aboutsummaryrefslogtreecommitdiff
path: root/sys/contrib/dev/acpica/components/namespace/nsconvert.c
diff options
context:
space:
mode:
Diffstat (limited to 'sys/contrib/dev/acpica/components/namespace/nsconvert.c')
-rw-r--r--sys/contrib/dev/acpica/components/namespace/nsconvert.c674
1 files changed, 674 insertions, 0 deletions
diff --git a/sys/contrib/dev/acpica/components/namespace/nsconvert.c b/sys/contrib/dev/acpica/components/namespace/nsconvert.c
new file mode 100644
index 000000000000..ad4890b591a3
--- /dev/null
+++ b/sys/contrib/dev/acpica/components/namespace/nsconvert.c
@@ -0,0 +1,674 @@
+/******************************************************************************
+ *
+ * Module Name: nsconvert - Object conversions for objects returned by
+ * predefined methods
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2025, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * following license:
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ *****************************************************************************/
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+#include <contrib/dev/acpica/include/acinterp.h>
+#include <contrib/dev/acpica/include/acpredef.h>
+#include <contrib/dev/acpica/include/amlresrc.h>
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nsconvert")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsConvertToInteger
+ *
+ * PARAMETERS: OriginalObject - Object to be converted
+ * ReturnObject - Where the new converted object is returned
+ *
+ * RETURN: Status. AE_OK if conversion was successful.
+ *
+ * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsConvertToInteger (
+ ACPI_OPERAND_OBJECT *OriginalObject,
+ ACPI_OPERAND_OBJECT **ReturnObject)
+{
+ ACPI_OPERAND_OBJECT *NewObject;
+ ACPI_STATUS Status;
+ UINT64 Value = 0;
+ UINT32 i;
+
+
+ switch (OriginalObject->Common.Type)
+ {
+ case ACPI_TYPE_STRING:
+
+ /* String-to-Integer conversion */
+
+ Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer, &Value);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+ break;
+
+ case ACPI_TYPE_BUFFER:
+
+ /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */
+
+ if (OriginalObject->Buffer.Length > 8)
+ {
+ return (AE_AML_OPERAND_TYPE);
+ }
+
+ /* Extract each buffer byte to create the integer */
+
+ for (i = 0; i < OriginalObject->Buffer.Length; i++)
+ {
+ Value |= ((UINT64)
+ OriginalObject->Buffer.Pointer[i] << (i * 8));
+ }
+ break;
+
+ default:
+
+ return (AE_AML_OPERAND_TYPE);
+ }
+
+ NewObject = AcpiUtCreateIntegerObject (Value);
+ if (!NewObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ *ReturnObject = NewObject;
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsConvertToString
+ *
+ * PARAMETERS: OriginalObject - Object to be converted
+ * ReturnObject - Where the new converted object is returned
+ *
+ * RETURN: Status. AE_OK if conversion was successful.
+ *
+ * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsConvertToString (
+ ACPI_OPERAND_OBJECT *OriginalObject,
+ ACPI_OPERAND_OBJECT **ReturnObject)
+{
+ ACPI_OPERAND_OBJECT *NewObject;
+ ACPI_SIZE Length;
+ ACPI_STATUS Status;
+
+
+ switch (OriginalObject->Common.Type)
+ {
+ case ACPI_TYPE_INTEGER:
+ /*
+ * Integer-to-String conversion. Commonly, convert
+ * an integer of value 0 to a NULL string. The last element of
+ * _BIF and _BIX packages occasionally need this fix.
+ */
+ if (OriginalObject->Integer.Value == 0)
+ {
+ /* Allocate a new NULL string object */
+
+ NewObject = AcpiUtCreateStringObject (0);
+ if (!NewObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+ }
+ else
+ {
+ Status = AcpiExConvertToString (OriginalObject,
+ &NewObject, ACPI_IMPLICIT_CONVERT_HEX);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+ }
+ break;
+
+ case ACPI_TYPE_BUFFER:
+ /*
+ * Buffer-to-String conversion. Use a ToString
+ * conversion, no transform performed on the buffer data. The best
+ * example of this is the _BIF method, where the string data from
+ * the battery is often (incorrectly) returned as buffer object(s).
+ */
+ Length = 0;
+ while ((Length < OriginalObject->Buffer.Length) &&
+ (OriginalObject->Buffer.Pointer[Length]))
+ {
+ Length++;
+ }
+
+ /* Allocate a new string object */
+
+ NewObject = AcpiUtCreateStringObject (Length);
+ if (!NewObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ /*
+ * Copy the raw buffer data with no transform. String is already NULL
+ * terminated at Length+1.
+ */
+ memcpy (NewObject->String.Pointer,
+ OriginalObject->Buffer.Pointer, Length);
+ break;
+
+ default:
+
+ return (AE_AML_OPERAND_TYPE);
+ }
+
+ *ReturnObject = NewObject;
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsConvertToBuffer
+ *
+ * PARAMETERS: OriginalObject - Object to be converted
+ * ReturnObject - Where the new converted object is returned
+ *
+ * RETURN: Status. AE_OK if conversion was successful.
+ *
+ * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsConvertToBuffer (
+ ACPI_OPERAND_OBJECT *OriginalObject,
+ ACPI_OPERAND_OBJECT **ReturnObject)
+{
+ ACPI_OPERAND_OBJECT *NewObject;
+ ACPI_STATUS Status;
+ ACPI_OPERAND_OBJECT **Elements;
+ UINT32 *DwordBuffer;
+ UINT32 Count;
+ UINT32 i;
+
+
+ switch (OriginalObject->Common.Type)
+ {
+ case ACPI_TYPE_INTEGER:
+ /*
+ * Integer-to-Buffer conversion.
+ * Convert the Integer to a packed-byte buffer. _MAT and other
+ * objects need this sometimes, if a read has been performed on a
+ * Field object that is less than or equal to the global integer
+ * size (32 or 64 bits).
+ */
+ Status = AcpiExConvertToBuffer (OriginalObject, &NewObject);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+ break;
+
+ case ACPI_TYPE_STRING:
+
+ /* String-to-Buffer conversion. Simple data copy */
+
+ NewObject = AcpiUtCreateBufferObject
+ (OriginalObject->String.Length);
+ if (!NewObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ memcpy (NewObject->Buffer.Pointer,
+ OriginalObject->String.Pointer, OriginalObject->String.Length);
+ break;
+
+ case ACPI_TYPE_PACKAGE:
+ /*
+ * This case is often seen for predefined names that must return a
+ * Buffer object with multiple DWORD integers within. For example,
+ * _FDE and _GTM. The Package can be converted to a Buffer.
+ */
+
+ /* All elements of the Package must be integers */
+
+ Elements = OriginalObject->Package.Elements;
+ Count = OriginalObject->Package.Count;
+
+ for (i = 0; i < Count; i++)
+ {
+ if ((!*Elements) ||
+ ((*Elements)->Common.Type != ACPI_TYPE_INTEGER))
+ {
+ return (AE_AML_OPERAND_TYPE);
+ }
+ Elements++;
+ }
+
+ /* Create the new buffer object to replace the Package */
+
+ NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count));
+ if (!NewObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ /* Copy the package elements (integers) to the buffer as DWORDs */
+
+ Elements = OriginalObject->Package.Elements;
+ DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer);
+
+ for (i = 0; i < Count; i++)
+ {
+ *DwordBuffer = (UINT32) (*Elements)->Integer.Value;
+ DwordBuffer++;
+ Elements++;
+ }
+ break;
+
+ default:
+
+ return (AE_AML_OPERAND_TYPE);
+ }
+
+ *ReturnObject = NewObject;
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsConvertToUnicode
+ *
+ * PARAMETERS: Scope - Namespace node for the method/object
+ * OriginalObject - ASCII String Object to be converted
+ * ReturnObject - Where the new converted object is returned
+ *
+ * RETURN: Status. AE_OK if conversion was successful.
+ *
+ * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsConvertToUnicode (
+ ACPI_NAMESPACE_NODE *Scope,
+ ACPI_OPERAND_OBJECT *OriginalObject,
+ ACPI_OPERAND_OBJECT **ReturnObject)
+{
+ ACPI_OPERAND_OBJECT *NewObject;
+ char *AsciiString;
+ UINT16 *UnicodeBuffer;
+ UINT32 UnicodeLength;
+ UINT32 i;
+
+
+ if (!OriginalObject)
+ {
+ return (AE_OK);
+ }
+
+ /* If a Buffer was returned, it must be at least two bytes long */
+
+ if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER)
+ {
+ if (OriginalObject->Buffer.Length < 2)
+ {
+ return (AE_AML_OPERAND_VALUE);
+ }
+
+ *ReturnObject = NULL;
+ return (AE_OK);
+ }
+
+ /*
+ * The original object is an ASCII string. Convert this string to
+ * a unicode buffer.
+ */
+ AsciiString = OriginalObject->String.Pointer;
+ UnicodeLength = (OriginalObject->String.Length * 2) + 2;
+
+ /* Create a new buffer object for the Unicode data */
+
+ NewObject = AcpiUtCreateBufferObject (UnicodeLength);
+ if (!NewObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer);
+
+ /* Convert ASCII to Unicode */
+
+ for (i = 0; i < OriginalObject->String.Length; i++)
+ {
+ UnicodeBuffer[i] = (UINT16) AsciiString[i];
+ }
+
+ *ReturnObject = NewObject;
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsConvertToResource
+ *
+ * PARAMETERS: Scope - Namespace node for the method/object
+ * OriginalObject - Object to be converted
+ * ReturnObject - Where the new converted object is returned
+ *
+ * RETURN: Status. AE_OK if conversion was successful
+ *
+ * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate
+ * Buffer.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsConvertToResource (
+ ACPI_NAMESPACE_NODE *Scope,
+ ACPI_OPERAND_OBJECT *OriginalObject,
+ ACPI_OPERAND_OBJECT **ReturnObject)
+{
+ ACPI_OPERAND_OBJECT *NewObject;
+ UINT8 *Buffer;
+
+
+ /*
+ * We can fix the following cases for an expected resource template:
+ * 1. No return value (interpreter slack mode is disabled)
+ * 2. A "Return (Zero)" statement
+ * 3. A "Return empty buffer" statement
+ *
+ * We will return a buffer containing a single EndTag
+ * resource descriptor.
+ */
+ if (OriginalObject)
+ {
+ switch (OriginalObject->Common.Type)
+ {
+ case ACPI_TYPE_INTEGER:
+
+ /* We can only repair an Integer==0 */
+
+ if (OriginalObject->Integer.Value)
+ {
+ return (AE_AML_OPERAND_TYPE);
+ }
+ break;
+
+ case ACPI_TYPE_BUFFER:
+
+ if (OriginalObject->Buffer.Length)
+ {
+ /* Additional checks can be added in the future */
+
+ *ReturnObject = NULL;
+ return (AE_OK);
+ }
+ break;
+
+ case ACPI_TYPE_STRING:
+ default:
+
+ return (AE_AML_OPERAND_TYPE);
+ }
+ }
+
+ /* Create the new buffer object for the resource descriptor */
+
+ NewObject = AcpiUtCreateBufferObject (2);
+ if (!NewObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer);
+
+ /* Initialize the Buffer with a single EndTag descriptor */
+
+ Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE);
+ Buffer[1] = 0x00;
+
+ *ReturnObject = NewObject;
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsConvertToReference
+ *
+ * PARAMETERS: Scope - Namespace node for the method/object
+ * OriginalObject - Object to be converted
+ * ReturnObject - Where the new converted object is returned
+ *
+ * RETURN: Status. AE_OK if conversion was successful
+ *
+ * DESCRIPTION: Attempt to convert a Integer object to a ObjectReference.
+ * Buffer.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsConvertToReference (
+ ACPI_NAMESPACE_NODE *Scope,
+ ACPI_OPERAND_OBJECT *OriginalObject,
+ ACPI_OPERAND_OBJECT **ReturnObject)
+{
+ ACPI_OPERAND_OBJECT *NewObject = NULL;
+ ACPI_STATUS Status;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_GENERIC_STATE ScopeInfo;
+ char *Name;
+
+
+ ACPI_FUNCTION_NAME (NsConvertToReference);
+
+
+ /* Convert path into internal presentation */
+
+ Status = AcpiNsInternalizeName (OriginalObject->String.Pointer, &Name);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* Find the namespace node */
+
+ ScopeInfo.Scope.Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Scope);
+ Status = AcpiNsLookup (&ScopeInfo, Name,
+ ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE,
+ ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, NULL, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ /* Check if we are resolving a named reference within a package */
+
+ ACPI_ERROR_NAMESPACE (&ScopeInfo,
+ OriginalObject->String.Pointer, Status);
+ goto ErrorExit;
+ }
+
+ /* Create and init a new internal ACPI object */
+
+ NewObject = AcpiUtCreateInternalObject (ACPI_TYPE_LOCAL_REFERENCE);
+ if (!NewObject)
+ {
+ Status = AE_NO_MEMORY;
+ goto ErrorExit;
+ }
+ NewObject->Reference.Node = Node;
+ NewObject->Reference.Object = Node->Object;
+ NewObject->Reference.Class = ACPI_REFCLASS_NAME;
+
+ /*
+ * Increase reference of the object if needed (the object is likely a
+ * null for device nodes).
+ */
+ AcpiUtAddReference (Node->Object);
+
+ErrorExit:
+ ACPI_FREE (Name);
+ *ReturnObject = NewObject;
+ return (Status);
+}