than necessary) expression
+for the absolute value of @code{foo ()}.
+
+The last thing in the compound statement should be an expression
+followed by a semicolon; the value of this subexpression serves as the
+value of the entire construct. (If you use some other kind of statement
+last within the braces, the construct has type @code{void}, and thus
+effectively no value.)
+
+This feature is especially useful in making macro definitions ``safe'' (so
+that they evaluate each operand exactly once). For example, the
+``maximum'' function is commonly defined as a macro in standard C as
+follows:
+
+@example
+#define max(a,b) ((a) > (b) ? (a) : (b))
+@end example
+
+@noindent
+@cindex side effects, macro argument
+But this definition computes either @var{a} or @var{b} twice, with bad
+results if the operand has side effects. In GNU C, if you know the
+type of the operands (here let's assume @code{int}), you can define
+the macro safely as follows:
+
+@example
+#define maxint(a,b) \
+ (@{int _a = (a), _b = (b); _a > _b ? _a : _b; @})
+@end example
+
+Embedded statements are not allowed in constant expressions, such as
+the value of an enumeration constant, the width of a bit-field, or
+the initial value of a static variable.
+
+If you don't know the type of the operand, you can still do this, but you
+must use @code{typeof} (@pxref{Typeof}) or type naming (@pxref{Naming
+Types}).
+
+Statement expressions are not supported fully in G++, and their fate
+there is unclear. (It is possible that they will become fully supported
+at some point, or that they will be deprecated, or that the bugs that
+are present will continue to exist indefinitely.) Presently, statement
+expressions do not work well as default arguments.
+
+In addition, there are semantic issues with statement-expressions in
+C++. If you try to use statement-expressions instead of inline
+functions in C++, you may be surprised at the way object destruction is
+handled. For example:
+
+@example
+#define foo(a) (@{int b = (a); b + 3; @})
+@end example
+
+@noindent
+does not work the same way as:
+
+@example
+inline int foo(int a) @{ int b = a; return b + 3; @}
+@end example
+
+@noindent
+In particular, if the expression passed into @code{foo} involves the
+creation of temporaries, the destructors for those temporaries will be
+run earlier in the case of the macro than in the case of the function.
+
+These considerations mean that it is probably a bad idea to use
+statement-expressions of this form in header files that are designed to
+work with C++. (Note that some versions of the GNU C Library contained
+header files using statement-expression that lead to precisely this
+bug.)
+
+@node Local Labels
+@section Locally Declared Labels
+@cindex local labels
+@cindex macros, local labels
+
+Each statement expression is a scope in which @dfn{local labels} can be
+declared. A local label is simply an identifier; you can jump to it
+with an ordinary @code{goto} statement, but only from within the
+statement expression it belongs to.
+
+A local label declaration looks like this:
+
+@example
+__label__ @var{label};
+@end example
+
+@noindent
+or
+
+@example
+__label__ @var{label1}, @var{label2}, @dots{};
+@end example
+
+Local label declarations must come at the beginning of the statement
+expression, right after the @samp{(@{}, before any ordinary
+declarations.
+
+The label declaration defines the label @emph{name}, but does not define
+the label itself. You must do this in the usual way, with
+@code{@var{label}:}, within the statements of the statement expression.
+
+The local label feature is useful because statement expressions are
+often used in macros. If the macro contains nested loops, a @code{goto}
+can be useful for breaking out of them. However, an ordinary label
+whose scope is the whole function cannot be used: if the macro can be
+expanded several times in one function, the label will be multiply
+defined in that function. A local label avoids this problem. For
+example:
+
+@example
+#define SEARCH(array, target) \
+(@{ \
+ __label__ found; \
+ typeof (target) _SEARCH_target = (target); \
+ typeof (*(array)) *_SEARCH_array = (array); \
+ int i, j; \
+ int value; \
+ for (i = 0; i < max; i++) \
+ for (j = 0; j < max; j++) \
+ if (_SEARCH_array[i][j] == _SEARCH_target) \
+ @{ value = i; goto found; @} \
+ value = -1; \
+ found: \
+ value; \
+@})
+@end example
+
+@node Labels as Values
+@section Labels as Values
+@cindex labels as values
+@cindex computed gotos
+@cindex goto with computed label
+@cindex address of a label
+
+You can get the address of a label defined in the current function
+(or a containing function) with the unary operator @samp{&&}. The
+value has type @code{void *}. This value is a constant and can be used
+wherever a constant of that type is valid. For example:
+
+@example
+void *ptr;
+@dots{}
+ptr = &&foo;
+@end example
+
+To use these values, you need to be able to jump to one. This is done
+with the computed goto statement@footnote{The analogous feature in
+Fortran is called an assigned goto, but that name seems inappropriate in
+C, where one can do more than simply store label addresses in label
+variables.}, @code{goto *@var{exp};}. For example,
+
+@example
+goto *ptr;
+@end example
+
+@noindent
+Any expression of type @code{void *} is allowed.
+
+One way of using these constants is in initializing a static array that
+will serve as a jump table:
+
+@example
+static void *array[] = @{ &&foo, &&bar, &&hack @};
+@end example
+
+Then you can select a label with indexing, like this:
+
+@example
+goto *array[i];
+@end example
+
+@noindent
+Note that this does not check whether the subscript is in bounds---array
+indexing in C never does that.
+
+Such an array of label values serves a purpose much like that of the
+@code{switch} statement. The @code{switch} statement is cleaner, so
+use that rather than an array unless the problem does not fit a
+@code{switch} statement very well.
+
+Another use of label values is in an interpreter for threaded code.
+The labels within the interpreter function can be stored in the
+threaded code for super-fast dispatching.
+
+You may not use this mechanism to jump to code in a different function.
+If you do that, totally unpredictable things will happen. The best way to
+avoid this is to store the label address only in automatic variables and
+never pass it as an argument.
+
+An alternate way to write the above example is
+
+@example
+static const int array[] = @{ &&foo - &&foo, &&bar - &&foo,
+ &&hack - &&foo @};
+goto *(&&foo + array[i]);
+@end example
+
+@noindent
+This is more friendly to code living in shared libraries, as it reduces
+the number of dynamic relocations that are needed, and by consequence,
+allows the data to be read-only.
+
+@node Nested Functions
+@section Nested Functions
+@cindex nested functions
+@cindex downward funargs
+@cindex thunks
+
+A @dfn{nested function} is a function defined inside another function.
+(Nested functions are not supported for GNU C++.) The nested function's
+name is local to the block where it is defined. For example, here we
+define a nested function named @code{square}, and call it twice:
+
+@example
+@group
+foo (double a, double b)
+@{
+ double square (double z) @{ return z * z; @}
+
+ return square (a) + square (b);
+@}
+@end group
+@end example
+
+The nested function can access all the variables of the containing
+function that are visible at the point of its definition. This is
+called @dfn{lexical scoping}. For example, here we show a nested
+function which uses an inherited variable named @code{offset}:
+
+@example
+@group
+bar (int *array, int offset, int size)
+@{
+ int access (int *array, int index)
+ @{ return array[index + offset]; @}
+ int i;
+ @dots{}
+ for (i = 0; i < size; i++)
+ @dots{} access (array, i) @dots{}
+@}
+@end group
+@end example
+
+Nested function definitions are permitted within functions in the places
+where variable definitions are allowed; that is, in any block, before
+the first statement in the block.
+
+It is possible to call the nested function from outside the scope of its
+name by storing its address or passing the address to another function:
+
+@example
+hack (int *array, int size)
+@{
+ void store (int index, int value)
+ @{ array[index] = value; @}
+
+ intermediate (store, size);
+@}
+@end example
+
+Here, the function @code{intermediate} receives the address of
+@code{store} as an argument. If @code{intermediate} calls @code{store},
+the arguments given to @code{store} are used to store into @code{array}.
+But this technique works only so long as the containing function
+(@code{hack}, in this example) does not exit.
+
+If you try to call the nested function through its address after the
+containing function has exited, all hell will break loose. If you try
+to call it after a containing scope level has exited, and if it refers
+to some of the variables that are no longer in scope, you may be lucky,
+but it's not wise to take the risk. If, however, the nested function
+does not refer to anything that has gone out of scope, you should be
+safe.
+
+GCC implements taking the address of a nested function using a technique
+called @dfn{trampolines}. A paper describing them is available as
+
+@noindent
+@uref{http://people.debian.org/~karlheg/Usenix88-lexic.pdf}.
+
+A nested function can jump to a label inherited from a containing
+function, provided the label was explicitly declared in the containing
+function (@pxref{Local Labels}). Such a jump returns instantly to the
+containing function, exiting the nested function which did the
+@code{goto} and any intermediate functions as well. Here is an example:
+
+@example
+@group
+bar (int *array, int offset, int size)
+@{
+ __label__ failure;
+ int access (int *array, int index)
+ @{
+ if (index > size)
+ goto failure;
+ return array[index + offset];
+ @}
+ int i;
+ @dots{}
+ for (i = 0; i < size; i++)
+ @dots{} access (array, i) @dots{}
+ @dots{}
+ return 0;
+
+ /* @r{Control comes here from @code{access}
+ if it detects an error.} */
+ failure:
+ return -1;
+@}
+@end group
+@end example
+
+A nested function always has internal linkage. Declaring one with
+@code{extern} is erroneous. If you need to declare the nested function
+before its definition, use @code{auto} (which is otherwise meaningless
+for function declarations).
+
+@example
+bar (int *array, int offset, int size)
+@{
+ __label__ failure;
+ auto int access (int *, int);
+ @dots{}
+ int access (int *array, int index)
+ @{
+ if (index > size)
+ goto failure;
+ return array[index + offset];
+ @}
+ @dots{}
+@}
+@end example
+
+@node Constructing Calls
+@section Constructing Function Calls
+@cindex constructing calls
+@cindex forwarding calls
+
+Using the built-in functions described below, you can record
+the arguments a function received, and call another function
+with the same arguments, without knowing the number or types
+of the arguments.
+
+You can also record the return value of that function call,
+and later return that value, without knowing what data type
+the function tried to return (as long as your caller expects
+that data type).
+
+@deftypefn {Built-in Function} {void *} __builtin_apply_args ()
+This built-in function returns a pointer to data
+describing how to perform a call with the same arguments as were passed
+to the current function.
+
+The function saves the arg pointer register, structure value address,
+and all registers that might be used to pass arguments to a function
+into a block of memory allocated on the stack. Then it returns the
+address of that block.
+@end deftypefn
+
+@deftypefn {Built-in Function} {void *} __builtin_apply (void (*@var{function})(), void *@var{arguments}, size_t @var{size})
+This built-in function invokes @var{function}
+with a copy of the parameters described by @var{arguments}
+and @var{size}.
+
+The value of @var{arguments} should be the value returned by
+@code{__builtin_apply_args}. The argument @var{size} specifies the size
+of the stack argument data, in bytes.
+
+This function returns a pointer to data describing
+how to return whatever value was returned by @var{function}. The data
+is saved in a block of memory allocated on the stack.
+
+It is not always simple to compute the proper value for @var{size}. The
+value is used by @code{__builtin_apply} to compute the amount of data
+that should be pushed on the stack and copied from the incoming argument
+area.
+@end deftypefn
+
+@deftypefn {Built-in Function} {void} __builtin_return (void *@var{result})
+This built-in function returns the value described by @var{result} from
+the containing function. You should specify, for @var{result}, a value
+returned by @code{__builtin_apply}.
+@end deftypefn
+
+@node Naming Types
+@section Naming an Expression's Type
+@cindex naming types
+
+You can give a name to the type of an expression using a @code{typedef}
+declaration with an initializer. Here is how to define @var{name} as a
+type name for the type of @var{exp}:
+
+@example
+typedef @var{name} = @var{exp};
+@end example
+
+This is useful in conjunction with the statements-within-expressions
+feature. Here is how the two together can be used to define a safe
+``maximum'' macro that operates on any arithmetic type:
+
+@example
+#define max(a,b) \
+ (@{typedef _ta = (a), _tb = (b); \
+ _ta _a = (a); _tb _b = (b); \
+ _a > _b ? _a : _b; @})
+@end example
+
+@cindex underscores in variables in macros
+@cindex @samp{_} in variables in macros
+@cindex local variables in macros
+@cindex variables, local, in macros
+@cindex macros, local variables in
+
+The reason for using names that start with underscores for the local
+variables is to avoid conflicts with variable names that occur within the
+expressions that are substituted for @code{a} and @code{b}. Eventually we
+hope to design a new form of declaration syntax that allows you to declare
+variables whose scopes start only after their initializers; this will be a
+more reliable way to prevent such conflicts.
+
+@node Typeof
+@section Referring to a Type with @code{typeof}
+@findex typeof
+@findex sizeof
+@cindex macros, types of arguments
+
+Another way to refer to the type of an expression is with @code{typeof}.
+The syntax of using of this keyword looks like @code{sizeof}, but the
+construct acts semantically like a type name defined with @code{typedef}.
+
+There are two ways of writing the argument to @code{typeof}: with an
+expression or with a type. Here is an example with an expression:
+
+@example
+typeof (x[0](1))
+@end example
+
+@noindent
+This assumes that @code{x} is an array of pointers to functions;
+the type described is that of the values of the functions.
+
+Here is an example with a typename as the argument:
+
+@example
+typeof (int *)
+@end example
+
+@noindent
+Here the type described is that of pointers to @code{int}.
+
+If you are writing a header file that must work when included in ISO C
+programs, write @code{__typeof__} instead of @code{typeof}.
+@xref{Alternate Keywords}.
+
+A @code{typeof}-construct can be used anywhere a typedef name could be
+used. For example, you can use it in a declaration, in a cast, or inside
+of @code{sizeof} or @code{typeof}.
+
+@itemize @bullet
+@item
+This declares @code{y} with the type of what @code{x} points to.
+
+@example
+typeof (*x) y;
+@end example
+
+@item
+This declares @code{y} as an array of such values.
+
+@example
+typeof (*x) y[4];
+@end example
+
+@item
+This declares @code{y} as an array of pointers to characters:
+
+@example
+typeof (typeof (char *)[4]) y;
+@end example
+
+@noindent
+It is equivalent to the following traditional C declaration:
+
+@example
+char *y[4];
+@end example
+
+To see the meaning of the declaration using @code{typeof}, and why it
+might be a useful way to write, let's rewrite it with these macros:
+
+@example
+#define pointer(T) typeof(T *)
+#define array(T, N) typeof(T [N])
+@end example
+
+@noindent
+Now the declaration can be rewritten this way:
+
+@example
+array (pointer (char), 4) y;
+@end example
+
+@noindent
+Thus, @code{array (pointer (char), 4)} is the type of arrays of 4
+pointers to @code{char}.
+@end itemize
+
+@node Lvalues
+@section Generalized Lvalues
+@cindex compound expressions as lvalues
+@cindex expressions, compound, as lvalues
+@cindex conditional expressions as lvalues
+@cindex expressions, conditional, as lvalues
+@cindex casts as lvalues
+@cindex generalized lvalues
+@cindex lvalues, generalized
+@cindex extensions, @code{?:}
+@cindex @code{?:} extensions
+Compound expressions, conditional expressions and casts are allowed as
+lvalues provided their operands are lvalues. This means that you can take
+their addresses or store values into them.
+
+Standard C++ allows compound expressions and conditional expressions as
+lvalues, and permits casts to reference type, so use of this extension
+is deprecated for C++ code.
+
+For example, a compound expression can be assigned, provided the last
+expression in the sequence is an lvalue. These two expressions are
+equivalent:
+
+@example
+(a, b) += 5
+a, (b += 5)
+@end example
+
+Similarly, the address of the compound expression can be taken. These two
+expressions are equivalent:
+
+@example
+&(a, b)
+a, &b
+@end example
+
+A conditional expression is a valid lvalue if its type is not void and the
+true and false branches are both valid lvalues. For example, these two
+expressions are equivalent:
+
+@example
+(a ? b : c) = 5
+(a ? b = 5 : (c = 5))
+@end example
+
+A cast is a valid lvalue if its operand is an lvalue. A simple
+assignment whose left-hand side is a cast works by converting the
+right-hand side first to the specified type, then to the type of the
+inner left-hand side expression. After this is stored, the value is
+converted back to the specified type to become the value of the
+assignment. Thus, if @code{a} has type @code{char *}, the following two
+expressions are equivalent:
+
+@example
+(int)a = 5
+(int)(a = (char *)(int)5)
+@end example
+
+An assignment-with-arithmetic operation such as @samp{+=} applied to a cast
+performs the arithmetic using the type resulting from the cast, and then
+continues as in the previous case. Therefore, these two expressions are
+equivalent:
+
+@example
+(int)a += 5
+(int)(a = (char *)(int) ((int)a + 5))
+@end example
+
+You cannot take the address of an lvalue cast, because the use of its
+address would not work out coherently. Suppose that @code{&(int)f} were
+permitted, where @code{f} has type @code{float}. Then the following
+statement would try to store an integer bit-pattern where a floating
+point number belongs:
+
+@example
+*&(int)f = 1;
+@end example
+
+This is quite different from what @code{(int)f = 1} would do---that
+would convert 1 to floating point and store it. Rather than cause this
+inconsistency, we think it is better to prohibit use of @samp{&} on a cast.
+
+If you really do want an @code{int *} pointer with the address of
+@code{f}, you can simply write @code{(int *)&f}.
+
+@node Conditionals
+@section Conditionals with Omitted Operands
+@cindex conditional expressions, extensions
+@cindex omitted middle-operands
+@cindex middle-operands, omitted
+@cindex extensions, @code{?:}
+@cindex @code{?:} extensions
+
+The middle operand in a conditional expression may be omitted. Then
+if the first operand is nonzero, its value is the value of the conditional
+expression.
+
+Therefore, the expression
+
+@example
+x ? : y
+@end example
+
+@noindent
+has the value of @code{x} if that is nonzero; otherwise, the value of
+@code{y}.
+
+This example is perfectly equivalent to
+
+@example
+x ? x : y
+@end example
+
+@cindex side effect in ?:
+@cindex ?: side effect
+@noindent
+In this simple case, the ability to omit the middle operand is not
+especially useful. When it becomes useful is when the first operand does,
+or may (if it is a macro argument), contain a side effect. Then repeating
+the operand in the middle would perform the side effect twice. Omitting
+the middle operand uses the value already computed without the undesirable
+effects of recomputing it.
+
+@node Long Long
+@section Double-Word Integers
+@cindex @code{long long} data types
+@cindex double-word arithmetic
+@cindex multiprecision arithmetic
+@cindex @code{LL} integer suffix
+@cindex @code{ULL} integer suffix
+
+ISO C99 supports data types for integers that are at least 64 bits wide,
+and as an extension GCC supports them in C89 mode and in C++.
+Simply write @code{long long int} for a signed integer, or
+@code{unsigned long long int} for an unsigned integer. To make an
+integer constant of type @code{long long int}, add the suffix @samp{LL}
+to the integer. To make an integer constant of type @code{unsigned long
+long int}, add the suffix @samp{ULL} to the integer.
+
+You can use these types in arithmetic like any other integer types.
+Addition, subtraction, and bitwise boolean operations on these types
+are open-coded on all types of machines. Multiplication is open-coded
+if the machine supports fullword-to-doubleword a widening multiply
+instruction. Division and shifts are open-coded only on machines that
+provide special support. The operations that are not open-coded use
+special library routines that come with GCC@.
+
+There may be pitfalls when you use @code{long long} types for function
+arguments, unless you declare function prototypes. If a function
+expects type @code{int} for its argument, and you pass a value of type
+@code{long long int}, confusion will result because the caller and the
+subroutine will disagree about the number of bytes for the argument.
+Likewise, if the function expects @code{long long int} and you pass
+@code{int}. The best way to avoid such problems is to use prototypes.
+
+@node Complex
+@section Complex Numbers
+@cindex complex numbers
+@cindex @code{_Complex} keyword
+@cindex @code{__complex__} keyword
+
+ISO C99 supports complex floating data types, and as an extension GCC
+supports them in C89 mode and in C++, and supports complex integer data
+types which are not part of ISO C99. You can declare complex types
+using the keyword @code{_Complex}. As an extension, the older GNU
+keyword @code{__complex__} is also supported.
+
+For example, @samp{_Complex double x;} declares @code{x} as a
+variable whose real part and imaginary part are both of type
+@code{double}. @samp{_Complex short int y;} declares @code{y} to
+have real and imaginary parts of type @code{short int}; this is not
+likely to be useful, but it shows that the set of complex types is
+complete.
+
+To write a constant with a complex data type, use the suffix @samp{i} or
+@samp{j} (either one; they are equivalent). For example, @code{2.5fi}
+has type @code{_Complex float} and @code{3i} has type
+@code{_Complex int}. Such a constant always has a pure imaginary
+value, but you can form any complex value you like by adding one to a
+real constant. This is a GNU extension; if you have an ISO C99
+conforming C library (such as GNU libc), and want to construct complex
+constants of floating type, you should include @code{<complex.h>} and
+use the macros @code{I} or @code{_Complex_I} instead.
+
+@cindex @code{__real__} keyword
+@cindex @code{__imag__} keyword
+To extract the real part of a complex-valued expression @var{exp}, write
+@code{__real__ @var{exp}}. Likewise, use @code{__imag__} to
+extract the imaginary part. This is a GNU extension; for values of
+floating type, you should use the ISO C99 functions @code{crealf},
+@code{creal}, @code{creall}, @code{cimagf}, @code{cimag} and
+@code{cimagl}, declared in @code{<complex.h>} and also provided as
+built-in functions by GCC@.
+
+@cindex complex conjugation
+The operator @samp{~} performs complex conjugation when used on a value
+with a complex type. This is a GNU extension; for values of
+floating type, you should use the ISO C99 functions @code{conjf},
+@code{conj} and @code{conjl}, declared in @code{<complex.h>} and also
+provided as built-in functions by GCC@.
+
+GCC can allocate complex automatic variables in a noncontiguous
+fashion; it's even possible for the real part to be in a register while
+the imaginary part is on the stack (or vice-versa). None of the
+supported debugging info formats has a way to represent noncontiguous
+allocation like this, so GCC describes a noncontiguous complex
+variable as if it were two separate variables of noncomplex type.
+If the variable's actual name is @code{foo}, the two fictitious
+variables are named @code{foo$real} and @code{foo$imag}. You can
+examine and set these two fictitious variables with your debugger.
+
+A future version of GDB will know how to recognize such pairs and treat
+them as a single variable with a complex type.
+
+@node Hex Floats
+@section Hex Floats
+@cindex hex floats
+
+ISO C99 supports floating-point numbers written not only in the usual
+decimal notation, such as @code{1.55e1}, but also numbers such as
+@code{0x1.fp3} written in hexadecimal format. As a GNU extension, GCC
+supports this in C89 mode (except in some cases when strictly
+conforming) and in C++. In that format the
+@samp{0x} hex introducer and the @samp{p} or @samp{P} exponent field are
+mandatory. The exponent is a decimal number that indicates the power of
+2 by which the significant part will be multiplied. Thus @samp{0x1.f} is
+@tex
+$1 {15\over16}$,
+@end tex
+@ifnottex
+1 15/16,
+@end ifnottex
+@samp{p3} multiplies it by 8, and the value of @code{0x1.fp3}
+is the same as @code{1.55e1}.
+
+Unlike for floating-point numbers in the decimal notation the exponent
+is always required in the hexadecimal notation. Otherwise the compiler
+would not be able to resolve the ambiguity of, e.g., @code{0x1.f}. This
+could mean @code{1.0f} or @code{1.9375} since @samp{f} is also the
+extension for floating-point constants of type @code{float}.
+
+@node Zero Length
+@section Arrays of Length Zero
+@cindex arrays of length zero
+@cindex zero-length arrays
+@cindex length-zero arrays
+@cindex flexible array members
+
+Zero-length arrays are allowed in GNU C@. They are very useful as the
+last element of a structure which is really a header for a variable-length
+object:
+
+@example
+struct line @{
+ int length;
+ char contents[0];
+@};
+
+struct line *thisline = (struct line *)
+ malloc (sizeof (struct line) + this_length);
+thisline->length = this_length;
+@end example
+
+In ISO C89, you would have to give @code{contents} a length of 1, which
+means either you waste space or complicate the argument to @code{malloc}.
+
+In ISO C99, you would use a @dfn{flexible array member}, which is
+slightly different in syntax and semantics:
+
+@itemize @bullet
+@item
+Flexible array members are written as @code{contents[]} without
+the @code{0}.
+
+@item
+Flexible array members have incomplete type, and so the @code{sizeof}
+operator may not be applied. As a quirk of the original implementation
+of zero-length arrays, @code{sizeof} evaluates to zero.
+
+@item
+Flexible array members may only appear as the last member of a
+@code{struct} that is otherwise non-empty.
+@end itemize
+
+GCC versions before 3.0 allowed zero-length arrays to be statically
+initialized, as if they were flexible arrays. In addition to those
+cases that were useful, it also allowed initializations in situations
+that would corrupt later data. Non-empty initialization of zero-length
+arrays is now treated like any case where there are more initializer
+elements than the array holds, in that a suitable warning about "excess
+elements in array" is given, and the excess elements (all of them, in
+this case) are ignored.
+
+Instead GCC allows static initialization of flexible array members.
+This is equivalent to defining a new structure containing the original
+structure followed by an array of sufficient size to contain the data.
+I.e.@: in the following, @code{f1} is constructed as if it were declared
+like @code{f2}.
+
+@example
+struct f1 @{
+ int x; int y[];
+@} f1 = @{ 1, @{ 2, 3, 4 @} @};
+
+struct f2 @{
+ struct f1 f1; int data[3];
+@} f2 = @{ @{ 1 @}, @{ 2, 3, 4 @} @};
+@end example
+
+@noindent
+The convenience of this extension is that @code{f1} has the desired
+type, eliminating the need to consistently refer to @code{f2.f1}.
+
+This has symmetry with normal static arrays, in that an array of
+unknown size is also written with @code{[]}.
+
+Of course, this extension only makes sense if the extra data comes at
+the end of a top-level object, as otherwise we would be overwriting
+data at subsequent offsets. To avoid undue complication and confusion
+with initialization of deeply nested arrays, we simply disallow any
+non-empty initialization except when the structure is the top-level
+object. For example:
+
+@example
+struct foo @{ int x; int y[]; @};
+struct bar @{ struct foo z; @};
+
+struct foo a = @{ 1, @{ 2, 3, 4 @} @}; // @r{Valid.}
+struct bar b = @{ @{ 1, @{ 2, 3, 4 @} @} @}; // @r{Invalid.}
+struct bar c = @{ @{ 1, @{ @} @} @}; // @r{Valid.}
+struct foo d[1] = @{ @{ 1 @{ 2, 3, 4 @} @} @}; // @r{Invalid.}
+@end example
+
+@node Variable Length
+@section Arrays of Variable Length
+@cindex variable-length arrays
+@cindex arrays of variable length
+@cindex VLAs
+
+Variable-length automatic arrays are allowed in ISO C99, and as an
+extension GCC accepts them in C89 mode and in C++. (However, GCC's
+implementation of variable-length arrays does not yet conform in detail
+to the ISO C99 standard.) These arrays are
+declared like any other automatic arrays, but with a length that is not
+a constant expression. The storage is allocated at the point of
+declaration and deallocated when the brace-level is exited. For
+example:
+
+@example
+FILE *
+concat_fopen (char *s1, char *s2, char *mode)
+@{
+ char str[strlen (s1) + strlen (s2) + 1];
+ strcpy (str, s1);
+ strcat (str, s2);
+ return fopen (str, mode);
+@}
+@end example
+
+@cindex scope of a variable length array
+@cindex variable-length array scope
+@cindex deallocating variable length arrays
+Jumping or breaking out of the scope of the array name deallocates the
+storage. Jumping into the scope is not allowed; you get an error
+message for it.
+
+@cindex @code{alloca} vs variable-length arrays
+You can use the function @code{alloca} to get an effect much like
+variable-length arrays. The function @code{alloca} is available in
+many other C implementations (but not in all). On the other hand,
+variable-length arrays are more elegant.
+
+There are other differences between these two methods. Space allocated
+with @code{alloca} exists until the containing @emph{function} returns.
+The space for a variable-length array is deallocated as soon as the array
+name's scope ends. (If you use both variable-length arrays and
+@code{alloca} in the same function, deallocation of a variable-length array
+will also deallocate anything more recently allocated with @code{alloca}.)
+
+You can also use variable-length arrays as arguments to functions:
+
+@example
+struct entry
+tester (int len, char data[len][len])
+@{
+ @dots{}
+@}
+@end example
+
+The length of an array is computed once when the storage is allocated
+and is remembered for the scope of the array in case you access it with
+@code{sizeof}.
+
+If you want to pass the array first and the length afterward, you can
+use a forward declaration in the parameter list---another GNU extension.
+
+@example
+struct entry
+tester (int len; char data[len][len], int len)
+@{
+ @dots{}
+@}
+@end example
+
+@cindex parameter forward declaration
+The @samp{int len} before the semicolon is a @dfn{parameter forward
+declaration}, and it serves the purpose of making the name @code{len}
+known when the declaration of @code{data} is parsed.
+
+You can write any number of such parameter forward declarations in the
+parameter list. They can be separated by commas or semicolons, but the
+last one must end with a semicolon, which is followed by the ``real''
+parameter declarations. Each forward declaration must match a ``real''
+declaration in parameter name and data type. ISO C99 does not support
+parameter forward declarations.
+
+@node Variadic Macros
+@section Macros with a Variable Number of Arguments.
+@cindex variable number of arguments
+@cindex macro with variable arguments
+@cindex rest argument (in macro)
+@cindex variadic macros
+
+In the ISO C standard of 1999, a macro can be declared to accept a
+variable number of arguments much as a function can. The syntax for
+defining the macro is similar to that of a function. Here is an
+example:
+
+@example
+#define debug(format, ...) fprintf (stderr, format, __VA_ARGS__)
+@end example
+
+Here @samp{@dots{}} is a @dfn{variable argument}. In the invocation of
+such a macro, it represents the zero or more tokens until the closing
+parenthesis that ends the invocation, including any commas. This set of
+tokens replaces the identifier @code{__VA_ARGS__} in the macro body
+wherever it appears. See the CPP manual for more information.
+
+GCC has long supported variadic macros, and used a different syntax that
+allowed you to give a name to the variable arguments just like any other
+argument. Here is an example:
+
+@example
+#define debug(format, args...) fprintf (stderr, format, args)
+@end example
+
+This is in all ways equivalent to the ISO C example above, but arguably
+more readable and descriptive.
+
+GNU CPP has two further variadic macro extensions, and permits them to
+be used with either of the above forms of macro definition.
+
+In standard C, you are not allowed to leave the variable argument out
+entirely; but you are allowed to pass an empty argument. For example,
+this invocation is invalid in ISO C, because there is no comma after
+the string:
+
+@example
+debug ("A message")
+@end example
+
+GNU CPP permits you to completely omit the variable arguments in this
+way. In the above examples, the compiler would complain, though since
+the expansion of the macro still has the extra comma after the format
+string.
+
+To help solve this problem, CPP behaves specially for variable arguments
+used with the token paste operator, @samp{##}. If instead you write
+
+@example
+#define debug(format, ...) fprintf (stderr, format, ## __VA_ARGS__)
+@end example
+
+and if the variable arguments are omitted or empty, the @samp{##}
+operator causes the preprocessor to remove the comma before it. If you
+do provide some variable arguments in your macro invocation, GNU CPP
+does not complain about the paste operation and instead places the
+variable arguments after the comma. Just like any other pasted macro
+argument, these arguments are not macro expanded.
+
+@node Escaped Newlines
+@section Slightly Looser Rules for Escaped Newlines
+@cindex escaped newlines
+@cindex newlines (escaped)
+
+Recently, the non-traditional preprocessor has relaxed its treatment of
+escaped newlines. Previously, the newline had to immediately follow a
+backslash. The current implementation allows whitespace in the form of
+spaces, horizontal and vertical tabs, and form feeds between the
+backslash and the subsequent newline. The preprocessor issues a
+warning, but treats it as a valid escaped newline and combines the two
+lines to form a single logical line. This works within comments and
+tokens, including multi-line strings, as well as between tokens.
+Comments are @emph{not} treated as whitespace for the purposes of this
+relaxation, since they have not yet been replaced with spaces.
+
+@node Multi-line Strings
+@section String Literals with Embedded Newlines
+@cindex multi-line string literals
+
+As an extension, GNU CPP permits string literals to cross multiple lines
+without escaping the embedded newlines. Each embedded newline is
+replaced with a single @samp{\n} character in the resulting string
+literal, regardless of what form the newline took originally.
+
+CPP currently allows such strings in directives as well (other than the
+@samp{#include} family). This is deprecated and will eventually be
+removed.
+
+@node Subscripting
+@section Non-Lvalue Arrays May Have Subscripts
+@cindex subscripting
+@cindex arrays, non-lvalue
+
+@cindex subscripting and function values
+In ISO C99, arrays that are not lvalues still decay to pointers, and
+may be subscripted, although they may not be modified or used after
+the next sequence point and the unary @samp{&} operator may not be
+applied to them. As an extension, GCC allows such arrays to be
+subscripted in C89 mode, though otherwise they do not decay to
+pointers outside C99 mode. For example,
+this is valid in GNU C though not valid in C89:
+
+@example
+@group
+struct foo @{int a[4];@};
+
+struct foo f();
+
+bar (int index)
+@{
+ return f().a[index];
+@}
+@end group
+@end example
+
+@node Pointer Arith
+@section Arithmetic on @code{void}- and Function-Pointers
+@cindex void pointers, arithmetic
+@cindex void, size of pointer to
+@cindex function pointers, arithmetic
+@cindex function, size of pointer to
+
+In GNU C, addition and subtraction operations are supported on pointers to
+@code{void} and on pointers to functions. This is done by treating the
+size of a @code{void} or of a function as 1.
+
+A consequence of this is that @code{sizeof} is also allowed on @code{void}
+and on function types, and returns 1.
+
+@opindex Wpointer-arith
+The option @option{-Wpointer-arith} requests a warning if these extensions
+are used.
+
+@node Initializers
+@section Non-Constant Initializers
+@cindex initializers, non-constant
+@cindex non-constant initializers
+
+As in standard C++ and ISO C99, the elements of an aggregate initializer for an
+automatic variable are not required to be constant expressions in GNU C@.
+Here is an example of an initializer with run-time varying elements:
+
+@example
+foo (float f, float g)
+@{
+ float beat_freqs[2] = @{ f-g, f+g @};
+ @dots{}
+@}
+@end example
+
+@node Compound Literals
+@section Compound Literals
+@cindex constructor expressions
+@cindex initializations in expressions
+@cindex structures, constructor expression
+@cindex expressions, constructor
+@cindex compound literals
+@c The GNU C name for what C99 calls compound literals was "constructor expressions".
+
+ISO C99 supports compound literals. A compound literal looks like
+a cast containing an initializer. Its value is an object of the
+type specified in the cast, containing the elements specified in
+the initializer; it is an lvalue. As an extension, GCC supports
+compound literals in C89 mode and in C++.
+
+Usually, the specified type is a structure. Assume that
+@code{struct foo} and @code{structure} are declared as shown:
+
+@example
+struct foo @{int a; char b[2];@} structure;
+@end example
+
+@noindent
+Here is an example of constructing a @code{struct foo} with a compound literal:
+
+@example
+structure = ((struct foo) @{x + y, 'a', 0@});
+@end example
+
+@noindent
+This is equivalent to writing the following:
+
+@example
+@{
+ struct foo temp = @{x + y, 'a', 0@};
+ structure = temp;
+@}
+@end example
+
+You can also construct an array. If all the elements of the compound literal
+are (made up of) simple constant expressions, suitable for use in
+initializers of objects of static storage duration, then the compound
+literal can be coerced to a pointer to its first element and used in
+such an initializer, as shown here:
+
+@example
+char **foo = (char *[]) @{ "x", "y", "z" @};
+@end example
+
+Compound literals for scalar types and union types are is
+also allowed, but then the compound literal is equivalent
+to a cast.
+
+As a GNU extension, GCC allows initialization of objects with static storage
+duration by compound literals (which is not possible in ISO C99, because
+the initializer is not a constant).
+It is handled as if the object was initialized only with the bracket
+enclosed list if compound literal's and object types match.
+The initializer list of the compound literal must be constant.
+If the object being initialized has array type of unknown size, the size is
+determined by compound literal size.
+
+@example
+static struct foo x = (struct foo) @{1, 'a', 'b'@};
+static int y[] = (int []) @{1, 2, 3@};
+static int z[] = (int [3]) @{1@};
+@end example
+
+@noindent
+The above lines are equivalent to the following:
+@example
+static struct foo x = @{1, 'a', 'b'@};
+static int y[] = @{1, 2, 3@};
+static int z[] = @{1, 0, 0@};
+@end example
+
+@node Designated Inits
+@section Designated Initializers
+@cindex initializers with labeled elements
+@cindex labeled elements in initializers
+@cindex case labels in initializers
+@cindex designated initializers
+
+Standard C89 requires the elements of an initializer to appear in a fixed
+order, the same as the order of the elements in the array or structure
+being initialized.
+
+In ISO C99 you can give the elements in any order, specifying the array
+indices or structure field names they apply to, and GNU C allows this as
+an extension in C89 mode as well. This extension is not
+implemented in GNU C++.
+
+To specify an array index, write
+@samp{[@var{index}] =} before the element value. For example,
+
+@example
+int a[6] = @{ [4] = 29, [2] = 15 @};
+@end example
+
+@noindent
+is equivalent to
+
+@example
+int a[6] = @{ 0, 0, 15, 0, 29, 0 @};
+@end example
+
+@noindent
+The index values must be constant expressions, even if the array being
+initialized is automatic.
+
+An alternative syntax for this which has been obsolete since GCC 2.5 but
+GCC still accepts is to write @samp{[@var{index}]} before the element
+value, with no @samp{=}.
+
+To initialize a range of elements to the same value, write
+@samp{[@var{first} ... @var{last}] = @var{value}}. This is a GNU
+extension. For example,
+
+@example
+int widths[] = @{ [0 ... 9] = 1, [10 ... 99] = 2, [100] = 3 @};
+@end example
+
+@noindent
+If the value in it has side-effects, the side-effects will happen only once,
+not for each initialized field by the range initializer.
+
+@noindent
+Note that the length of the array is the highest value specified
+plus one.
+
+In a structure initializer, specify the name of a field to initialize
+with @samp{.@var{fieldname} =} before the element value. For example,
+given the following structure,
+
+@example
+struct point @{ int x, y; @};
+@end example
+
+@noindent
+the following initialization
+
+@example
+struct point p = @{ .y = yvalue, .x = xvalue @};
+@end example
+
+@noindent
+is equivalent to
+
+@example
+struct point p = @{ xvalue, yvalue @};
+@end example
+
+Another syntax which has the same meaning, obsolete since GCC 2.5, is
+@samp{@var{fieldname}:}, as shown here:
+
+@example
+struct point p = @{ y: yvalue, x: xvalue @};
+@end example
+
+@cindex designators
+The @samp{[@var{index}]} or @samp{.@var{fieldname}} is known as a
+@dfn{designator}. You can also use a designator (or the obsolete colon
+syntax) when initializing a union, to specify which element of the union
+should be used. For example,
+
+@example
+union foo @{ int i; double d; @};
+
+union foo f = @{ .d = 4 @};
+@end example
+
+@noindent
+will convert 4 to a @code{double} to store it in the union using
+the second element. By contrast, casting 4 to type @code{union foo}
+would store it into the union as the integer @code{i}, since it is
+an integer. (@xref{Cast to Union}.)
+
+You can combine this technique of naming elements with ordinary C
+initialization of successive elements. Each initializer element that
+does not have a designator applies to the next consecutive element of the
+array or structure. For example,
+
+@example
+int a[6] = @{ [1] = v1, v2, [4] = v4 @};
+@end example
+
+@noindent
+is equivalent to
+
+@example
+int a[6] = @{ 0, v1, v2, 0, v4, 0 @};
+@end example
+
+Labeling the elements of an array initializer is especially useful
+when the indices are characters or belong to an @code{enum} type.
+For example:
+
+@example
+int whitespace[256]
+ = @{ [' '] = 1, ['\t'] = 1, ['\h'] = 1,
+ ['\f'] = 1, ['\n'] = 1, ['\r'] = 1 @};
+@end example
+
+@cindex designator lists
+You can also write a series of @samp{.@var{fieldname}} and
+@samp{[@var{index}]} designators before an @samp{=} to specify a
+nested subobject to initialize; the list is taken relative to the
+subobject corresponding to the closest surrounding brace pair. For
+example, with the @samp{struct point} declaration above:
+
+@example
+struct point ptarray[10] = @{ [2].y = yv2, [2].x = xv2, [0].x = xv0 @};
+@end example
+
+@noindent
+If the same field is initialized multiple times, it will have value from
+the last initialization. If any such overridden initialization has
+side-effect, it is unspecified whether the side-effect happens or not.
+Currently, gcc will discard them and issue a warning.
+
+@node Case Ranges
+@section Case Ranges
+@cindex case ranges
+@cindex ranges in case statements
+
+You can specify a range of consecutive values in a single @code{case} label,
+like this:
+
+@example
+case @var{low} ... @var{high}:
+@end example
+
+@noindent
+This has the same effect as the proper number of individual @code{case}
+labels, one for each integer value from @var{low} to @var{high}, inclusive.
+
+This feature is especially useful for ranges of ASCII character codes:
+
+@example
+case 'A' ... 'Z':
+@end example
+
+@strong{Be careful:} Write spaces around the @code{...}, for otherwise
+it may be parsed wrong when you use it with integer values. For example,
+write this:
+
+@example
+case 1 ... 5:
+@end example
+
+@noindent
+rather than this:
+
+@example
+case 1...5:
+@end example
+
+@node Cast to Union
+@section Cast to a Union Type
+@cindex cast to a union
+@cindex union, casting to a
+
+A cast to union type is similar to other casts, except that the type
+specified is a union type. You can specify the type either with
+@code{union @var{tag}} or with a typedef name. A cast to union is actually
+a constructor though, not a cast, and hence does not yield an lvalue like
+normal casts. (@xref{Compound Literals}.)
+
+The types that may be cast to the union type are those of the members
+of the union. Thus, given the following union and variables:
+
+@example
+union foo @{ int i; double d; @};
+int x;
+double y;
+@end example
+
+@noindent
+both @code{x} and @code{y} can be cast to type @code{union foo}.
+
+Using the cast as the right-hand side of an assignment to a variable of
+union type is equivalent to storing in a member of the union:
+
+@example
+union foo u;
+@dots{}
+u = (union foo) x @equiv{} u.i = x
+u = (union foo) y @equiv{} u.d = y
+@end example
+
+You can also use the union cast as a function argument:
+
+@example
+void hack (union foo);
+@dots{}
+hack ((union foo) x);
+@end example
+
+@node Mixed Declarations
+@section Mixed Declarations and Code
+@cindex mixed declarations and code
+@cindex declarations, mixed with code
+@cindex code, mixed with declarations
+
+ISO C99 and ISO C++ allow declarations and code to be freely mixed
+within compound statements. As an extension, GCC also allows this in
+C89 mode. For example, you could do:
+
+@example
+int i;
+@dots{}
+i++;
+int j = i + 2;
+@end example
+
+Each identifier is visible from where it is declared until the end of
+the enclosing block.
+
+@node Function Attributes
+@section Declaring Attributes of Functions
+@cindex function attributes
+@cindex declaring attributes of functions
+@cindex functions that never return
+@cindex functions that have no side effects
+@cindex functions in arbitrary sections
+@cindex functions that behave like malloc
+@cindex @code{volatile} applied to function
+@cindex @code{const} applied to function
+@cindex functions with @code{printf}, @code{scanf}, @code{strftime} or @code{strfmon} style arguments
+@cindex functions that are passed arguments in registers on the 386
+@cindex functions that pop the argument stack on the 386
+@cindex functions that do not pop the argument stack on the 386
+
+In GNU C, you declare certain things about functions called in your program
+which help the compiler optimize function calls and check your code more
+carefully.
+
+The keyword @code{__attribute__} allows you to specify special
+attributes when making a declaration. This keyword is followed by an
+attribute specification inside double parentheses. The following
+attributes are currently defined for functions on all targets:
+@code{noreturn}, @code{noinline}, @code{pure}, @code{const},
+@code{format}, @code{format_arg}, @code{no_instrument_function},
+@code{section}, @code{constructor}, @code{destructor}, @code{used},
+@code{unused}, @code{deprecated}, @code{weak}, @code{malloc}, and
+@code{alias}. Several other attributes are defined for functions on
+particular target systems. Other attributes, including @code{section}
+are supported for variables declarations (@pxref{Variable Attributes})
+and for types (@pxref{Type Attributes}).
+
+You may also specify attributes with @samp{__} preceding and following
+each keyword. This allows you to use them in header files without
+being concerned about a possible macro of the same name. For example,
+you may use @code{__noreturn__} instead of @code{noreturn}.
+
+@xref{Attribute Syntax}, for details of the exact syntax for using
+attributes.
+
+@table @code
+@cindex @code{noreturn} function attribute
+@item noreturn
+A few standard library functions, such as @code{abort} and @code{exit},
+cannot return. GCC knows this automatically. Some programs define
+their own functions that never return. You can declare them
+@code{noreturn} to tell the compiler this fact. For example,
+
+@smallexample
+@group
+void fatal () __attribute__ ((noreturn));
+
+void
+fatal (@dots{})
+@{
+ @dots{} /* @r{Print error message.} */ @dots{}
+ exit (1);
+@}
+@end group
+@end smallexample
+
+The @code{noreturn} keyword tells the compiler to assume that
+@code{fatal} cannot return. It can then optimize without regard to what
+would happen if @code{fatal} ever did return. This makes slightly
+better code. More importantly, it helps avoid spurious warnings of
+uninitialized variables.
+
+Do not assume that registers saved by the calling function are
+restored before calling the @code{noreturn} function.
+
+It does not make sense for a @code{noreturn} function to have a return
+type other than @code{void}.
+
+The attribute @code{noreturn} is not implemented in GCC versions
+earlier than 2.5. An alternative way to declare that a function does
+not return, which works in the current version and in some older
+versions, is as follows:
+
+@smallexample
+typedef void voidfn ();
+
+volatile voidfn fatal;
+@end smallexample
+
+@cindex @code{noinline} function attribute
+@item noinline
+This function attribute prevents a function from being considered for
+inlining.
+
+@cindex @code{pure} function attribute
+@item pure
+Many functions have no effects except the return value and their
+return value depends only on the parameters and/or global variables.
+Such a function can be subject
+to common subexpression elimination and loop optimization just as an
+arithmetic operator would be. These functions should be declared
+with the attribute @code{pure}. For example,
+
+@smallexample
+int square (int) __attribute__ ((pure));
+@end smallexample
+
+@noindent
+says that the hypothetical function @code{square} is safe to call
+fewer times than the program says.
+
+Some of common examples of pure functions are @code{strlen} or @code{memcmp}.
+Interesting non-pure functions are functions with infinite loops or those
+depending on volatile memory or other system resource, that may change between
+two consecutive calls (such as @code{feof} in a multithreading environment).
+
+The attribute @code{pure} is not implemented in GCC versions earlier
+than 2.96.
+@cindex @code{const} function attribute
+@item const
+Many functions do not examine any values except their arguments, and
+have no effects except the return value. Basically this is just slightly
+more strict class than the @code{pure} attribute above, since function is not
+allowed to read global memory.
+
+@cindex pointer arguments
+Note that a function that has pointer arguments and examines the data
+pointed to must @emph{not} be declared @code{const}. Likewise, a
+function that calls a non-@code{const} function usually must not be
+@code{const}. It does not make sense for a @code{const} function to
+return @code{void}.
+
+The attribute @code{const} is not implemented in GCC versions earlier
+than 2.5. An alternative way to declare that a function has no side
+effects, which works in the current version and in some older versions,
+is as follows:
+
+@smallexample
+typedef int intfn ();
+
+extern const intfn square;
+@end smallexample
+
+This approach does not work in GNU C++ from 2.6.0 on, since the language
+specifies that the @samp{const} must be attached to the return value.
+
+
+@item format (@var{archetype}, @var{string-index}, @var{first-to-check})
+@cindex @code{format} function attribute
+@opindex Wformat
+The @code{format} attribute specifies that a function takes @code{printf},
+@code{scanf}, @code{strftime} or @code{strfmon} style arguments which
+should be type-checked against a format string. For example, the
+declaration:
+
+@smallexample
+extern int
+my_printf (void *my_object, const char *my_format, ...)
+ __attribute__ ((format (printf, 2, 3)));
+@end smallexample
+
+@noindent
+causes the compiler to check the arguments in calls to @code{my_printf}
+for consistency with the @code{printf} style format string argument
+@code{my_format}.
+
+The parameter @var{archetype} determines how the format string is
+interpreted, and should be @code{printf}, @code{scanf}, @code{strftime}
+or @code{strfmon}. (You can also use @code{__printf__},
+@code{__scanf__}, @code{__strftime__} or @code{__strfmon__}.) The
+parameter @var{string-index} specifies which argument is the format
+string argument (starting from 1), while @var{first-to-check} is the
+number of the first argument to check against the format string. For
+functions where the arguments are not available to be checked (such as
+@code{vprintf}), specify the third parameter as zero. In this case the
+compiler only checks the format string for consistency. For
+@code{strftime} formats, the third parameter is required to be zero.
+
+In the example above, the format string (@code{my_format}) is the second
+argument of the function @code{my_print}, and the arguments to check
+start with the third argument, so the correct parameters for the format
+attribute are 2 and 3.
+
+@opindex ffreestanding
+The @code{format} attribute allows you to identify your own functions
+which take format strings as arguments, so that GCC can check the
+calls to these functions for errors. The compiler always (unless
+@option{-ffreestanding} is used) checks formats
+for the standard library functions @code{printf}, @code{fprintf},
+@code{sprintf}, @code{scanf}, @code{fscanf}, @code{sscanf}, @code{strftime},
+@code{vprintf}, @code{vfprintf} and @code{vsprintf} whenever such
+warnings are requested (using @option{-Wformat}), so there is no need to
+modify the header file @file{stdio.h}. In C99 mode, the functions
+@code{snprintf}, @code{vsnprintf}, @code{vscanf}, @code{vfscanf} and
+@code{vsscanf} are also checked. Except in strictly conforming C
+standard modes, the X/Open function @code{strfmon} is also checked as
+are @code{printf_unlocked} and @code{fprintf_unlocked}.
+@xref{C Dialect Options,,Options Controlling C Dialect}.
+
+@item format_arg (@var{string-index})
+@cindex @code{format_arg} function attribute
+@opindex Wformat-nonliteral
+The @code{format_arg} attribute specifies that a function takes a format
+string for a @code{printf}, @code{scanf}, @code{strftime} or
+@code{strfmon} style function and modifies it (for example, to translate
+it into another language), so the result can be passed to a
+@code{printf}, @code{scanf}, @code{strftime} or @code{strfmon} style
+function (with the remaining arguments to the format function the same
+as they would have been for the unmodified string). For example, the
+declaration:
+
+@smallexample
+extern char *
+my_dgettext (char *my_domain, const char *my_format)
+ __attribute__ ((format_arg (2)));
+@end smallexample
+
+@noindent
+causes the compiler to check the arguments in calls to a @code{printf},
+@code{scanf}, @code{strftime} or @code{strfmon} type function, whose
+format string argument is a call to the @code{my_dgettext} function, for
+consistency with the format string argument @code{my_format}. If the
+@code{format_arg} attribute had not been specified, all the compiler
+could tell in such calls to format functions would be that the format
+string argument is not constant; this would generate a warning when
+@option{-Wformat-nonliteral} is used, but the calls could not be checked
+without the attribute.
+
+The parameter @var{string-index} specifies which argument is the format
+string argument (starting from 1).
+
+The @code{format-arg} attribute allows you to identify your own
+functions which modify format strings, so that GCC can check the
+calls to @code{printf}, @code{scanf}, @code{strftime} or @code{strfmon}
+type function whose operands are a call to one of your own function.
+The compiler always treats @code{gettext}, @code{dgettext}, and
+@code{dcgettext} in this manner except when strict ISO C support is
+requested by @option{-ansi} or an appropriate @option{-std} option, or
+@option{-ffreestanding} is used. @xref{C Dialect Options,,Options
+Controlling C Dialect}.
+
+@item no_instrument_function
+@cindex @code{no_instrument_function} function attribute
+@opindex finstrument-functions
+If @option{-finstrument-functions} is given, profiling function calls will
+be generated at entry and exit of most user-compiled functions.
+Functions with this attribute will not be so instrumented.
+
+@item section ("@var{section-name}")
+@cindex @code{section} function attribute
+Normally, the compiler places the code it generates in the @code{text} section.
+Sometimes, however, you need additional sections, or you need certain
+particular functions to appear in special sections. The @code{section}
+attribute specifies that a function lives in a particular section.
+For example, the declaration:
+
+@smallexample
+extern void foobar (void) __attribute__ ((section ("bar")));
+@end smallexample
+
+@noindent
+puts the function @code{foobar} in the @code{bar} section.
+
+Some file formats do not support arbitrary sections so the @code{section}
+attribute is not available on all platforms.
+If you need to map the entire contents of a module to a particular
+section, consider using the facilities of the linker instead.
+
+@item constructor
+@itemx destructor
+@cindex @code{constructor} function attribute
+@cindex @code{destructor} function attribute
+The @code{constructor} attribute causes the function to be called
+automatically before execution enters @code{main ()}. Similarly, the
+@code{destructor} attribute causes the function to be called
+automatically after @code{main ()} has completed or @code{exit ()} has
+been called. Functions with these attributes are useful for
+initializing data that will be used implicitly during the execution of
+the program.
+
+These attributes are not currently implemented for Objective-C@.
+
+@cindex @code{unused} attribute.
+@item unused
+This attribute, attached to a function, means that the function is meant
+to be possibly unused. GCC will not produce a warning for this
+function. GNU C++ does not currently support this attribute as
+definitions without parameters are valid in C++.
+
+@cindex @code{used} attribute.
+@item used
+This attribute, attached to a function, means that code must be emitted
+for the function even if it appears that the function is not referenced.
+This is useful, for example, when the function is referenced only in
+inline assembly.
+
+@cindex @code{deprecated} attribute.
+@item deprecated
+The @code{deprecated} attribute results in a warning if the function
+is used anywhere in the source file. This is useful when identifying
+functions that are expected to be removed in a future version of a
+program. The warning also includes the location of the declaration
+of the deprecated function, to enable users to easily find further
+information about why the function is deprecated, or what they should
+do instead. Note that the warnings only occurs for uses:
+
+@smallexample
+int old_fn () __attribute__ ((deprecated));
+int old_fn ();
+int (*fn_ptr)() = old_fn;
+@end smallexample
+
+results in a warning on line 3 but not line 2.
+
+The @code{deprecated} attribute can also be used for variables and
+types (@pxref{Variable Attributes}, @pxref{Type Attributes}.)
+
+@item weak
+@cindex @code{weak} attribute
+The @code{weak} attribute causes the declaration to be emitted as a weak
+symbol rather than a global. This is primarily useful in defining
+library functions which can be overridden in user code, though it can
+also be used with non-function declarations. Weak symbols are supported
+for ELF targets, and also for a.out targets when using the GNU assembler
+and linker.
+
+@item malloc
+@cindex @code{malloc} attribute
+The @code{malloc} attribute is used to tell the compiler that a function
+may be treated as if it were the malloc function. The compiler assumes
+that calls to malloc result in a pointers that cannot alias anything.
+This will often improve optimization.
+
+@item alias ("@var{target}")
+@cindex @code{alias} attribute
+The @code{alias} attribute causes the declaration to be emitted as an
+alias for another symbol, which must be specified. For instance,
+
+@smallexample
+void __f () @{ /* do something */; @}
+void f () __attribute__ ((weak, alias ("__f")));
+@end smallexample
+
+declares @samp{f} to be a weak alias for @samp{__f}. In C++, the
+mangled name for the target must be used.
+
+Not all target machines support this attribute.
+
+@item regparm (@var{number})
+@cindex functions that are passed arguments in registers on the 386
+On the Intel 386, the @code{regparm} attribute causes the compiler to
+pass up to @var{number} integer arguments in registers EAX,
+EDX, and ECX instead of on the stack. Functions that take a
+variable number of arguments will continue to be passed all of their
+arguments on the stack.
+
+@item stdcall
+@cindex functions that pop the argument stack on the 386
+On the Intel 386, the @code{stdcall} attribute causes the compiler to
+assume that the called function will pop off the stack space used to
+pass arguments, unless it takes a variable number of arguments.
+
+The PowerPC compiler for Windows NT currently ignores the @code{stdcall}
+attribute.
+
+@item cdecl
+@cindex functions that do pop the argument stack on the 386
+@opindex mrtd
+On the Intel 386, the @code{cdecl} attribute causes the compiler to
+assume that the calling function will pop off the stack space used to
+pass arguments. This is
+useful to override the effects of the @option{-mrtd} switch.
+
+The PowerPC compiler for Windows NT currently ignores the @code{cdecl}
+attribute.
+
+@item longcall
+@cindex functions called via pointer on the RS/6000 and PowerPC
+On the RS/6000 and PowerPC, the @code{longcall} attribute causes the
+compiler to always call the function via a pointer, so that functions
+which reside further than 64 megabytes (67,108,864 bytes) from the
+current location can be called.
+
+@item long_call/short_call
+@cindex indirect calls on ARM
+This attribute allows to specify how to call a particular function on
+ARM@. Both attributes override the @option{-mlong-calls} (@pxref{ARM Options})
+command line switch and @code{#pragma long_calls} settings. The
+@code{long_call} attribute causes the compiler to always call the
+function by first loading its address into a register and then using the
+contents of that register. The @code{short_call} attribute always places
+the offset to the function from the call site into the @samp{BL}
+instruction directly.
+
+@item dllimport
+@cindex functions which are imported from a dll on PowerPC Windows NT
+On the PowerPC running Windows NT, the @code{dllimport} attribute causes
+the compiler to call the function via a global pointer to the function
+pointer that is set up by the Windows NT dll library. The pointer name
+is formed by combining @code{__imp_} and the function name.
+
+@item dllexport
+@cindex functions which are exported from a dll on PowerPC Windows NT
+On the PowerPC running Windows NT, the @code{dllexport} attribute causes
+the compiler to provide a global pointer to the function pointer, so
+that it can be called with the @code{dllimport} attribute. The pointer
+name is formed by combining @code{__imp_} and the function name.
+
+@item exception (@var{except-func} [, @var{except-arg}])
+@cindex functions which specify exception handling on PowerPC Windows NT
+On the PowerPC running Windows NT, the @code{exception} attribute causes
+the compiler to modify the structured exception table entry it emits for
+the declared function. The string or identifier @var{except-func} is
+placed in the third entry of the structured exception table. It
+represents a function, which is called by the exception handling
+mechanism if an exception occurs. If it was specified, the string or
+identifier @var{except-arg} is placed in the fourth entry of the
+structured exception table.
+
+@item function_vector
+@cindex calling functions through the function vector on the H8/300 processors
+Use this attribute on the H8/300 and H8/300H to indicate that the specified
+function should be called through the function vector. Calling a
+function through the function vector will reduce code size, however;
+the function vector has a limited size (maximum 128 entries on the H8/300
+and 64 entries on the H8/300H) and shares space with the interrupt vector.
+
+You must use GAS and GLD from GNU binutils version 2.7 or later for
+this attribute to work correctly.
+
+@item interrupt
+@cindex interrupt handler functions
+Use this attribute on the ARM, AVR, M32R/D and Xstormy16 ports to indicate
+that the specified function is an interrupt handler. The compiler will
+generate function entry and exit sequences suitable for use in an
+interrupt handler when this attribute is present.
+
+Note, interrupt handlers for the H8/300, H8/300H and SH processors can
+be specified via the @code{interrupt_handler} attribute.
+
+Note, on the AVR interrupts will be enabled inside the function.
+
+Note, for the ARM you can specify the kind of interrupt to be handled by
+adding an optional parameter to the interrupt attribute like this:
+
+@smallexample
+void f () __attribute__ ((interrupt ("IRQ")));
+@end smallexample
+
+Permissible values for this parameter are: IRQ, FIQ, SWI, ABORT and UNDEF@.
+
+@item interrupt_handler
+@cindex interrupt handler functions on the H8/300 and SH processors
+Use this attribute on the H8/300, H8/300H and SH to indicate that the
+specified function is an interrupt handler. The compiler will generate
+function entry and exit sequences suitable for use in an interrupt
+handler when this attribute is present.
+
+@item sp_switch
+Use this attribute on the SH to indicate an @code{interrupt_handler}
+function should switch to an alternate stack. It expects a string
+argument that names a global variable holding the address of the
+alternate stack.
+
+@smallexample
+void *alt_stack;
+void f () __attribute__ ((interrupt_handler,
+ sp_switch ("alt_stack")));
+@end smallexample
+
+@item trap_exit
+Use this attribute on the SH for an @code{interrupt_handle} to return using
+@code{trapa} instead of @code{rte}. This attribute expects an integer
+argument specifying the trap number to be used.
+
+@item eightbit_data
+@cindex eight bit data on the H8/300 and H8/300H
+Use this attribute on the H8/300 and H8/300H to indicate that the specified
+variable should be placed into the eight bit data section.
+The compiler will generate more efficient code for certain operations
+on data in the eight bit data area. Note the eight bit data area is limited to
+256 bytes of data.
+
+You must use GAS and GLD from GNU binutils version 2.7 or later for
+this attribute to work correctly.
+
+@item tiny_data
+@cindex tiny data section on the H8/300H
+Use this attribute on the H8/300H to indicate that the specified
+variable should be placed into the tiny data section.
+The compiler will generate more efficient code for loads and stores
+on data in the tiny data section. Note the tiny data area is limited to
+slightly under 32kbytes of data.
+
+@item signal
+@cindex signal handler functions on the AVR processors
+Use this attribute on the AVR to indicate that the specified
+function is an signal handler. The compiler will generate function
+entry and exit sequences suitable for use in an signal handler when this
+attribute is present. Interrupts will be disabled inside function.
+
+@item naked
+@cindex function without a prologue/epilogue code
+Use this attribute on the ARM or AVR ports to indicate that the specified
+function do not need prologue/epilogue sequences generated by the
+compiler. It is up to the programmer to provide these sequences.
+
+@item model (@var{model-name})
+@cindex function addressability on the M32R/D
+Use this attribute on the M32R/D to set the addressability of an object,
+and the code generated for a function.
+The identifier @var{model-name} is one of @code{small}, @code{medium},
+or @code{large}, representing each of the code models.
+
+Small model objects live in the lower 16MB of memory (so that their
+addresses can be loaded with the @code{ld24} instruction), and are
+callable with the @code{bl} instruction.
+
+Medium model objects may live anywhere in the 32-bit address space (the
+compiler will generate @code{seth/add3} instructions to load their addresses),
+and are callable with the @code{bl} instruction.
+
+Large model objects may live anywhere in the 32-bit address space (the
+compiler will generate @code{seth/add3} instructions to load their addresses),
+and may not be reachable with the @code{bl} instruction (the compiler will
+generate the much slower @code{seth/add3/jl} instruction sequence).
+
+@end table
+
+You can specify multiple attributes in a declaration by separating them
+by commas within the double parentheses or by immediately following an
+attribute declaration with another attribute declaration.
+
+@cindex @code{#pragma}, reason for not using
+@cindex pragma, reason for not using
+Some people object to the @code{__attribute__} feature, suggesting that
+ISO C's @code{#pragma} should be used instead. At the time
+@code{__attribute__} was designed, there were two reasons for not doing
+this.
+
+@enumerate
+@item
+It is impossible to generate @code{#pragma} commands from a macro.
+
+@item
+There is no telling what the same @code{#pragma} might mean in another
+compiler.
+@end enumerate
+
+These two reasons applied to almost any application that might have been
+proposed for @code{#pragma}. It was basically a mistake to use
+@code{#pragma} for @emph{anything}.
+
+The ISO C99 standard includes @code{_Pragma}, which now allows pragmas
+to be generated from macros. In addition, a @code{#pragma GCC}
+namespace is now in use for GCC-specific pragmas. However, it has been
+found convenient to use @code{__attribute__} to achieve a natural
+attachment of attributes to their corresponding declarations, whereas
+@code{#pragma GCC} is of use for constructs that do not naturally form
+part of the grammar. @xref{Other Directives,,Miscellaneous
+Preprocessing Directives, cpp, The C Preprocessor}.
+
+@node Attribute Syntax
+@section Attribute Syntax
+@cindex attribute syntax
+
+This section describes the syntax with which @code{__attribute__} may be
+used, and the constructs to which attribute specifiers bind, for the C
+language. Some details may vary for C++ and Objective-C@. Because of
+infelicities in the grammar for attributes, some forms described here
+may not be successfully parsed in all cases.
+
+There are some problems with the semantics of attributes in C++. For
+example, there are no manglings for attributes, although they may affect
+code generation, so problems may arise when attributed types are used in
+conjunction with templates or overloading. Similarly, @code{typeid}
+does not distinguish between types with different attributes. Support
+for attributes in C++ may be restricted in future to attributes on
+declarations only, but not on nested declarators.
+
+@xref{Function Attributes}, for details of the semantics of attributes
+applying to functions. @xref{Variable Attributes}, for details of the
+semantics of attributes applying to variables. @xref{Type Attributes},
+for details of the semantics of attributes applying to structure, union
+and enumerated types.
+
+An @dfn{attribute specifier} is of the form
+@code{__attribute__ ((@var{attribute-list}))}. An @dfn{attribute list}
+is a possibly empty comma-separated sequence of @dfn{attributes}, where
+each attribute is one of the following:
+
+@itemize @bullet
+@item
+Empty. Empty attributes are ignored.
+
+@item
+A word (which may be an identifier such as @code{unused}, or a reserved
+word such as @code{const}).
+
+@item
+A word, followed by, in parentheses, parameters for the attribute.
+These parameters take one of the following forms:
+
+@itemize @bullet
+@item
+An identifier. For example, @code{mode} attributes use this form.
+
+@item
+An identifier followed by a comma and a non-empty comma-separated list
+of expressions. For example, @code{format} attributes use this form.
+
+@item
+A possibly empty comma-separated list of expressions. For example,
+@code{format_arg} attributes use this form with the list being a single
+integer constant expression, and @code{alias} attributes use this form
+with the list being a single string constant.
+@end itemize
+@end itemize
+
+An @dfn{attribute specifier list} is a sequence of one or more attribute
+specifiers, not separated by any other tokens.
+
+An attribute specifier list may appear after the colon following a
+label, other than a @code{case} or @code{default} label. The only
+attribute it makes sense to use after a label is @code{unused}. This
+feature is intended for code generated by programs which contains labels
+that may be unused but which is compiled with @option{-Wall}. It would
+not normally be appropriate to use in it human-written code, though it
+could be useful in cases where the code that jumps to the label is
+contained within an @code{#ifdef} conditional.
+
+An attribute specifier list may appear as part of a @code{struct},
+@code{union} or @code{enum} specifier. It may go either immediately
+after the @code{struct}, @code{union} or @code{enum} keyword, or after
+the closing brace. It is ignored if the content of the structure, union
+or enumerated type is not defined in the specifier in which the
+attribute specifier list is used---that is, in usages such as
+@code{struct __attribute__((foo)) bar} with no following opening brace.
+Where attribute specifiers follow the closing brace, they are considered
+to relate to the structure, union or enumerated type defined, not to any
+enclosing declaration the type specifier appears in, and the type
+defined is not complete until after the attribute specifiers.
+@c Otherwise, there would be the following problems: a shift/reduce
+@c conflict between attributes binding the struct/union/enum and
+@c binding to the list of specifiers/qualifiers; and "aligned"
+@c attributes could use sizeof for the structure, but the size could be
+@c changed later by "packed" attributes.
+
+Otherwise, an attribute specifier appears as part of a declaration,
+counting declarations of unnamed parameters and type names, and relates
+to that declaration (which may be nested in another declaration, for
+example in the case of a parameter declaration), or to a particular declarator
+within a declaration. Where an
+attribute specifier is applied to a parameter declared as a function or
+an array, it should apply to the function or array rather than the
+pointer to which the parameter is implicitly converted, but this is not
+yet correctly implemented.
+
+Any list of specifiers and qualifiers at the start of a declaration may
+contain attribute specifiers, whether or not such a list may in that
+context contain storage class specifiers. (Some attributes, however,
+are essentially in the nature of storage class specifiers, and only make
+sense where storage class specifiers may be used; for example,
+@code{section}.) There is one necessary limitation to this syntax: the
+first old-style parameter declaration in a function definition cannot
+begin with an attribute specifier, because such an attribute applies to
+the function instead by syntax described below (which, however, is not
+yet implemented in this case). In some other cases, attribute
+specifiers are permitted by this grammar but not yet supported by the
+compiler. All attribute specifiers in this place relate to the
+declaration as a whole. In the obsolescent usage where a type of
+@code{int} is implied by the absence of type specifiers, such a list of
+specifiers and qualifiers may be an attribute specifier list with no
+other specifiers or qualifiers.
+
+An attribute specifier list may appear immediately before a declarator
+(other than the first) in a comma-separated list of declarators in a
+declaration of more than one identifier using a single list of
+specifiers and qualifiers. Such attribute specifiers apply
+only to the identifier before whose declarator they appear. For
+example, in
+
+@smallexample
+__attribute__((noreturn)) void d0 (void),
+ __attribute__((format(printf, 1, 2))) d1 (const char *, ...),
+ d2 (void)
+@end smallexample
+
+@noindent
+the @code{noreturn} attribute applies to all the functions
+declared; the @code{format} attribute only applies to @code{d1}.
+
+An attribute specifier list may appear immediately before the comma,
+@code{=} or semicolon terminating the declaration of an identifier other
+than a function definition. At present, such attribute specifiers apply
+to the declared object or function, but in future they may attach to the
+outermost adjacent declarator. In simple cases there is no difference,
+but, for example, in
+
+@smallexample
+void (****f)(void) __attribute__((noreturn));
+@end smallexample
+
+@noindent
+at present the @code{noreturn} attribute applies to @code{f}, which
+causes a warning since @code{f} is not a function, but in future it may
+apply to the function @code{****f}. The precise semantics of what
+attributes in such cases will apply to are not yet specified. Where an
+assembler name for an object or function is specified (@pxref{Asm
+Labels}), at present the attribute must follow the @code{asm}
+specification; in future, attributes before the @code{asm} specification
+may apply to the adjacent declarator, and those after it to the declared
+object or function.
+
+An attribute specifier list may, in future, be permitted to appear after
+the declarator in a function definition (before any old-style parameter
+declarations or the function body).
+
+Attribute specifiers may be mixed with type qualifiers appearing inside
+the @code{[]} of a parameter array declarator, in the C99 construct by
+which such qualifiers are applied to the pointer to which the array is
+implicitly converted. Such attribute specifiers apply to the pointer,
+not to the array, but at present this is not implemented and they are
+ignored.
+
+An attribute specifier list may appear at the start of a nested
+declarator. At present, there are some limitations in this usage: the
+attributes correctly apply to the declarator, but for most individual
+attributes the semantics this implies are not implemented.
+When attribute specifiers follow the @code{*} of a pointer
+declarator, they may be mixed with any type qualifiers present.
+The following describes the formal semantics of this syntax. It will make the
+most sense if you are familiar with the formal specification of
+declarators in the ISO C standard.
+
+Consider (as in C99 subclause 6.7.5 paragraph 4) a declaration @code{T
+D1}, where @code{T} contains declaration specifiers that specify a type
+@var{Type} (such as @code{int}) and @code{D1} is a declarator that
+contains an identifier @var{ident}. The type specified for @var{ident}
+for derived declarators whose type does not include an attribute
+specifier is as in the ISO C standard.
+
+If @code{D1} has the form @code{( @var{attribute-specifier-list} D )},
+and the declaration @code{T D} specifies the type
+``@var{derived-declarator-type-list} @var{Type}'' for @var{ident}, then
+@code{T D1} specifies the type ``@var{derived-declarator-type-list}
+@var{attribute-specifier-list} @var{Type}'' for @var{ident}.
+
+If @code{D1} has the form @code{*
+@var{type-qualifier-and-attribute-specifier-list} D}, and the
+declaration @code{T D} specifies the type
+``@var{derived-declarator-type-list} @var{Type}'' for @var{ident}, then
+@code{T D1} specifies the type ``@var{derived-declarator-type-list}
+@var{type-qualifier-and-attribute-specifier-list} @var{Type}'' for
+@var{ident}.
+
+For example,
+
+@smallexample
+void (__attribute__((noreturn)) ****f) (void);
+@end smallexample
+
+@noindent
+specifies the type ``pointer to pointer to pointer to pointer to
+non-returning function returning @code{void}''. As another example,
+
+@smallexample
+char *__attribute__((aligned(8))) *f;
+@end smallexample
+
+@noindent
+specifies the type ``pointer to 8-byte-aligned pointer to @code{char}''.
+Note again that this does not work with most attributes; for example,
+the usage of @samp{aligned} and @samp{noreturn} attributes given above
+is not yet supported.
+
+For compatibility with existing code written for compiler versions that
+did not implement attributes on nested declarators, some laxity is
+allowed in the placing of attributes. If an attribute that only applies
+to types is applied to a declaration, it will be treated as applying to
+the type of that declaration. If an attribute that only applies to
+declarations is applied to the type of a declaration, it will be treated
+as applying to that declaration; and, for compatibility with code
+placing the attributes immediately before the identifier declared, such
+an attribute applied to a function return type will be treated as
+applying to the function type, and such an attribute applied to an array
+element type will be treated as applying to the array type. If an
+attribute that only applies to function types is applied to a
+pointer-to-function type, it will be treated as applying to the pointer
+target type; if such an attribute is applied to a function return type
+that is not a pointer-to-function type, it will be treated as applying
+to the function type.
+
+@node Function Prototypes
+@section Prototypes and Old-Style Function Definitions
+@cindex function prototype declarations
+@cindex old-style function definitions
+@cindex promotion of formal parameters
+
+GNU C extends ISO C to allow a function prototype to override a later
+old-style non-prototype definition. Consider the following example:
+
+@example
+/* @r{Use prototypes unless the compiler is old-fashioned.} */
+#ifdef __STDC__
+#define P(x) x
+#else
+#define P(x) ()
+#endif
+
+/* @r{Prototype function declaration.} */
+int isroot P((uid_t));
+
+/* @r{Old-style function definition.} */
+int
+isroot (x) /* ??? lossage here ??? */
+ uid_t x;
+@{
+ return x == 0;
+@}
+@end example
+
+Suppose the type @code{uid_t} happens to be @code{short}. ISO C does
+not allow this example, because subword arguments in old-style
+non-prototype definitions are promoted. Therefore in this example the
+function definition's argument is really an @code{int}, which does not
+match the prototype argument type of @code{short}.
+
+This restriction of ISO C makes it hard to write code that is portable
+to traditional C compilers, because the programmer does not know
+whether the @code{uid_t} type is @code{short}, @code{int}, or
+@code{long}. Therefore, in cases like these GNU C allows a prototype
+to override a later old-style definition. More precisely, in GNU C, a
+function prototype argument type overrides the argument type specified
+by a later old-style definition if the former type is the same as the
+latter type before promotion. Thus in GNU C the above example is
+equivalent to the following:
+
+@example
+int isroot (uid_t);
+
+int
+isroot (uid_t x)
+@{
+ return x == 0;
+@}
+@end example
+
+@noindent
+GNU C++ does not support old-style function definitions, so this
+extension is irrelevant.
+
+@node C++ Comments
+@section C++ Style Comments
+@cindex //
+@cindex C++ comments
+@cindex comments, C++ style
+
+In GNU C, you may use C++ style comments, which start with @samp{//} and
+continue until the end of the line. Many other C implementations allow
+such comments, and they are likely to be in a future C standard.
+However, C++ style comments are not recognized if you specify
+@w{@option{-ansi}}, a @option{-std} option specifying a version of ISO C
+before C99, or @w{@option{-traditional}}, since they are incompatible
+with traditional constructs like @code{dividend//*comment*/divisor}.
+
+@node Dollar Signs
+@section Dollar Signs in Identifier Names
+@cindex $
+@cindex dollar signs in identifier names
+@cindex identifier names, dollar signs in
+
+In GNU C, you may normally use dollar signs in identifier names.
+This is because many traditional C implementations allow such identifiers.
+However, dollar signs in identifiers are not supported on a few target
+machines, typically because the target assembler does not allow them.
+
+@node Character Escapes
+@section The Character @key{ESC} in Constants
+
+You can use the sequence @samp{\e} in a string or character constant to
+stand for the ASCII character @key{ESC}.
+
+@node Alignment
+@section Inquiring on Alignment of Types or Variables
+@cindex alignment
+@cindex type alignment
+@cindex variable alignment
+
+The keyword @code{__alignof__} allows you to inquire about how an object
+is aligned, or the minimum alignment usually required by a type. Its
+syntax is just like @code{sizeof}.
+
+For example, if the target machine requires a @code{double} value to be
+aligned on an 8-byte boundary, then @code{__alignof__ (double)} is 8.
+This is true on many RISC machines. On more traditional machine
+designs, @code{__alignof__ (double)} is 4 or even 2.
+
+Some machines never actually require alignment; they allow reference to any
+data type even at an odd addresses. For these machines, @code{__alignof__}
+reports the @emph{recommended} alignment of a type.
+
+If the operand of @code{__alignof__} is an lvalue rather than a type,
+its value is the required alignment for its type, taking into account
+any minimum alignment specified with GCC's @code{__attribute__}
+extension (@pxref{Variable Attributes}). For example, after this
+declaration:
+
+@example
+struct foo @{ int x; char y; @} foo1;
+@end example
+
+@noindent
+the value of @code{__alignof__ (foo1.y)} is 1, even though its actual
+alignment is probably 2 or 4, the same as @code{__alignof__ (int)}.
+
+It is an error to ask for the alignment of an incomplete type.
+
+@node Variable Attributes
+@section Specifying Attributes of Variables
+@cindex attribute of variables
+@cindex variable attributes
+
+The keyword @code{__attribute__} allows you to specify special
+attributes of variables or structure fields. This keyword is followed
+by an attribute specification inside double parentheses. Ten
+attributes are currently defined for variables: @code{aligned},
+@code{mode}, @code{nocommon}, @code{packed}, @code{section},
+@code{transparent_union}, @code{unused}, @code{deprecated},
+@code{vector_size}, and @code{weak}. Some other attributes are defined
+for variables on particular target systems. Other attributes are
+available for functions (@pxref{Function Attributes}) and for types
+(@pxref{Type Attributes}). Other front ends might define more
+attributes (@pxref{C++ Extensions,,Extensions to the C++ Language}).
+
+You may also specify attributes with @samp{__} preceding and following
+each keyword. This allows you to use them in header files without
+being concerned about a possible macro of the same name. For example,
+you may use @code{__aligned__} instead of @code{aligned}.
+
+@xref{Attribute Syntax}, for details of the exact syntax for using
+attributes.
+
+@table @code
+@cindex @code{aligned} attribute
+@item aligned (@var{alignment})
+This attribute specifies a minimum alignment for the variable or
+structure field, measured in bytes. For example, the declaration:
+
+@smallexample
+int x __attribute__ ((aligned (16))) = 0;
+@end smallexample
+
+@noindent
+causes the compiler to allocate the global variable @code{x} on a
+16-byte boundary. On a 68040, this could be used in conjunction with
+an @code{asm} expression to access the @code{move16} instruction which
+requires 16-byte aligned operands.
+
+You can also specify the alignment of structure fields. For example, to
+create a double-word aligned @code{int} pair, you could write:
+
+@smallexample
+struct foo @{ int x[2] __attribute__ ((aligned (8))); @};
+@end smallexample
+
+@noindent
+This is an alternative to creating a union with a @code{double} member
+that forces the union to be double-word aligned.
+
+It is not possible to specify the alignment of functions; the alignment
+of functions is determined by the machine's requirements and cannot be
+changed. You cannot specify alignment for a typedef name because such a
+name is just an alias, not a distinct type.
+
+As in the preceding examples, you can explicitly specify the alignment
+(in bytes) that you wish the compiler to use for a given variable or
+structure field. Alternatively, you can leave out the alignment factor
+and just ask the compiler to align a variable or field to the maximum
+useful alignment for the target machine you are compiling for. For
+example, you could write:
+
+@smallexample
+short array[3] __attribute__ ((aligned));
+@end smallexample
+
+Whenever you leave out the alignment factor in an @code{aligned} attribute
+specification, the compiler automatically sets the alignment for the declared
+variable or field to the largest alignment which is ever used for any data
+type on the target machine you are compiling for. Doing this can often make
+copy operations more efficient, because the compiler can use whatever
+instructions copy the biggest chunks of memory when performing copies to
+or from the variables or fields that you have aligned this way.
+
+The @code{aligned} attribute can only increase the alignment; but you
+can decrease it by specifying @code{packed} as well. See below.
+
+Note that the effectiveness of @code{aligned} attributes may be limited
+by inherent limitations in your linker. On many systems, the linker is
+only able to arrange for variables to be aligned up to a certain maximum
+alignment. (For some linkers, the maximum supported alignment may
+be very very small.) If your linker is only able to align variables
+up to a maximum of 8 byte alignment, then specifying @code{aligned(16)}
+in an @code{__attribute__} will still only provide you with 8 byte
+alignment. See your linker documentation for further information.
+
+@item mode (@var{mode})
+@cindex @code{mode} attribute
+This attribute specifies the data type for the declaration---whichever
+type corresponds to the mode @var{mode}. This in effect lets you
+request an integer or floating point type according to its width.
+
+You may also specify a mode of @samp{byte} or @samp{__byte__} to
+indicate the mode corresponding to a one-byte integer, @samp{word} or
+@samp{__word__} for the mode of a one-word integer, and @samp{pointer}
+or @samp{__pointer__} for the mode used to represent pointers.
+
+@item nocommon
+@cindex @code{nocommon} attribute
+@opindex fno-common
+This attribute specifies requests GCC not to place a variable
+``common'' but instead to allocate space for it directly. If you
+specify the @option{-fno-common} flag, GCC will do this for all
+variables.
+
+Specifying the @code{nocommon} attribute for a variable provides an
+initialization of zeros. A variable may only be initialized in one
+source file.
+
+@item packed
+@cindex @code{packed} attribute
+The @code{packed} attribute specifies that a variable or structure field
+should have the smallest possible alignment---one byte for a variable,
+and one bit for a field, unless you specify a larger value with the
+@code{aligned} attribute.
+
+Here is a structure in which the field @code{x} is packed, so that it
+immediately follows @code{a}:
+
+@example
+struct foo
+@{
+ char a;
+ int x[2] __attribute__ ((packed));
+@};
+@end example
+
+@item section ("@var{section-name}")
+@cindex @code{section} variable attribute
+Normally, the compiler places the objects it generates in sections like
+@code{data} and @code{bss}. Sometimes, however, you need additional sections,
+or you need certain particular variables to appear in special sections,
+for example to map to special hardware. The @code{section}
+attribute specifies that a variable (or function) lives in a particular
+section. For example, this small program uses several specific section names:
+
+@smallexample
+struct duart a __attribute__ ((section ("DUART_A"))) = @{ 0 @};
+struct duart b __attribute__ ((section ("DUART_B"))) = @{ 0 @};
+char stack[10000] __attribute__ ((section ("STACK"))) = @{ 0 @};
+int init_data __attribute__ ((section ("INITDATA"))) = 0;
+
+main()
+@{
+ /* Initialize stack pointer */
+ init_sp (stack + sizeof (stack));
+
+ /* Initialize initialized data */
+ memcpy (&init_data, &data, &edata - &data);
+
+ /* Turn on the serial ports */
+ init_duart (&a);
+ init_duart (&b);
+@}
+@end smallexample
+
+@noindent
+Use the @code{section} attribute with an @emph{initialized} definition
+of a @emph{global} variable, as shown in the example. GCC issues
+a warning and otherwise ignores the @code{section} attribute in
+uninitialized variable declarations.
+
+You may only use the @code{section} attribute with a fully initialized
+global definition because of the way linkers work. The linker requires
+each object be defined once, with the exception that uninitialized
+variables tentatively go in the @code{common} (or @code{bss}) section
+and can be multiply ``defined''. You can force a variable to be
+initialized with the @option{-fno-common} flag or the @code{nocommon}
+attribute.
+
+Some file formats do not support arbitrary sections so the @code{section}
+attribute is not available on all platforms.
+If you need to map the entire contents of a module to a particular
+section, consider using the facilities of the linker instead.
+
+@item shared
+@cindex @code{shared} variable attribute
+On Windows NT, in addition to putting variable definitions in a named
+section, the section can also be shared among all running copies of an
+executable or DLL@. For example, this small program defines shared data
+by putting it in a named section @code{shared} and marking the section
+shareable:
+
+@smallexample
+int foo __attribute__((section ("shared"), shared)) = 0;
+
+int
+main()
+@{
+ /* Read and write foo. All running
+ copies see the same value. */
+ return 0;
+@}
+@end smallexample
+
+@noindent
+You may only use the @code{shared} attribute along with @code{section}
+attribute with a fully initialized global definition because of the way
+linkers work. See @code{section} attribute for more information.
+
+The @code{shared} attribute is only available on Windows NT@.
+
+@item transparent_union
+This attribute, attached to a function parameter which is a union, means
+that the corresponding argument may have the type of any union member,
+but the argument is passed as if its type were that of the first union
+member. For more details see @xref{Type Attributes}. You can also use
+this attribute on a @code{typedef} for a union data type; then it
+applies to all function parameters with that type.
+
+@item unused
+This attribute, attached to a variable, means that the variable is meant
+to be possibly unused. GCC will not produce a warning for this
+variable.
+
+@item deprecated
+The @code{deprecated} attribute results in a warning if the variable
+is used anywhere in the source file. This is useful when identifying
+variables that are expected to be removed in a future version of a
+program. The warning also includes the location of the declaration
+of the deprecated variable, to enable users to easily find further
+information about why the variable is deprecated, or what they should
+do instead. Note that the warnings only occurs for uses:
+
+@smallexample
+extern int old_var __attribute__ ((deprecated));
+extern int old_var;
+int new_fn () @{ return old_var; @}
+@end smallexample
+
+results in a warning on line 3 but not line 2.
+
+The @code{deprecated} attribute can also be used for functions and
+types (@pxref{Function Attributes}, @pxref{Type Attributes}.)
+
+@item vector_size (@var{bytes})
+This attribute specifies the vector size for the variable, measured in
+bytes. For example, the declaration:
+
+@smallexample
+int foo __attribute__ ((vector_size (16)));
+@end smallexample
+
+@noindent
+causes the compiler to set the mode for @code{foo}, to be 16 bytes,
+divided into @code{int} sized units. Assuming a 32-bit int (a vector of
+4 units of 4 bytes), the corresponding mode of @code{foo} will be V4SI@.
+
+This attribute is only applicable to integral and float scalars,
+although arrays, pointers, and function return values are allowed in
+conjunction with this construct.
+
+Aggregates with this attribute are invalid, even if they are of the same
+size as a corresponding scalar. For example, the declaration:
+
+@smallexample
+struct S @{ int a; @};
+struct S __attribute__ ((vector_size (16))) foo;
+@end smallexample
+
+@noindent
+is invalid even if the size of the structure is the same as the size of
+the @code{int}.
+
+@item weak
+The @code{weak} attribute is described in @xref{Function Attributes}.
+
+@item model (@var{model-name})
+@cindex variable addressability on the M32R/D
+Use this attribute on the M32R/D to set the addressability of an object.
+The identifier @var{model-name} is one of @code{small}, @code{medium},
+or @code{large}, representing each of the code models.
+
+Small model objects live in the lower 16MB of memory (so that their
+addresses can be loaded with the @code{ld24} instruction).
+
+Medium and large model objects may live anywhere in the 32-bit address space
+(the compiler will generate @code{seth/add3} instructions to load their
+addresses).
+
+@end table
+
+To specify multiple attributes, separate them by commas within the
+double parentheses: for example, @samp{__attribute__ ((aligned (16),
+packed))}.
+
+@node Type Attributes
+@section Specifying Attributes of Types
+@cindex attribute of types
+@cindex type attributes
+
+The keyword @code{__attribute__} allows you to specify special
+attributes of @code{struct} and @code{union} types when you define such
+types. This keyword is followed by an attribute specification inside
+double parentheses. Five attributes are currently defined for types:
+@code{aligned}, @code{packed}, @code{transparent_union}, @code{unused},
+and @code{deprecated}. Other attributes are defined for functions
+(@pxref{Function Attributes}) and for variables (@pxref{Variable Attributes}).
+
+You may also specify any one of these attributes with @samp{__}
+preceding and following its keyword. This allows you to use these
+attributes in header files without being concerned about a possible
+macro of the same name. For example, you may use @code{__aligned__}
+instead of @code{aligned}.
+
+You may specify the @code{aligned} and @code{transparent_union}
+attributes either in a @code{typedef} declaration or just past the
+closing curly brace of a complete enum, struct or union type
+@emph{definition} and the @code{packed} attribute only past the closing
+brace of a definition.
+
+You may also specify attributes between the enum, struct or union
+tag and the name of the type rather than after the closing brace.
+
+@xref{Attribute Syntax}, for details of the exact syntax for using
+attributes.
+
+@table @code
+@cindex @code{aligned} attribute
+@item aligned (@var{alignment})
+This attribute specifies a minimum alignment (in bytes) for variables
+of the specified type. For example, the declarations:
+
+@smallexample
+struct S @{ short f[3]; @} __attribute__ ((aligned (8)));
+typedef int more_aligned_int __attribute__ ((aligned (8)));
+@end smallexample
+
+@noindent
+force the compiler to insure (as far as it can) that each variable whose
+type is @code{struct S} or @code{more_aligned_int} will be allocated and
+aligned @emph{at least} on a 8-byte boundary. On a Sparc, having all
+variables of type @code{struct S} aligned to 8-byte boundaries allows
+the compiler to use the @code{ldd} and @code{std} (doubleword load and
+store) instructions when copying one variable of type @code{struct S} to
+another, thus improving run-time efficiency.
+
+Note that the alignment of any given @code{struct} or @code{union} type
+is required by the ISO C standard to be at least a perfect multiple of
+the lowest common multiple of the alignments of all of the members of
+the @code{struct} or @code{union} in question. This means that you @emph{can}
+effectively adjust the alignment of a @code{struct} or @code{union}
+type by attaching an @code{aligned} attribute to any one of the members
+of such a type, but the notation illustrated in the example above is a
+more obvious, intuitive, and readable way to request the compiler to
+adjust the alignment of an entire @code{struct} or @code{union} type.
+
+As in the preceding example, you can explicitly specify the alignment
+(in bytes) that you wish the compiler to use for a given @code{struct}
+or @code{union} type. Alternatively, you can leave out the alignment factor
+and just ask the compiler to align a type to the maximum
+useful alignment for the target machine you are compiling for. For
+example, you could write:
+
+@smallexample
+struct S @{ short f[3]; @} __attribute__ ((aligned));
+@end smallexample
+
+Whenever you leave out the alignment factor in an @code{aligned}
+attribute specification, the compiler automatically sets the alignment
+for the type to the largest alignment which is ever used for any data
+type on the target machine you are compiling for. Doing this can often
+make copy operations more efficient, because the compiler can use
+whatever instructions copy the biggest chunks of memory when performing
+copies to or from the variables which have types that you have aligned
+this way.
+
+In the example above, if the size of each @code{short} is 2 bytes, then
+the size of the entire @code{struct S} type is 6 bytes. The smallest
+power of two which is greater than or equal to that is 8, so the
+compiler sets the alignment for the entire @code{struct S} type to 8
+bytes.
+
+Note that although you can ask the compiler to select a time-efficient
+alignment for a given type and then declare only individual stand-alone
+objects of that type, the compiler's ability to select a time-efficient
+alignment is primarily useful only when you plan to create arrays of
+variables having the relevant (efficiently aligned) type. If you
+declare or use arrays of variables of an efficiently-aligned type, then
+it is likely that your program will also be doing pointer arithmetic (or
+subscripting, which amounts to the same thing) on pointers to the
+relevant type, and the code that the compiler generates for these
+pointer arithmetic operations will often be more efficient for
+efficiently-aligned types than for other types.
+
+The @code{aligned} attribute can only increase the alignment; but you
+can decrease it by specifying @code{packed} as well. See below.
+
+Note that the effectiveness of @code{aligned} attributes may be limited
+by inherent limitations in your linker. On many systems, the linker is
+only able to arrange for variables to be aligned up to a certain maximum
+alignment. (For some linkers, the maximum supported alignment may
+be very very small.) If your linker is only able to align variables
+up to a maximum of 8 byte alignment, then specifying @code{aligned(16)}
+in an @code{__attribute__} will still only provide you with 8 byte
+alignment. See your linker documentation for further information.
+
+@item packed
+This attribute, attached to an @code{enum}, @code{struct}, or
+@code{union} type definition, specified that the minimum required memory
+be used to represent the type.
+
+@opindex fshort-enums
+Specifying this attribute for @code{struct} and @code{union} types is
+equivalent to specifying the @code{packed} attribute on each of the
+structure or union members. Specifying the @option{-fshort-enums}
+flag on the line is equivalent to specifying the @code{packed}
+attribute on all @code{enum} definitions.
+
+You may only specify this attribute after a closing curly brace on an
+@code{enum} definition, not in a @code{typedef} declaration, unless that
+declaration also contains the definition of the @code{enum}.
+
+@item transparent_union
+This attribute, attached to a @code{union} type definition, indicates
+that any function parameter having that union type causes calls to that
+function to be treated in a special way.
+
+First, the argument corresponding to a transparent union type can be of
+any type in the union; no cast is required. Also, if the union contains
+a pointer type, the corresponding argument can be a null pointer
+constant or a void pointer expression; and if the union contains a void
+pointer type, the corresponding argument can be any pointer expression.
+If the union member type is a pointer, qualifiers like @code{const} on
+the referenced type must be respected, just as with normal pointer
+conversions.
+
+Second, the argument is passed to the function using the calling
+conventions of first member of the transparent union, not the calling
+conventions of the union itself. All members of the union must have the
+same machine representation; this is necessary for this argument passing
+to work properly.
+
+Transparent unions are designed for library functions that have multiple
+interfaces for compatibility reasons. For example, suppose the
+@code{wait} function must accept either a value of type @code{int *} to
+comply with Posix, or a value of type @code{union wait *} to comply with
+the 4.1BSD interface. If @code{wait}'s parameter were @code{void *},
+@code{wait} would accept both kinds of arguments, but it would also
+accept any other pointer type and this would make argument type checking
+less useful. Instead, @code{<sys/wait.h>} might define the interface
+as follows:
+
+@smallexample
+typedef union
+ @{
+ int *__ip;
+ union wait *__up;
+ @} wait_status_ptr_t __attribute__ ((__transparent_union__));
+
+pid_t wait (wait_status_ptr_t);
+@end smallexample
+
+This interface allows either @code{int *} or @code{union wait *}
+arguments to be passed, using the @code{int *} calling convention.
+The program can call @code{wait} with arguments of either type:
+
+@example
+int w1 () @{ int w; return wait (&w); @}
+int w2 () @{ union wait w; return wait (&w); @}
+@end example
+
+With this interface, @code{wait}'s implementation might look like this:
+
+@example
+pid_t wait (wait_status_ptr_t p)
+@{
+ return waitpid (-1, p.__ip, 0);
+@}
+@end example
+
+@item unused
+When attached to a type (including a @code{union} or a @code{struct}),
+this attribute means that variables of that type are meant to appear
+possibly unused. GCC will not produce a warning for any variables of
+that type, even if the variable appears to do nothing. This is often
+the case with lock or thread classes, which are usually defined and then
+not referenced, but contain constructors and destructors that have
+nontrivial bookkeeping functions.
+
+@item deprecated
+The @code{deprecated} attribute results in a warning if the type
+is used anywhere in the source file. This is useful when identifying
+types that are expected to be removed in a future version of a program.
+If possible, the warning also includes the location of the declaration
+of the deprecated type, to enable users to easily find further
+information about why the type is deprecated, or what they should do
+instead. Note that the warnings only occur for uses and then only
+if the type is being applied to an identifier that itself is not being
+declared as deprecated.
+
+@smallexample
+typedef int T1 __attribute__ ((deprecated));
+T1 x;
+typedef T1 T2;
+T2 y;
+typedef T1 T3 __attribute__ ((deprecated));
+T3 z __attribute__ ((deprecated));
+@end smallexample
+
+results in a warning on line 2 and 3 but not lines 4, 5, or 6. No
+warning is issued for line 4 because T2 is not explicitly
+deprecated. Line 5 has no warning because T3 is explicitly
+deprecated. Similarly for line 6.
+
+The @code{deprecated} attribute can also be used for functions and
+variables (@pxref{Function Attributes}, @pxref{Variable Attributes}.)
+
+@end table
+
+To specify multiple attributes, separate them by commas within the
+double parentheses: for example, @samp{__attribute__ ((aligned (16),
+packed))}.
+
+@node Inline
+@section An Inline Function is As Fast As a Macro
+@cindex inline functions
+@cindex integrating function code
+@cindex open coding
+@cindex macros, inline alternative
+
+By declaring a function @code{inline}, you can direct GCC to
+integrate that function's code into the code for its callers. This
+makes execution faster by eliminating the function-call overhead; in
+addition, if any of the actual argument values are constant, their known
+values may permit simplifications at compile time so that not all of the
+inline function's code needs to be included. The effect on code size is
+less predictable; object code may be larger or smaller with function
+inlining, depending on the particular case. Inlining of functions is an
+optimization and it really ``works'' only in optimizing compilation. If
+you don't use @option{-O}, no function is really inline.
+
+Inline functions are included in the ISO C99 standard, but there are
+currently substantial differences between what GCC implements and what
+the ISO C99 standard requires.
+
+To declare a function inline, use the @code{inline} keyword in its
+declaration, like this:
+
+@example
+inline int
+inc (int *a)
+@{
+ (*a)++;
+@}
+@end example
+
+(If you are writing a header file to be included in ISO C programs, write
+@code{__inline__} instead of @code{inline}. @xref{Alternate Keywords}.)
+You can also make all ``simple enough'' functions inline with the option
+@option{-finline-functions}.
+
+@opindex Winline
+Note that certain usages in a function definition can make it unsuitable
+for inline substitution. Among these usages are: use of varargs, use of
+alloca, use of variable sized data types (@pxref{Variable Length}),
+use of computed goto (@pxref{Labels as Values}), use of nonlocal goto,
+and nested functions (@pxref{Nested Functions}). Using @option{-Winline}
+will warn when a function marked @code{inline} could not be substituted,
+and will give the reason for the failure.
+
+Note that in C and Objective-C, unlike C++, the @code{inline} keyword
+does not affect the linkage of the function.
+
+@cindex automatic @code{inline} for C++ member fns
+@cindex @code{inline} automatic for C++ member fns
+@cindex member fns, automatically @code{inline}
+@cindex C++ member fns, automatically @code{inline}
+@opindex fno-default-inline
+GCC automatically inlines member functions defined within the class
+body of C++ programs even if they are not explicitly declared
+@code{inline}. (You can override this with @option{-fno-default-inline};
+@pxref{C++ Dialect Options,,Options Controlling C++ Dialect}.)
+
+@cindex inline functions, omission of
+@opindex fkeep-inline-functions
+When a function is both inline and @code{static}, if all calls to the
+function are integrated into the caller, and the function's address is
+never used, then the function's own assembler code is never referenced.
+In this case, GCC does not actually output assembler code for the
+function, unless you specify the option @option{-fkeep-inline-functions}.
+Some calls cannot be integrated for various reasons (in particular,
+calls that precede the function's definition cannot be integrated, and
+neither can recursive calls within the definition). If there is a
+nonintegrated call, then the function is compiled to assembler code as
+usual. The function must also be compiled as usual if the program
+refers to its address, because that can't be inlined.
+
+@cindex non-static inline function
+When an inline function is not @code{static}, then the compiler must assume
+that there may be calls from other source files; since a global symbol can
+be defined only once in any program, the function must not be defined in
+the other source files, so the calls therein cannot be integrated.
+Therefore, a non-@code{static} inline function is always compiled on its
+own in the usual fashion.
+
+If you specify both @code{inline} and @code{extern} in the function
+definition, then the definition is used only for inlining. In no case
+is the function compiled on its own, not even if you refer to its
+address explicitly. Such an address becomes an external reference, as
+if you had only declared the function, and had not defined it.
+
+This combination of @code{inline} and @code{extern} has almost the
+effect of a macro. The way to use it is to put a function definition in
+a header file with these keywords, and put another copy of the
+definition (lacking @code{inline} and @code{extern}) in a library file.
+The definition in the header file will cause most calls to the function
+to be inlined. If any uses of the function remain, they will refer to
+the single copy in the library.
+
+For future compatibility with when GCC implements ISO C99 semantics for
+inline functions, it is best to use @code{static inline} only. (The
+existing semantics will remain available when @option{-std=gnu89} is
+specified, but eventually the default will be @option{-std=gnu99} and
+that will implement the C99 semantics, though it does not do so yet.)
+
+GCC does not inline any functions when not optimizing. It is not
+clear whether it is better to inline or not, in this case, but we found
+that a correct implementation when not optimizing was difficult. So we
+did the easy thing, and turned it off.
+
+@node Extended Asm
+@section Assembler Instructions with C Expression Operands
+@cindex extended @code{asm}
+@cindex @code{asm} expressions
+@cindex assembler instructions
+@cindex registers
+
+In an assembler instruction using @code{asm}, you can specify the
+operands of the instruction using C expressions. This means you need not
+guess which registers or memory locations will contain the data you want
+to use.
+
+You must specify an assembler instruction template much like what
+appears in a machine description, plus an operand constraint string for
+each operand.
+
+For example, here is how to use the 68881's @code{fsinx} instruction:
+
+@example
+asm ("fsinx %1,%0" : "=f" (result) : "f" (angle));
+@end example
+
+@noindent
+Here @code{angle} is the C expression for the input operand while
+@code{result} is that of the output operand. Each has @samp{"f"} as its
+operand constraint, saying that a floating point register is required.
+The @samp{=} in @samp{=f} indicates that the operand is an output; all
+output operands' constraints must use @samp{=}. The constraints use the
+same language used in the machine description (@pxref{Constraints}).
+
+Each operand is described by an operand-constraint string followed by
+the C expression in parentheses. A colon separates the assembler
+template from the first output operand and another separates the last
+output operand from the first input, if any. Commas separate the
+operands within each group. The total number of operands is currently
+limited to 30; this limitation may be lifted in some future version of
+GCC.
+
+If there are no output operands but there are input operands, you must
+place two consecutive colons surrounding the place where the output
+operands would go.
+
+As of GCC version 3.1, it is also possible to specify input and output
+operands using symbolic names which can be referenced within the
+assembler code. These names are specified inside square brackets
+preceding the constraint string, and can be referenced inside the
+assembler code using @code{%[@var{name}]} instead of a percentage sign
+followed by the operand number. Using named operands the above example
+could look like:
+
+@example
+asm ("fsinx %[angle],%[output]"
+ : [output] "=f" (result)
+ : [angle] "f" (angle));
+@end example
+
+@noindent
+Note that the symbolic operand names have no relation whatsoever to
+other C identifiers. You may use any name you like, even those of
+existing C symbols, but must ensure that no two operands within the same
+assembler construct use the same symbolic name.
+
+Output operand expressions must be lvalues; the compiler can check this.
+The input operands need not be lvalues. The compiler cannot check
+whether the operands have data types that are reasonable for the
+instruction being executed. It does not parse the assembler instruction
+template and does not know what it means or even whether it is valid
+assembler input. The extended @code{asm} feature is most often used for
+machine instructions the compiler itself does not know exist. If
+the output expression cannot be directly addressed (for example, it is a
+bit-field), your constraint must allow a register. In that case, GCC
+will use the register as the output of the @code{asm}, and then store
+that register into the output.
+
+The ordinary output operands must be write-only; GCC will assume that
+the values in these operands before the instruction are dead and need
+not be generated. Extended asm supports input-output or read-write
+operands. Use the constraint character @samp{+} to indicate such an
+operand and list it with the output operands.
+
+When the constraints for the read-write operand (or the operand in which
+only some of the bits are to be changed) allows a register, you may, as
+an alternative, logically split its function into two separate operands,
+one input operand and one write-only output operand. The connection
+between them is expressed by constraints which say they need to be in
+the same location when the instruction executes. You can use the same C
+expression for both operands, or different expressions. For example,
+here we write the (fictitious) @samp{combine} instruction with
+@code{bar} as its read-only source operand and @code{foo} as its
+read-write destination:
+
+@example
+asm ("combine %2,%0" : "=r" (foo) : "0" (foo), "g" (bar));
+@end example
+
+@noindent
+The constraint @samp{"0"} for operand 1 says that it must occupy the
+same location as operand 0. A number in constraint is allowed only in
+an input operand and it must refer to an output operand.
+
+Only a number in the constraint can guarantee that one operand will be in
+the same place as another. The mere fact that @code{foo} is the value
+of both operands is not enough to guarantee that they will be in the
+same place in the generated assembler code. The following would not
+work reliably:
+
+@example
+asm ("combine %2,%0" : "=r" (foo) : "r" (foo), "g" (bar));
+@end example
+
+Various optimizations or reloading could cause operands 0 and 1 to be in
+different registers; GCC knows no reason not to do so. For example, the
+compiler might find a copy of the value of @code{foo} in one register and
+use it for operand 1, but generate the output operand 0 in a different
+register (copying it afterward to @code{foo}'s own address). Of course,
+since the register for operand 1 is not even mentioned in the assembler
+code, the result will not work, but GCC can't tell that.
+
+As of GCC version 3.1, one may write @code{[@var{name}]} instead of
+the operand number for a matching constraint. For example:
+
+@example
+asm ("cmoveq %1,%2,%[result]"
+ : [result] "=r"(result)
+ : "r" (test), "r"(new), "[result]"(old));
+@end example
+
+Some instructions clobber specific hard registers. To describe this,
+write a third colon after the input operands, followed by the names of
+the clobbered hard registers (given as strings). Here is a realistic
+example for the VAX:
+
+@example
+asm volatile ("movc3 %0,%1,%2"
+ : /* no outputs */
+ : "g" (from), "g" (to), "g" (count)
+ : "r0", "r1", "r2", "r3", "r4", "r5");
+@end example
+
+You may not write a clobber description in a way that overlaps with an
+input or output operand. For example, you may not have an operand
+describing a register class with one member if you mention that register
+in the clobber list. There is no way for you to specify that an input
+operand is modified without also specifying it as an output
+operand. Note that if all the output operands you specify are for this
+purpose (and hence unused), you will then also need to specify
+@code{volatile} for the @code{asm} construct, as described below, to
+prevent GCC from deleting the @code{asm} statement as unused.
+
+If you refer to a particular hardware register from the assembler code,
+you will probably have to list the register after the third colon to
+tell the compiler the register's value is modified. In some assemblers,
+the register names begin with @samp{%}; to produce one @samp{%} in the
+assembler code, you must write @samp{%%} in the input.
+
+If your assembler instruction can alter the condition code register, add
+@samp{cc} to the list of clobbered registers. GCC on some machines
+represents the condition codes as a specific hardware register;
+@samp{cc} serves to name this register. On other machines, the
+condition code is handled differently, and specifying @samp{cc} has no
+effect. But it is valid no matter what the machine.
+
+If your assembler instruction modifies memory in an unpredictable
+fashion, add @samp{memory} to the list of clobbered registers. This
+will cause GCC to not keep memory values cached in registers across
+the assembler instruction. You will also want to add the
+@code{volatile} keyword if the memory affected is not listed in the
+inputs or outputs of the @code{asm}, as the @samp{memory} clobber does
+not count as a side-effect of the @code{asm}.
+
+You can put multiple assembler instructions together in a single
+@code{asm} template, separated by the characters normally used in assembly
+code for the system. A combination that works in most places is a newline
+to break the line, plus a tab character to move to the instruction field
+(written as @samp{\n\t}). Sometimes semicolons can be used, if the
+assembler allows semicolons as a line-breaking character. Note that some
+assembler dialects use semicolons to start a comment.
+The input operands are guaranteed not to use any of the clobbered
+registers, and neither will the output operands' addresses, so you can
+read and write the clobbered registers as many times as you like. Here
+is an example of multiple instructions in a template; it assumes the
+subroutine @code{_foo} accepts arguments in registers 9 and 10:
+
+@example
+asm ("movl %0,r9\n\tmovl %1,r10\n\tcall _foo"
+ : /* no outputs */
+ : "g" (from), "g" (to)
+ : "r9", "r10");
+@end example
+
+Unless an output operand has the @samp{&} constraint modifier, GCC
+may allocate it in the same register as an unrelated input operand, on
+the assumption the inputs are consumed before the outputs are produced.
+This assumption may be false if the assembler code actually consists of
+more than one instruction. In such a case, use @samp{&} for each output
+operand that may not overlap an input. @xref{Modifiers}.
+
+If you want to test the condition code produced by an assembler
+instruction, you must include a branch and a label in the @code{asm}
+construct, as follows:
+
+@example
+asm ("clr %0\n\tfrob %1\n\tbeq 0f\n\tmov #1,%0\n0:"
+ : "g" (result)
+ : "g" (input));
+@end example
+
+@noindent
+This assumes your assembler supports local labels, as the GNU assembler
+and most Unix assemblers do.
+
+Speaking of labels, jumps from one @code{asm} to another are not
+supported. The compiler's optimizers do not know about these jumps, and
+therefore they cannot take account of them when deciding how to
+optimize.
+
+@cindex macros containing @code{asm}
+Usually the most convenient way to use these @code{asm} instructions is to
+encapsulate them in macros that look like functions. For example,
+
+@example
+#define sin(x) \
+(@{ double __value, __arg = (x); \
+ asm ("fsinx %1,%0": "=f" (__value): "f" (__arg)); \
+ __value; @})
+@end example
+
+@noindent
+Here the variable @code{__arg} is used to make sure that the instruction
+operates on a proper @code{double} value, and to accept only those
+arguments @code{x} which can convert automatically to a @code{double}.
+
+Another way to make sure the instruction operates on the correct data
+type is to use a cast in the @code{asm}. This is different from using a
+variable @code{__arg} in that it converts more different types. For
+example, if the desired type were @code{int}, casting the argument to
+@code{int} would accept a pointer with no complaint, while assigning the
+argument to an @code{int} variable named @code{__arg} would warn about
+using a pointer unless the caller explicitly casts it.
+
+If an @code{asm} has output operands, GCC assumes for optimization
+purposes the instruction has no side effects except to change the output
+operands. This does not mean instructions with a side effect cannot be
+used, but you must be careful, because the compiler may eliminate them
+if the output operands aren't used, or move them out of loops, or
+replace two with one if they constitute a common subexpression. Also,
+if your instruction does have a side effect on a variable that otherwise
+appears not to change, the old value of the variable may be reused later
+if it happens to be found in a register.
+
+You can prevent an @code{asm} instruction from being deleted, moved
+significantly, or combined, by writing the keyword @code{volatile} after
+the @code{asm}. For example:
+
+@example
+#define get_and_set_priority(new) \
+(@{ int __old; \
+ asm volatile ("get_and_set_priority %0, %1" \
+ : "=g" (__old) : "g" (new)); \
+ __old; @})
+@end example
+
+@noindent
+If you write an @code{asm} instruction with no outputs, GCC will know
+the instruction has side-effects and will not delete the instruction or
+move it outside of loops.
+
+The @code{volatile} keyword indicates that the instruction has
+important side-effects. GCC will not delete a volatile @code{asm} if
+it is reachable. (The instruction can still be deleted if GCC can
+prove that control-flow will never reach the location of the
+instruction.) In addition, GCC will not reschedule instructions
+across a volatile @code{asm} instruction. For example:
+
+@example
+*(volatile int *)addr = foo;
+asm volatile ("eieio" : : );
+@end example
+
+@noindent
+Assume @code{addr} contains the address of a memory mapped device
+register. The PowerPC @code{eieio} instruction (Enforce In-order
+Execution of I/O) tells the CPU to make sure that the store to that
+device register happens before it issues any other I/O@.
+
+Note that even a volatile @code{asm} instruction can be moved in ways
+that appear insignificant to the compiler, such as across jump
+instructions. You can't expect a sequence of volatile @code{asm}
+instructions to remain perfectly consecutive. If you want consecutive
+output, use a single @code{asm}. Also, GCC will perform some
+optimizations across a volatile @code{asm} instruction; GCC does not
+``forget everything'' when it encounters a volatile @code{asm}
+instruction the way some other compilers do.
+
+An @code{asm} instruction without any operands or clobbers (an ``old
+style'' @code{asm}) will be treated identically to a volatile
+@code{asm} instruction.
+
+It is a natural idea to look for a way to give access to the condition
+code left by the assembler instruction. However, when we attempted to
+implement this, we found no way to make it work reliably. The problem
+is that output operands might need reloading, which would result in
+additional following ``store'' instructions. On most machines, these
+instructions would alter the condition code before there was time to
+test it. This problem doesn't arise for ordinary ``test'' and
+``compare'' instructions because they don't have any output operands.
+
+For reasons similar to those described above, it is not possible to give
+an assembler instruction access to the condition code left by previous
+instructions.
+
+If you are writing a header file that should be includable in ISO C
+programs, write @code{__asm__} instead of @code{asm}. @xref{Alternate
+Keywords}.
+
+@subsection i386 floating point asm operands
+
+There are several rules on the usage of stack-like regs in
+asm_operands insns. These rules apply only to the operands that are
+stack-like regs:
+
+@enumerate
+@item
+Given a set of input regs that die in an asm_operands, it is
+necessary to know which are implicitly popped by the asm, and
+which must be explicitly popped by gcc.
+
+An input reg that is implicitly popped by the asm must be
+explicitly clobbered, unless it is constrained to match an
+output operand.
+
+@item
+For any input reg that is implicitly popped by an asm, it is
+necessary to know how to adjust the stack to compensate for the pop.
+If any non-popped input is closer to the top of the reg-stack than
+the implicitly popped reg, it would not be possible to know what the
+stack looked like---it's not clear how the rest of the stack ``slides
+up''.
+
+All implicitly popped input regs must be closer to the top of
+the reg-stack than any input that is not implicitly popped.
+
+It is possible that if an input dies in an insn, reload might
+use the input reg for an output reload. Consider this example:
+
+@example
+asm ("foo" : "=t" (a) : "f" (b));
+@end example
+
+This asm says that input B is not popped by the asm, and that
+the asm pushes a result onto the reg-stack, i.e., the stack is one
+deeper after the asm than it was before. But, it is possible that
+reload will think that it can use the same reg for both the input and
+the output, if input B dies in this insn.
+
+If any input operand uses the @code{f} constraint, all output reg
+constraints must use the @code{&} earlyclobber.
+
+The asm above would be written as
+
+@example
+asm ("foo" : "=&t" (a) : "f" (b));
+@end example
+
+@item
+Some operands need to be in particular places on the stack. All
+output operands fall in this category---there is no other way to
+know which regs the outputs appear in unless the user indicates
+this in the constraints.
+
+Output operands must specifically indicate which reg an output
+appears in after an asm. @code{=f} is not allowed: the operand
+constraints must select a class with a single reg.
+
+@item
+Output operands may not be ``inserted'' between existing stack regs.
+Since no 387 opcode uses a read/write operand, all output operands
+are dead before the asm_operands, and are pushed by the asm_operands.
+It makes no sense to push anywhere but the top of the reg-stack.
+
+Output operands must start at the top of the reg-stack: output
+operands may not ``skip'' a reg.
+
+@item
+Some asm statements may need extra stack space for internal
+calculations. This can be guaranteed by clobbering stack registers
+unrelated to the inputs and outputs.
+
+@end enumerate
+
+Here are a couple of reasonable asms to want to write. This asm
+takes one input, which is internally popped, and produces two outputs.
+
+@example
+asm ("fsincos" : "=t" (cos), "=u" (sin) : "0" (inp));
+@end example
+
+This asm takes two inputs, which are popped by the @code{fyl2xp1} opcode,
+and replaces them with one output. The user must code the @code{st(1)}
+clobber for reg-stack.c to know that @code{fyl2xp1} pops both inputs.
+
+@example
+asm ("fyl2xp1" : "=t" (result) : "0" (x), "u" (y) : "st(1)");
+@end example
+
+@include md.texi
+
+@node Asm Labels
+@section Controlling Names Used in Assembler Code
+@cindex assembler names for identifiers
+@cindex names used in assembler code
+@cindex identifiers, names in assembler code
+
+You can specify the name to be used in the assembler code for a C
+function or variable by writing the @code{asm} (or @code{__asm__})
+keyword after the declarator as follows:
+
+@example
+int foo asm ("myfoo") = 2;
+@end example
+
+@noindent
+This specifies that the name to be used for the variable @code{foo} in
+the assembler code should be @samp{myfoo} rather than the usual
+@samp{_foo}.
+
+On systems where an underscore is normally prepended to the name of a C
+function or variable, this feature allows you to define names for the
+linker that do not start with an underscore.
+
+It does not make sense to use this feature with a non-static local
+variable since such variables do not have assembler names. If you are
+trying to put the variable in a particular register, see @ref{Explicit
+Reg Vars}. GCC presently accepts such code with a warning, but will
+probably be changed to issue an error, rather than a warning, in the
+future.
+
+You cannot use @code{asm} in this way in a function @emph{definition}; but
+you can get the same effect by writing a declaration for the function
+before its definition and putting @code{asm} there, like this:
+
+@example
+extern func () asm ("FUNC");
+
+func (x, y)
+ int x, y;
+@dots{}
+@end example
+
+It is up to you to make sure that the assembler names you choose do not
+conflict with any other assembler symbols. Also, you must not use a
+register name; that would produce completely invalid assembler code. GCC
+does not as yet have the ability to store static variables in registers.
+Perhaps that will be added.
+
+@node Explicit Reg Vars
+@section Variables in Specified Registers
+@cindex explicit register variables
+@cindex variables in specified registers
+@cindex specified registers
+@cindex registers, global allocation
+
+GNU C allows you to put a few global variables into specified hardware
+registers. You can also specify the register in which an ordinary
+register variable should be allocated.
+
+@itemize @bullet
+@item
+Global register variables reserve registers throughout the program.
+This may be useful in programs such as programming language
+interpreters which have a couple of global variables that are accessed
+very often.
+
+@item
+Local register variables in specific registers do not reserve the
+registers. The compiler's data flow analysis is capable of determining
+where the specified registers contain live values, and where they are
+available for other uses. Stores into local register variables may be deleted
+when they appear to be dead according to dataflow analysis. References
+to local register variables may be deleted or moved or simplified.
+
+These local variables are sometimes convenient for use with the extended
+@code{asm} feature (@pxref{Extended Asm}), if you want to write one
+output of the assembler instruction directly into a particular register.
+(This will work provided the register you specify fits the constraints
+specified for that operand in the @code{asm}.)
+@end itemize
+
+@menu
+* Global Reg Vars::
+* Local Reg Vars::
+@end menu
+
+@node Global Reg Vars
+@subsection Defining Global Register Variables
+@cindex global register variables
+@cindex registers, global variables in
+
+You can define a global register variable in GNU C like this:
+
+@example
+register int *foo asm ("a5");
+@end example
+
+@noindent
+Here @code{a5} is the name of the register which should be used. Choose a
+register which is normally saved and restored by function calls on your
+machine, so that library routines will not clobber it.
+
+Naturally the register name is cpu-dependent, so you would need to
+conditionalize your program according to cpu type. The register
+@code{a5} would be a good choice on a 68000 for a variable of pointer
+type. On machines with register windows, be sure to choose a ``global''
+register that is not affected magically by the function call mechanism.
+
+In addition, operating systems on one type of cpu may differ in how they
+name the registers; then you would need additional conditionals. For
+example, some 68000 operating systems call this register @code{%a5}.
+
+Eventually there may be a way of asking the compiler to choose a register
+automatically, but first we need to figure out how it should choose and
+how to enable you to guide the choice. No solution is evident.
+
+Defining a global register variable in a certain register reserves that
+register entirely for this use, at least within the current compilation.
+The register will not be allocated for any other purpose in the functions
+in the current compilation. The register will not be saved and restored by
+these functions. Stores into this register are never deleted even if they
+would appear to be dead, but references may be deleted or moved or
+simplified.
+
+It is not safe to access the global register variables from signal
+handlers, or from more than one thread of control, because the system
+library routines may temporarily use the register for other things (unless
+you recompile them specially for the task at hand).
+
+@cindex @code{qsort}, and global register variables
+It is not safe for one function that uses a global register variable to
+call another such function @code{foo} by way of a third function
+@code{lose} that was compiled without knowledge of this variable (i.e.@: in a
+different source file in which the variable wasn't declared). This is
+because @code{lose} might save the register and put some other value there.
+For example, you can't expect a global register variable to be available in
+the comparison-function that you pass to @code{qsort}, since @code{qsort}
+might have put something else in that register. (If you are prepared to
+recompile @code{qsort} with the same global register variable, you can
+solve this problem.)
+
+If you want to recompile @code{qsort} or other source files which do not
+actually use your global register variable, so that they will not use that
+register for any other purpose, then it suffices to specify the compiler
+option @option{-ffixed-@var{reg}}. You need not actually add a global
+register declaration to their source code.
+
+A function which can alter the value of a global register variable cannot
+safely be called from a function compiled without this variable, because it
+could clobber the value the caller expects to find there on return.
+Therefore, the function which is the entry point into the part of the
+program that uses the global register variable must explicitly save and
+restore the value which belongs to its caller.
+
+@cindex register variable after @code{longjmp}
+@cindex global register after @code{longjmp}
+@cindex value after @code{longjmp}
+@findex longjmp
+@findex setjmp
+On most machines, @code{longjmp} will restore to each global register
+variable the value it had at the time of the @code{setjmp}. On some
+machines, however, @code{longjmp} will not change the value of global
+register variables. To be portable, the function that called @code{setjmp}
+should make other arrangements to save the values of the global register
+variables, and to restore them in a @code{longjmp}. This way, the same
+thing will happen regardless of what @code{longjmp} does.
+
+All global register variable declarations must precede all function
+definitions. If such a declaration could appear after function
+definitions, the declaration would be too late to prevent the register from
+being used for other purposes in the preceding functions.
+
+Global register variables may not have initial values, because an
+executable file has no means to supply initial contents for a register.
+
+On the Sparc, there are reports that g3 @dots{} g7 are suitable
+registers, but certain library functions, such as @code{getwd}, as well
+as the subroutines for division and remainder, modify g3 and g4. g1 and
+g2 are local temporaries.
+
+On the 68000, a2 @dots{} a5 should be suitable, as should d2 @dots{} d7.
+Of course, it will not do to use more than a few of those.
+
+@node Local Reg Vars
+@subsection Specifying Registers for Local Variables
+@cindex local variables, specifying registers
+@cindex specifying registers for local variables
+@cindex registers for local variables
+
+You can define a local register variable with a specified register
+like this:
+
+@example
+register int *foo asm ("a5");
+@end example
+
+@noindent
+Here @code{a5} is the name of the register which should be used. Note
+that this is the same syntax used for defining global register
+variables, but for a local variable it would appear within a function.
+
+Naturally the register name is cpu-dependent, but this is not a
+problem, since specific registers are most often useful with explicit
+assembler instructions (@pxref{Extended Asm}). Both of these things
+generally require that you conditionalize your program according to
+cpu type.
+
+In addition, operating systems on one type of cpu may differ in how they
+name the registers; then you would need additional conditionals. For
+example, some 68000 operating systems call this register @code{%a5}.
+
+Defining such a register variable does not reserve the register; it
+remains available for other uses in places where flow control determines
+the variable's value is not live. However, these registers are made
+unavailable for use in the reload pass; excessive use of this feature
+leaves the compiler too few available registers to compile certain
+functions.
+
+This option does not guarantee that GCC will generate code that has
+this variable in the register you specify at all times. You may not
+code an explicit reference to this register in an @code{asm} statement
+and assume it will always refer to this variable.
+
+Stores into local register variables may be deleted when they appear to be dead
+according to dataflow analysis. References to local register variables may
+be deleted or moved or simplified.
+
+@node Alternate Keywords
+@section Alternate Keywords
+@cindex alternate keywords
+@cindex keywords, alternate
+
+The option @option{-traditional} disables certain keywords;
+@option{-ansi} and the various @option{-std} options disable certain
+others. This causes trouble when you want to use GNU C extensions, or
+ISO C features, in a general-purpose header file that should be usable
+by all programs, including ISO C programs and traditional ones. The
+keywords @code{asm}, @code{typeof} and @code{inline} cannot be used
+since they won't work in a program compiled with @option{-ansi}
+(although @code{inline} can be used in a program compiled with
+@option{-std=c99}), while the keywords @code{const}, @code{volatile},
+@code{signed}, @code{typeof} and @code{inline} won't work in a program
+compiled with @option{-traditional}. The ISO C99 keyword
+@code{restrict} is only available when @option{-std=gnu99} (which will
+eventually be the default) or @option{-std=c99} (or the equivalent
+@option{-std=iso9899:1999}) is used.
+
+The way to solve these problems is to put @samp{__} at the beginning and
+end of each problematical keyword. For example, use @code{__asm__}
+instead of @code{asm}, @code{__const__} instead of @code{const}, and
+@code{__inline__} instead of @code{inline}.
+
+Other C compilers won't accept these alternative keywords; if you want to
+compile with another compiler, you can define the alternate keywords as
+macros to replace them with the customary keywords. It looks like this:
+
+@example
+#ifndef __GNUC__
+#define __asm__ asm
+#endif
+@end example
+
+@findex __extension__
+@opindex pedantic
+@option{-pedantic} and other options cause warnings for many GNU C extensions.
+You can
+prevent such warnings within one expression by writing
+@code{__extension__} before the expression. @code{__extension__} has no
+effect aside from this.
+
+@node Incomplete Enums
+@section Incomplete @code{enum} Types
+
+You can define an @code{enum} tag without specifying its possible values.
+This results in an incomplete type, much like what you get if you write
+@code{struct foo} without describing the elements. A later declaration
+which does specify the possible values completes the type.
+
+You can't allocate variables or storage using the type while it is
+incomplete. However, you can work with pointers to that type.
+
+This extension may not be very useful, but it makes the handling of
+@code{enum} more consistent with the way @code{struct} and @code{union}
+are handled.
+
+This extension is not supported by GNU C++.
+
+@node Function Names
+@section Function Names as Strings
+@cindex @code{__FUNCTION__} identifier
+@cindex @code{__PRETTY_FUNCTION__} identifier
+@cindex @code{__func__} identifier
+
+GCC predefines two magic identifiers to hold the name of the current
+function. The identifier @code{__FUNCTION__} holds the name of the function
+as it appears in the source. The identifier @code{__PRETTY_FUNCTION__}
+holds the name of the function pretty printed in a language specific
+fashion.
+
+These names are always the same in a C function, but in a C++ function
+they may be different. For example, this program:
+
+@smallexample
+extern "C" @{
+extern int printf (char *, ...);
+@}
+
+class a @{
+ public:
+ sub (int i)
+ @{
+ printf ("__FUNCTION__ = %s\n", __FUNCTION__);
+ printf ("__PRETTY_FUNCTION__ = %s\n", __PRETTY_FUNCTION__);
+ @}
+@};
+
+int
+main (void)
+@{
+ a ax;
+ ax.sub (0);
+ return 0;
+@}
+@end smallexample
+
+@noindent
+gives this output:
+
+@smallexample
+__FUNCTION__ = sub
+__PRETTY_FUNCTION__ = int a::sub (int)
+@end smallexample
+
+The compiler automagically replaces the identifiers with a string
+literal containing the appropriate name. Thus, they are neither
+preprocessor macros, like @code{__FILE__} and @code{__LINE__}, nor
+variables. This means that they catenate with other string literals, and
+that they can be used to initialize char arrays. For example
+
+@smallexample
+char here[] = "Function " __FUNCTION__ " in " __FILE__;
+@end smallexample
+
+On the other hand, @samp{#ifdef __FUNCTION__} does not have any special
+meaning inside a function, since the preprocessor does not do anything
+special with the identifier @code{__FUNCTION__}.
+
+Note that these semantics are deprecated, and that GCC 3.2 will handle
+@code{__FUNCTION__} and @code{__PRETTY_FUNCTION__} the same way as
+@code{__func__}. @code{__func__} is defined by the ISO standard C99:
+
+@display
+The identifier @code{__func__} is implicitly declared by the translator
+as if, immediately following the opening brace of each function
+definition, the declaration
+
+@smallexample
+static const char __func__[] = "function-name";
+@end smallexample
+
+appeared, where function-name is the name of the lexically-enclosing
+function. This name is the unadorned name of the function.
+@end display
+
+By this definition, @code{__func__} is a variable, not a string literal.
+In particular, @code{__func__} does not catenate with other string
+literals.
+
+In @code{C++}, @code{__FUNCTION__} and @code{__PRETTY_FUNCTION__} are
+variables, declared in the same way as @code{__func__}.
+
+@node Return Address
+@section Getting the Return or Frame Address of a Function
+
+These functions may be used to get information about the callers of a
+function.
+
+@deftypefn {Built-in Function} {void *} __builtin_return_address (unsigned int @var{level})
+This function returns the return address of the current function, or of
+one of its callers. The @var{level} argument is number of frames to
+scan up the call stack. A value of @code{0} yields the return address
+of the current function, a value of @code{1} yields the return address
+of the caller of the current function, and so forth.
+
+The @var{level} argument must be a constant integer.
+
+On some machines it may be impossible to determine the return address of
+any function other than the current one; in such cases, or when the top
+of the stack has been reached, this function will return @code{0} or a
+random value. In addition, @code{__builtin_frame_address} may be used
+to determine if the top of the stack has been reached.
+
+This function should only be used with a nonzero argument for debugging
+purposes.
+@end deftypefn
+
+@deftypefn {Built-in Function} {void *} __builtin_frame_address (unsigned int @var{level})
+This function is similar to @code{__builtin_return_address}, but it
+returns the address of the function frame rather than the return address
+of the function. Calling @code{__builtin_frame_address} with a value of
+@code{0} yields the frame address of the current function, a value of
+@code{1} yields the frame address of the caller of the current function,
+and so forth.
+
+The frame is the area on the stack which holds local variables and saved
+registers. The frame address is normally the address of the first word
+pushed on to the stack by the function. However, the exact definition
+depends upon the processor and the calling convention. If the processor
+has a dedicated frame pointer register, and the function has a frame,
+then @code{__builtin_frame_address} will return the value of the frame
+pointer register.
+
+On some machines it may be impossible to determine the frame address of
+any function other than the current one; in such cases, or when the top
+of the stack has been reached, this function will return @code{0} if
+the first frame pointer is properly initialized by the startup code.
+
+This function should only be used with a nonzero argument for debugging
+purposes.
+@end deftypefn
+
+@node Vector Extensions
+@section Using vector instructions through built-in functions
+
+On some targets, the instruction set contains SIMD vector instructions that
+operate on multiple values contained in one large register at the same time.
+For example, on the i386 the MMX, 3Dnow! and SSE extensions can be used
+this way.
+
+The first step in using these extensions is to provide the necessary data
+types. This should be done using an appropriate @code{typedef}:
+
+@example
+typedef int v4si __attribute__ ((mode(V4SI)));
+@end example
+
+The base type @code{int} is effectively ignored by the compiler, the
+actual properties of the new type @code{v4si} are defined by the
+@code{__attribute__}. It defines the machine mode to be used; for vector
+types these have the form @code{V@var{n}@var{B}}; @var{n} should be the
+number of elements in the vector, and @var{B} should be the base mode of the
+individual elements. The following can be used as base modes:
+
+@table @code
+@item QI
+An integer that is as wide as the smallest addressable unit, usually 8 bits.
+@item HI
+An integer, twice as wide as a QI mode integer, usually 16 bits.
+@item SI
+An integer, four times as wide as a QI mode integer, usually 32 bits.
+@item DI
+An integer, eight times as wide as a QI mode integer, usually 64 bits.
+@item SF
+A floating point value, as wide as a SI mode integer, usually 32 bits.
+@item DF
+A floating point value, as wide as a DI mode integer, usually 64 bits.
+@end table
+
+Not all base types or combinations are always valid; which modes can be used
+is determined by the target machine. For example, if targetting the i386 MMX
+extensions, only @code{V8QI}, @code{V4HI} and @code{V2SI} are allowed modes.
+
+There are no @code{V1xx} vector modes - they would be identical to the
+corresponding base mode.
+
+There is no distinction between signed and unsigned vector modes. This
+distinction is made by the operations that perform on the vectors, not
+by the data type.
+
+The types defined in this manner are somewhat special, they cannot be
+used with most normal C operations (i.e., a vector addition can @emph{not}
+be represented by a normal addition of two vector type variables). You
+can declare only variables and use them in function calls and returns, as
+well as in assignments and some casts. It is possible to cast from one
+vector type to another, provided they are of the same size (in fact, you
+can also cast vectors to and from other datatypes of the same size).
+
+A port that supports vector operations provides a set of built-in functions
+that can be used to operate on vectors. For example, a function to add two
+vectors and multiply the result by a third could look like this:
+
+@example
+v4si f (v4si a, v4si b, v4si c)
+@{
+ v4si tmp = __builtin_addv4si (a, b);
+ return __builtin_mulv4si (tmp, c);
+@}
+
+@end example
+
+@node Other Builtins
+@section Other built-in functions provided by GCC
+@cindex built-in functions
+@findex __builtin_isgreater
+@findex __builtin_isgreaterequal
+@findex __builtin_isless
+@findex __builtin_islessequal
+@findex __builtin_islessgreater
+@findex __builtin_isunordered
+@findex abort
+@findex abs
+@findex alloca
+@findex bcmp
+@findex bzero
+@findex cimag
+@findex cimagf
+@findex cimagl
+@findex conj
+@findex conjf
+@findex conjl
+@findex cos
+@findex cosf
+@findex cosl
+@findex creal
+@findex crealf
+@findex creall
+@findex exit
+@findex _exit
+@findex _Exit
+@findex fabs
+@findex fabsf
+@findex fabsl
+@findex ffs
+@findex fprintf
+@findex fprintf_unlocked
+@findex fputs
+@findex fputs_unlocked
+@findex imaxabs
+@findex index
+@findex labs
+@findex llabs
+@findex memcmp
+@findex memcpy
+@findex memset
+@findex printf
+@findex printf_unlocked
+@findex rindex
+@findex sin
+@findex sinf
+@findex sinl
+@findex sqrt
+@findex sqrtf
+@findex sqrtl
+@findex strcat
+@findex strchr
+@findex strcmp
+@findex strcpy
+@findex strcspn
+@findex strlen
+@findex strncat
+@findex strncmp
+@findex strncpy
+@findex strpbrk
+@findex strrchr
+@findex strspn
+@findex strstr
+
+GCC provides a large number of built-in functions other than the ones
+mentioned above. Some of these are for internal use in the processing
+of exceptions or variable-length argument lists and will not be
+documented here because they may change from time to time; we do not
+recommend general use of these functions.
+
+The remaining functions are provided for optimization purposes.
+
+@opindex fno-builtin
+GCC includes built-in versions of many of the functions in the standard
+C library. The versions prefixed with @code{__builtin_} will always be
+treated as having the same meaning as the C library function even if you
+specify the @option{-fno-builtin} option. (@pxref{C Dialect Options})
+Many of these functions are only optimized in certain cases; if they are
+not optimized in a particular case, a call to the library function will
+be emitted.
+
+@opindex ansi
+@opindex std
+The functions @code{abort}, @code{exit}, @code{_Exit} and @code{_exit}
+are recognized and presumed not to return, but otherwise are not built
+in. @code{_exit} is not recognized in strict ISO C mode (@option{-ansi},
+@option{-std=c89} or @option{-std=c99}). @code{_Exit} is not recognized in
+strict C89 mode (@option{-ansi} or @option{-std=c89}).
+
+Outside strict ISO C mode, the functions @code{alloca}, @code{bcmp},
+@code{bzero}, @code{index}, @code{rindex}, @code{ffs}, @code{fputs_unlocked},
+@code{printf_unlocked} and @code{fprintf_unlocked} may be handled as
+built-in functions. All these functions have corresponding versions
+prefixed with @code{__builtin_}, which may be used even in strict C89
+mode.
+
+The ISO C99 functions @code{conj}, @code{conjf}, @code{conjl},
+@code{creal}, @code{crealf}, @code{creall}, @code{cimag}, @code{cimagf},
+@code{cimagl}, @code{llabs} and @code{imaxabs} are handled as built-in
+functions except in strict ISO C89 mode. There are also built-in
+versions of the ISO C99 functions @code{cosf}, @code{cosl},
+@code{fabsf}, @code{fabsl}, @code{sinf}, @code{sinl}, @code{sqrtf}, and
+@code{sqrtl}, that are recognized in any mode since ISO C89 reserves
+these names for the purpose to which ISO C99 puts them. All these
+functions have corresponding versions prefixed with @code{__builtin_}.
+
+The ISO C89 functions @code{abs}, @code{cos}, @code{fabs},
+@code{fprintf}, @code{fputs}, @code{labs}, @code{memcmp}, @code{memcpy},
+@code{memset}, @code{printf}, @code{sin}, @code{sqrt}, @code{strcat},
+@code{strchr}, @code{strcmp}, @code{strcpy}, @code{strcspn},
+@code{strlen}, @code{strncat}, @code{strncmp}, @code{strncpy},
+@code{strpbrk}, @code{strrchr}, @code{strspn}, and @code{strstr} are all
+recognized as built-in functions unless @option{-fno-builtin} is
+specified (or @option{-fno-builtin-@var{function}} is specified for an
+individual function). All of these functions have corresponding
+versions prefixed with @code{__builtin_}.
+
+GCC provides built-in versions of the ISO C99 floating point comparison
+macros that avoid raising exceptions for unordered operands. They have
+the same names as the standard macros ( @code{isgreater},
+@code{isgreaterequal}, @code{isless}, @code{islessequal},
+@code{islessgreater}, and @code{isunordered}) , with @code{__builtin_}
+prefixed. We intend for a library implementor to be able to simply
+@code{#define} each standard macro to its built-in equivalent.
+
+@deftypefn {Built-in Function} int __builtin_types_compatible_p (@var{type1}, @var{type2})
+
+You can use the built-in function @code{__builtin_types_compatible_p} to
+determine whether two types are the same.
+
+This built-in function returns 1 if the unqualified versions of the
+types @var{type1} and @var{type2} (which are types, not expressions) are
+compatible, 0 otherwise. The result of this built-in function can be
+used in integer constant expressions.
+
+This built-in function ignores top level qualifiers (e.g., @code{const},
+@code{volatile}). For example, @code{int} is equivalent to @code{const
+int}.
+
+The type @code{int[]} and @code{int[5]} are compatible. On the other
+hand, @code{int} and @code{char *} are not compatible, even if the size
+of their types, on the particular architecture are the same. Also, the
+amount of pointer indirection is taken into account when determining
+similarity. Consequently, @code{short *} is not similar to
+@code{short **}. Furthermore, two types that are typedefed are
+considered compatible if their underlying types are compatible.
+
+An @code{enum} type is considered to be compatible with another
+@code{enum} type. For example, @code{enum @{foo, bar@}} is similar to
+@code{enum @{hot, dog@}}.
+
+You would typically use this function in code whose execution varies
+depending on the arguments' types. For example:
+
+@smallexample
+#define foo(x) \
+ (@{ \
+ typeof (x) tmp; \
+ if (__builtin_types_compatible_p (typeof (x), long double)) \
+ tmp = foo_long_double (tmp); \
+ else if (__builtin_types_compatible_p (typeof (x), double)) \
+ tmp = foo_double (tmp); \
+ else if (__builtin_types_compatible_p (typeof (x), float)) \
+ tmp = foo_float (tmp); \
+ else \
+ abort (); \
+ tmp; \
+ @})
+@end smallexample
+
+@emph{Note:} This construct is only available for C.
+
+@end deftypefn
+
+@deftypefn {Built-in Function} @var{type} __builtin_choose_expr (@var{const_exp}, @var{exp1}, @var{exp2})
+
+You can use the built-in function @code{__builtin_choose_expr} to
+evaluate code depending on the value of a constant expression. This
+built-in function returns @var{exp1} if @var{const_exp}, which is a
+constant expression that must be able to be determined at compile time,
+is nonzero. Otherwise it returns 0.
+
+This built-in function is analogous to the @samp{? :} operator in C,
+except that the expression returned has its type unaltered by promotion
+rules. Also, the built-in function does not evaluate the expression
+that was not chosen. For example, if @var{const_exp} evaluates to true,
+@var{exp2} is not evaluated even if it has side-effects.
+
+This built-in function can return an lvalue if the chosen argument is an
+lvalue.
+
+If @var{exp1} is returned, the return type is the same as @var{exp1}'s
+type. Similarly, if @var{exp2} is returned, its return type is the same
+as @var{exp2}.
+
+Example:
+
+@smallexample
+#define foo(x) \
+ __builtin_choose_expr (__builtin_types_compatible_p (typeof (x), double), \
+ foo_double (x), \
+ __builtin_choose_expr (__builtin_types_compatible_p (typeof (x), float), \
+ foo_float (x), \
+ /* @r{The void expression results in a compile-time error} \
+ @r{when assigning the result to something.} */ \
+ (void)0))
+@end smallexample
+
+@emph{Note:} This construct is only available for C. Furthermore, the
+unused expression (@var{exp1} or @var{exp2} depending on the value of
+@var{const_exp}) may still generate syntax errors. This may change in
+future revisions.
+
+@end deftypefn
+
+@deftypefn {Built-in Function} int __builtin_constant_p (@var{exp})
+You can use the built-in function @code{__builtin_constant_p} to
+determine if a value is known to be constant at compile-time and hence
+that GCC can perform constant-folding on expressions involving that
+value. The argument of the function is the value to test. The function
+returns the integer 1 if the argument is known to be a compile-time
+constant and 0 if it is not known to be a compile-time constant. A
+return of 0 does not indicate that the value is @emph{not} a constant,
+but merely that GCC cannot prove it is a constant with the specified
+value of the @option{-O} option.
+
+You would typically use this function in an embedded application where
+memory was a critical resource. If you have some complex calculation,
+you may want it to be folded if it involves constants, but need to call
+a function if it does not. For example:
+
+@smallexample
+#define Scale_Value(X) \
+ (__builtin_constant_p (X) \
+ ? ((X) * SCALE + OFFSET) : Scale (X))
+@end smallexample
+
+You may use this built-in function in either a macro or an inline
+function. However, if you use it in an inlined function and pass an
+argument of the function as the argument to the built-in, GCC will
+never return 1 when you call the inline function with a string constant
+or compound literal (@pxref{Compound Literals}) and will not return 1
+when you pass a constant numeric value to the inline function unless you
+specify the @option{-O} option.
+
+You may also use @code{__builtin_constant_p} in initializers for static
+data. For instance, you can write
+
+@smallexample
+static const int table[] = @{
+ __builtin_constant_p (EXPRESSION) ? (EXPRESSION) : -1,
+ /* ... */
+@};
+@end smallexample
+
+@noindent
+This is an acceptable initializer even if @var{EXPRESSION} is not a
+constant expression. GCC must be more conservative about evaluating the
+built-in in this case, because it has no opportunity to perform
+optimization.
+
+Previous versions of GCC did not accept this built-in in data
+initializers. The earliest version where it is completely safe is
+3.0.1.
+@end deftypefn
+
+@deftypefn {Built-in Function} long __builtin_expect (long @var{exp}, long @var{c})
+@opindex fprofile-arcs
+You may use @code{__builtin_expect} to provide the compiler with
+branch prediction information. In general, you should prefer to
+use actual profile feedback for this (@option{-fprofile-arcs}), as
+programmers are notoriously bad at predicting how their programs
+actually perform. However, there are applications in which this
+data is hard to collect.
+
+The return value is the value of @var{exp}, which should be an
+integral expression. The value of @var{c} must be a compile-time
+constant. The semantics of the built-in are that it is expected
+that @var{exp} == @var{c}. For example:
+
+@smallexample
+if (__builtin_expect (x, 0))
+ foo ();
+@end smallexample
+
+@noindent
+would indicate that we do not expect to call @code{foo}, since
+we expect @code{x} to be zero. Since you are limited to integral
+expressions for @var{exp}, you should use constructions such as
+
+@smallexample
+if (__builtin_expect (ptr != NULL, 1))
+ error ();
+@end smallexample
+
+@noindent
+when testing pointer or floating-point values.
+@end deftypefn
+
+@deftypefn {Built-in Function} void __builtin_prefetch (const void *@var{addr}, ...)
+This function is used to minimize cache-miss latency by moving data into
+a cache before it is accessed.
+You can insert calls to @code{__builtin_prefetch} into code for which
+you know addresses of data in memory that is likely to be accessed soon.
+If the target supports them, data prefetch instructions will be generated.
+If the prefetch is done early enough before the access then the data will
+be in the cache by the time it is accessed.
+
+The value of @var{addr} is the address of the memory to prefetch.
+There are two optional arguments, @var{rw} and @var{locality}.
+The value of @var{rw} is a compile-time constant one or zero; one
+means that the prefetch is preparing for a write to the memory address
+and zero, the default, means that the prefetch is preparing for a read.
+The value @var{locality} must be a compile-time constant integer between
+zero and three. A value of zero means that the data has no temporal
+locality, so it need not be left in the cache after the access. A value
+of three means that the data has a high degree of temporal locality and
+should be left in all levels of cache possible. Values of one and two
+mean, respectively, a low or moderate degree of temporal locality. The
+default is three.
+
+@smallexample
+for (i = 0; i < n; i++)
+ @{
+ a[i] = a[i] + b[i];
+ __builtin_prefetch (&a[i+j], 1, 1);
+ __builtin_prefetch (&b[i+j], 0, 1);
+ /* ... */
+ @}
+@end smallexample
+
+Data prefetch does not generate faults if @var{addr} is invalid, but
+the address expression itself must be valid. For example, a prefetch
+of @code{p->next} will not fault if @code{p->next} is not a valid
+address, but evaluation will fault if @code{p} is not a valid address.
+
+If the target does not support data prefetch, the address expression
+is evaluated if it includes side effects but no other code is generated
+and GCC does not issue a warning.
+@end deftypefn
+
+@node Target Builtins
+@section Built-in Functions Specific to Particular Target Machines
+
+On some target machines, GCC supports many built-in functions specific
+to those machines. Generally these generate calls to specific machine
+instructions, but allow the compiler to schedule those calls.
+
+@menu
+* X86 Built-in Functions::
+* PowerPC AltiVec Built-in Functions::
+@end menu
+
+@node X86 Built-in Functions
+@subsection X86 Built-in Functions
+
+These built-in functions are available for the i386 and x86-64 family
+of computers, depending on the command-line switches used.
+
+The following machine modes are available for use with MMX built-in functions
+(@pxref{Vector Extensions}): @code{V2SI} for a vector of two 32-bit integers,
+@code{V4HI} for a vector of four 16-bit integers, and @code{V8QI} for a
+vector of eight 8-bit integers. Some of the built-in functions operate on
+MMX registers as a whole 64-bit entity, these use @code{DI} as their mode.
+
+If 3Dnow extensions are enabled, @code{V2SF} is used as a mode for a vector
+of two 32-bit floating point values.
+
+If SSE extensions are enabled, @code{V4SF} is used for a vector of four 32-bit
+floating point values. Some instructions use a vector of four 32-bit
+integers, these use @code{V4SI}. Finally, some instructions operate on an
+entire vector register, interpreting it as a 128-bit integer, these use mode
+@code{TI}.
+
+The following built-in functions are made available by @option{-mmmx}.
+All of them generate the machine instruction that is part of the name.
+
+@example
+v8qi __builtin_ia32_paddb (v8qi, v8qi)
+v4hi __builtin_ia32_paddw (v4hi, v4hi)
+v2si __builtin_ia32_paddd (v2si, v2si)
+v8qi __builtin_ia32_psubb (v8qi, v8qi)
+v4hi __builtin_ia32_psubw (v4hi, v4hi)
+v2si __builtin_ia32_psubd (v2si, v2si)
+v8qi __builtin_ia32_paddsb (v8qi, v8qi)
+v4hi __builtin_ia32_paddsw (v4hi, v4hi)
+v8qi __builtin_ia32_psubsb (v8qi, v8qi)
+v4hi __builtin_ia32_psubsw (v4hi, v4hi)
+v8qi __builtin_ia32_paddusb (v8qi, v8qi)
+v4hi __builtin_ia32_paddusw (v4hi, v4hi)
+v8qi __builtin_ia32_psubusb (v8qi, v8qi)
+v4hi __builtin_ia32_psubusw (v4hi, v4hi)
+v4hi __builtin_ia32_pmullw (v4hi, v4hi)
+v4hi __builtin_ia32_pmulhw (v4hi, v4hi)
+di __builtin_ia32_pand (di, di)
+di __builtin_ia32_pandn (di,di)
+di __builtin_ia32_por (di, di)
+di __builtin_ia32_pxor (di, di)
+v8qi __builtin_ia32_pcmpeqb (v8qi, v8qi)
+v4hi __builtin_ia32_pcmpeqw (v4hi, v4hi)
+v2si __builtin_ia32_pcmpeqd (v2si, v2si)
+v8qi __builtin_ia32_pcmpgtb (v8qi, v8qi)
+v4hi __builtin_ia32_pcmpgtw (v4hi, v4hi)
+v2si __builtin_ia32_pcmpgtd (v2si, v2si)
+v8qi __builtin_ia32_punpckhbw (v8qi, v8qi)
+v4hi __builtin_ia32_punpckhwd (v4hi, v4hi)
+v2si __builtin_ia32_punpckhdq (v2si, v2si)
+v8qi __builtin_ia32_punpcklbw (v8qi, v8qi)
+v4hi __builtin_ia32_punpcklwd (v4hi, v4hi)
+v2si __builtin_ia32_punpckldq (v2si, v2si)
+v8qi __builtin_ia32_packsswb (v4hi, v4hi)
+v4hi __builtin_ia32_packssdw (v2si, v2si)
+v8qi __builtin_ia32_packuswb (v4hi, v4hi)
+@end example
+
+The following built-in functions are made available either with
+@option{-msse}, or with a combination of @option{-m3dnow} and
+@option{-march=athlon}. All of them generate the machine
+instruction that is part of the name.
+
+@example
+v4hi __builtin_ia32_pmulhuw (v4hi, v4hi)
+v8qi __builtin_ia32_pavgb (v8qi, v8qi)
+v4hi __builtin_ia32_pavgw (v4hi, v4hi)
+v4hi __builtin_ia32_psadbw (v8qi, v8qi)
+v8qi __builtin_ia32_pmaxub (v8qi, v8qi)
+v4hi __builtin_ia32_pmaxsw (v4hi, v4hi)
+v8qi __builtin_ia32_pminub (v8qi, v8qi)
+v4hi __builtin_ia32_pminsw (v4hi, v4hi)
+int __builtin_ia32_pextrw (v4hi, int)
+v4hi __builtin_ia32_pinsrw (v4hi, int, int)
+int __builtin_ia32_pmovmskb (v8qi)
+void __builtin_ia32_maskmovq (v8qi, v8qi, char *)
+void __builtin_ia32_movntq (di *, di)
+void __builtin_ia32_sfence (void)
+@end example
+
+The following built-in functions are available when @option{-msse} is used.
+All of them generate the machine instruction that is part of the name.
+
+@example
+int __builtin_ia32_comieq (v4sf, v4sf)
+int __builtin_ia32_comineq (v4sf, v4sf)
+int __builtin_ia32_comilt (v4sf, v4sf)
+int __builtin_ia32_comile (v4sf, v4sf)
+int __builtin_ia32_comigt (v4sf, v4sf)
+int __builtin_ia32_comige (v4sf, v4sf)
+int __builtin_ia32_ucomieq (v4sf, v4sf)
+int __builtin_ia32_ucomineq (v4sf, v4sf)
+int __builtin_ia32_ucomilt (v4sf, v4sf)
+int __builtin_ia32_ucomile (v4sf, v4sf)
+int __builtin_ia32_ucomigt (v4sf, v4sf)
+int __builtin_ia32_ucomige (v4sf, v4sf)
+v4sf __builtin_ia32_addps (v4sf, v4sf)
+v4sf __builtin_ia32_subps (v4sf, v4sf)
+v4sf __builtin_ia32_mulps (v4sf, v4sf)
+v4sf __builtin_ia32_divps (v4sf, v4sf)
+v4sf __builtin_ia32_addss (v4sf, v4sf)
+v4sf __builtin_ia32_subss (v4sf, v4sf)
+v4sf __builtin_ia32_mulss (v4sf, v4sf)
+v4sf __builtin_ia32_divss (v4sf, v4sf)
+v4si __builtin_ia32_cmpeqps (v4sf, v4sf)
+v4si __builtin_ia32_cmpltps (v4sf, v4sf)
+v4si __builtin_ia32_cmpleps (v4sf, v4sf)
+v4si __builtin_ia32_cmpgtps (v4sf, v4sf)
+v4si __builtin_ia32_cmpgeps (v4sf, v4sf)
+v4si __builtin_ia32_cmpunordps (v4sf, v4sf)
+v4si __builtin_ia32_cmpneqps (v4sf, v4sf)
+v4si __builtin_ia32_cmpnltps (v4sf, v4sf)
+v4si __builtin_ia32_cmpnleps (v4sf, v4sf)
+v4si __builtin_ia32_cmpngtps (v4sf, v4sf)
+v4si __builtin_ia32_cmpngeps (v4sf, v4sf)
+v4si __builtin_ia32_cmpordps (v4sf, v4sf)
+v4si __builtin_ia32_cmpeqss (v4sf, v4sf)
+v4si __builtin_ia32_cmpltss (v4sf, v4sf)
+v4si __builtin_ia32_cmpless (v4sf, v4sf)
+v4si __builtin_ia32_cmpgtss (v4sf, v4sf)
+v4si __builtin_ia32_cmpgess (v4sf, v4sf)
+v4si __builtin_ia32_cmpunordss (v4sf, v4sf)
+v4si __builtin_ia32_cmpneqss (v4sf, v4sf)
+v4si __builtin_ia32_cmpnlts (v4sf, v4sf)
+v4si __builtin_ia32_cmpnless (v4sf, v4sf)
+v4si __builtin_ia32_cmpngtss (v4sf, v4sf)
+v4si __builtin_ia32_cmpngess (v4sf, v4sf)
+v4si __builtin_ia32_cmpordss (v4sf, v4sf)
+v4sf __builtin_ia32_maxps (v4sf, v4sf)
+v4sf __builtin_ia32_maxss (v4sf, v4sf)
+v4sf __builtin_ia32_minps (v4sf, v4sf)
+v4sf __builtin_ia32_minss (v4sf, v4sf)
+v4sf __builtin_ia32_andps (v4sf, v4sf)
+v4sf __builtin_ia32_andnps (v4sf, v4sf)
+v4sf __builtin_ia32_orps (v4sf, v4sf)
+v4sf __builtin_ia32_xorps (v4sf, v4sf)
+v4sf __builtin_ia32_movss (v4sf, v4sf)
+v4sf __builtin_ia32_movhlps (v4sf, v4sf)
+v4sf __builtin_ia32_movlhps (v4sf, v4sf)
+v4sf __builtin_ia32_unpckhps (v4sf, v4sf)
+v4sf __builtin_ia32_unpcklps (v4sf, v4sf)
+v4sf __builtin_ia32_cvtpi2ps (v4sf, v2si)
+v4sf __builtin_ia32_cvtsi2ss (v4sf, int)
+v2si __builtin_ia32_cvtps2pi (v4sf)
+int __builtin_ia32_cvtss2si (v4sf)
+v2si __builtin_ia32_cvttps2pi (v4sf)
+int __builtin_ia32_cvttss2si (v4sf)
+v4sf __builtin_ia32_rcpps (v4sf)
+v4sf __builtin_ia32_rsqrtps (v4sf)
+v4sf __builtin_ia32_sqrtps (v4sf)
+v4sf __builtin_ia32_rcpss (v4sf)
+v4sf __builtin_ia32_rsqrtss (v4sf)
+v4sf __builtin_ia32_sqrtss (v4sf)
+v4sf __builtin_ia32_shufps (v4sf, v4sf, int)
+void __builtin_ia32_movntps (float *, v4sf)
+int __builtin_ia32_movmskps (v4sf)
+@end example
+
+The following built-in functions are available when @option{-msse} is used.
+
+@table @code
+@item v4sf __builtin_ia32_loadaps (float *)
+Generates the @code{movaps} machine instruction as a load from memory.
+@item void __builtin_ia32_storeaps (float *, v4sf)
+Generates the @code{movaps} machine instruction as a store to memory.
+@item v4sf __builtin_ia32_loadups (float *)
+Generates the @code{movups} machine instruction as a load from memory.
+@item void __builtin_ia32_storeups (float *, v4sf)
+Generates the @code{movups} machine instruction as a store to memory.
+@item v4sf __builtin_ia32_loadsss (float *)
+Generates the @code{movss} machine instruction as a load from memory.
+@item void __builtin_ia32_storess (float *, v4sf)
+Generates the @code{movss} machine instruction as a store to memory.
+@item v4sf __builtin_ia32_loadhps (v4sf, v2si *)
+Generates the @code{movhps} machine instruction as a load from memory.
+@item v4sf __builtin_ia32_loadlps (v4sf, v2si *)
+Generates the @code{movlps} machine instruction as a load from memory
+@item void __builtin_ia32_storehps (v4sf, v2si *)
+Generates the @code{movhps} machine instruction as a store to memory.
+@item void __builtin_ia32_storelps (v4sf, v2si *)
+Generates the @code{movlps} machine instruction as a store to memory.
+@end table
+
+The following built-in functions are available when @option{-m3dnow} is used.
+All of them generate the machine instruction that is part of the name.
+
+@example
+void __builtin_ia32_femms (void)
+v8qi __builtin_ia32_pavgusb (v8qi, v8qi)
+v2si __builtin_ia32_pf2id (v2sf)
+v2sf __builtin_ia32_pfacc (v2sf, v2sf)
+v2sf __builtin_ia32_pfadd (v2sf, v2sf)
+v2si __builtin_ia32_pfcmpeq (v2sf, v2sf)
+v2si __builtin_ia32_pfcmpge (v2sf, v2sf)
+v2si __builtin_ia32_pfcmpgt (v2sf, v2sf)
+v2sf __builtin_ia32_pfmax (v2sf, v2sf)
+v2sf __builtin_ia32_pfmin (v2sf, v2sf)
+v2sf __builtin_ia32_pfmul (v2sf, v2sf)
+v2sf __builtin_ia32_pfrcp (v2sf)
+v2sf __builtin_ia32_pfrcpit1 (v2sf, v2sf)
+v2sf __builtin_ia32_pfrcpit2 (v2sf, v2sf)
+v2sf __builtin_ia32_pfrsqrt (v2sf)
+v2sf __builtin_ia32_pfrsqrtit1 (v2sf, v2sf)
+v2sf __builtin_ia32_pfsub (v2sf, v2sf)
+v2sf __builtin_ia32_pfsubr (v2sf, v2sf)
+v2sf __builtin_ia32_pi2fd (v2si)
+v4hi __builtin_ia32_pmulhrw (v4hi, v4hi)
+@end example
+
+The following built-in functions are available when both @option{-m3dnow}
+and @option{-march=athlon} are used. All of them generate the machine
+instruction that is part of the name.
+
+@example
+v2si __builtin_ia32_pf2iw (v2sf)
+v2sf __builtin_ia32_pfnacc (v2sf, v2sf)
+v2sf __builtin_ia32_pfpnacc (v2sf, v2sf)
+v2sf __builtin_ia32_pi2fw (v2si)
+v2sf __builtin_ia32_pswapdsf (v2sf)
+v2si __builtin_ia32_pswapdsi (v2si)
+@end example
+
+@node PowerPC AltiVec Built-in Functions
+@subsection PowerPC AltiVec Built-in Functions
+
+These built-in functions are available for the PowerPC family
+of computers, depending on the command-line switches used.
+
+The following machine modes are available for use with AltiVec built-in
+functions (@pxref{Vector Extensions}): @code{V4SI} for a vector of four
+32-bit integers, @code{V4SF} for a vector of four 32-bit floating point
+numbers, @code{V8HI} for a vector of eight 16-bit integers, and
+@code{V16QI} for a vector of sixteen 8-bit integers.
+
+The following functions are made available by including
+@code{<altivec.h>} and using @option{-maltivec} and
+@option{-mabi=altivec}. The functions implement the functionality
+described in Motorola's AltiVec Programming Interface Manual.
+
+@smallexample
+vector signed char vec_abs (vector signed char, vector signed char);
+vector signed short vec_abs (vector signed short, vector signed short);
+vector signed int vec_abs (vector signed int, vector signed int);
+vector signed float vec_abs (vector signed float, vector signed float);
+
+vector signed char vec_abss (vector signed char, vector signed char);
+vector signed short vec_abss (vector signed short, vector signed short);
+
+vector signed char vec_add (vector signed char, vector signed char);
+vector unsigned char vec_add (vector signed char, vector unsigned char);
+
+vector unsigned char vec_add (vector unsigned char, vector signed char);
+
+vector unsigned char vec_add (vector unsigned char, vector unsigned char);
+vector signed short vec_add (vector signed short, vector signed short);
+vector unsigned short vec_add (vector signed short, vector unsigned short);
+vector unsigned short vec_add (vector unsigned short, vector signed short);
+vector unsigned short vec_add (vector unsigned short, vector unsigned short);
+vector signed int vec_add (vector signed int, vector signed int);
+vector unsigned int vec_add (vector signed int, vector unsigned int);
+vector unsigned int vec_add (vector unsigned int, vector signed int);
+vector unsigned int vec_add (vector unsigned int, vector unsigned int);
+vector float vec_add (vector float, vector float);
+
+vector unsigned int vec_addc (vector unsigned int, vector unsigned int);
+
+vector unsigned char vec_adds (vector signed char, vector unsigned char);
+vector unsigned char vec_adds (vector unsigned char, vector signed char);
+vector unsigned char vec_adds (vector unsigned char, vector unsigned char);
+vector signed char vec_adds (vector signed char, vector signed char);
+vector unsigned short vec_adds (vector signed short, vector unsigned short);
+vector unsigned short vec_adds (vector unsigned short, vector signed short);
+vector unsigned short vec_adds (vector unsigned short, vector unsigned short);
+vector signed short vec_adds (vector signed short, vector signed short);
+
+vector unsigned int vec_adds (vector signed int, vector unsigned int);
+vector unsigned int vec_adds (vector unsigned int, vector signed int);
+vector unsigned int vec_adds (vector unsigned int, vector unsigned int);
+
+vector signed int vec_adds (vector signed int, vector signed int);
+
+vector float vec_and (vector float, vector float);
+vector float vec_and (vector float, vector signed int);
+vector float vec_and (vector signed int, vector float);
+vector signed int vec_and (vector signed int, vector signed int);
+vector unsigned int vec_and (vector signed int, vector unsigned int);
+vector unsigned int vec_and (vector unsigned int, vector signed int);
+vector unsigned int vec_and (vector unsigned int, vector unsigned int);
+vector signed short vec_and (vector signed short, vector signed short);
+vector unsigned short vec_and (vector signed short, vector unsigned short);
+vector unsigned short vec_and (vector unsigned short, vector signed short);
+vector unsigned short vec_and (vector unsigned short, vector unsigned short);
+vector signed char vec_and (vector signed char, vector signed char);
+vector unsigned char vec_and (vector signed char, vector unsigned char);
+
+vector unsigned char vec_and (vector unsigned char, vector signed char);
+
+vector unsigned char vec_and (vector unsigned char, vector unsigned char);
+
+vector float vec_andc (vector float, vector float);
+vector float vec_andc (vector float, vector signed int);
+vector float vec_andc (vector signed int, vector float);
+vector signed int vec_andc (vector signed int, vector signed int);
+vector unsigned int vec_andc (vector signed int, vector unsigned int);
+vector unsigned int vec_andc (vector unsigned int, vector signed int);
+vector unsigned int vec_andc (vector unsigned int, vector unsigned int);
+
+vector signed short vec_andc (vector signed short, vector signed short);
+
+vector unsigned short vec_andc (vector signed short, vector unsigned short);
+vector unsigned short vec_andc (vector unsigned short, vector signed short);
+vector unsigned short vec_andc (vector unsigned short, vector unsigned short);
+vector signed char vec_andc (vector signed char, vector signed char);
+vector unsigned char vec_andc (vector signed char, vector unsigned char);
+vector unsigned char vec_andc (vector unsigned char, vector signed char);
+vector unsigned char vec_andc (vector unsigned char, vector unsigned char);
+
+vector unsigned char vec_avg (vector unsigned char, vector unsigned char);
+vector signed char vec_avg (vector signed char, vector signed char);
+vector unsigned short vec_avg (vector unsigned short, vector unsigned short);
+vector signed short vec_avg (vector signed short, vector signed short);
+vector unsigned int vec_avg (vector unsigned int, vector unsigned int);
+vector signed int vec_avg (vector signed int, vector signed int);
+
+vector float vec_ceil (vector float);
+
+vector signed int vec_cmpb (vector float, vector float);
+
+vector signed char vec_cmpeq (vector signed char, vector signed char);
+vector signed char vec_cmpeq (vector unsigned char, vector unsigned char);
+vector signed short vec_cmpeq (vector signed short, vector signed short);
+vector signed short vec_cmpeq (vector unsigned short, vector unsigned short);
+vector signed int vec_cmpeq (vector signed int, vector signed int);
+vector signed int vec_cmpeq (vector unsigned int, vector unsigned int);
+vector signed int vec_cmpeq (vector float, vector float);
+
+vector signed int vec_cmpge (vector float, vector float);
+
+vector signed char vec_cmpgt (vector unsigned char, vector unsigned char);
+vector signed char vec_cmpgt (vector signed char, vector signed char);
+vector signed short vec_cmpgt (vector unsigned short, vector unsigned short);
+vector signed short vec_cmpgt (vector signed short, vector signed short);
+vector signed int vec_cmpgt (vector unsigned int, vector unsigned int);
+vector signed int vec_cmpgt (vector signed int, vector signed int);
+vector signed int vec_cmpgt (vector float, vector float);
+
+vector signed int vec_cmple (vector float, vector float);
+
+vector signed char vec_cmplt (vector unsigned char, vector unsigned char);
+vector signed char vec_cmplt (vector signed char, vector signed char);
+vector signed short vec_cmplt (vector unsigned short, vector unsigned short);
+vector signed short vec_cmplt (vector signed short, vector signed short);
+vector signed int vec_cmplt (vector unsigned int, vector unsigned int);
+vector signed int vec_cmplt (vector signed int, vector signed int);
+vector signed int vec_cmplt (vector float, vector float);
+
+vector float vec_ctf (vector unsigned int, const char);
+vector float vec_ctf (vector signed int, const char);
+
+vector signed int vec_cts (vector float, const char);
+
+vector unsigned int vec_ctu (vector float, const char);
+
+void vec_dss (const char);
+
+void vec_dssall (void);
+
+void vec_dst (void *, int, const char);
+
+void vec_dstst (void *, int, const char);
+
+void vec_dststt (void *, int, const char);
+
+void vec_dstt (void *, int, const char);
+
+vector float vec_expte (vector float, vector float);
+
+vector float vec_floor (vector float, vector float);
+
+vector float vec_ld (int, vector float *);
+vector float vec_ld (int, float *):
+vector signed int vec_ld (int, int *);
+vector signed int vec_ld (int, vector signed int *);
+vector unsigned int vec_ld (int, vector unsigned int *);
+vector unsigned int vec_ld (int, unsigned int *);
+vector signed short vec_ld (int, short *, vector signed short *);
+vector unsigned short vec_ld (int, unsigned short *, vector unsigned short *);
+vector signed char vec_ld (int, signed char *);
+vector signed char vec_ld (int, vector signed char *);
+vector unsigned char vec_ld (int, unsigned char *);
+vector unsigned char vec_ld (int, vector unsigned char *);
+
+vector signed char vec_lde (int, signed char *);
+vector unsigned char vec_lde (int, unsigned char *);
+vector signed short vec_lde (int, short *);
+vector unsigned short vec_lde (int, unsigned short *);
+vector float vec_lde (int, float *);
+vector signed int vec_lde (int, int *);
+vector unsigned int vec_lde (int, unsigned int *);
+
+void float vec_ldl (int, float *);
+void float vec_ldl (int, vector float *);
+void signed int vec_ldl (int, vector signed int *);
+void signed int vec_ldl (int, int *);
+void unsigned int vec_ldl (int, unsigned int *);
+void unsigned int vec_ldl (int, vector unsigned int *);
+void signed short vec_ldl (int, vector signed short *);
+void signed short vec_ldl (int, short *);
+void unsigned short vec_ldl (int, vector unsigned short *);
+void unsigned short vec_ldl (int, unsigned short *);
+void signed char vec_ldl (int, vector signed char *);
+void signed char vec_ldl (int, signed char *);
+void unsigned char vec_ldl (int, vector unsigned char *);
+void unsigned char vec_ldl (int, unsigned char *);
+
+vector float vec_loge (vector float);
+
+vector unsigned char vec_lvsl (int, void *, int *);
+
+vector unsigned char vec_lvsr (int, void *, int *);
+
+vector float vec_madd (vector float, vector float, vector float);
+
+vector signed short vec_madds (vector signed short, vector signed short, vector signed short);
+
+vector unsigned char vec_max (vector signed char, vector unsigned char);
+
+vector unsigned char vec_max (vector unsigned char, vector signed char);
+
+vector unsigned char vec_max (vector unsigned char, vector unsigned char);
+vector signed char vec_max (vector signed char, vector signed char);
+vector unsigned short vec_max (vector signed short, vector unsigned short);
+vector unsigned short vec_max (vector unsigned short, vector signed short);
+vector unsigned short vec_max (vector unsigned short, vector unsigned short);
+vector signed short vec_max (vector signed short, vector signed short);
+vector unsigned int vec_max (vector signed int, vector unsigned int);
+vector unsigned int vec_max (vector unsigned int, vector signed int);
+vector unsigned int vec_max (vector unsigned int, vector unsigned int);
+vector signed int vec_max (vector signed int, vector signed int);
+vector float vec_max (vector float, vector float);
+
+vector signed char vec_mergeh (vector signed char, vector signed char);
+vector unsigned char vec_mergeh (vector unsigned char, vector unsigned char);
+vector signed short vec_mergeh (vector signed short, vector signed short);
+vector unsigned short vec_mergeh (vector unsigned short, vector unsigned short);
+vector float vec_mergeh (vector float, vector float);
+vector signed int vec_mergeh (vector signed int, vector signed int);
+vector unsigned int vec_mergeh (vector unsigned int, vector unsigned int);
+
+vector signed char vec_mergel (vector signed char, vector signed char);
+vector unsigned char vec_mergel (vector unsigned char, vector unsigned char);
+vector signed short vec_mergel (vector signed short, vector signed short);
+vector unsigned short vec_mergel (vector unsigned short, vector unsigned short);
+vector float vec_mergel (vector float, vector float);
+vector signed int vec_mergel (vector signed int, vector signed int);
+vector unsigned int vec_mergel (vector unsigned int, vector unsigned int);
+
+vector unsigned short vec_mfvscr (void);
+
+vector unsigned char vec_min (vector signed char, vector unsigned char);
+
+vector unsigned char vec_min (vector unsigned char, vector signed char);
+
+vector unsigned char vec_min (vector unsigned char, vector unsigned char);
+vector signed char vec_min (vector signed char, vector signed char);
+vector unsigned short vec_min (vector signed short, vector unsigned short);
+vector unsigned short vec_min (vector unsigned short, vector signed short);
+vector unsigned short vec_min (vector unsigned short, vector unsigned short);
+vector signed short vec_min (vector signed short, vector signed short);
+vector unsigned int vec_min (vector signed int, vector unsigned int);
+vector unsigned int vec_min (vector unsigned int, vector signed int);
+vector unsigned int vec_min (vector unsigned int, vector unsigned int);
+vector signed int vec_min (vector signed int, vector signed int);
+vector float vec_min (vector float, vector float);
+
+vector signed short vec_mladd (vector signed short, vector signed short, vector signed short);
+vector signed short vec_mladd (vector signed short, vector unsigned short, vector unsigned short);
+vector signed short vec_mladd (vector unsigned short, vector signed short, vector signed short);
+vector unsigned short vec_mladd (vector unsigned short, vector unsigned short, vector unsigned short);
+
+vector signed short vec_mradds (vector signed short, vector signed short, vector signed short);
+
+vector unsigned int vec_msum (vector unsigned char, vector unsigned char, vector unsigned int);
+vector signed int vec_msum (vector signed char, vector unsigned char, vector signed int);
+vector unsigned int vec_msum (vector unsigned short, vector unsigned short, vector unsigned int);
+vector signed int vec_msum (vector signed short, vector signed short, vector signed int);
+
+vector unsigned int vec_msums (vector unsigned short, vector unsigned short, vector unsigned int);
+vector signed int vec_msums (vector signed short, vector signed short, vector signed int);
+
+void vec_mtvscr (vector signed int);
+void vec_mtvscr (vector unsigned int);
+void vec_mtvscr (vector signed short);
+void vec_mtvscr (vector unsigned short);
+void vec_mtvscr (vector signed char);
+void vec_mtvscr (vector unsigned char);
+
+vector unsigned short vec_mule (vector unsigned char, vector unsigned char);
+vector signed short vec_mule (vector signed char, vector signed char);
+vector unsigned int vec_mule (vector unsigned short, vector unsigned short);
+vector signed int vec_mule (vector signed short, vector signed short);
+
+vector unsigned short vec_mulo (vector unsigned char, vector unsigned char);
+vector signed short vec_mulo (vector signed char, vector signed char);
+vector unsigned int vec_mulo (vector unsigned short, vector unsigned short);
+vector signed int vec_mulo (vector signed short, vector signed short);
+
+vector float vec_nmsub (vector float, vector float, vector float);
+
+vector float vec_nor (vector float, vector float);
+vector signed int vec_nor (vector signed int, vector signed int);
+vector unsigned int vec_nor (vector unsigned int, vector unsigned int);
+vector signed short vec_nor (vector signed short, vector signed short);
+vector unsigned short vec_nor (vector unsigned short, vector unsigned short);
+vector signed char vec_nor (vector signed char, vector signed char);
+vector unsigned char vec_nor (vector unsigned char, vector unsigned char);
+
+vector float vec_or (vector float, vector float);
+vector float vec_or (vector float, vector signed int);
+vector float vec_or (vector signed int, vector float);
+vector signed int vec_or (vector signed int, vector signed int);
+vector unsigned int vec_or (vector signed int, vector unsigned int);
+vector unsigned int vec_or (vector unsigned int, vector signed int);
+vector unsigned int vec_or (vector unsigned int, vector unsigned int);
+vector signed short vec_or (vector signed short, vector signed short);
+vector unsigned short vec_or (vector signed short, vector unsigned short);
+vector unsigned short vec_or (vector unsigned short, vector signed short);
+vector unsigned short vec_or (vector unsigned short, vector unsigned short);
+vector signed char vec_or (vector signed char, vector signed char);
+vector unsigned char vec_or (vector signed char, vector unsigned char);
+vector unsigned char vec_or (vector unsigned char, vector signed char);
+vector unsigned char vec_or (vector unsigned char, vector unsigned char);
+
+vector signed char vec_pack (vector signed short, vector signed short);
+vector unsigned char vec_pack (vector unsigned short, vector unsigned short);
+vector signed short vec_pack (vector signed int, vector signed int);
+vector unsigned short vec_pack (vector unsigned int, vector unsigned int);
+
+vector signed short vec_packpx (vector unsigned int, vector unsigned int);
+
+vector unsigned char vec_packs (vector unsigned short, vector unsigned short);
+vector signed char vec_packs (vector signed short, vector signed short);
+
+vector unsigned short vec_packs (vector unsigned int, vector unsigned int);
+vector signed short vec_packs (vector signed int, vector signed int);
+
+vector unsigned char vec_packsu (vector unsigned short, vector unsigned short);
+vector unsigned char vec_packsu (vector signed short, vector signed short);
+vector unsigned short vec_packsu (vector unsigned int, vector unsigned int);
+vector unsigned short vec_packsu (vector signed int, vector signed int);
+
+vector float vec_perm (vector float, vector float, vector unsigned char);
+vector signed int vec_perm (vector signed int, vector signed int, vector unsigned char);
+vector unsigned int vec_perm (vector unsigned int, vector unsigned int, vector unsigned char);
+vector signed short vec_perm (vector signed short, vector signed short, vector unsigned char);
+vector unsigned short vec_perm (vector unsigned short, vector unsigned short, vector unsigned char);
+vector signed char vec_perm (vector signed char, vector signed char, vector unsigned char);
+vector unsigned char vec_perm (vector unsigned char, vector unsigned char, vector unsigned char);
+
+vector float vec_re (vector float);
+
+vector signed char vec_rl (vector signed char, vector unsigned char);
+vector unsigned char vec_rl (vector unsigned char, vector unsigned char);
+vector signed short vec_rl (vector signed short, vector unsigned short);
+
+vector unsigned short vec_rl (vector unsigned short, vector unsigned short);
+vector signed int vec_rl (vector signed int, vector unsigned int);
+vector unsigned int vec_rl (vector unsigned int, vector unsigned int);
+
+vector float vec_round (vector float);
+
+vector float vec_rsqrte (vector float);
+
+vector float vec_sel (vector float, vector float, vector signed int);
+vector float vec_sel (vector float, vector float, vector unsigned int);
+vector signed int vec_sel (vector signed int, vector signed int, vector signed int);
+vector signed int vec_sel (vector signed int, vector signed int, vector unsigned int);
+vector unsigned int vec_sel (vector unsigned int, vector unsigned int, vector signed int);
+vector unsigned int vec_sel (vector unsigned int, vector unsigned int, vector unsigned int);
+vector signed short vec_sel (vector signed short, vector signed short, vector signed short);
+vector signed short vec_sel (vector signed short, vector signed short, vector unsigned short);
+vector unsigned short vec_sel (vector unsigned short, vector unsigned short, vector signed short);
+vector unsigned short vec_sel (vector unsigned short, vector unsigned short, vector unsigned short);
+vector signed char vec_sel (vector signed char, vector signed char, vector signed char);
+vector signed char vec_sel (vector signed char, vector signed char, vector unsigned char);
+vector unsigned char vec_sel (vector unsigned char, vector unsigned char, vector signed char);
+vector unsigned char vec_sel (vector unsigned char, vector unsigned char, vector unsigned char);
+
+vector signed char vec_sl (vector signed char, vector unsigned char);
+vector unsigned char vec_sl (vector unsigned char, vector unsigned char);
+vector signed short vec_sl (vector signed short, vector unsigned short);
+
+vector unsigned short vec_sl (vector unsigned short, vector unsigned short);
+vector signed int vec_sl (vector signed int, vector unsigned int);
+vector unsigned int vec_sl (vector unsigned int, vector unsigned int);
+
+vector float vec_sld (vector float, vector float, const char);
+vector signed int vec_sld (vector signed int, vector signed int, const char);
+vector unsigned int vec_sld (vector unsigned int, vector unsigned int, const char);
+vector signed short vec_sld (vector signed short, vector signed short, const char);
+vector unsigned short vec_sld (vector unsigned short, vector unsigned short, const char);
+vector signed char vec_sld (vector signed char, vector signed char, const char);
+vector unsigned char vec_sld (vector unsigned char, vector unsigned char, const char);
+
+vector signed int vec_sll (vector signed int, vector unsigned int);
+vector signed int vec_sll (vector signed int, vector unsigned short);
+vector signed int vec_sll (vector signed int, vector unsigned char);
+vector unsigned int vec_sll (vector unsigned int, vector unsigned int);
+vector unsigned int vec_sll (vector unsigned int, vector unsigned short);
+vector unsigned int vec_sll (vector unsigned int, vector unsigned char);
+
+vector signed short vec_sll (vector signed short, vector unsigned int);
+vector signed short vec_sll (vector signed short, vector unsigned short);
+vector signed short vec_sll (vector signed short, vector unsigned char);
+
+vector unsigned short vec_sll (vector unsigned short, vector unsigned int);
+vector unsigned short vec_sll (vector unsigned short, vector unsigned short);
+vector unsigned short vec_sll (vector unsigned short, vector unsigned char);
+vector signed char vec_sll (vector signed char, vector unsigned int);
+vector signed char vec_sll (vector signed char, vector unsigned short);
+vector signed char vec_sll (vector signed char, vector unsigned char);
+vector unsigned char vec_sll (vector unsigned char, vector unsigned int);
+vector unsigned char vec_sll (vector unsigned char, vector unsigned short);
+vector unsigned char vec_sll (vector unsigned char, vector unsigned char);
+
+vector float vec_slo (vector float, vector signed char);
+vector float vec_slo (vector float, vector unsigned char);
+vector signed int vec_slo (vector signed int, vector signed char);
+vector signed int vec_slo (vector signed int, vector unsigned char);
+vector unsigned int vec_slo (vector unsigned int, vector signed char);
+vector unsigned int vec_slo (vector unsigned int, vector unsigned char);
+
+vector signed short vec_slo (vector signed short, vector signed char);
+vector signed short vec_slo (vector signed short, vector unsigned char);
+
+vector unsigned short vec_slo (vector unsigned short, vector signed char);
+vector unsigned short vec_slo (vector unsigned short, vector unsigned char);
+vector signed char vec_slo (vector signed char, vector signed char);
+vector signed char vec_slo (vector signed char, vector unsigned char);
+vector unsigned char vec_slo (vector unsigned char, vector signed char);
+
+vector unsigned char vec_slo (vector unsigned char, vector unsigned char);
+
+vector signed char vec_splat (vector signed char, const char);
+vector unsigned char vec_splat (vector unsigned char, const char);
+vector signed short vec_splat (vector signed short, const char);
+vector unsigned short vec_splat (vector unsigned short, const char);
+vector float vec_splat (vector float, const char);
+vector signed int vec_splat (vector signed int, const char);
+vector unsigned int vec_splat (vector unsigned int, const char);
+
+vector signed char vec_splat_s8 (const char);
+
+vector signed short vec_splat_s16 (const char);
+
+vector signed int vec_splat_s32 (const char);
+
+vector unsigned char vec_splat_u8 (const char);
+
+vector unsigned short vec_splat_u16 (const char);
+
+vector unsigned int vec_splat_u32 (const char);
+
+vector signed char vec_sr (vector signed char, vector unsigned char);
+vector unsigned char vec_sr (vector unsigned char, vector unsigned char);
+vector signed short vec_sr (vector signed short, vector unsigned short);
+
+vector unsigned short vec_sr (vector unsigned short, vector unsigned short);
+vector signed int vec_sr (vector signed int, vector unsigned int);
+vector unsigned int vec_sr (vector unsigned int, vector unsigned int);
+
+vector signed char vec_sra (vector signed char, vector unsigned char);
+vector unsigned char vec_sra (vector unsigned char, vector unsigned char);
+vector signed short vec_sra (vector signed short, vector unsigned short);
+vector unsigned short vec_sra (vector unsigned short, vector unsigned short);
+vector signed int vec_sra (vector signed int, vector unsigned int);
+vector unsigned int vec_sra (vector unsigned int, vector unsigned int);
+
+vector signed int vec_srl (vector signed int, vector unsigned int);
+vector signed int vec_srl (vector signed int, vector unsigned short);
+vector signed int vec_srl (vector signed int, vector unsigned char);
+vector unsigned int vec_srl (vector unsigned int, vector unsigned int);
+vector unsigned int vec_srl (vector unsigned int, vector unsigned short);
+vector unsigned int vec_srl (vector unsigned int, vector unsigned char);
+
+vector signed short vec_srl (vector signed short, vector unsigned int);
+vector signed short vec_srl (vector signed short, vector unsigned short);
+vector signed short vec_srl (vector signed short, vector unsigned char);
+
+vector unsigned short vec_srl (vector unsigned short, vector unsigned int);
+vector unsigned short vec_srl (vector unsigned short, vector unsigned short);
+vector unsigned short vec_srl (vector unsigned short, vector unsigned char);
+vector signed char vec_srl (vector signed char, vector unsigned int);
+vector signed char vec_srl (vector signed char, vector unsigned short);
+vector signed char vec_srl (vector signed char, vector unsigned char);
+vector unsigned char vec_srl (vector unsigned char, vector unsigned int);
+vector unsigned char vec_srl (vector unsigned char, vector unsigned short);
+vector unsigned char vec_srl (vector unsigned char, vector unsigned char);
+
+vector float vec_sro (vector float, vector signed char);
+vector float vec_sro (vector float, vector unsigned char);
+vector signed int vec_sro (vector signed int, vector signed char);
+vector signed int vec_sro (vector signed int, vector unsigned char);
+vector unsigned int vec_sro (vector unsigned int, vector signed char);
+vector unsigned int vec_sro (vector unsigned int, vector unsigned char);
+
+vector signed short vec_sro (vector signed short, vector signed char);
+vector signed short vec_sro (vector signed short, vector unsigned char);
+
+vector unsigned short vec_sro (vector unsigned short, vector signed char);
+vector unsigned short vec_sro (vector unsigned short, vector unsigned char);
+vector signed char vec_sro (vector signed char, vector signed char);
+vector signed char vec_sro (vector signed char, vector unsigned char);
+vector unsigned char vec_sro (vector unsigned char, vector signed char);
+
+vector unsigned char vec_sro (vector unsigned char, vector unsigned char);
+
+void vec_st (vector float, int, float *);
+void vec_st (vector float, int, vector float *);
+void vec_st (vector signed int, int, int *);
+void vec_st (vector signed int, int, unsigned int *);
+void vec_st (vector unsigned int, int, unsigned int *);
+void vec_st (vector unsigned int, int, vector unsigned int *);
+void vec_st (vector signed short, int, short *);
+void vec_st (vector signed short, int, vector unsigned short *);
+void vec_st (vector signed short, int, vector signed short *);
+void vec_st (vector unsigned short, int, unsigned short *);
+void vec_st (vector unsigned short, int, vector unsigned short *);
+void vec_st (vector signed char, int, signed char *);
+void vec_st (vector signed char, int, unsigned char *);
+void vec_st (vector signed char, int, vector signed char *);
+void vec_st (vector unsigned char, int, unsigned char *);
+void vec_st (vector unsigned char, int, vector unsigned char *);
+
+void vec_ste (vector signed char, int, unsigned char *);
+void vec_ste (vector signed char, int, signed char *);
+void vec_ste (vector unsigned char, int, unsigned char *);
+void vec_ste (vector signed short, int, short *);
+void vec_ste (vector signed short, int, unsigned short *);
+void vec_ste (vector unsigned short, int, void *);
+void vec_ste (vector signed int, int, unsigned int *);
+void vec_ste (vector signed int, int, int *);
+void vec_ste (vector unsigned int, int, unsigned int *);
+void vec_ste (vector float, int, float *);
+
+void vec_stl (vector float, int, vector float *);
+void vec_stl (vector float, int, float *);
+void vec_stl (vector signed int, int, vector signed int *);
+void vec_stl (vector signed int, int, int *);
+void vec_stl (vector signed int, int, unsigned int *);
+void vec_stl (vector unsigned int, int, vector unsigned int *);
+void vec_stl (vector unsigned int, int, unsigned int *);
+void vec_stl (vector signed short, int, short *);
+void vec_stl (vector signed short, int, unsigned short *);
+void vec_stl (vector signed short, int, vector signed short *);
+void vec_stl (vector unsigned short, int, unsigned short *);
+void vec_stl (vector unsigned short, int, vector signed short *);
+void vec_stl (vector signed char, int, signed char *);
+void vec_stl (vector signed char, int, unsigned char *);
+void vec_stl (vector signed char, int, vector signed char *);
+void vec_stl (vector unsigned char, int, unsigned char *);
+void vec_stl (vector unsigned char, int, vector unsigned char *);
+
+vector signed char vec_sub (vector signed char, vector signed char);
+vector unsigned char vec_sub (vector signed char, vector unsigned char);
+
+vector unsigned char vec_sub (vector unsigned char, vector signed char);
+
+vector unsigned char vec_sub (vector unsigned char, vector unsigned char);
+vector signed short vec_sub (vector signed short, vector signed short);
+vector unsigned short vec_sub (vector signed short, vector unsigned short);
+vector unsigned short vec_sub (vector unsigned short, vector signed short);
+vector unsigned short vec_sub (vector unsigned short, vector unsigned short);
+vector signed int vec_sub (vector signed int, vector signed int);
+vector unsigned int vec_sub (vector signed int, vector unsigned int);
+vector unsigned int vec_sub (vector unsigned int, vector signed int);
+vector unsigned int vec_sub (vector unsigned int, vector unsigned int);
+vector float vec_sub (vector float, vector float);
+
+vector unsigned int vec_subc (vector unsigned int, vector unsigned int);
+
+vector unsigned char vec_subs (vector signed char, vector unsigned char);
+vector unsigned char vec_subs (vector unsigned char, vector signed char);
+vector unsigned char vec_subs (vector unsigned char, vector unsigned char);
+vector signed char vec_subs (vector signed char, vector signed char);
+vector unsigned short vec_subs (vector signed short, vector unsigned short);
+vector unsigned short vec_subs (vector unsigned short, vector signed short);
+vector unsigned short vec_subs (vector unsigned short, vector unsigned short);
+vector signed short vec_subs (vector signed short, vector signed short);
+
+vector unsigned int vec_subs (vector signed int, vector unsigned int);
+vector unsigned int vec_subs (vector unsigned int, vector signed int);
+vector unsigned int vec_subs (vector unsigned int, vector unsigned int);
+
+vector signed int vec_subs (vector signed int, vector signed int);
+
+vector unsigned int vec_sum4s (vector unsigned char, vector unsigned int);
+vector signed int vec_sum4s (vector signed char, vector signed int);
+vector signed int vec_sum4s (vector signed short, vector signed int);
+
+vector signed int vec_sum2s (vector signed int, vector signed int);
+
+vector signed int vec_sums (vector signed int, vector signed int);
+
+vector float vec_trunc (vector float);
+
+vector signed short vec_unpackh (vector signed char);
+vector unsigned int vec_unpackh (vector signed short);
+vector signed int vec_unpackh (vector signed short);
+
+vector signed short vec_unpackl (vector signed char);
+vector unsigned int vec_unpackl (vector signed short);
+vector signed int vec_unpackl (vector signed short);
+
+vector float vec_xor (vector float, vector float);
+vector float vec_xor (vector float, vector signed int);
+vector float vec_xor (vector signed int, vector float);
+vector signed int vec_xor (vector signed int, vector signed int);
+vector unsigned int vec_xor (vector signed int, vector unsigned int);
+vector unsigned int vec_xor (vector unsigned int, vector signed int);
+vector unsigned int vec_xor (vector unsigned int, vector unsigned int);
+vector signed short vec_xor (vector signed short, vector signed short);
+vector unsigned short vec_xor (vector signed short, vector unsigned short);
+vector unsigned short vec_xor (vector unsigned short, vector signed short);
+vector unsigned short vec_xor (vector unsigned short, vector unsigned short);
+vector signed char vec_xor (vector signed char, vector signed char);
+vector unsigned char vec_xor (vector signed char, vector unsigned char);
+
+vector unsigned char vec_xor (vector unsigned char, vector signed char);
+
+vector unsigned char vec_xor (vector unsigned char, vector unsigned char);
+
+vector signed int vec_all_eq (vector signed char, vector unsigned char);
+
+vector signed int vec_all_eq (vector signed char, vector signed char);
+vector signed int vec_all_eq (vector unsigned char, vector signed char);
+
+vector signed int vec_all_eq (vector unsigned char, vector unsigned char);
+vector signed int vec_all_eq (vector signed short, vector unsigned short);
+vector signed int vec_all_eq (vector signed short, vector signed short);
+
+vector signed int vec_all_eq (vector unsigned short, vector signed short);
+vector signed int vec_all_eq (vector unsigned short, vector unsigned short);
+vector signed int vec_all_eq (vector signed int, vector unsigned int);
+vector signed int vec_all_eq (vector signed int, vector signed int);
+vector signed int vec_all_eq (vector unsigned int, vector signed int);
+vector signed int vec_all_eq (vector unsigned int, vector unsigned int);
+
+vector signed int vec_all_eq (vector float, vector float);
+
+vector signed int vec_all_ge (vector signed char, vector unsigned char);
+
+vector signed int vec_all_ge (vector unsigned char, vector signed char);
+
+vector signed int vec_all_ge (vector unsigned char, vector unsigned char);
+vector signed int vec_all_ge (vector signed char, vector signed char);
+vector signed int vec_all_ge (vector signed short, vector unsigned short);
+vector signed int vec_all_ge (vector unsigned short, vector signed short);
+vector signed int vec_all_ge (vector unsigned short, vector unsigned short);
+vector signed int vec_all_ge (vector signed short, vector signed short);
+
+vector signed int vec_all_ge (vector signed int, vector unsigned int);
+vector signed int vec_all_ge (vector unsigned int, vector signed int);
+vector signed int vec_all_ge (vector unsigned int, vector unsigned int);
+
+vector signed int vec_all_ge (vector signed int, vector signed int);
+vector signed int vec_all_ge (vector float, vector float);
+
+vector signed int vec_all_gt (vector signed char, vector unsigned char);
+
+vector signed int vec_all_gt (vector unsigned char, vector signed char);
+
+vector signed int vec_all_gt (vector unsigned char, vector unsigned char);
+vector signed int vec_all_gt (vector signed char, vector signed char);
+vector signed int vec_all_gt (vector signed short, vector unsigned short);
+vector signed int vec_all_gt (vector unsigned short, vector signed short);
+vector signed int vec_all_gt (vector unsigned short, vector unsigned short);
+vector signed int vec_all_gt (vector signed short, vector signed short);
+
+vector signed int vec_all_gt (vector signed int, vector unsigned int);
+vector signed int vec_all_gt (vector unsigned int, vector signed int);
+vector signed int vec_all_gt (vector unsigned int, vector unsigned int);
+
+vector signed int vec_all_gt (vector signed int, vector signed int);
+vector signed int vec_all_gt (vector float, vector float);
+
+vector signed int vec_all_in (vector float, vector float);
+
+vector signed int vec_all_le (vector signed char, vector unsigned char);
+
+vector signed int vec_all_le (vector unsigned char, vector signed char);
+
+vector signed int vec_all_le (vector unsigned char, vector unsigned char);
+vector signed int vec_all_le (vector signed char, vector signed char);
+vector signed int vec_all_le (vector signed short, vector unsigned short);
+vector signed int vec_all_le (vector unsigned short, vector signed short);
+vector signed int vec_all_le (vector unsigned short, vector unsigned short);
+vector signed int vec_all_le (vector signed short, vector signed short);
+
+vector signed int vec_all_le (vector signed int, vector unsigned int);
+vector signed int vec_all_le (vector unsigned int, vector signed int);
+vector signed int vec_all_le (vector unsigned int, vector unsigned int);
+
+vector signed int vec_all_le (vector signed int, vector signed int);
+vector signed int vec_all_le (vector float, vector float);
+
+vector signed int vec_all_lt (vector signed char, vector unsigned char);
+
+vector signed int vec_all_lt (vector unsigned char, vector signed char);
+
+vector signed int vec_all_lt (vector unsigned char, vector unsigned char);
+vector signed int vec_all_lt (vector signed char, vector signed char);
+vector signed int vec_all_lt (vector signed short, vector unsigned short);
+vector signed int vec_all_lt (vector unsigned short, vector signed short);
+vector signed int vec_all_lt (vector unsigned short, vector unsigned short);
+vector signed int vec_all_lt (vector signed short, vector signed short);
+
+vector signed int vec_all_lt (vector signed int, vector unsigned int);
+vector signed int vec_all_lt (vector unsigned int, vector signed int);
+vector signed int vec_all_lt (vector unsigned int, vector unsigned int);
+
+vector signed int vec_all_lt (vector signed int, vector signed int);
+vector signed int vec_all_lt (vector float, vector float);
+
+vector signed int vec_all_nan (vector float);
+
+vector signed int vec_all_ne (vector signed char, vector unsigned char);
+
+vector signed int vec_all_ne (vector signed char, vector signed char);
+vector signed int vec_all_ne (vector unsigned char, vector signed char);
+
+vector signed int vec_all_ne (vector unsigned char, vector unsigned char);
+vector signed int vec_all_ne (vector signed short, vector unsigned short);
+vector signed int vec_all_ne (vector signed short, vector signed short);
+
+vector signed int vec_all_ne (vector unsigned short, vector signed short);
+vector signed int vec_all_ne (vector unsigned short, vector unsigned short);
+vector signed int vec_all_ne (vector signed int, vector unsigned int);
+vector signed int vec_all_ne (vector signed int, vector signed int);
+vector signed int vec_all_ne (vector unsigned int, vector signed int);
+vector signed int vec_all_ne (vector unsigned int, vector unsigned int);
+
+vector signed int vec_all_ne (vector float, vector float);
+
+vector signed int vec_all_nge (vector float, vector float);
+
+vector signed int vec_all_ngt (vector float, vector float);
+
+vector signed int vec_all_nle (vector float, vector float);
+
+vector signed int vec_all_nlt (vector float, vector float);
+
+vector signed int vec_all_numeric (vector float);
+
+vector signed int vec_any_eq (vector signed char, vector unsigned char);
+
+vector signed int vec_any_eq (vector signed char, vector signed char);
+vector signed int vec_any_eq (vector unsigned char, vector signed char);
+
+vector signed int vec_any_eq (vector unsigned char, vector unsigned char);
+vector signed int vec_any_eq (vector signed short, vector unsigned short);
+vector signed int vec_any_eq (vector signed short, vector signed short);
+
+vector signed int vec_any_eq (vector unsigned short, vector signed short);
+vector signed int vec_any_eq (vector unsigned short, vector unsigned short);
+vector signed int vec_any_eq (vector signed int, vector unsigned int);
+vector signed int vec_any_eq (vector signed int, vector signed int);
+vector signed int vec_any_eq (vector unsigned int, vector signed int);
+vector signed int vec_any_eq (vector unsigned int, vector unsigned int);
+
+vector signed int vec_any_eq (vector float, vector float);
+
+vector signed int vec_any_ge (vector signed char, vector unsigned char);
+
+vector signed int vec_any_ge (vector unsigned char, vector signed char);
+
+vector signed int vec_any_ge (vector unsigned char, vector unsigned char);
+vector signed int vec_any_ge (vector signed char, vector signed char);
+vector signed int vec_any_ge (vector signed short, vector unsigned short);
+vector signed int vec_any_ge (vector unsigned short, vector signed short);
+vector signed int vec_any_ge (vector unsigned short, vector unsigned short);
+vector signed int vec_any_ge (vector signed short, vector signed short);
+
+vector signed int vec_any_ge (vector signed int, vector unsigned int);
+vector signed int vec_any_ge (vector unsigned int, vector signed int);
+vector signed int vec_any_ge (vector unsigned int, vector unsigned int);
+
+vector signed int vec_any_ge (vector signed int, vector signed int);
+vector signed int vec_any_ge (vector float, vector float);
+
+vector signed int vec_any_gt (vector signed char, vector unsigned char);
+
+vector signed int vec_any_gt (vector unsigned char, vector signed char);
+
+vector signed int vec_any_gt (vector unsigned char, vector unsigned char);
+vector signed int vec_any_gt (vector signed char, vector signed char);
+vector signed int vec_any_gt (vector signed short, vector unsigned short);
+vector signed int vec_any_gt (vector unsigned short, vector signed short);
+vector signed int vec_any_gt (vector unsigned short, vector unsigned short);
+vector signed int vec_any_gt (vector signed short, vector signed short);
+
+vector signed int vec_any_gt (vector signed int, vector unsigned int);
+vector signed int vec_any_gt (vector unsigned int, vector signed int);
+vector signed int vec_any_gt (vector unsigned int, vector unsigned int);
+
+vector signed int vec_any_gt (vector signed int, vector signed int);
+vector signed int vec_any_gt (vector float, vector float);
+
+vector signed int vec_any_le (vector signed char, vector unsigned char);
+
+vector signed int vec_any_le (vector unsigned char, vector signed char);
+
+vector signed int vec_any_le (vector unsigned char, vector unsigned char);
+vector signed int vec_any_le (vector signed char, vector signed char);
+vector signed int vec_any_le (vector signed short, vector unsigned short);
+vector signed int vec_any_le (vector unsigned short, vector signed short);
+vector signed int vec_any_le (vector unsigned short, vector unsigned short);
+vector signed int vec_any_le (vector signed short, vector signed short);
+
+vector signed int vec_any_le (vector signed int, vector unsigned int);
+vector signed int vec_any_le (vector unsigned int, vector signed int);
+vector signed int vec_any_le (vector unsigned int, vector unsigned int);
+
+vector signed int vec_any_le (vector signed int, vector signed int);
+vector signed int vec_any_le (vector float, vector float);
+
+vector signed int vec_any_lt (vector signed char, vector unsigned char);
+
+vector signed int vec_any_lt (vector unsigned char, vector signed char);
+
+vector signed int vec_any_lt (vector unsigned char, vector unsigned char);
+vector signed int vec_any_lt (vector signed char, vector signed char);
+vector signed int vec_any_lt (vector signed short, vector unsigned short);
+vector signed int vec_any_lt (vector unsigned short, vector signed short);
+vector signed int vec_any_lt (vector unsigned short, vector unsigned short);
+vector signed int vec_any_lt (vector signed short, vector signed short);
+
+vector signed int vec_any_lt (vector signed int, vector unsigned int);
+vector signed int vec_any_lt (vector unsigned int, vector signed int);
+vector signed int vec_any_lt (vector unsigned int, vector unsigned int);
+
+vector signed int vec_any_lt (vector signed int, vector signed int);
+vector signed int vec_any_lt (vector float, vector float);
+
+vector signed int vec_any_nan (vector float);
+
+vector signed int vec_any_ne (vector signed char, vector unsigned char);
+
+vector signed int vec_any_ne (vector signed char, vector signed char);
+vector signed int vec_any_ne (vector unsigned char, vector signed char);
+
+vector signed int vec_any_ne (vector unsigned char, vector unsigned char);
+vector signed int vec_any_ne (vector signed short, vector unsigned short);
+vector signed int vec_any_ne (vector signed short, vector signed short);
+
+vector signed int vec_any_ne (vector unsigned short, vector signed short);
+vector signed int vec_any_ne (vector unsigned short, vector unsigned short);
+vector signed int vec_any_ne (vector signed int, vector unsigned int);
+vector signed int vec_any_ne (vector signed int, vector signed int);
+vector signed int vec_any_ne (vector unsigned int, vector signed int);
+vector signed int vec_any_ne (vector unsigned int, vector unsigned int);
+
+vector signed int vec_any_ne (vector float, vector float);
+
+vector signed int vec_any_nge (vector float, vector float);
+
+vector signed int vec_any_ngt (vector float, vector float);
+
+vector signed int vec_any_nle (vector float, vector float);
+
+vector signed int vec_any_nlt (vector float, vector float);
+
+vector signed int vec_any_numeric (vector float);
+
+vector signed int vec_any_out (vector float, vector float);
+@end smallexample
+
+@node Pragmas
+@section Pragmas Accepted by GCC
+@cindex pragmas
+@cindex #pragma
+
+GCC supports several types of pragmas, primarily in order to compile
+code originally written for other compilers. Note that in general
+we do not recommend the use of pragmas; @xref{Function Attributes},
+for further explanation.
+
+@menu
+* ARM Pragmas::
+* Darwin Pragmas::
+@end menu
+
+@node ARM Pragmas
+@subsection ARM Pragmas
+
+The ARM target defines pragmas for controlling the default addition of
+@code{long_call} and @code{short_call} attributes to functions.
+@xref{Function Attributes}, for information about the effects of these
+attributes.
+
+@table @code
+@item long_calls
+@cindex pragma, long_calls
+Set all subsequent functions to have the @code{long_call} attribute.
+
+@item no_long_calls
+@cindex pragma, no_long_calls
+Set all subsequent functions to have the @code{short_call} attribute.
+
+@item long_calls_off
+@cindex pragma, long_calls_off
+Do not affect the @code{long_call} or @code{short_call} attributes of
+subsequent functions.
+@end table
+
+@c Describe c4x pragmas here.
+@c Describe h8300 pragmas here.
+@c Describe i370 pragmas here.
+@c Describe i960 pragmas here.
+@c Describe sh pragmas here.
+@c Describe v850 pragmas here.
+
+@node Darwin Pragmas
+@subsection Darwin Pragmas
+
+The following pragmas are available for all architectures running the
+Darwin operating system. These are useful for compatibility with other
+MacOS compilers.
+
+@table @code
+@item mark @var{tokens}@dots{}
+@cindex pragma, mark
+This pragma is accepted, but has no effect.
+
+@item options align=@var{alignment}
+@cindex pragma, options align
+This pragma sets the alignment of fields in structures. The values of
+@var{alignment} may be @code{mac68k}, to emulate m68k alignment, or
+@code{power}, to emulate PowerPC alignment. Uses of this pragma nest
+properly; to restore the previous setting, use @code{reset} for the
+@var{alignment}.
+
+@item segment @var{tokens}@dots{}
+@cindex pragma, segment
+This pragma is accepted, but has no effect.
+
+@item unused (@var{var} [, @var{var}]@dots{})
+@cindex pragma, unused
+This pragma declares variables to be possibly unused. GCC will not
+produce warnings for the listed variables. The effect is similar to
+that of the @code{unused} attribute, except that this pragma may appear
+anywhere within the variables' scopes.
+@end table
+
+@node Unnamed Fields
+@section Unnamed struct/union fields within structs/unions.
+@cindex struct
+@cindex union
+
+For compatibility with other compilers, GCC allows you to define
+a structure or union that contains, as fields, structures and unions
+without names. For example:
+
+@example
+struct @{
+ int a;
+ union @{
+ int b;
+ float c;
+ @};
+ int d;
+@} foo;
+@end example
+
+In this example, the user would be able to access members of the unnamed
+union with code like @samp{foo.b}. Note that only unnamed structs and
+unions are allowed, you may not have, for example, an unnamed
+@code{int}.
+
+You must never create such structures that cause ambiguous field definitions.
+For example, this structure:
+
+@example
+struct @{
+ int a;
+ struct @{
+ int a;
+ @};
+@} foo;
+@end example
+
+It is ambiguous which @code{a} is being referred to with @samp{foo.a}.
+Such constructs are not supported and must be avoided. In the future,
+such constructs may be detected and treated as compilation errors.
+
+@node C++ Extensions
+@chapter Extensions to the C++ Language
+@cindex extensions, C++ language
+@cindex C++ language extensions
+
+The GNU compiler provides these extensions to the C++ language (and you
+can also use most of the C language extensions in your C++ programs). If you
+want to write code that checks whether these features are available, you can
+test for the GNU compiler the same way as for C programs: check for a
+predefined macro @code{__GNUC__}. You can also use @code{__GNUG__} to
+test specifically for GNU C++ (@pxref{Standard Predefined,,Standard
+Predefined Macros,cpp.info,The C Preprocessor}).
+
+@menu
+* Min and Max:: C++ Minimum and maximum operators.
+* Volatiles:: What constitutes an access to a volatile object.
+* Restricted Pointers:: C99 restricted pointers and references.
+* Vague Linkage:: Where G++ puts inlines, vtables and such.
+* C++ Interface:: You can use a single C++ header file for both
+ declarations and definitions.
+* Template Instantiation:: Methods for ensuring that exactly one copy of
+ each needed template instantiation is emitted.
+* Bound member functions:: You can extract a function pointer to the
+ method denoted by a @samp{->*} or @samp{.*} expression.
+* C++ Attributes:: Variable, function, and type attributes for C++ only.
+* Java Exceptions:: Tweaking exception handling to work with Java.
+* Deprecated Features:: Things might disappear from g++.
+* Backwards Compatibility:: Compatibilities with earlier definitions of C++.
+@end menu
+
+@node Min and Max
+@section Minimum and Maximum Operators in C++
+
+It is very convenient to have operators which return the ``minimum'' or the
+``maximum'' of two arguments. In GNU C++ (but not in GNU C),
+
+@table @code
+@item @var{a} <? @var{b}
+@findex <?
+@cindex minimum operator
+is the @dfn{minimum}, returning the smaller of the numeric values
+@var{a} and @var{b};
+
+@item @var{a} >? @var{b}
+@findex >?
+@cindex maximum operator
+is the @dfn{maximum}, returning the larger of the numeric values @var{a}
+and @var{b}.
+@end table
+
+These operations are not primitive in ordinary C++, since you can
+use a macro to return the minimum of two things in C++, as in the
+following example.
+
+@example
+#define MIN(X,Y) ((X) < (Y) ? : (X) : (Y))
+@end example
+
+@noindent
+You might then use @w{@samp{int min = MIN (i, j);}} to set @var{min} to
+the minimum value of variables @var{i} and @var{j}.
+
+However, side effects in @code{X} or @code{Y} may cause unintended
+behavior. For example, @code{MIN (i++, j++)} will fail, incrementing
+the smaller counter twice. A GNU C extension allows you to write safe
+macros that avoid this kind of problem (@pxref{Naming Types,,Naming an
+Expression's Type}). However, writing @code{MIN} and @code{MAX} as
+macros also forces you to use function-call notation for a
+fundamental arithmetic operation. Using GNU C++ extensions, you can
+write @w{@samp{int min = i <? j;}} instead.
+
+Since @code{<?} and @code{>?} are built into the compiler, they properly
+handle expressions with side-effects; @w{@samp{int min = i++ <? j++;}}
+works correctly.
+
+@node Volatiles
+@section When is a Volatile Object Accessed?
+@cindex accessing volatiles
+@cindex volatile read
+@cindex volatile write
+@cindex volatile access
+
+Both the C and C++ standard have the concept of volatile objects. These
+are normally accessed by pointers and used for accessing hardware. The
+standards encourage compilers to refrain from optimizations
+concerning accesses to volatile objects that it might perform on
+non-volatile objects. The C standard leaves it implementation defined
+as to what constitutes a volatile access. The C++ standard omits to
+specify this, except to say that C++ should behave in a similar manner
+to C with respect to volatiles, where possible. The minimum either
+standard specifies is that at a sequence point all previous accesses to
+volatile objects have stabilized and no subsequent accesses have
+occurred. Thus an implementation is free to reorder and combine
+volatile accesses which occur between sequence points, but cannot do so
+for accesses across a sequence point. The use of volatiles does not
+allow you to violate the restriction on updating objects multiple times
+within a sequence point.
+
+In most expressions, it is intuitively obvious what is a read and what is
+a write. For instance
+
+@example
+volatile int *dst = @var{somevalue};
+volatile int *src = @var{someothervalue};
+*dst = *src;
+@end example
+
+@noindent
+will cause a read of the volatile object pointed to by @var{src} and stores the
+value into the volatile object pointed to by @var{dst}. There is no
+guarantee that these reads and writes are atomic, especially for objects
+larger than @code{int}.
+
+Less obvious expressions are where something which looks like an access
+is used in a void context. An example would be,
+
+@example
+volatile int *src = @var{somevalue};
+*src;
+@end example
+
+With C, such expressions are rvalues, and as rvalues cause a read of
+the object, GCC interprets this as a read of the volatile being pointed
+to. The C++ standard specifies that such expressions do not undergo
+lvalue to rvalue conversion, and that the type of the dereferenced
+object may be incomplete. The C++ standard does not specify explicitly
+that it is this lvalue to rvalue conversion which is responsible for
+causing an access. However, there is reason to believe that it is,
+because otherwise certain simple expressions become undefined. However,
+because it would surprise most programmers, G++ treats dereferencing a
+pointer to volatile object of complete type in a void context as a read
+of the object. When the object has incomplete type, G++ issues a
+warning.
+
+@example
+struct S;
+struct T @{int m;@};
+volatile S *ptr1 = @var{somevalue};
+volatile T *ptr2 = @var{somevalue};
+*ptr1;
+*ptr2;
+@end example
+
+In this example, a warning is issued for @code{*ptr1}, and @code{*ptr2}
+causes a read of the object pointed to. If you wish to force an error on
+the first case, you must force a conversion to rvalue with, for instance
+a static cast, @code{static_cast<S>(*ptr1)}.
+
+When using a reference to volatile, G++ does not treat equivalent
+expressions as accesses to volatiles, but instead issues a warning that
+no volatile is accessed. The rationale for this is that otherwise it
+becomes difficult to determine where volatile access occur, and not
+possible to ignore the return value from functions returning volatile
+references. Again, if you wish to force a read, cast the reference to
+an rvalue.
+
+@node Restricted Pointers
+@section Restricting Pointer Aliasing
+@cindex restricted pointers
+@cindex restricted references
+@cindex restricted this pointer
+
+As with gcc, g++ understands the C99 feature of restricted pointers,
+specified with the @code{__restrict__}, or @code{__restrict} type
+qualifier. Because you cannot compile C++ by specifying the @option{-std=c99}
+language flag, @code{restrict} is not a keyword in C++.
+
+In addition to allowing restricted pointers, you can specify restricted
+references, which indicate that the reference is not aliased in the local
+context.
+
+@example
+void fn (int *__restrict__ rptr, int &__restrict__ rref)
+@{
+ @dots{}
+@}
+@end example
+
+@noindent
+In the body of @code{fn}, @var{rptr} points to an unaliased integer and
+@var{rref} refers to a (different) unaliased integer.
+
+You may also specify whether a member function's @var{this} pointer is
+unaliased by using @code{__restrict__} as a member function qualifier.
+
+@example
+void T::fn () __restrict__
+@{
+ @dots{}
+@}
+@end example
+
+@noindent
+Within the body of @code{T::fn}, @var{this} will have the effective
+definition @code{T *__restrict__ const this}. Notice that the
+interpretation of a @code{__restrict__} member function qualifier is
+different to that of @code{const} or @code{volatile} qualifier, in that it
+is applied to the pointer rather than the object. This is consistent with
+other compilers which implement restricted pointers.
+
+As with all outermost parameter qualifiers, @code{__restrict__} is
+ignored in function definition matching. This means you only need to
+specify @code{__restrict__} in a function definition, rather than
+in a function prototype as well.
+
+@node Vague Linkage
+@section Vague Linkage
+@cindex vague linkage
+
+There are several constructs in C++ which require space in the object
+file but are not clearly tied to a single translation unit. We say that
+these constructs have ``vague linkage''. Typically such constructs are
+emitted wherever they are needed, though sometimes we can be more
+clever.
+
+@table @asis
+@item Inline Functions
+Inline functions are typically defined in a header file which can be
+included in many different compilations. Hopefully they can usually be
+inlined, but sometimes an out-of-line copy is necessary, if the address
+of the function is taken or if inlining fails. In general, we emit an
+out-of-line copy in all translation units where one is needed. As an
+exception, we only emit inline virtual functions with the vtable, since
+it will always require a copy.
+
+Local static variables and string constants used in an inline function
+are also considered to have vague linkage, since they must be shared
+between all inlined and out-of-line instances of the function.
+
+@item VTables
+@cindex vtable
+C++ virtual functions are implemented in most compilers using a lookup
+table, known as a vtable. The vtable contains pointers to the virtual
+functions provided by a class, and each object of the class contains a
+pointer to its vtable (or vtables, in some multiple-inheritance
+situations). If the class declares any non-inline, non-pure virtual
+functions, the first one is chosen as the ``key method'' for the class,
+and the vtable is only emitted in the translation unit where the key
+method is defined.
+
+@emph{Note:} If the chosen key method is later defined as inline, the
+vtable will still be emitted in every translation unit which defines it.
+Make sure that any inline virtuals are declared inline in the class
+body, even if they are not defined there.
+
+@item type_info objects
+@cindex type_info
+@cindex RTTI
+C++ requires information about types to be written out in order to
+implement @samp{dynamic_cast}, @samp{typeid} and exception handling.
+For polymorphic classes (classes with virtual functions), the type_info
+object is written out along with the vtable so that @samp{dynamic_cast}
+can determine the dynamic type of a class object at runtime. For all
+other types, we write out the type_info object when it is used: when
+applying @samp{typeid} to an expression, throwing an object, or
+referring to a type in a catch clause or exception specification.
+
+@item Template Instantiations
+Most everything in this section also applies to template instantiations,
+but there are other options as well.
+@xref{Template Instantiation,,Where's the Template?}.
+
+@end table
+
+When used with GNU ld version 2.8 or later on an ELF system such as
+Linux/GNU or Solaris 2, or on Microsoft Windows, duplicate copies of
+these constructs will be discarded at link time. This is known as
+COMDAT support.
+
+On targets that don't support COMDAT, but do support weak symbols, GCC
+will use them. This way one copy will override all the others, but
+the unused copies will still take up space in the executable.
+
+For targets which do not support either COMDAT or weak symbols,
+most entities with vague linkage will be emitted as local symbols to
+avoid duplicate definition errors from the linker. This will not happen
+for local statics in inlines, however, as having multiple copies will
+almost certainly break things.
+
+@xref{C++ Interface,,Declarations and Definitions in One Header}, for
+another way to control placement of these constructs.
+
+@node C++ Interface
+@section Declarations and Definitions in One Header
+
+@cindex interface and implementation headers, C++
+@cindex C++ interface and implementation headers
+C++ object definitions can be quite complex. In principle, your source
+code will need two kinds of things for each object that you use across
+more than one source file. First, you need an @dfn{interface}
+specification, describing its structure with type declarations and
+function prototypes. Second, you need the @dfn{implementation} itself.
+It can be tedious to maintain a separate interface description in a
+header file, in parallel to the actual implementation. It is also
+dangerous, since separate interface and implementation definitions may
+not remain parallel.
+
+@cindex pragmas, interface and implementation
+With GNU C++, you can use a single header file for both purposes.
+
+@quotation
+@emph{Warning:} The mechanism to specify this is in transition. For the
+nonce, you must use one of two @code{#pragma} commands; in a future
+release of GNU C++, an alternative mechanism will make these
+@code{#pragma} commands unnecessary.
+@end quotation
+
+The header file contains the full definitions, but is marked with
+@samp{#pragma interface} in the source code. This allows the compiler
+to use the header file only as an interface specification when ordinary
+source files incorporate it with @code{#include}. In the single source
+file where the full implementation belongs, you can use either a naming
+convention or @samp{#pragma implementation} to indicate this alternate
+use of the header file.
+
+@table @code
+@item #pragma interface
+@itemx #pragma interface "@var{subdir}/@var{objects}.h"
+@kindex #pragma interface
+Use this directive in @emph{header files} that define object classes, to save
+space in most of the object files that use those classes. Normally,
+local copies of certain information (backup copies of inline member
+functions, debugging information, and the internal tables that implement
+virtual functions) must be kept in each object file that includes class
+definitions. You can use this pragma to avoid such duplication. When a
+header file containing @samp{#pragma interface} is included in a
+compilation, this auxiliary information will not be generated (unless
+the main input source file itself uses @samp{#pragma implementation}).
+Instead, the object files will contain references to be resolved at link
+time.
+
+The second form of this directive is useful for the case where you have
+multiple headers with the same name in different directories. If you
+use this form, you must specify the same string to @samp{#pragma
+implementation}.
+
+@item #pragma implementation
+@itemx #pragma implementation "@var{objects}.h"
+@kindex #pragma implementation
+Use this pragma in a @emph{main input file}, when you want full output from
+included header files to be generated (and made globally visible). The
+included header file, in turn, should use @samp{#pragma interface}.
+Backup copies of inline member functions, debugging information, and the
+internal tables used to implement virtual functions are all generated in
+implementation files.
+
+@cindex implied @code{#pragma implementation}
+@cindex @code{#pragma implementation}, implied
+@cindex naming convention, implementation headers
+If you use @samp{#pragma implementation} with no argument, it applies to
+an include file with the same basename@footnote{A file's @dfn{basename}
+was the name stripped of all leading path information and of trailing
+suffixes, such as @samp{.h} or @samp{.C} or @samp{.cc}.} as your source
+file. For example, in @file{allclass.cc}, giving just
+@samp{#pragma implementation}
+by itself is equivalent to @samp{#pragma implementation "allclass.h"}.
+
+In versions of GNU C++ prior to 2.6.0 @file{allclass.h} was treated as
+an implementation file whenever you would include it from
+@file{allclass.cc} even if you never specified @samp{#pragma
+implementation}. This was deemed to be more trouble than it was worth,
+however, and disabled.
+
+If you use an explicit @samp{#pragma implementation}, it must appear in
+your source file @emph{before} you include the affected header files.
+
+Use the string argument if you want a single implementation file to
+include code from multiple header files. (You must also use
+@samp{#include} to include the header file; @samp{#pragma
+implementation} only specifies how to use the file---it doesn't actually
+include it.)
+
+There is no way to split up the contents of a single header file into
+multiple implementation files.
+@end table
+
+@cindex inlining and C++ pragmas
+@cindex C++ pragmas, effect on inlining
+@cindex pragmas in C++, effect on inlining
+@samp{#pragma implementation} and @samp{#pragma interface} also have an
+effect on function inlining.
+
+If you define a class in a header file marked with @samp{#pragma
+interface}, the effect on a function defined in that class is similar to
+an explicit @code{extern} declaration---the compiler emits no code at
+all to define an independent version of the function. Its definition
+is used only for inlining with its callers.
+
+@opindex fno-implement-inlines
+Conversely, when you include the same header file in a main source file
+that declares it as @samp{#pragma implementation}, the compiler emits
+code for the function itself; this defines a version of the function
+that can be found via pointers (or by callers compiled without
+inlining). If all calls to the function can be inlined, you can avoid
+emitting the function by compiling with @option{-fno-implement-inlines}.
+If any calls were not inlined, you will get linker errors.
+
+@node Template Instantiation
+@section Where's the Template?
+
+@cindex template instantiation
+
+C++ templates are the first language feature to require more
+intelligence from the environment than one usually finds on a UNIX
+system. Somehow the compiler and linker have to make sure that each
+template instance occurs exactly once in the executable if it is needed,
+and not at all otherwise. There are two basic approaches to this
+problem, which I will refer to as the Borland model and the Cfront model.
+
+@table @asis
+@item Borland model
+Borland C++ solved the template instantiation problem by adding the code
+equivalent of common blocks to their linker; the compiler emits template
+instances in each translation unit that uses them, and the linker
+collapses them together. The advantage of this model is that the linker
+only has to consider the object files themselves; there is no external
+complexity to worry about. This disadvantage is that compilation time
+is increased because the template code is being compiled repeatedly.
+Code written for this model tends to include definitions of all
+templates in the header file, since they must be seen to be
+instantiated.
+
+@item Cfront model
+The AT&T C++ translator, Cfront, solved the template instantiation
+problem by creating the notion of a template repository, an
+automatically maintained place where template instances are stored. A
+more modern version of the repository works as follows: As individual
+object files are built, the compiler places any template definitions and
+instantiations encountered in the repository. At link time, the link
+wrapper adds in the objects in the repository and compiles any needed
+instances that were not previously emitted. The advantages of this
+model are more optimal compilation speed and the ability to use the
+system linker; to implement the Borland model a compiler vendor also
+needs to replace the linker. The disadvantages are vastly increased
+complexity, and thus potential for error; for some code this can be
+just as transparent, but in practice it can been very difficult to build
+multiple programs in one directory and one program in multiple
+directories. Code written for this model tends to separate definitions
+of non-inline member templates into a separate file, which should be
+compiled separately.
+@end table
+
+When used with GNU ld version 2.8 or later on an ELF system such as
+Linux/GNU or Solaris 2, or on Microsoft Windows, g++ supports the
+Borland model. On other systems, g++ implements neither automatic
+model.
+
+A future version of g++ will support a hybrid model whereby the compiler
+will emit any instantiations for which the template definition is
+included in the compile, and store template definitions and
+instantiation context information into the object file for the rest.
+The link wrapper will extract that information as necessary and invoke
+the compiler to produce the remaining instantiations. The linker will
+then combine duplicate instantiations.
+
+In the mean time, you have the following options for dealing with
+template instantiations:
+
+@enumerate
+@item
+@opindex frepo
+Compile your template-using code with @option{-frepo}. The compiler will
+generate files with the extension @samp{.rpo} listing all of the
+template instantiations used in the corresponding object files which
+could be instantiated there; the link wrapper, @samp{collect2}, will
+then update the @samp{.rpo} files to tell the compiler where to place
+those instantiations and rebuild any affected object files. The
+link-time overhead is negligible after the first pass, as the compiler
+will continue to place the instantiations in the same files.
+
+This is your best option for application code written for the Borland
+model, as it will just work. Code written for the Cfront model will
+need to be modified so that the template definitions are available at
+one or more points of instantiation; usually this is as simple as adding
+@code{#include <tmethods.cc>} to the end of each template header.
+
+For library code, if you want the library to provide all of the template
+instantiations it needs, just try to link all of its object files
+together; the link will fail, but cause the instantiations to be
+generated as a side effect. Be warned, however, that this may cause
+conflicts if multiple libraries try to provide the same instantiations.
+For greater control, use explicit instantiation as described in the next
+option.
+
+@item
+@opindex fno-implicit-templates
+Compile your code with @option{-fno-implicit-templates} to disable the
+implicit generation of template instances, and explicitly instantiate
+all the ones you use. This approach requires more knowledge of exactly
+which instances you need than do the others, but it's less
+mysterious and allows greater control. You can scatter the explicit
+instantiations throughout your program, perhaps putting them in the
+translation units where the instances are used or the translation units
+that define the templates themselves; you can put all of the explicit
+instantiations you need into one big file; or you can create small files
+like
+
+@example
+#include "Foo.h"
+#include "Foo.cc"
+
+template class Foo<int>;
+template ostream& operator <<
+ (ostream&, const Foo<int>&);
+@end example
+
+for each of the instances you need, and create a template instantiation
+library from those.
+
+If you are using Cfront-model code, you can probably get away with not
+using @option{-fno-implicit-templates} when compiling files that don't
+@samp{#include} the member template definitions.
+
+If you use one big file to do the instantiations, you may want to
+compile it without @option{-fno-implicit-templates} so you get all of the
+instances required by your explicit instantiations (but not by any
+other files) without having to specify them as well.
+
+g++ has extended the template instantiation syntax outlined in the
+Working Paper to allow forward declaration of explicit instantiations
+(with @code{extern}), instantiation of the compiler support data for a
+template class (i.e.@: the vtable) without instantiating any of its
+members (with @code{inline}), and instantiation of only the static data
+members of a template class, without the support data or member
+functions (with (@code{static}):
+
+@example
+extern template int max (int, int);
+inline template class Foo<int>;
+static template class Foo<int>;
+@end example
+
+@item
+Do nothing. Pretend g++ does implement automatic instantiation
+management. Code written for the Borland model will work fine, but
+each translation unit will contain instances of each of the templates it
+uses. In a large program, this can lead to an unacceptable amount of code
+duplication.
+
+@item
+@opindex fexternal-templates
+Add @samp{#pragma interface} to all files containing template
+definitions. For each of these files, add @samp{#pragma implementation
+"@var{filename}"} to the top of some @samp{.C} file which
+@samp{#include}s it. Then compile everything with
+@option{-fexternal-templates}. The templates will then only be expanded
+in the translation unit which implements them (i.e.@: has a @samp{#pragma
+implementation} line for the file where they live); all other files will
+use external references. If you're lucky, everything should work
+properly. If you get undefined symbol errors, you need to make sure
+that each template instance which is used in the program is used in the
+file which implements that template. If you don't have any use for a
+particular instance in that file, you can just instantiate it
+explicitly, using the syntax from the latest C++ working paper:
+
+@example
+template class A<int>;
+template ostream& operator << (ostream&, const A<int>&);
+@end example
+
+This strategy will work with code written for either model. If you are
+using code written for the Cfront model, the file containing a class
+template and the file containing its member templates should be
+implemented in the same translation unit.
+
+@item
+@opindex falt-external-templates
+A slight variation on this approach is to use the flag
+@option{-falt-external-templates} instead. This flag causes template
+instances to be emitted in the translation unit that implements the
+header where they are first instantiated, rather than the one which
+implements the file where the templates are defined. This header must
+be the same in all translation units, or things are likely to break.
+
+@xref{C++ Interface,,Declarations and Definitions in One Header}, for
+more discussion of these pragmas.
+@end enumerate
+
+@node Bound member functions
+@section Extracting the function pointer from a bound pointer to member function
+
+@cindex pmf
+@cindex pointer to member function
+@cindex bound pointer to member function
+
+In C++, pointer to member functions (PMFs) are implemented using a wide
+pointer of sorts to handle all the possible call mechanisms; the PMF
+needs to store information about how to adjust the @samp{this} pointer,
+and if the function pointed to is virtual, where to find the vtable, and
+where in the vtable to look for the member function. If you are using
+PMFs in an inner loop, you should really reconsider that decision. If
+that is not an option, you can extract the pointer to the function that
+would be called for a given object/PMF pair and call it directly inside
+the inner loop, to save a bit of time.
+
+Note that you will still be paying the penalty for the call through a
+function pointer; on most modern architectures, such a call defeats the
+branch prediction features of the CPU@. This is also true of normal
+virtual function calls.
+
+The syntax for this extension is
+
+@example
+extern A a;
+extern int (A::*fp)();
+typedef int (*fptr)(A *);
+
+fptr p = (fptr)(a.*fp);
+@end example
+
+For PMF constants (i.e.@: expressions of the form @samp{&Klasse::Member}),
+no object is needed to obtain the address of the function. They can be
+converted to function pointers directly:
+
+@example
+fptr p1 = (fptr)(&A::foo);
+@end example
+
+@opindex Wno-pmf-conversions
+You must specify @option{-Wno-pmf-conversions} to use this extension.
+
+@node C++ Attributes
+@section C++-Specific Variable, Function, and Type Attributes
+
+Some attributes only make sense for C++ programs.
+
+@table @code
+@item init_priority (@var{priority})
+@cindex init_priority attribute
+
+
+In Standard C++, objects defined at namespace scope are guaranteed to be
+initialized in an order in strict accordance with that of their definitions
+@emph{in a given translation unit}. No guarantee is made for initializations
+across translation units. However, GNU C++ allows users to control the
+order of initialization of objects defined at namespace scope with the
+@code{init_priority} attribute by specifying a relative @var{priority},
+a constant integral expression currently bounded between 101 and 65535
+inclusive. Lower numbers indicate a higher priority.
+
+In the following example, @code{A} would normally be created before
+@code{B}, but the @code{init_priority} attribute has reversed that order:
+
+@example
+Some_Class A __attribute__ ((init_priority (2000)));
+Some_Class B __attribute__ ((init_priority (543)));
+@end example
+
+@noindent
+Note that the particular values of @var{priority} do not matter; only their
+relative ordering.
+
+@item java_interface
+@cindex java_interface attribute
+
+This type attribute informs C++ that the class is a Java interface. It may
+only be applied to classes declared within an @code{extern "Java"} block.
+Calls to methods declared in this interface will be dispatched using GCJ's
+interface table mechanism, instead of regular virtual table dispatch.
+
+@end table
+
+@node Java Exceptions
+@section Java Exceptions
+
+The Java language uses a slightly different exception handling model
+from C++. Normally, GNU C++ will automatically detect when you are
+writing C++ code that uses Java exceptions, and handle them
+appropriately. However, if C++ code only needs to execute destructors
+when Java exceptions are thrown through it, GCC will guess incorrectly.
+Sample problematic code is:
+
+@example
+ struct S @{ ~S(); @};
+ extern void bar(); // is written in Java, and may throw exceptions
+ void foo()
+ @{
+ S s;
+ bar();
+ @}
+@end example
+
+@noindent
+The usual effect of an incorrect guess is a link failure, complaining of
+a missing routine called @samp{__gxx_personality_v0}.
+
+You can inform the compiler that Java exceptions are to be used in a
+translation unit, irrespective of what it might think, by writing
+@samp{@w{#pragma GCC java_exceptions}} at the head of the file. This
+@samp{#pragma} must appear before any functions that throw or catch
+exceptions, or run destructors when exceptions are thrown through them.
+
+You cannot mix Java and C++ exceptions in the same translation unit. It
+is believed to be safe to throw a C++ exception from one file through
+another file compiled for the Java exception model, or vice versa, but
+there may be bugs in this area.
+
+@node Deprecated Features
+@section Deprecated Features
+
+In the past, the GNU C++ compiler was extended to experiment with new
+features, at a time when the C++ language was still evolving. Now that
+the C++ standard is complete, some of those features are superseded by
+superior alternatives. Using the old features might cause a warning in
+some cases that the feature will be dropped in the future. In other
+cases, the feature might be gone already.
+
+While the list below is not exhaustive, it documents some of the options
+that are now deprecated:
+
+@table @code
+@item -fexternal-templates
+@itemx -falt-external-templates
+These are two of the many ways for g++ to implement template
+instantiation. @xref{Template Instantiation}. The C++ standard clearly
+defines how template definitions have to be organized across
+implementation units. g++ has an implicit instantiation mechanism that
+should work just fine for standard-conforming code.
+
+@item -fstrict-prototype
+@itemx -fno-strict-prototype
+Previously it was possible to use an empty prototype parameter list to
+indicate an unspecified number of parameters (like C), rather than no
+parameters, as C++ demands. This feature has been removed, except where
+it is required for backwards compatibility @xref{Backwards Compatibility}.
+@end table
+
+The named return value extension has been deprecated, and is now
+removed from g++.
+
+The use of initializer lists with new expressions has been deprecated,
+and is now removed from g++.
+
+Floating and complex non-type template parameters have been deprecated,
+and are now removed from g++.
+
+The implicit typename extension has been deprecated and will be removed
+from g++ at some point. In some cases g++ determines that a dependant
+type such as @code{TPL<T>::X} is a type without needing a
+@code{typename} keyword, contrary to the standard.
+
+@node Backwards Compatibility
+@section Backwards Compatibility
+@cindex Backwards Compatibility
+@cindex ARM [Annotated C++ Reference Manual]
+
+Now that there is a definitive ISO standard C++, G++ has a specification
+to adhere to. The C++ language evolved over time, and features that
+used to be acceptable in previous drafts of the standard, such as the ARM
+[Annotated C++ Reference Manual], are no longer accepted. In order to allow
+compilation of C++ written to such drafts, G++ contains some backwards
+compatibilities. @emph{All such backwards compatibility features are
+liable to disappear in future versions of G++.} They should be considered
+deprecated @xref{Deprecated Features}.
+
+@table @code
+@item For scope
+If a variable is declared at for scope, it used to remain in scope until
+the end of the scope which contained the for statement (rather than just
+within the for scope). G++ retains this, but issues a warning, if such a
+variable is accessed outside the for scope.
+
+@item Implicit C language
+Old C system header files did not contain an @code{extern "C" @{@dots{}@}}
+scope to set the language. On such systems, all header files are
+implicitly scoped inside a C language scope. Also, an empty prototype
+@code{()} will be treated as an unspecified number of arguments, rather
+than no arguments, as C++ demands.
+@end table