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* Deorbit complete. We dont build these anymore, so into the attic they go.Mark Murray2002-10-211-9/+0
| | | | Notes: svn path=/head/; revision=105614
* - Backout botched attempt to intoduce MANSECT feature.Ruslan Ermilov2001-03-261-0/+1
| | | | | | | - MAN[1-9] -> MAN. Notes: svn path=/head/; revision=74814
* Set the default manual section for games/ to 6.Ruslan Ermilov2001-03-201-1/+0
| | | | Notes: svn path=/head/; revision=74528
* Remove unneded -ltermcap or -lmytinfoAndrey A. Chernov2000-09-161-2/+2
| | | | Notes: svn path=/head/; revision=65912
* $Id$ -> $FreeBSD$Peter Wemm1999-08-271-1/+1
| | | | Notes: svn path=/head/; revision=50472
* Move under HIDEGAME, add revokeAndrey A. Chernov1997-09-241-1/+2
| | | | | | | | Cleanup Convert to random() Notes: svn path=/head/; revision=29830
* Revert $FreeBSD$ to $Id$Peter Wemm1997-02-221-1/+1
| | | | Notes: svn path=/head/; revision=22992
* Make the long-awaited change from $Id$ to $FreeBSD$Jordan K. Hubbard1997-01-141-1/+1
| | | | | | | | | | | This will make a number of things easier in the future, as well as (finally!) avoiding the Id-smashing problem which has plagued developers for so long. Boy, I'm glad we're not using sup anymore. This update would have been insane otherwise. Notes: svn path=/head/; revision=21673
* Move ncurses test here (also nice game)Andrey A. Chernov1994-12-031-0/+8
Notes: svn path=/cvs2svn/branches/unlabeled-1.1.1/; revision=4922