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authorAdriaan de Groot <adridg@FreeBSD.org>2021-07-04 22:52:59 +0000
committerAdriaan de Groot <adridg@FreeBSD.org>2021-07-04 23:01:17 +0000
commite6a0f339deb0771064505fab5a747f0b84ab4840 (patch)
tree4c5517c0b98851958e0c255afd645dcd0d6b9c12 /games/gemdropx
parent56f8f0ac2a21e1672029d3c59aeec07a5532029f (diff)
downloadports-e6a0f339deb0771064505fab5a747f0b84ab4840.tar.gz
ports-e6a0f339deb0771064505fab5a747f0b84ab4840.zip
games/angband: update to 4.2.2, latest upstream
The release notes are at https://github.com/angband/angband/releases/tag/4.2.2 Angband looks like it's in the process or a project-reorganization. Sources have moved to github; the official site is being changes as well. Docs have gone to sphinx, and build looks like it's moving to CMake -- but incomplete. This update pulls in the changes to distribution and build so far: - MASTER_SITES is set explicitly; upstream rolls a release tarball, and I don't want to grab the GH auto-rolled one. - ncurses needs some linker-flag-magic because it's linked into an intermediate static library. - The manual is now built with sphinx. Upstream wants the "better" sphinx theme, but that isn't packaged; I picked a different one at random. Since the generated HTML is installed without its supporting stylesheets or javascript, the difference is unimportant. Play-tested in text (ncurses) and X11 modes, at least to the point that I enter the dungeon and get eaten by a grue.
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