diff options
Diffstat (limited to 'test/CodeGen/AArch64/arm64-anyregcc.ll')
-rw-r--r-- | test/CodeGen/AArch64/arm64-anyregcc.ll | 194 |
1 files changed, 142 insertions, 52 deletions
diff --git a/test/CodeGen/AArch64/arm64-anyregcc.ll b/test/CodeGen/AArch64/arm64-anyregcc.ll index 1af310383243..10989a07990c 100644 --- a/test/CodeGen/AArch64/arm64-anyregcc.ll +++ b/test/CodeGen/AArch64/arm64-anyregcc.ll @@ -4,7 +4,7 @@ ; CHECK-LABEL: .section __LLVM_STACKMAPS,__llvm_stackmaps ; CHECK-NEXT: __LLVM_StackMaps: ; Header -; CHECK-NEXT: .byte 2 +; CHECK-NEXT: .byte 3 ; CHECK-NEXT: .byte 0 ; CHECK-NEXT: .short 0 ; Num Functions @@ -48,18 +48,24 @@ ; CHECK-NEXT: .short 3 ; Loc 0: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 4 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 4 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 4 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 4 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 2: Constant 3 ; CHECK-NEXT: .byte 4 -; CHECK-NEXT: .byte 8 -; CHECK-NEXT: .short 0 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 +; CHECK-NEXT: .short 0 +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 3 define i64 @test() nounwind ssp uwtable { entry: @@ -69,18 +75,22 @@ entry: ; property access 1 - %obj is an anyreg call argument and should therefore be in a register ; CHECK-LABEL: .long L{{.*}}-_property_access1 -; CHECK-NEXT: .short 0 +; CHECK-NEXT: .short 0 ; 2 locations ; CHECK-NEXT: .short 2 ; Loc 0: Register <-- this is the return register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 define i64 @property_access1(i8* %obj) nounwind ssp uwtable { entry: @@ -91,18 +101,22 @@ entry: ; property access 2 - %obj is an anyreg call argument and should therefore be in a register ; CHECK-LABEL: .long L{{.*}}-_property_access2 -; CHECK-NEXT: .short 0 +; CHECK-NEXT: .short 0 ; 2 locations ; CHECK-NEXT: .short 2 ; Loc 0: Register <-- this is the return register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 define i64 @property_access2() nounwind ssp uwtable { entry: @@ -114,18 +128,22 @@ entry: ; property access 3 - %obj is a frame index ; CHECK-LABEL: .long L{{.*}}-_property_access3 -; CHECK-NEXT: .short 0 +; CHECK-NEXT: .short 0 ; 2 locations ; CHECK-NEXT: .short 2 ; Loc 0: Register <-- this is the return register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Direct FP - 8 ; CHECK-NEXT: .byte 2 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short 29 +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long -8 define i64 @property_access3() nounwind ssp uwtable { entry: @@ -137,78 +155,106 @@ entry: ; anyreg_test1 ; CHECK-LABEL: .long L{{.*}}-_anyreg_test1 -; CHECK-NEXT: .short 0 +; CHECK-NEXT: .short 0 ; 14 locations ; CHECK-NEXT: .short 14 ; Loc 0: Register <-- this is the return register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 2: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 3: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 4: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 5: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 6: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 7: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 8: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 9: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 10: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 11: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 12: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 13: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 define i64 @anyreg_test1(i8* %a1, i8* %a2, i8* %a3, i8* %a4, i8* %a5, i8* %a6, i8* %a7, i8* %a8, i8* %a9, i8* %a10, i8* %a11, i8* %a12, i8* %a13) nounwind ssp uwtable { entry: @@ -219,78 +265,106 @@ entry: ; anyreg_test2 ; CHECK-LABEL: .long L{{.*}}-_anyreg_test2 -; CHECK-NEXT: .short 0 +; CHECK-NEXT: .short 0 ; 14 locations ; CHECK-NEXT: .short 14 ; Loc 0: Register <-- this is the return register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 2: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 3: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 4: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 5: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 6: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 7: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 8: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 9: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 10: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 11: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 12: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 13: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 define i64 @anyreg_test2(i8* %a1, i8* %a2, i8* %a3, i8* %a4, i8* %a5, i8* %a6, i8* %a7, i8* %a8, i8* %a9, i8* %a10, i8* %a11, i8* %a12, i8* %a13) nounwind ssp uwtable { entry: @@ -308,18 +382,24 @@ entry: ; CHECK-NEXT: .short 3 ; Loc 0: Register (some register that will be spilled to the stack) ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 define i64 @patchpoint_spilldef(i64 %p1, i64 %p2, i64 %p3, i64 %p4) { entry: @@ -337,28 +417,38 @@ entry: ; CHECK-NEXT: .short 5 ; Loc 0: Return a register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 1: Arg0 in a Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 2: Arg1 in a Register ; CHECK-NEXT: .byte 1 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short {{[0-9]+}} +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long 0 ; Loc 3: Arg2 spilled to FP -96 ; CHECK-NEXT: .byte 3 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short 29 +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long -96 ; Loc 4: Arg3 spilled to FP - 88 ; CHECK-NEXT: .byte 3 -; CHECK-NEXT: .byte 8 +; CHECK-NEXT: .byte 0 +; CHECK-NEXT: .short 8 ; CHECK-NEXT: .short 29 +; CHECK-NEXT: .short 0 ; CHECK-NEXT: .long -88 define i64 @patchpoint_spillargs(i64 %p1, i64 %p2, i64 %p3, i64 %p4) { entry: |