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Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
over the original, including, but not limited to:
- Optimized rendering backend, support for new textures and shaders
- Framerate decoupling: your video framerate can be infinite while your
network framerate is 30
- R1Q2 protocol version 35 supported on the client-side
- Improved console (highly customizable, better tab autocompletion)
- Various improvements in crosshairs, HUD, particles and decals
- Optimized virtual file system, new supported file formats, etc.
WWW: http://bfeared.com/library/quake/archive/quakedev/egl/
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