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authorDmitry Marakasov <amdmi3@FreeBSD.org>2021-11-09 15:45:23 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2021-11-09 16:07:02 +0000
commit4d49bcc29d47a943924cb0d88a358d27399aaf49 (patch)
tree0284946ef635c743f637f10e77c2ca87330de99b
parent543846f9d445dbacf38b2d86507ca7bb67249e9f (diff)
downloadports-4d49bcc29d47a943924cb0d88a358d27399aaf49.tar.gz
ports-4d49bcc29d47a943924cb0d88a358d27399aaf49.zip
games/liblcf: update to 0.7.0
-rw-r--r--games/liblcf/Makefile7
-rw-r--r--games/liblcf/distinfo6
-rw-r--r--games/liblcf/pkg-plist201
3 files changed, 104 insertions, 110 deletions
diff --git a/games/liblcf/Makefile b/games/liblcf/Makefile
index f10ebfc51d1f..0d75dc801ba2 100644
--- a/games/liblcf/Makefile
+++ b/games/liblcf/Makefile
@@ -1,6 +1,5 @@
PORTNAME= liblcf
-PORTVERSION= 0.6.2
-PORTREVISION= 3
+PORTVERSION= 0.7.0
CATEGORIES= games
MAINTAINER= amdmi3@FreeBSD.org
@@ -17,9 +16,7 @@ GH_ACCOUNT= EasyRPG
USES= cmake compiler:c++14-lang pkgconfig shared-mime-info
USE_LDCONFIG= yes
-CMAKE_ARGS= -DCMAKE_INSTALL_LIBDIR=lib \
- -DCMAKE_INSTALL_INCLUDEDIR=include \
- -DDISABLE_UPDATE_MIMEDB=OFF
+CMAKE_OFF= LIBLCF_UPDATE_MIMEDB
PORTDOCS= AUTHORS.md README.md
diff --git a/games/liblcf/distinfo b/games/liblcf/distinfo
index c677afa6935a..abd06bafbac3 100644
--- a/games/liblcf/distinfo
+++ b/games/liblcf/distinfo
@@ -1,3 +1,3 @@
-TIMESTAMP = 1588285099
-SHA256 (EasyRPG-liblcf-0.6.2_GH0.tar.gz) = ed1371a0f116be2d674ec6c4bebc0d6578a3a5e886d1ffdb2aaaca952d2569b1
-SIZE (EasyRPG-liblcf-0.6.2_GH0.tar.gz) = 228961
+TIMESTAMP = 1635777809
+SHA256 (EasyRPG-liblcf-0.7.0_GH0.tar.gz) = a98dca6396f28b1902ae299e66ad40e0ff7fb5052269d6e619d06aaae4d2aeb2
+SIZE (EasyRPG-liblcf-0.7.0_GH0.tar.gz) = 292623
diff --git a/games/liblcf/pkg-plist b/games/liblcf/pkg-plist
index e3da0def1031..292499045dac 100644
--- a/games/liblcf/pkg-plist
+++ b/games/liblcf/pkg-plist
@@ -1,107 +1,104 @@
-include/liblcf/command_codes.h
-include/liblcf/data.h
-include/liblcf/encoder.h
-include/liblcf/enum_tags.h
-include/liblcf/flag_set.h
-include/liblcf/fwd_struct_impl.h
-include/liblcf/ini.h
-include/liblcf/inireader.h
-include/liblcf/lcf_options.h
-include/liblcf/lcf_saveopt.h
-include/liblcf/ldb_chunks.h
-include/liblcf/ldb_reader.h
-include/liblcf/ldb_terrain_flags.h
-include/liblcf/ldb_trooppagecondition_flags.h
-include/liblcf/lmt_chunks.h
-include/liblcf/lmt_reader.h
-include/liblcf/lmu_chunks.h
-include/liblcf/lmu_eventpagecondition_flags.h
-include/liblcf/lmu_reader.h
-include/liblcf/lsd_chunks.h
-include/liblcf/lsd_reader.h
-include/liblcf/lsd_savepicture_flags.h
-include/liblcf/reader_lcf.h
-include/liblcf/reader_struct.h
-include/liblcf/reader_struct_impl.h
-include/liblcf/reader_util.h
-include/liblcf/reader_xml.h
-include/liblcf/rpg_actor.h
-include/liblcf/rpg_animation.h
-include/liblcf/rpg_animationcelldata.h
-include/liblcf/rpg_animationframe.h
-include/liblcf/rpg_animationtiming.h
-include/liblcf/rpg_attribute.h
-include/liblcf/rpg_battlecommand.h
-include/liblcf/rpg_battlecommands.h
-include/liblcf/rpg_battleranimation.h
-include/liblcf/rpg_battleranimationdata.h
-include/liblcf/rpg_battleranimationextension.h
-include/liblcf/rpg_chipset.h
-include/liblcf/rpg_class.h
-include/liblcf/rpg_commonevent.h
-include/liblcf/rpg_database.h
-include/liblcf/rpg_encounter.h
-include/liblcf/rpg_enemy.h
-include/liblcf/rpg_enemyaction.h
-include/liblcf/rpg_equipment.h
-include/liblcf/rpg_event.h
-include/liblcf/rpg_eventcommand.h
-include/liblcf/rpg_eventpage.h
-include/liblcf/rpg_eventpagecondition.h
-include/liblcf/rpg_item.h
-include/liblcf/rpg_itemanimation.h
-include/liblcf/rpg_learning.h
-include/liblcf/rpg_map.h
-include/liblcf/rpg_mapinfo.h
-include/liblcf/rpg_movecommand.h
-include/liblcf/rpg_moveroute.h
-include/liblcf/rpg_music.h
-include/liblcf/rpg_parameters.h
-include/liblcf/rpg_rect.h
-include/liblcf/rpg_save.h
-include/liblcf/rpg_saveactor.h
-include/liblcf/rpg_savecommonevent.h
-include/liblcf/rpg_saveeasyrpgdata.h
-include/liblcf/rpg_saveeventexecframe.h
-include/liblcf/rpg_saveeventexecstate.h
-include/liblcf/rpg_saveinventory.h
-include/liblcf/rpg_savemapevent.h
-include/liblcf/rpg_savemapeventbase.h
-include/liblcf/rpg_savemapinfo.h
-include/liblcf/rpg_savepanorama.h
-include/liblcf/rpg_savepartylocation.h
-include/liblcf/rpg_savepicture.h
-include/liblcf/rpg_savescreen.h
-include/liblcf/rpg_savesystem.h
-include/liblcf/rpg_savetarget.h
-include/liblcf/rpg_savetitle.h
-include/liblcf/rpg_savevehiclelocation.h
-include/liblcf/rpg_skill.h
-include/liblcf/rpg_sound.h
-include/liblcf/rpg_start.h
-include/liblcf/rpg_state.h
-include/liblcf/rpg_switch.h
-include/liblcf/rpg_system.h
-include/liblcf/rpg_terms.h
-include/liblcf/rpg_terrain.h
-include/liblcf/rpg_testbattler.h
-include/liblcf/rpg_treemap.h
-include/liblcf/rpg_troop.h
-include/liblcf/rpg_troopmember.h
-include/liblcf/rpg_trooppage.h
-include/liblcf/rpg_trooppagecondition.h
-include/liblcf/rpg_variable.h
-include/liblcf/scope_guard.h
-include/liblcf/writer_lcf.h
-include/liblcf/writer_xml.h
-lib/cmake/liblcf/FindEXPAT.cmake
-lib/cmake/liblcf/FindICU.cmake
+bin/lcf2xml
+bin/lcfstrings
+include/lcf/config.h
+include/lcf/context.h
+include/lcf/dbarray.h
+include/lcf/dbarrayalloc.h
+include/lcf/dbbitarray.h
+include/lcf/dbstring.h
+include/lcf/encoder.h
+include/lcf/enum_tags.h
+include/lcf/flag_set.h
+include/lcf/ini.h
+include/lcf/inireader.h
+include/lcf/ldb/chunks.h
+include/lcf/ldb/reader.h
+include/lcf/lmt/chunks.h
+include/lcf/lmt/reader.h
+include/lcf/lmu/chunks.h
+include/lcf/lmu/reader.h
+include/lcf/lsd/chunks.h
+include/lcf/lsd/reader.h
+include/lcf/reader_lcf.h
+include/lcf/reader_util.h
+include/lcf/reader_xml.h
+include/lcf/rpg/actor.h
+include/lcf/rpg/animation.h
+include/lcf/rpg/animationcelldata.h
+include/lcf/rpg/animationframe.h
+include/lcf/rpg/animationtiming.h
+include/lcf/rpg/attribute.h
+include/lcf/rpg/battlecommand.h
+include/lcf/rpg/battlecommands.h
+include/lcf/rpg/battleranimation.h
+include/lcf/rpg/battleranimationitemskill.h
+include/lcf/rpg/battleranimationpose.h
+include/lcf/rpg/battleranimationweapon.h
+include/lcf/rpg/chipset.h
+include/lcf/rpg/class.h
+include/lcf/rpg/commonevent.h
+include/lcf/rpg/database.h
+include/lcf/rpg/encounter.h
+include/lcf/rpg/enemy.h
+include/lcf/rpg/enemyaction.h
+include/lcf/rpg/equipment.h
+include/lcf/rpg/event.h
+include/lcf/rpg/eventcommand.h
+include/lcf/rpg/eventpage.h
+include/lcf/rpg/eventpagecondition.h
+include/lcf/rpg/fwd.h
+include/lcf/rpg/item.h
+include/lcf/rpg/learning.h
+include/lcf/rpg/map.h
+include/lcf/rpg/mapinfo.h
+include/lcf/rpg/movecommand.h
+include/lcf/rpg/moveroute.h
+include/lcf/rpg/music.h
+include/lcf/rpg/parameters.h
+include/lcf/rpg/rect.h
+include/lcf/rpg/save.h
+include/lcf/rpg/saveactor.h
+include/lcf/rpg/savecommonevent.h
+include/lcf/rpg/saveeasyrpgdata.h
+include/lcf/rpg/saveeventexecframe.h
+include/lcf/rpg/saveeventexecstate.h
+include/lcf/rpg/saveinventory.h
+include/lcf/rpg/savemapevent.h
+include/lcf/rpg/savemapeventbase.h
+include/lcf/rpg/savemapinfo.h
+include/lcf/rpg/savepanorama.h
+include/lcf/rpg/savepartylocation.h
+include/lcf/rpg/savepicture.h
+include/lcf/rpg/savescreen.h
+include/lcf/rpg/savesystem.h
+include/lcf/rpg/savetarget.h
+include/lcf/rpg/savetitle.h
+include/lcf/rpg/savevehiclelocation.h
+include/lcf/rpg/skill.h
+include/lcf/rpg/sound.h
+include/lcf/rpg/start.h
+include/lcf/rpg/state.h
+include/lcf/rpg/switch.h
+include/lcf/rpg/system.h
+include/lcf/rpg/terms.h
+include/lcf/rpg/terrain.h
+include/lcf/rpg/testbattler.h
+include/lcf/rpg/treemap.h
+include/lcf/rpg/troop.h
+include/lcf/rpg/troopmember.h
+include/lcf/rpg/trooppage.h
+include/lcf/rpg/trooppagecondition.h
+include/lcf/rpg/variable.h
+include/lcf/saveopt.h
+include/lcf/scope_guard.h
+include/lcf/span.h
+include/lcf/string_view.h
+include/lcf/third_party/span.h
+include/lcf/third_party/string_view.h
+include/lcf/writer_lcf.h
+include/lcf/writer_xml.h
lib/cmake/liblcf/liblcf-config.cmake
lib/liblcf.so
lib/liblcf.so.0
libdata/pkgconfig/liblcf.pc
-share/mime/application/x-ldb.xml
-share/mime/application/x-lmt.xml
-share/mime/application/x-lmu.xml
-share/mime/application/x-lsd.xml
share/mime/packages/liblcf.xml