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authorKyle Evans <kevans@FreeBSD.org>2021-11-22 09:07:06 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2021-11-22 09:07:07 +0000
commitfebd7f75524bc6a6ebde9fb3e3350279076cde71 (patch)
tree97c6786cfe97f998e04007b34c2992cb28046652 /games/slade
parent625b44fe25260c5fbc498f1d1152e763c2e28f2b (diff)
downloadports-febd7f75524bc6a6ebde9fb3e3350279076cde71.tar.gz
ports-febd7f75524bc6a6ebde9fb3e3350279076cde71.zip
games/slade: pin wxWidgets version down to 3.0 (rather than 3.0+)
Version 3.1 defaults to EGL (presumably for Wayland) and is incompatible with the GLEW we build at the moment (which defaults to GLX). Basically, because of this, the renderer craps out and crashes with v3.1. We don't really know what the ramifications are of swapping all of it to EGL, so just sticking with v3.0 seems safe for now.
Diffstat (limited to 'games/slade')
-rw-r--r--games/slade/Makefile4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/slade/Makefile b/games/slade/Makefile
index 4ca3232283de..02c38cd89e7d 100644
--- a/games/slade/Makefile
+++ b/games/slade/Makefile
@@ -2,7 +2,7 @@
PORTNAME= slade
PORTVERSION= 3.1.13
-PORTREVISION= 2
+PORTREVISION= 3
CATEGORIES= games
MAINTAINER= danfe@FreeBSD.org
@@ -22,7 +22,7 @@ GH_ACCOUNT= sirjuddington
GH_PROJECT= ${PORTNAME:tu}
USES= cmake compiler:c++14-lang gl pkgconfig
-USE_WX= 3.0+
+USE_WX= 3.0
USE_GL= gl glew glu
CMAKE_ARGS= -DwxWidgets_CONFIG_EXECUTABLE:FILEPATH="${WX_CONFIG}" \