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Diffstat (limited to 'sys/contrib/dev/acpica/components/namespace/nsdump.c')
-rw-r--r--sys/contrib/dev/acpica/components/namespace/nsdump.c1058
1 files changed, 1058 insertions, 0 deletions
diff --git a/sys/contrib/dev/acpica/components/namespace/nsdump.c b/sys/contrib/dev/acpica/components/namespace/nsdump.c
new file mode 100644
index 000000000000..bf4aa1455075
--- /dev/null
+++ b/sys/contrib/dev/acpica/components/namespace/nsdump.c
@@ -0,0 +1,1058 @@
+/******************************************************************************
+ *
+ * Module Name: nsdump - table dumping routines for debug
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2025, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * following license:
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ *****************************************************************************/
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+#include <contrib/dev/acpica/include/acoutput.h>
+
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nsdump")
+
+/* Local prototypes */
+
+#ifdef ACPI_OBSOLETE_FUNCTIONS
+void
+AcpiNsDumpRootDevices (
+ void);
+
+static ACPI_STATUS
+AcpiNsDumpOneDevice (
+ ACPI_HANDLE ObjHandle,
+ UINT32 Level,
+ void *Context,
+ void **ReturnValue);
+#endif
+
+
+#if defined(ACPI_DEBUG_OUTPUT) || defined(ACPI_DEBUGGER)
+
+static ACPI_STATUS
+AcpiNsDumpOneObjectPath (
+ ACPI_HANDLE ObjHandle,
+ UINT32 Level,
+ void *Context,
+ void **ReturnValue);
+
+static ACPI_STATUS
+AcpiNsGetMaxDepth (
+ ACPI_HANDLE ObjHandle,
+ UINT32 Level,
+ void *Context,
+ void **ReturnValue);
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsPrintPathname
+ *
+ * PARAMETERS: NumSegments - Number of ACPI name segments
+ * Pathname - The compressed (internal) path
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Print an object's full namespace pathname
+ *
+ ******************************************************************************/
+
+void
+AcpiNsPrintPathname (
+ UINT32 NumSegments,
+ const char *Pathname)
+{
+ UINT32 i;
+
+
+ ACPI_FUNCTION_NAME (NsPrintPathname);
+
+
+ /* Check if debug output enabled */
+
+ if (!ACPI_IS_DEBUG_ENABLED (ACPI_LV_NAMES, ACPI_NAMESPACE))
+ {
+ return;
+ }
+
+ /* Print the entire name */
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "["));
+
+ while (NumSegments)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ isprint ((int) Pathname[i]) ?
+ AcpiOsPrintf ("%c", Pathname[i]) :
+ AcpiOsPrintf ("?");
+ }
+
+ Pathname += ACPI_NAMESEG_SIZE;
+ NumSegments--;
+ if (NumSegments)
+ {
+ AcpiOsPrintf (".");
+ }
+ }
+
+ AcpiOsPrintf ("]\n");
+}
+
+
+#ifdef ACPI_OBSOLETE_FUNCTIONS
+/* Not used at this time, perhaps later */
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDumpPathname
+ *
+ * PARAMETERS: Handle - Object
+ * Msg - Prefix message
+ * Level - Desired debug level
+ * Component - Caller's component ID
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Print an object's full namespace pathname
+ * Manages allocation/freeing of a pathname buffer
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDumpPathname (
+ ACPI_HANDLE Handle,
+ const char *Msg,
+ UINT32 Level,
+ UINT32 Component)
+{
+
+ ACPI_FUNCTION_TRACE (NsDumpPathname);
+
+
+ /* Do this only if the requested debug level and component are enabled */
+
+ if (!ACPI_IS_DEBUG_ENABLED (Level, Component))
+ {
+ return_VOID;
+ }
+
+ /* Convert handle to a full pathname and print it (with supplied message) */
+
+ AcpiNsPrintNodePathname (Handle, Msg);
+ AcpiOsPrintf ("\n");
+ return_VOID;
+}
+#endif
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDumpOneObject
+ *
+ * PARAMETERS: ObjHandle - Node to be dumped
+ * Level - Nesting level of the handle
+ * Context - Passed into WalkNamespace
+ * ReturnValue - Not used
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Dump a single Node
+ * This procedure is a UserFunction called by AcpiNsWalkNamespace.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsDumpOneObject (
+ ACPI_HANDLE ObjHandle,
+ UINT32 Level,
+ void *Context,
+ void **ReturnValue)
+{
+ ACPI_WALK_INFO *Info = (ACPI_WALK_INFO *) Context;
+ ACPI_NAMESPACE_NODE *ThisNode;
+ ACPI_OPERAND_OBJECT *ObjDesc = NULL;
+ ACPI_OBJECT_TYPE ObjType;
+ ACPI_OBJECT_TYPE Type;
+ UINT32 BytesToDump;
+ UINT32 DbgLevel;
+ UINT32 i;
+
+
+ ACPI_FUNCTION_NAME (NsDumpOneObject);
+
+
+ /* Is output enabled? */
+
+ if (!(AcpiDbgLevel & Info->DebugLevel))
+ {
+ return (AE_OK);
+ }
+
+ if (!ObjHandle)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Null object handle\n"));
+ return (AE_OK);
+ }
+
+ ThisNode = AcpiNsValidateHandle (ObjHandle);
+ if (!ThisNode)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Invalid object handle %p\n",
+ ObjHandle));
+ return (AE_OK);
+ }
+
+ Type = ThisNode->Type;
+ Info->Count++;
+
+ /* Check if the owner matches */
+
+ if ((Info->OwnerId != ACPI_OWNER_ID_MAX) &&
+ (Info->OwnerId != ThisNode->OwnerId))
+ {
+ return (AE_OK);
+ }
+
+ if (!(Info->DisplayType & ACPI_DISPLAY_SHORT))
+ {
+ /* Indent the object according to the level */
+
+ AcpiOsPrintf ("%2d%*s", (UINT32) Level - 1, (int) Level * 2, " ");
+
+ /* Check the node type and name */
+
+ if (Type > ACPI_TYPE_LOCAL_MAX)
+ {
+ ACPI_WARNING ((AE_INFO,
+ "Invalid ACPI Object Type 0x%08X", Type));
+ }
+
+ AcpiOsPrintf ("%4.4s", AcpiUtGetNodeName (ThisNode));
+ }
+
+ /* Now we can print out the pertinent information */
+
+ AcpiOsPrintf (" %-12s %p %3.3X ",
+ AcpiUtGetTypeName (Type), ThisNode, ThisNode->OwnerId);
+
+ DbgLevel = AcpiDbgLevel;
+ AcpiDbgLevel = 0;
+ ObjDesc = AcpiNsGetAttachedObject (ThisNode);
+ AcpiDbgLevel = DbgLevel;
+
+ /* Temp nodes are those nodes created by a control method */
+
+ if (ThisNode->Flags & ANOBJ_TEMPORARY)
+ {
+ AcpiOsPrintf ("(T) ");
+ }
+
+ switch (Info->DisplayType & ACPI_DISPLAY_MASK)
+ {
+ case ACPI_DISPLAY_SUMMARY:
+
+ if (!ObjDesc)
+ {
+ /* No attached object. Some types should always have an object */
+
+ switch (Type)
+ {
+ case ACPI_TYPE_INTEGER:
+ case ACPI_TYPE_PACKAGE:
+ case ACPI_TYPE_BUFFER:
+ case ACPI_TYPE_STRING:
+ case ACPI_TYPE_METHOD:
+
+ AcpiOsPrintf ("<No attached object>");
+ break;
+
+ default:
+
+ break;
+ }
+
+ AcpiOsPrintf ("\n");
+ return (AE_OK);
+ }
+
+ switch (Type)
+ {
+ case ACPI_TYPE_PROCESSOR:
+
+ AcpiOsPrintf ("ID %02X Len %02X Addr %8.8X%8.8X\n",
+ ObjDesc->Processor.ProcId, ObjDesc->Processor.Length,
+ ACPI_FORMAT_UINT64 (ObjDesc->Processor.Address));
+ break;
+
+ case ACPI_TYPE_DEVICE:
+
+ AcpiOsPrintf ("Notify Object: %p\n", ObjDesc);
+ break;
+
+ case ACPI_TYPE_METHOD:
+
+ AcpiOsPrintf ("Args %X Len %.4X Aml %p\n",
+ (UINT32) ObjDesc->Method.ParamCount,
+ ObjDesc->Method.AmlLength, ObjDesc->Method.AmlStart);
+ break;
+
+ case ACPI_TYPE_INTEGER:
+
+ AcpiOsPrintf ("= %8.8X%8.8X\n",
+ ACPI_FORMAT_UINT64 (ObjDesc->Integer.Value));
+ break;
+
+ case ACPI_TYPE_PACKAGE:
+
+ if (ObjDesc->Common.Flags & AOPOBJ_DATA_VALID)
+ {
+ AcpiOsPrintf ("Elements %.2X\n",
+ ObjDesc->Package.Count);
+ }
+ else
+ {
+ AcpiOsPrintf ("[Length not yet evaluated]\n");
+ }
+ break;
+
+ case ACPI_TYPE_BUFFER:
+
+ if (ObjDesc->Common.Flags & AOPOBJ_DATA_VALID)
+ {
+ AcpiOsPrintf ("Len %.2X",
+ ObjDesc->Buffer.Length);
+
+ /* Dump some of the buffer */
+
+ if (ObjDesc->Buffer.Length > 0)
+ {
+ AcpiOsPrintf (" =");
+ for (i = 0; (i < ObjDesc->Buffer.Length && i < 12); i++)
+ {
+ AcpiOsPrintf (" %2.2X", ObjDesc->Buffer.Pointer[i]);
+ }
+ }
+ AcpiOsPrintf ("\n");
+ }
+ else
+ {
+ AcpiOsPrintf ("[Length not yet evaluated]\n");
+ }
+ break;
+
+ case ACPI_TYPE_STRING:
+
+ AcpiOsPrintf ("Len %.2X ", ObjDesc->String.Length);
+ AcpiUtPrintString (ObjDesc->String.Pointer, 80);
+ AcpiOsPrintf ("\n");
+ break;
+
+ case ACPI_TYPE_REGION:
+
+ AcpiOsPrintf ("[%s]",
+ AcpiUtGetRegionName (ObjDesc->Region.SpaceId));
+ if (ObjDesc->Region.Flags & AOPOBJ_DATA_VALID)
+ {
+ AcpiOsPrintf (" Addr %8.8X%8.8X Len %.4X\n",
+ ACPI_FORMAT_UINT64 (ObjDesc->Region.Address),
+ ObjDesc->Region.Length);
+ }
+ else
+ {
+ AcpiOsPrintf (" [Address/Length not yet evaluated]\n");
+ }
+ break;
+
+ case ACPI_TYPE_LOCAL_REFERENCE:
+
+ AcpiOsPrintf ("[%s]\n", AcpiUtGetReferenceName (ObjDesc));
+ break;
+
+ case ACPI_TYPE_BUFFER_FIELD:
+
+ if (ObjDesc->BufferField.BufferObj &&
+ ObjDesc->BufferField.BufferObj->Buffer.Node)
+ {
+ AcpiOsPrintf ("Buf [%4.4s]",
+ AcpiUtGetNodeName (
+ ObjDesc->BufferField.BufferObj->Buffer.Node));
+ }
+ break;
+
+ case ACPI_TYPE_LOCAL_REGION_FIELD:
+
+ AcpiOsPrintf ("Rgn [%4.4s]",
+ AcpiUtGetNodeName (
+ ObjDesc->CommonField.RegionObj->Region.Node));
+ break;
+
+ case ACPI_TYPE_LOCAL_BANK_FIELD:
+
+ AcpiOsPrintf ("Rgn [%4.4s] Bnk [%4.4s]",
+ AcpiUtGetNodeName (
+ ObjDesc->CommonField.RegionObj->Region.Node),
+ AcpiUtGetNodeName (
+ ObjDesc->BankField.BankObj->CommonField.Node));
+ break;
+
+ case ACPI_TYPE_LOCAL_INDEX_FIELD:
+
+ AcpiOsPrintf ("Idx [%4.4s] Dat [%4.4s]",
+ AcpiUtGetNodeName (
+ ObjDesc->IndexField.IndexObj->CommonField.Node),
+ AcpiUtGetNodeName (
+ ObjDesc->IndexField.DataObj->CommonField.Node));
+ break;
+
+ case ACPI_TYPE_LOCAL_ALIAS:
+ case ACPI_TYPE_LOCAL_METHOD_ALIAS:
+
+ AcpiOsPrintf ("Target %4.4s (%p)\n",
+ AcpiUtGetNodeName (ObjDesc), ObjDesc);
+ break;
+
+ default:
+
+ AcpiOsPrintf ("Object %p\n", ObjDesc);
+ break;
+ }
+
+ /* Common field handling */
+
+ switch (Type)
+ {
+ case ACPI_TYPE_BUFFER_FIELD:
+ case ACPI_TYPE_LOCAL_REGION_FIELD:
+ case ACPI_TYPE_LOCAL_BANK_FIELD:
+ case ACPI_TYPE_LOCAL_INDEX_FIELD:
+
+ AcpiOsPrintf (" Off %.3X Len %.2X Acc %.2X\n",
+ (ObjDesc->CommonField.BaseByteOffset * 8)
+ + ObjDesc->CommonField.StartFieldBitOffset,
+ ObjDesc->CommonField.BitLength,
+ ObjDesc->CommonField.AccessByteWidth);
+ break;
+
+ default:
+
+ break;
+ }
+ break;
+
+ case ACPI_DISPLAY_OBJECTS:
+
+ AcpiOsPrintf ("O:%p", ObjDesc);
+ if (!ObjDesc)
+ {
+ /* No attached object, we are done */
+
+ AcpiOsPrintf ("\n");
+ return (AE_OK);
+ }
+
+ AcpiOsPrintf ("(R%u)", ObjDesc->Common.ReferenceCount);
+
+ switch (Type)
+ {
+ case ACPI_TYPE_METHOD:
+
+ /* Name is a Method and its AML offset/length are set */
+
+ AcpiOsPrintf (" M:%p-%X\n", ObjDesc->Method.AmlStart,
+ ObjDesc->Method.AmlLength);
+ break;
+
+ case ACPI_TYPE_INTEGER:
+
+ AcpiOsPrintf (" I:%8.8X8.8%X\n",
+ ACPI_FORMAT_UINT64 (ObjDesc->Integer.Value));
+ break;
+
+ case ACPI_TYPE_STRING:
+
+ AcpiOsPrintf (" S:%p-%X\n", ObjDesc->String.Pointer,
+ ObjDesc->String.Length);
+ break;
+
+ case ACPI_TYPE_BUFFER:
+
+ AcpiOsPrintf (" B:%p-%X\n", ObjDesc->Buffer.Pointer,
+ ObjDesc->Buffer.Length);
+ break;
+
+ default:
+
+ AcpiOsPrintf ("\n");
+ break;
+ }
+ break;
+
+ default:
+ AcpiOsPrintf ("\n");
+ break;
+ }
+
+ /* If debug turned off, done */
+
+ if (!(AcpiDbgLevel & ACPI_LV_VALUES))
+ {
+ return (AE_OK);
+ }
+
+ /* If there is an attached object, display it */
+
+ DbgLevel = AcpiDbgLevel;
+ AcpiDbgLevel = 0;
+ ObjDesc = AcpiNsGetAttachedObject (ThisNode);
+ AcpiDbgLevel = DbgLevel;
+
+ /* Dump attached objects */
+
+ while (ObjDesc)
+ {
+ ObjType = ACPI_TYPE_INVALID;
+ AcpiOsPrintf ("Attached Object %p: ", ObjDesc);
+
+ /* Decode the type of attached object and dump the contents */
+
+ switch (ACPI_GET_DESCRIPTOR_TYPE (ObjDesc))
+ {
+ case ACPI_DESC_TYPE_NAMED:
+
+ AcpiOsPrintf ("(Ptr to Node)\n");
+ BytesToDump = sizeof (ACPI_NAMESPACE_NODE);
+ ACPI_DUMP_BUFFER (ObjDesc, BytesToDump);
+ break;
+
+ case ACPI_DESC_TYPE_OPERAND:
+
+ ObjType = ObjDesc->Common.Type;
+
+ if (ObjType > ACPI_TYPE_LOCAL_MAX)
+ {
+ AcpiOsPrintf (
+ "(Pointer to ACPI Object type %.2X [UNKNOWN])\n",
+ ObjType);
+
+ BytesToDump = 32;
+ }
+ else
+ {
+ AcpiOsPrintf (
+ "(Pointer to ACPI Object type %.2X [%s])\n",
+ ObjType, AcpiUtGetTypeName (ObjType));
+
+ BytesToDump = sizeof (ACPI_OPERAND_OBJECT);
+ }
+
+ ACPI_DUMP_BUFFER (ObjDesc, BytesToDump);
+ break;
+
+ default:
+
+ break;
+ }
+
+ /* If value is NOT an internal object, we are done */
+
+ if (ACPI_GET_DESCRIPTOR_TYPE (ObjDesc) != ACPI_DESC_TYPE_OPERAND)
+ {
+ goto Cleanup;
+ }
+
+ /* Valid object, get the pointer to next level, if any */
+
+ switch (ObjType)
+ {
+ case ACPI_TYPE_BUFFER:
+ case ACPI_TYPE_STRING:
+ /*
+ * NOTE: takes advantage of common fields between string/buffer
+ */
+ BytesToDump = ObjDesc->String.Length;
+ ObjDesc = (void *) ObjDesc->String.Pointer;
+
+ AcpiOsPrintf ("(Buffer/String pointer %p length %X)\n",
+ ObjDesc, BytesToDump);
+ ACPI_DUMP_BUFFER (ObjDesc, BytesToDump);
+ goto Cleanup;
+
+ case ACPI_TYPE_BUFFER_FIELD:
+
+ ObjDesc = (ACPI_OPERAND_OBJECT *) ObjDesc->BufferField.BufferObj;
+ break;
+
+ case ACPI_TYPE_PACKAGE:
+
+ ObjDesc = (void *) ObjDesc->Package.Elements;
+ break;
+
+ case ACPI_TYPE_METHOD:
+
+ ObjDesc = (void *) ObjDesc->Method.AmlStart;
+ break;
+
+ case ACPI_TYPE_LOCAL_REGION_FIELD:
+
+ ObjDesc = (void *) ObjDesc->Field.RegionObj;
+ break;
+
+ case ACPI_TYPE_LOCAL_BANK_FIELD:
+
+ ObjDesc = (void *) ObjDesc->BankField.RegionObj;
+ break;
+
+ case ACPI_TYPE_LOCAL_INDEX_FIELD:
+
+ ObjDesc = (void *) ObjDesc->IndexField.IndexObj;
+ break;
+
+ default:
+
+ goto Cleanup;
+ }
+ }
+
+Cleanup:
+ AcpiOsPrintf ("\n");
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDumpObjects
+ *
+ * PARAMETERS: Type - Object type to be dumped
+ * DisplayType - 0 or ACPI_DISPLAY_SUMMARY
+ * MaxDepth - Maximum depth of dump. Use ACPI_UINT32_MAX
+ * for an effectively unlimited depth.
+ * OwnerId - Dump only objects owned by this ID. Use
+ * ACPI_UINT32_MAX to match all owners.
+ * StartHandle - Where in namespace to start/end search
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Dump typed objects within the loaded namespace. Uses
+ * AcpiNsWalkNamespace in conjunction with AcpiNsDumpOneObject.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDumpObjects (
+ ACPI_OBJECT_TYPE Type,
+ UINT8 DisplayType,
+ UINT32 MaxDepth,
+ ACPI_OWNER_ID OwnerId,
+ ACPI_HANDLE StartHandle)
+{
+ ACPI_WALK_INFO Info;
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ /*
+ * Just lock the entire namespace for the duration of the dump.
+ * We don't want any changes to the namespace during this time,
+ * especially the temporary nodes since we are going to display
+ * them also.
+ */
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ AcpiOsPrintf ("Could not acquire namespace mutex\n");
+ return;
+ }
+
+ Info.Count = 0;
+ Info.DebugLevel = ACPI_LV_TABLES;
+ Info.OwnerId = OwnerId;
+ Info.DisplayType = DisplayType;
+
+ (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth,
+ ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES,
+ AcpiNsDumpOneObject, NULL, (void *) &Info, NULL);
+
+ AcpiOsPrintf ("\nNamespace node count: %u\n\n", Info.Count);
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDumpOneObjectPath, AcpiNsGetMaxDepth
+ *
+ * PARAMETERS: ObjHandle - Node to be dumped
+ * Level - Nesting level of the handle
+ * Context - Passed into WalkNamespace
+ * ReturnValue - Not used
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Dump the full pathname to a namespace object. AcpNsGetMaxDepth
+ * computes the maximum nesting depth in the namespace tree, in
+ * order to simplify formatting in AcpiNsDumpOneObjectPath.
+ * These procedures are UserFunctions called by AcpiNsWalkNamespace.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiNsDumpOneObjectPath (
+ ACPI_HANDLE ObjHandle,
+ UINT32 Level,
+ void *Context,
+ void **ReturnValue)
+{
+ UINT32 MaxLevel = *((UINT32 *) Context);
+ char *Pathname;
+ ACPI_NAMESPACE_NODE *Node;
+ int PathIndent;
+
+
+ if (!ObjHandle)
+ {
+ return (AE_OK);
+ }
+
+ Node = AcpiNsValidateHandle (ObjHandle);
+ if (!Node)
+ {
+ /* Ignore bad node during namespace walk */
+
+ return (AE_OK);
+ }
+
+ Pathname = AcpiNsGetNormalizedPathname (Node, TRUE);
+
+ PathIndent = 1;
+ if (Level <= MaxLevel)
+ {
+ PathIndent = MaxLevel - Level + 1;
+ }
+
+ AcpiOsPrintf ("%2d%*s%-12s%*s",
+ Level, Level, " ", AcpiUtGetTypeName (Node->Type),
+ PathIndent, " ");
+
+ AcpiOsPrintf ("%s\n", &Pathname[1]);
+ ACPI_FREE (Pathname);
+ return (AE_OK);
+}
+
+
+static ACPI_STATUS
+AcpiNsGetMaxDepth (
+ ACPI_HANDLE ObjHandle,
+ UINT32 Level,
+ void *Context,
+ void **ReturnValue)
+{
+ UINT32 *MaxLevel = (UINT32 *) Context;
+
+
+ if (Level > *MaxLevel)
+ {
+ *MaxLevel = Level;
+ }
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDumpObjectPaths
+ *
+ * PARAMETERS: Type - Object type to be dumped
+ * DisplayType - 0 or ACPI_DISPLAY_SUMMARY
+ * MaxDepth - Maximum depth of dump. Use ACPI_UINT32_MAX
+ * for an effectively unlimited depth.
+ * OwnerId - Dump only objects owned by this ID. Use
+ * ACPI_UINT32_MAX to match all owners.
+ * StartHandle - Where in namespace to start/end search
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Dump full object pathnames within the loaded namespace. Uses
+ * AcpiNsWalkNamespace in conjunction with AcpiNsDumpOneObjectPath.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDumpObjectPaths (
+ ACPI_OBJECT_TYPE Type,
+ UINT8 DisplayType,
+ UINT32 MaxDepth,
+ ACPI_OWNER_ID OwnerId,
+ ACPI_HANDLE StartHandle)
+{
+ ACPI_STATUS Status;
+ UINT32 MaxLevel = 0;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ /*
+ * Just lock the entire namespace for the duration of the dump.
+ * We don't want any changes to the namespace during this time,
+ * especially the temporary nodes since we are going to display
+ * them also.
+ */
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ AcpiOsPrintf ("Could not acquire namespace mutex\n");
+ return;
+ }
+
+ /* Get the max depth of the namespace tree, for formatting later */
+
+ (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth,
+ ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES,
+ AcpiNsGetMaxDepth, NULL, (void *) &MaxLevel, NULL);
+
+ /* Now dump the entire namespace */
+
+ (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth,
+ ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES,
+ AcpiNsDumpOneObjectPath, NULL, (void *) &MaxLevel, NULL);
+
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDumpEntry
+ *
+ * PARAMETERS: Handle - Node to be dumped
+ * DebugLevel - Output level
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Dump a single Node
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDumpEntry (
+ ACPI_HANDLE Handle,
+ UINT32 DebugLevel)
+{
+ ACPI_WALK_INFO Info;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ Info.DebugLevel = DebugLevel;
+ Info.OwnerId = ACPI_OWNER_ID_MAX;
+ Info.DisplayType = ACPI_DISPLAY_SUMMARY;
+
+ (void) AcpiNsDumpOneObject (Handle, 1, &Info, NULL);
+}
+
+
+#ifdef ACPI_ASL_COMPILER
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDumpTables
+ *
+ * PARAMETERS: SearchBase - Root of subtree to be dumped, or
+ * NS_ALL to dump the entire namespace
+ * MaxDepth - Maximum depth of dump. Use INT_MAX
+ * for an effectively unlimited depth.
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Dump the name space, or a portion of it.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDumpTables (
+ ACPI_HANDLE SearchBase,
+ UINT32 MaxDepth)
+{
+ ACPI_HANDLE SearchHandle = SearchBase;
+
+
+ ACPI_FUNCTION_TRACE (NsDumpTables);
+
+
+ if (!AcpiGbl_RootNode)
+ {
+ /*
+ * If the name space has not been initialized,
+ * there is nothing to dump.
+ */
+ ACPI_DEBUG_PRINT ((ACPI_DB_TABLES,
+ "namespace not initialized!\n"));
+ return_VOID;
+ }
+
+ if (ACPI_NS_ALL == SearchBase)
+ {
+ /* Entire namespace */
+
+ SearchHandle = AcpiGbl_RootNode;
+ ACPI_DEBUG_PRINT ((ACPI_DB_TABLES, "\\\n"));
+ }
+
+ AcpiNsDumpObjects (ACPI_TYPE_ANY, ACPI_DISPLAY_OBJECTS, MaxDepth,
+ ACPI_OWNER_ID_MAX, SearchHandle);
+ return_VOID;
+}
+#endif
+#endif