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author | Adriaan de Groot <adridg@FreeBSD.org> | 2021-07-04 22:52:59 +0000 |
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committer | Adriaan de Groot <adridg@FreeBSD.org> | 2021-07-04 23:01:17 +0000 |
commit | e6a0f339deb0771064505fab5a747f0b84ab4840 (patch) | |
tree | 4c5517c0b98851958e0c255afd645dcd0d6b9c12 /games/gemdropx | |
parent | 56f8f0ac2a21e1672029d3c59aeec07a5532029f (diff) | |
download | ports-e6a0f339deb0771064505fab5a747f0b84ab4840.tar.gz ports-e6a0f339deb0771064505fab5a747f0b84ab4840.zip |
games/angband: update to 4.2.2, latest upstream
The release notes are at
https://github.com/angband/angband/releases/tag/4.2.2
Angband looks like it's in the process or a project-reorganization.
Sources have moved to github; the official site is being changes
as well. Docs have gone to sphinx, and build looks like it's moving
to CMake -- but incomplete.
This update pulls in the changes to distribution and build so far:
- MASTER_SITES is set explicitly; upstream rolls a release tarball,
and I don't want to grab the GH auto-rolled one.
- ncurses needs some linker-flag-magic because it's linked into an
intermediate static library.
- The manual is now built with sphinx. Upstream wants the "better"
sphinx theme, but that isn't packaged; I picked a different one
at random. Since the generated HTML is installed without its
supporting stylesheets or javascript, the difference is unimportant.
Play-tested in text (ncurses) and X11 modes, at least to the point
that I enter the dungeon and get eaten by a grue.
Diffstat (limited to 'games/gemdropx')
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