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-rw-r--r--share/man/man4/random.44
1 files changed, 2 insertions, 2 deletions
diff --git a/share/man/man4/random.4 b/share/man/man4/random.4
index f483b5b20620..22940f95f516 100644
--- a/share/man/man4/random.4
+++ b/share/man/man4/random.4
@@ -224,8 +224,8 @@ Another issue in simulation is
the size of the state associated with the random number generator, and
how frequently it repeats itself.
For example,
-a program which shuffles a pack of cards should have 52! possible outputs,
-which requires the random number generator to have 52! starting states.
+a program which shuffles a pack of cards should have 52!\& possible outputs,
+which requires the random number generator to have 52!\& starting states.
This means the seed should have at least log_2(52!) ~ 226 bits of state
if the program is to stand a chance of outputting all possible sequences,
and the program needs some unbiased way of generating these bits.