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authorAlejandro Pulver <alepulver@FreeBSD.org>2006-07-28 22:05:00 +0000
committerAlejandro Pulver <alepulver@FreeBSD.org>2006-07-28 22:05:00 +0000
commit9b386ca62058418126c1ee6d37ef6139397d0b63 (patch)
tree71ac9c2b55d6308108ef896867c442d5679f097e /games/quake2max/pkg-plist
parentc2a1e348fecf3044168e6ade0549d4378edf4050 (diff)
downloadports-9b386ca62058418126c1ee6d37ef6139397d0b63.tar.gz
ports-9b386ca62058418126c1ee6d37ef6139397d0b63.zip
OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20. - OpenGL Only: No software mode; No 3dfx. - 32-bit color skin/texture support: .jpg; .tga; .png. - Texture Compression: For large textures/skins. - Particle Engine: Fast intuitive system; dynamically lit; custom special effects. - RScript Shaders: Spheremapping; detail textures; animated skins; vertex deformation, other custom functions. - Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution; reorganized menus. - Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing distance; adjustable viewing angle. - Miscellaneous Special Effects: Improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting. - Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist filter parameter. - Backwards Compatible: With old mods. WWW: http://www.quake2max.net/
Notes
Notes: svn path=/head/; revision=169007
Diffstat (limited to 'games/quake2max/pkg-plist')
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diff --git a/games/quake2max/pkg-plist b/games/quake2max/pkg-plist
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+%%CLIENT%%bin/quake2max
+%%DEDICATED%%bin/quake2max-ded
+%%SDL%%bin/quake2max-sdl
+%%GAME%%%%LIBDIR%%/baseq2/game.so
+%%LIBDIR%%/baseq2/maxpak.pak
+%%GLX%%%%LIBDIR%%/rfx_glx.so
+%%SDLGL%%%%LIBDIR%%/rfx_sdlgl.so
+@dirrm %%LIBDIR%%/baseq2
+@dirrm %%LIBDIR%%