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Algorithm::Pair::Best2 is a re-write of Algorithm::Pair::Best. The interface is
simplified and the implementation is significantly streamlined.

After creating an Algorithm::Pair::Best2 object (with->new), add items to the
list of items (i.e: players) to be paired. The final list must contain an even
number of items or picking the pairs will throw an exception.

Algorithm::Pair::Best2->pick explores all combinations of items and returns the
pairing list with the best (lowest) score.