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authorJimmy Olgeni <olgeni@FreeBSD.org>2015-09-20 20:54:08 +0000
committerJimmy Olgeni <olgeni@FreeBSD.org>2015-09-20 20:54:08 +0000
commit41a7072cfbf055dc6c89e9ca7fa617b720337e24 (patch)
treeb63994e684ffd6fb805f9017ff2e8c81d549ca91 /games/openra/pkg-descr
parent20b96b3ed5bab9778e6a3bfb8c877e145c9b2404 (diff)
downloadports-41a7072cfbf055dc6c89e9ca7fa617b720337e24.tar.gz
ports-41a7072cfbf055dc6c89e9ca7fa617b720337e24.zip
Typos, whitespace and capitalization fixes (G-P).
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Notes: svn path=/head/; revision=397461
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A reimplementation of the Command & Conquer: Red Alert game engine
-using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimagninations
+using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimaginations
of Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn as
well as Dune 2000. These combine the classic gameplay of the originals
with modern improvements such as unit veterancy and the fog of war.