diff options
author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2023-01-23 15:23:08 +0000 |
---|---|---|
committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2023-01-23 15:32:36 +0000 |
commit | f97f297ce7126289c17d2ecfb06bddfa1e82f4c0 (patch) | |
tree | 7ba0cd0227c20442891ba2278fe50d2059f0ca69 | |
parent | dee6c5d70371cea9bb3dc5c57082820aaf861c44 (diff) |
games/lbreakouthd: add port: Breakout-style arcade game
- Also deprecate (without setting EXPIRATION_DATE, as the ports
still build and work fine) games/lbreakout and games/lbreakout2 -
the former has latest release in 2001 and is not even mentioned on
the upstream website any more, and the latter explicitly mentions
deprecation. LBreakoutHD is claimed to support all levelsets and
themes for LBreakout2, being a drop-in replacement for it.
- While here, some cosmetic fixes to games/lbreakout and games/lbreakout2.
LBreakoutHD is a scaleable 16:9 remake of LBreakout2. You try to
clear levels full of different types of bricks and extras by using
your paddle to aim balls at the bricks.
All LBreakout2 themes and levelsets work. New themes can be of any
resolution.
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/lbreakout/Makefile | 6 | ||||
-rw-r--r-- | games/lbreakout2/Makefile | 4 | ||||
-rw-r--r-- | games/lbreakouthd/Makefile | 34 | ||||
-rw-r--r-- | games/lbreakouthd/distinfo | 3 | ||||
-rw-r--r-- | games/lbreakouthd/files/patch-Makefile.am | 20 | ||||
-rw-r--r-- | games/lbreakouthd/files/patch-src_Makefile.am | 12 | ||||
-rw-r--r-- | games/lbreakouthd/pkg-descr | 6 | ||||
-rw-r--r-- | games/lbreakouthd/pkg-plist | 8 |
9 files changed, 91 insertions, 3 deletions
diff --git a/games/Makefile b/games/Makefile index 51264a5512f6..3daced2914ac 100644 --- a/games/Makefile +++ b/games/Makefile @@ -478,6 +478,7 @@ SUBDIR += lapispuzzle SUBDIR += lbreakout SUBDIR += lbreakout2 + SUBDIR += lbreakouthd SUBDIR += ldmud SUBDIR += leela-zero SUBDIR += legend-of-edgar diff --git a/games/lbreakout/Makefile b/games/lbreakout/Makefile index c19543b3fc23..977e2cf7a898 100644 --- a/games/lbreakout/Makefile +++ b/games/lbreakout/Makefile @@ -6,13 +6,15 @@ MASTER_SITES= SF/lgames/${PORTNAME} MAINTAINER= ports@FreeBSD.org COMMENT= Nice clone of classical Breakout game -WWW= http://lgames.sourceforge.net/index.php?project=LBreakout +WWW= https://sourceforge.net/projects/lgames/files/lbreakout/ LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/COPYING -USE_SDL= sdl +DEPRECATED= Abandoned by upsteam, does not support large screen resolutions. Use games/lbreakouthd instead + USES= gmake sdl +USE_SDL= sdl GNU_CONFIGURE= yes LIBS+= -lcompat diff --git a/games/lbreakout2/Makefile b/games/lbreakout2/Makefile index 4c671317e1c9..d772df2f8b01 100644 --- a/games/lbreakout2/Makefile +++ b/games/lbreakout2/Makefile @@ -10,11 +10,13 @@ EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= ports@FreeBSD.org COMMENT= Breakout-style arcade game -WWW= http://lgames.sourceforge.net/index.php?project=LBreakout2 +WWW= https://lgames.sourceforge.io/LBreakout2/ LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/COPYING +DEPRECATED= Deprecated by upsteam, does not support large screen resolutions. Use games/lbreakouthd instead + LIB_DEPENDS= libpng.so:graphics/png USES= gmake sdl diff --git a/games/lbreakouthd/Makefile b/games/lbreakouthd/Makefile new file mode 100644 index 000000000000..211a7338f5ef --- /dev/null +++ b/games/lbreakouthd/Makefile @@ -0,0 +1,34 @@ +PORTNAME= lbreakouthd +PORTVERSION= 1.1.1 +CATEGORIES= games +MASTER_SITES= SF/lgames/${PORTNAME}/ + +MAINTAINER= amdmi3@FreeBSD.org +COMMENT= Breakout-style arcade game +WWW= https://lgames.sourceforge.io/LBreakout2/ + +LICENSE= GPLv3+ +LICENSE_FILE= ${WRKSRC}/COPYING + +USES= autoreconf localbase sdl +USE_SDL= sdl2 mixer2 image2 ttf2 +GNU_CONFIGURE= yes +CONFIGURE_ARGS= --localstatedir=/var/games/${PORTNAME} + +PORTDOCS= ChangeLog README +PORTDATA= * + +OPTIONS_DEFINE= DOCS NLS +OPTIONS_SUB= yes + +NLS_USES= gettext +NLS_CONFIGURE_ENABLE= nls + +post-install: + @${MV} ${STAGEDIR}/var/games/${PORTNAME}/${PORTNAME}.hscr ${STAGEDIR}/var/games/${PORTNAME}/${PORTNAME}.hscr.sample + +post-install-DOCS-on: + @${MKDIR} ${STAGEDIR}${DOCSDIR} + cd ${WRKSRC} && ${INSTALL_DATA} ${PORTDOCS} ${STAGEDIR}${DOCSDIR}/ + +.include <bsd.port.mk> diff --git a/games/lbreakouthd/distinfo b/games/lbreakouthd/distinfo new file mode 100644 index 000000000000..0f7840f8897d --- /dev/null +++ b/games/lbreakouthd/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1674481048 +SHA256 (lbreakouthd-1.1.1.tar.gz) = 9639d9a6e57d1cf3d1e5b81d6f213c814b5be26f89a69c469b7315ebdd6cc3b1 +SIZE (lbreakouthd-1.1.1.tar.gz) = 4372165 diff --git a/games/lbreakouthd/files/patch-Makefile.am b/games/lbreakouthd/files/patch-Makefile.am new file mode 100644 index 000000000000..fe774ea5b154 --- /dev/null +++ b/games/lbreakouthd/files/patch-Makefile.am @@ -0,0 +1,20 @@ +https://sourceforge.net/p/lgames/bugs/95/ +--- Makefile.am.orig 2021-04-03 20:47:05 UTC ++++ Makefile.am +@@ -6,14 +6,14 @@ EXTRA_DIST = gettext.h config.rpath m4/ChangeLog \ + + desktopdir = $(datadir)/applications + desktop_DATA = lbreakouthd.desktop +-icondir = $(datadir)/icons ++icondir = $(datadir)/pixmaps + icon_DATA = lbreakouthd256.gif + + # We can't use static desktop file because of icon location. Is this + # the right way to handle it? At least it works... as long as $datadir + # does not contain plus signs. :-) + lbreakouthd.desktop: +- @sed -e "s+Icon=+Icon=$(datadir)/icons/lbreakouthd256.gif+" \ ++ @sed -e "s+Icon=+Icon=$(icondir)/lbreakouthd256.gif+" \ + < lbreakouthd.desktop.in > lbreakouthd.desktop + + ACLOCAL_AMFLAGS = -I m4 diff --git a/games/lbreakouthd/files/patch-src_Makefile.am b/games/lbreakouthd/files/patch-src_Makefile.am new file mode 100644 index 000000000000..6f90237e87a8 --- /dev/null +++ b/games/lbreakouthd/files/patch-src_Makefile.am @@ -0,0 +1,12 @@ +https://sourceforge.net/p/lgames/bugs/96/ +--- src/Makefile.am.orig 2022-12-22 18:40:51 UTC ++++ src/Makefile.am +@@ -4,7 +4,7 @@ lbreakouthd_SOURCES = sdl.cpp sdl.h view.h view.cpp \ + config.cpp config.h hiscores.cpp hiscores.h theme.cpp theme.h \ + sprite.cpp sprite.h mixer.h menu.cpp menu.h selectdlg.h selectdlg.cpp \ + editor.h editor.cpp +-lbreakouthd_LDADD = ../libgame/libgame.a ++lbreakouthd_LDADD = ../libgame/libgame.a @INTLLIBS@ + + EXTRA_DIST = empty.hscr + diff --git a/games/lbreakouthd/pkg-descr b/games/lbreakouthd/pkg-descr new file mode 100644 index 000000000000..91b6d89a8acc --- /dev/null +++ b/games/lbreakouthd/pkg-descr @@ -0,0 +1,6 @@ +LBreakoutHD is a scaleable 16:9 remake of LBreakout2. You try to +clear levels full of different types of bricks and extras by using +your paddle to aim balls at the bricks. + +All LBreakout2 themes and levelsets work. New themes can be of any +resolution. diff --git a/games/lbreakouthd/pkg-plist b/games/lbreakouthd/pkg-plist new file mode 100644 index 000000000000..b12f56765758 --- /dev/null +++ b/games/lbreakouthd/pkg-plist @@ -0,0 +1,8 @@ +@(,games,2555) bin/lbreakouthd +share/applications/lbreakouthd.desktop +%%NLS%%share/locale/de/LC_MESSAGES/lbreakouthd.mo +%%NLS%%share/locale/fr/LC_MESSAGES/lbreakouthd.mo +%%NLS%%share/locale/sv/LC_MESSAGES/lbreakouthd.mo +share/pixmaps/lbreakouthd256.gif +@sample(,games,664) /var/games/lbreakouthd/lbreakouthd.hscr.sample +@dir(,games,775) /var/games/lbreakouthd |