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diff --git a/sys/contrib/dev/acpica/components/namespace/nsaccess.c b/sys/contrib/dev/acpica/components/namespace/nsaccess.c
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@@ -0,0 +1,927 @@
+/*******************************************************************************
+ *
+ * Module Name: nsaccess - Top-level functions for accessing ACPI namespace
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2025, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * following license:
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ *****************************************************************************/
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/amlcode.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+#include <contrib/dev/acpica/include/acdispat.h>
+
+#ifdef ACPI_ASL_COMPILER
+ #include <contrib/dev/acpica/include/acdisasm.h>
+#endif
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nsaccess")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsRootInitialize
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Allocate and initialize the default root named objects
+ *
+ * MUTEX: Locks namespace for entire execution
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsRootInitialize (
+ void)
+{
+ ACPI_STATUS Status;
+ const ACPI_PREDEFINED_NAMES *InitVal = NULL;
+ ACPI_NAMESPACE_NODE *NewNode;
+ ACPI_NAMESPACE_NODE *PrevNode = NULL;
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ ACPI_STRING Val = NULL;
+
+
+ ACPI_FUNCTION_TRACE (NsRootInitialize);
+
+
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * The global root ptr is initially NULL, so a non-NULL value indicates
+ * that AcpiNsRootInitialize() has already been called; just return.
+ */
+ if (AcpiGbl_RootNode)
+ {
+ Status = AE_OK;
+ goto UnlockAndExit;
+ }
+
+ /*
+ * Tell the rest of the subsystem that the root is initialized
+ * (This is OK because the namespace is locked)
+ */
+ AcpiGbl_RootNode = &AcpiGbl_RootNodeStruct;
+
+ /* Enter the predefined names in the name table */
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
+ "Entering predefined entries into namespace\n"));
+
+ /*
+ * Create the initial (default) namespace.
+ * This namespace looks like something similar to this:
+ *
+ * ACPI Namespace (from Namespace Root):
+ * 0 _GPE Scope 00203160 00
+ * 0 _PR_ Scope 002031D0 00
+ * 0 _SB_ Device 00203240 00 Notify Object: 0020ADD8
+ * 0 _SI_ Scope 002032B0 00
+ * 0 _TZ_ Device 00203320 00
+ * 0 _REV Integer 00203390 00 = 0000000000000002
+ * 0 _OS_ String 00203488 00 Len 14 "Microsoft Windows NT"
+ * 0 _GL_ Mutex 00203580 00 Object 002035F0
+ * 0 _OSI Method 00203678 00 Args 1 Len 0000 Aml 00000000
+ */
+ for (InitVal = AcpiGbl_PreDefinedNames; InitVal->Name; InitVal++)
+ {
+ Status = AE_OK;
+
+ /* _OSI is optional for now, will be permanent later */
+
+ if (!strcmp (InitVal->Name, "_OSI") && !AcpiGbl_CreateOsiMethod)
+ {
+ continue;
+ }
+
+ /*
+ * Create, init, and link the new predefined name
+ * Note: No need to use AcpiNsLookup here because all the
+ * predefined names are at the root level. It is much easier to
+ * just create and link the new node(s) here.
+ */
+ NewNode = AcpiNsCreateNode (*ACPI_CAST_PTR (UINT32, InitVal->Name));
+ if (!NewNode)
+ {
+ Status = AE_NO_MEMORY;
+ goto UnlockAndExit;
+ }
+
+ NewNode->DescriptorType = ACPI_DESC_TYPE_NAMED;
+ NewNode->Type = InitVal->Type;
+
+ if (!PrevNode)
+ {
+ AcpiGbl_RootNodeStruct.Child = NewNode;
+ }
+ else
+ {
+ PrevNode->Peer = NewNode;
+ }
+
+ NewNode->Parent = &AcpiGbl_RootNodeStruct;
+ PrevNode = NewNode;
+
+ /*
+ * Name entered successfully. If entry in PreDefinedNames[] specifies
+ * an initial value, create the initial value.
+ */
+ if (InitVal->Val)
+ {
+ Status = AcpiOsPredefinedOverride (InitVal, &Val);
+ if (ACPI_FAILURE (Status))
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Could not override predefined %s",
+ InitVal->Name));
+ }
+
+ if (!Val)
+ {
+ Val = InitVal->Val;
+ }
+
+ /*
+ * Entry requests an initial value, allocate a
+ * descriptor for it.
+ */
+ ObjDesc = AcpiUtCreateInternalObject (InitVal->Type);
+ if (!ObjDesc)
+ {
+ Status = AE_NO_MEMORY;
+ goto UnlockAndExit;
+ }
+
+ /*
+ * Convert value string from table entry to
+ * internal representation. Only types actually
+ * used for initial values are implemented here.
+ */
+ switch (InitVal->Type)
+ {
+ case ACPI_TYPE_METHOD:
+
+ ObjDesc->Method.ParamCount = (UINT8) ACPI_TO_INTEGER (Val);
+ ObjDesc->Common.Flags |= AOPOBJ_DATA_VALID;
+
+#if defined (ACPI_ASL_COMPILER)
+
+ /* Save the parameter count for the iASL compiler */
+
+ NewNode->Value = ObjDesc->Method.ParamCount;
+#else
+ /* Mark this as a very SPECIAL method (_OSI) */
+
+ ObjDesc->Method.InfoFlags = ACPI_METHOD_INTERNAL_ONLY;
+ ObjDesc->Method.Dispatch.Implementation = AcpiUtOsiImplementation;
+#endif
+ break;
+
+ case ACPI_TYPE_INTEGER:
+
+ ObjDesc->Integer.Value = ACPI_TO_INTEGER (Val);
+ break;
+
+ case ACPI_TYPE_STRING:
+
+ /* Build an object around the static string */
+
+ ObjDesc->String.Length = (UINT32) strlen (Val);
+ ObjDesc->String.Pointer = Val;
+ ObjDesc->Common.Flags |= AOPOBJ_STATIC_POINTER;
+ break;
+
+ case ACPI_TYPE_MUTEX:
+
+ ObjDesc->Mutex.Node = NewNode;
+ ObjDesc->Mutex.SyncLevel = (UINT8) (ACPI_TO_INTEGER (Val) - 1);
+
+ /* Create a mutex */
+
+ Status = AcpiOsCreateMutex (&ObjDesc->Mutex.OsMutex);
+ if (ACPI_FAILURE (Status))
+ {
+ AcpiUtRemoveReference (ObjDesc);
+ goto UnlockAndExit;
+ }
+
+ /* Special case for ACPI Global Lock */
+
+ if (strcmp (InitVal->Name, "_GL_") == 0)
+ {
+ AcpiGbl_GlobalLockMutex = ObjDesc;
+
+ /* Create additional counting semaphore for global lock */
+
+ Status = AcpiOsCreateSemaphore (
+ 1, 0, &AcpiGbl_GlobalLockSemaphore);
+ if (ACPI_FAILURE (Status))
+ {
+ AcpiUtRemoveReference (ObjDesc);
+ goto UnlockAndExit;
+ }
+ }
+ break;
+
+ default:
+
+ ACPI_ERROR ((AE_INFO, "Unsupported initial type value 0x%X",
+ InitVal->Type));
+ AcpiUtRemoveReference (ObjDesc);
+ ObjDesc = NULL;
+ continue;
+ }
+
+ /* Store pointer to value descriptor in the Node */
+
+ Status = AcpiNsAttachObject (NewNode, ObjDesc,
+ ObjDesc->Common.Type);
+
+ /* Remove local reference to the object */
+
+ AcpiUtRemoveReference (ObjDesc);
+ }
+ }
+
+UnlockAndExit:
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+
+ /* Save a handle to "_GPE", it is always present */
+
+ if (ACPI_SUCCESS (Status))
+ {
+ Status = AcpiNsGetNode (NULL, "\\_GPE", ACPI_NS_NO_UPSEARCH,
+ &AcpiGbl_FadtGpeDevice);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsLookup
+ *
+ * PARAMETERS: ScopeInfo - Current scope info block
+ * Pathname - Search pathname, in internal format
+ * (as represented in the AML stream)
+ * Type - Type associated with name
+ * InterpreterMode - IMODE_LOAD_PASS2 => add name if not found
+ * Flags - Flags describing the search restrictions
+ * WalkState - Current state of the walk
+ * ReturnNode - Where the Node is placed (if found
+ * or created successfully)
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Find or enter the passed name in the name space.
+ * Log an error if name not found in Exec mode.
+ *
+ * MUTEX: Assumes namespace is locked.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsLookup (
+ ACPI_GENERIC_STATE *ScopeInfo,
+ char *Pathname,
+ ACPI_OBJECT_TYPE Type,
+ ACPI_INTERPRETER_MODE InterpreterMode,
+ UINT32 Flags,
+ ACPI_WALK_STATE *WalkState,
+ ACPI_NAMESPACE_NODE **ReturnNode)
+{
+ ACPI_STATUS Status;
+ char *Path = Pathname;
+ char *ExternalPath;
+ ACPI_NAMESPACE_NODE *PrefixNode;
+ ACPI_NAMESPACE_NODE *CurrentNode = NULL;
+ ACPI_NAMESPACE_NODE *ThisNode = NULL;
+ UINT32 NumSegments;
+#ifdef ACPI_DEBUG_OUTPUT
+ UINT32 NumCarats;
+#endif
+ ACPI_NAME SimpleName;
+ ACPI_OBJECT_TYPE TypeToCheckFor;
+ ACPI_OBJECT_TYPE ThisSearchType;
+ UINT32 SearchParentFlag = ACPI_NS_SEARCH_PARENT;
+ UINT32 LocalFlags;
+ ACPI_INTERPRETER_MODE LocalInterpreterMode;
+
+
+ ACPI_FUNCTION_TRACE (NsLookup);
+
+
+ if (!ReturnNode)
+ {
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ LocalFlags = Flags &
+ ~(ACPI_NS_ERROR_IF_FOUND | ACPI_NS_OVERRIDE_IF_FOUND |
+ ACPI_NS_SEARCH_PARENT);
+ *ReturnNode = ACPI_ENTRY_NOT_FOUND;
+ AcpiGbl_NsLookupCount++;
+
+ if (!AcpiGbl_RootNode)
+ {
+ return_ACPI_STATUS (AE_NO_NAMESPACE);
+ }
+
+ /* Get the prefix scope. A null scope means use the root scope */
+
+ if ((!ScopeInfo) ||
+ (!ScopeInfo->Scope.Node))
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Null scope prefix, using root node (%p)\n",
+ AcpiGbl_RootNode));
+
+ PrefixNode = AcpiGbl_RootNode;
+ }
+ else
+ {
+ PrefixNode = ScopeInfo->Scope.Node;
+ if (ACPI_GET_DESCRIPTOR_TYPE (PrefixNode) != ACPI_DESC_TYPE_NAMED)
+ {
+ ACPI_ERROR ((AE_INFO, "%p is not a namespace node [%s]",
+ PrefixNode, AcpiUtGetDescriptorName (PrefixNode)));
+ return_ACPI_STATUS (AE_AML_INTERNAL);
+ }
+
+ if (!(Flags & ACPI_NS_PREFIX_IS_SCOPE))
+ {
+ /*
+ * This node might not be a actual "scope" node (such as a
+ * Device/Method, etc.) It could be a Package or other object
+ * node. Backup up the tree to find the containing scope node.
+ */
+ while (!AcpiNsOpensScope (PrefixNode->Type) &&
+ PrefixNode->Type != ACPI_TYPE_ANY)
+ {
+ PrefixNode = PrefixNode->Parent;
+ }
+ }
+ }
+
+ /* Save type. TBD: may be no longer necessary */
+
+ TypeToCheckFor = Type;
+
+ /*
+ * Begin examination of the actual pathname
+ */
+ if (!Pathname)
+ {
+ /* A Null NamePath is allowed and refers to the root */
+
+ NumSegments = 0;
+ ThisNode = AcpiGbl_RootNode;
+ Path = "";
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Null Pathname (Zero segments), Flags=%X\n", Flags));
+ }
+ else
+ {
+ /*
+ * Name pointer is valid (and must be in internal name format)
+ *
+ * Check for scope prefixes:
+ *
+ * As represented in the AML stream, a namepath consists of an
+ * optional scope prefix followed by a name segment part.
+ *
+ * If present, the scope prefix is either a Root Prefix (in
+ * which case the name is fully qualified), or one or more
+ * Parent Prefixes (in which case the name's scope is relative
+ * to the current scope).
+ */
+ if (*Path == (UINT8) AML_ROOT_PREFIX)
+ {
+ /* Pathname is fully qualified, start from the root */
+
+ ThisNode = AcpiGbl_RootNode;
+ SearchParentFlag = ACPI_NS_NO_UPSEARCH;
+
+ /* Point to name segment part */
+
+ Path++;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Path is absolute from root [%p]\n", ThisNode));
+ }
+ else
+ {
+ /* Pathname is relative to current scope, start there */
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Searching relative to prefix scope [%4.4s] (%p)\n",
+ AcpiUtGetNodeName (PrefixNode), PrefixNode));
+
+ /*
+ * Handle multiple Parent Prefixes (carat) by just getting
+ * the parent node for each prefix instance.
+ */
+ ThisNode = PrefixNode;
+#ifdef ACPI_DEBUG_OUTPUT
+ NumCarats = 0;
+#endif
+ while (*Path == (UINT8) AML_PARENT_PREFIX)
+ {
+ /* Name is fully qualified, no search rules apply */
+
+ SearchParentFlag = ACPI_NS_NO_UPSEARCH;
+
+ /*
+ * Point past this prefix to the name segment
+ * part or the next Parent Prefix
+ */
+ Path++;
+
+ /* Backup to the parent node */
+
+#ifdef ACPI_DEBUG_OUTPUT
+ NumCarats++;
+#endif
+ ThisNode = ThisNode->Parent;
+ if (!ThisNode)
+ {
+ /*
+ * Current scope has no parent scope. Externalize
+ * the internal path for error message.
+ */
+ Status = AcpiNsExternalizeName (ACPI_UINT32_MAX, Pathname,
+ NULL, &ExternalPath);
+ if (ACPI_SUCCESS (Status))
+ {
+ ACPI_ERROR ((AE_INFO,
+ "%s: Path has too many parent prefixes (^)",
+ ExternalPath));
+
+ ACPI_FREE (ExternalPath);
+ }
+
+ return_ACPI_STATUS (AE_NOT_FOUND);
+ }
+ }
+
+#ifdef ACPI_DEBUG_OUTPUT
+ if (SearchParentFlag == ACPI_NS_NO_UPSEARCH)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Search scope is [%4.4s], path has %u carat(s)\n",
+ AcpiUtGetNodeName (ThisNode), NumCarats));
+ }
+#endif
+ }
+
+ /*
+ * Determine the number of ACPI name segments in this pathname.
+ *
+ * The segment part consists of either:
+ * - A Null name segment (0)
+ * - A DualNamePrefix followed by two 4-byte name segments
+ * - A MultiNamePrefix followed by a byte indicating the
+ * number of segments and the segments themselves.
+ * - A single 4-byte name segment
+ *
+ * Examine the name prefix opcode, if any, to determine the number of
+ * segments.
+ */
+ switch (*Path)
+ {
+ case 0:
+ /*
+ * Null name after a root or parent prefixes. We already
+ * have the correct target node and there are no name segments.
+ */
+ NumSegments = 0;
+ Type = ThisNode->Type;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Prefix-only Pathname (Zero name segments), Flags=%X\n",
+ Flags));
+ break;
+
+ case AML_DUAL_NAME_PREFIX:
+
+ /* More than one NameSeg, search rules do not apply */
+
+ SearchParentFlag = ACPI_NS_NO_UPSEARCH;
+
+ /* Two segments, point to first name segment */
+
+ NumSegments = 2;
+ Path++;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Dual Pathname (2 segments, Flags=%X)\n", Flags));
+ break;
+
+ case AML_MULTI_NAME_PREFIX:
+
+ /* More than one NameSeg, search rules do not apply */
+
+ SearchParentFlag = ACPI_NS_NO_UPSEARCH;
+
+ /* Extract segment count, point to first name segment */
+
+ Path++;
+ NumSegments = (UINT32) (UINT8) *Path;
+ Path++;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Multi Pathname (%u Segments, Flags=%X)\n",
+ NumSegments, Flags));
+ break;
+
+ default:
+ /*
+ * Not a Null name, no Dual or Multi prefix, hence there is
+ * only one name segment and Pathname is already pointing to it.
+ */
+ NumSegments = 1;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Simple Pathname (1 segment, Flags=%X)\n", Flags));
+ break;
+ }
+
+ ACPI_DEBUG_EXEC (AcpiNsPrintPathname (NumSegments, Path));
+ }
+
+
+ /*
+ * Search namespace for each segment of the name. Loop through and
+ * verify (or add to the namespace) each name segment.
+ *
+ * The object type is significant only at the last name
+ * segment. (We don't care about the types along the path, only
+ * the type of the final target object.)
+ */
+ ThisSearchType = ACPI_TYPE_ANY;
+ CurrentNode = ThisNode;
+
+ while (NumSegments && CurrentNode)
+ {
+ NumSegments--;
+ if (!NumSegments)
+ {
+ /* This is the last segment, enable typechecking */
+
+ ThisSearchType = Type;
+
+ /*
+ * Only allow automatic parent search (search rules) if the caller
+ * requested it AND we have a single, non-fully-qualified NameSeg
+ */
+ if ((SearchParentFlag != ACPI_NS_NO_UPSEARCH) &&
+ (Flags & ACPI_NS_SEARCH_PARENT))
+ {
+ LocalFlags |= ACPI_NS_SEARCH_PARENT;
+ }
+
+ /* Set error flag according to caller */
+
+ if (Flags & ACPI_NS_ERROR_IF_FOUND)
+ {
+ LocalFlags |= ACPI_NS_ERROR_IF_FOUND;
+ }
+
+ /* Set override flag according to caller */
+
+ if (Flags & ACPI_NS_OVERRIDE_IF_FOUND)
+ {
+ LocalFlags |= ACPI_NS_OVERRIDE_IF_FOUND;
+ }
+ }
+
+ /* Handle opcodes that create a new NameSeg via a full NamePath */
+
+ LocalInterpreterMode = InterpreterMode;
+ if ((Flags & ACPI_NS_PREFIX_MUST_EXIST) && (NumSegments > 0))
+ {
+ /* Every element of the path must exist (except for the final NameSeg) */
+
+ LocalInterpreterMode = ACPI_IMODE_EXECUTE;
+ }
+
+ /* Extract one ACPI name from the front of the pathname */
+
+ ACPI_MOVE_32_TO_32 (&SimpleName, Path);
+
+ /* Try to find the single (4 character) ACPI name */
+
+ Status = AcpiNsSearchAndEnter (SimpleName, WalkState, CurrentNode,
+ LocalInterpreterMode, ThisSearchType, LocalFlags, &ThisNode);
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_NOT_FOUND)
+ {
+#if !defined ACPI_ASL_COMPILER /* Note: iASL reports this error by itself, not needed here */
+ if (Flags & ACPI_NS_PREFIX_MUST_EXIST)
+ {
+ AcpiOsPrintf (ACPI_MSG_BIOS_ERROR
+ "Object does not exist: %4.4s\n", (char *) &SimpleName);
+ }
+#endif
+ /* Name not found in ACPI namespace */
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "Name [%4.4s] not found in scope [%4.4s] %p\n",
+ (char *) &SimpleName, (char *) &CurrentNode->Name,
+ CurrentNode));
+ }
+
+#ifdef ACPI_EXEC_APP
+ if ((Status == AE_ALREADY_EXISTS) &&
+ (ThisNode->Flags & ANOBJ_NODE_EARLY_INIT))
+ {
+ ThisNode->Flags &= ~ANOBJ_NODE_EARLY_INIT;
+ Status = AE_OK;
+ }
+#endif
+
+#ifdef ACPI_ASL_COMPILER
+ /*
+ * If this ACPI name already exists within the namespace as an
+ * external declaration, then mark the external as a conflicting
+ * declaration and proceed to process the current node as if it did
+ * not exist in the namespace. If this node is not processed as
+ * normal, then it could cause improper namespace resolution
+ * by failing to open a new scope.
+ */
+ if (AcpiGbl_DisasmFlag &&
+ (Status == AE_ALREADY_EXISTS) &&
+ ((ThisNode->Flags & ANOBJ_IS_EXTERNAL) ||
+ (WalkState && WalkState->Opcode == AML_EXTERNAL_OP)))
+ {
+ ThisNode->Flags &= ~ANOBJ_IS_EXTERNAL;
+ ThisNode->Type = (UINT8)ThisSearchType;
+ if (WalkState->Opcode != AML_EXTERNAL_OP)
+ {
+ AcpiDmMarkExternalConflict (ThisNode);
+ }
+ break;
+ }
+#endif
+
+ *ReturnNode = ThisNode;
+ return_ACPI_STATUS (Status);
+ }
+
+ /* More segments to follow? */
+
+ if (NumSegments > 0)
+ {
+ /*
+ * If we have an alias to an object that opens a scope (such as a
+ * device or processor), we need to dereference the alias here so
+ * that we can access any children of the original node (via the
+ * remaining segments).
+ */
+ if (ThisNode->Type == ACPI_TYPE_LOCAL_ALIAS)
+ {
+ if (!ThisNode->Object)
+ {
+ return_ACPI_STATUS (AE_NOT_EXIST);
+ }
+
+ if (AcpiNsOpensScope (((ACPI_NAMESPACE_NODE *)
+ ThisNode->Object)->Type))
+ {
+ ThisNode = (ACPI_NAMESPACE_NODE *) ThisNode->Object;
+ }
+ }
+ }
+
+ /* Special handling for the last segment (NumSegments == 0) */
+
+ else
+ {
+ /*
+ * Sanity typecheck of the target object:
+ *
+ * If 1) This is the last segment (NumSegments == 0)
+ * 2) And we are looking for a specific type
+ * (Not checking for TYPE_ANY)
+ * 3) Which is not an alias
+ * 4) Which is not a local type (TYPE_SCOPE)
+ * 5) And the type of target object is known (not TYPE_ANY)
+ * 6) And target object does not match what we are looking for
+ *
+ * Then we have a type mismatch. Just warn and ignore it.
+ */
+ if ((TypeToCheckFor != ACPI_TYPE_ANY) &&
+ (TypeToCheckFor != ACPI_TYPE_LOCAL_ALIAS) &&
+ (TypeToCheckFor != ACPI_TYPE_LOCAL_METHOD_ALIAS) &&
+ (TypeToCheckFor != ACPI_TYPE_LOCAL_SCOPE) &&
+ (ThisNode->Type != ACPI_TYPE_ANY) &&
+ (ThisNode->Type != TypeToCheckFor))
+ {
+ /* Complain about a type mismatch */
+
+ ACPI_WARNING ((AE_INFO,
+ "NsLookup: Type mismatch on %4.4s (%s), searching for (%s)",
+ ACPI_CAST_PTR (char, &SimpleName),
+ AcpiUtGetTypeName (ThisNode->Type),
+ AcpiUtGetTypeName (TypeToCheckFor)));
+ }
+
+ /*
+ * If this is the last name segment and we are not looking for a
+ * specific type, but the type of found object is known, use that
+ * type to (later) see if it opens a scope.
+ */
+ if (Type == ACPI_TYPE_ANY)
+ {
+ Type = ThisNode->Type;
+ }
+ }
+
+ /* Point to next name segment and make this node current */
+
+ Path += ACPI_NAMESEG_SIZE;
+ CurrentNode = ThisNode;
+ }
+
+ /* Always check if we need to open a new scope */
+
+ if (!(Flags & ACPI_NS_DONT_OPEN_SCOPE) && (WalkState))
+ {
+ /*
+ * If entry is a type which opens a scope, push the new scope on the
+ * scope stack.
+ */
+ if (AcpiNsOpensScope (Type))
+ {
+ Status = AcpiDsScopeStackPush (ThisNode, Type, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ }
+
+#ifdef ACPI_EXEC_APP
+ if (Flags & ACPI_NS_EARLY_INIT)
+ {
+ ThisNode->Flags |= ANOBJ_NODE_EARLY_INIT;
+ }
+#endif
+
+ *ReturnNode = ThisNode;
+ return_ACPI_STATUS (AE_OK);
+}