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author | Michael Landin <mich@FreeBSD.org> | 2013-12-23 16:32:05 +0000 |
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committer | Michael Landin <mich@FreeBSD.org> | 2013-12-23 16:32:05 +0000 |
commit | 2dac7afb6ac788e7472141bef4ef8adc794a6dd8 (patch) | |
tree | 0ae4d735896d179873d26bf4e0161680ba8b715d /games/0verkill/pkg-descr | |
parent | 5eb6fc8f077bb9b54fcebf66e9133040dcc8a69c (diff) | |
download | ports-2dac7afb6ac788e7472141bef4ef8adc794a6dd8.tar.gz ports-2dac7afb6ac788e7472141bef4ef8adc794a6dd8.zip |
1. Merge fixes for long known bugs from hackndev[1] version
3507529 64bit fix ... now works on amd64 as well ;-)
95d2af2 Replaced all those insecure sprintf's with snprintf's (partial)
33a1a8d Fix sigsegv on hero reaching topmost or leftmost border of the game area
436bbfc Push back network stack underflow bugfix
160e4d6 Prevent buffer overflow
ee911ba make the server invulnerable to long names
2. Add patch from gentoo linux[2] to use unmodified game data.
3. Support staging
4. Use options framework
[1] https://github.com/hackndev/0verkill
[2] http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/games-action/0verkill/files/0verkill-0.16-gentoo-paths.patch?revision=1.1&view=markup
PR: ports/184252
Submitted by: Vladimir Kondratiev <wulf@cicgroup.ru>
Notes
Notes:
svn path=/head/; revision=337259
Diffstat (limited to 'games/0verkill/pkg-descr')
-rw-r--r-- | games/0verkill/pkg-descr | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/0verkill/pkg-descr b/games/0verkill/pkg-descr index 1874afa53b6a..87b821d3eb92 100644 --- a/games/0verkill/pkg-descr +++ b/games/0verkill/pkg-descr @@ -8,4 +8,4 @@ of network-game action in such a massive manner. No one ever connected gushing blood with those innocent ASCII letters that were so utterly boring until recently, when 0verkill was released. -WWW: http://artax.karlin.mff.cuni.cz/~brain/0verkill/ +WWW: http://artax.karlin.mff.cuni.cz/~brain/0verkill/ |