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authorStefan Schlosser <bsdcode@disroot.org>2024-08-24 14:59:24 +0000
committerVladimir Druzenko <vvd@FreeBSD.org>2024-08-24 14:59:24 +0000
commita7274daa5fbba3baca1e58c9647b30c781e02e95 (patch)
treea609d77ee5d0214fb75150abbfe844044f7af144
parent9e6023ac0e0df4813dabe10f49023cb6343f0289 (diff)
downloadports-a7274daa5fbba3baca1e58c9647b30c781e02e95.tar.gz
ports-a7274daa5fbba3baca1e58c9647b30c781e02e95.zip
emulators/ares: fix 'su' usage in pkg-message
PR: 281023 Fixes: 9e6023ac0e0d (update 139.20240809 → 139.20240823)
-rw-r--r--emulators/ares/files/pkg-message.in4
1 files changed, 2 insertions, 2 deletions
diff --git a/emulators/ares/files/pkg-message.in b/emulators/ares/files/pkg-message.in
index 5c53a71ed905..70eef70b8788 100644
--- a/emulators/ares/files/pkg-message.in
+++ b/emulators/ares/files/pkg-message.in
@@ -28,12 +28,12 @@ the FreeBSD ports tree yet, but it is being worked on, see
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=280470. In the meantime users
have to compile the library themselves if they want to actually use shaders:
- $ su pkg install rust-nightly
+ $ su root -c 'pkg install rust-nightly'
$ fetch https://github.com/SnowflakePowered/librashader/archive/refs/tags/librashader-v%%LIBRASHADER%%.tar.gz
$ tar -xf librashader-v%%LIBRASHADER%%.tar.gz
$ cd librashader-librashader-v%%LIBRASHADER%%
$ cargo run -p librashader-build-script -- --profile release
- $ su cp target/release/librashader.so %%LOCALBASE%%/lib
+ $ su root -c 'cp target/release/librashader.so %%LOCALBASE%%/lib'
The port uses the shaders from games/libretro-shaders-slang by default. Users
can curate and utilize their own provided collection of shaders by putting them