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authorStefan Eßer <se@FreeBSD.org>2022-09-07 21:30:14 +0000
committerStefan Eßer <se@FreeBSD.org>2022-09-07 21:58:51 +0000
commitfb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 (patch)
tree4bfc4b617ac23047eb736c72fb80d2b4f9069605 /games/ecwolf
parentc53ddded1db88147493efaad6a9aa436d9b71fae (diff)
downloadports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.tar.gz
ports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.zip
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on WWW: lines in pkg-descr files. This commit removes the WWW: lines of moved-over URLs from these pkg-descr files. Approved by: portmgr (tcberner)
Diffstat (limited to 'games/ecwolf')
-rw-r--r--games/ecwolf/pkg-descr2
1 files changed, 0 insertions, 2 deletions
diff --git a/games/ecwolf/pkg-descr b/games/ecwolf/pkg-descr
index e8474d8161ba..6cea47f365ba 100644
--- a/games/ecwolf/pkg-descr
+++ b/games/ecwolf/pkg-descr
@@ -6,5 +6,3 @@ Most importantly you will no longer need to replace entire data sets.
With ECWolf you could for example add a weapon without needing to distribute
every sprite in the game along with it. Mods will be neatly packaged into
a single file just like they are for Doom.
-
-WWW: https://maniacsvault.net/ecwolf/