diff options
author | Kyle Evans <kevans@FreeBSD.org> | 2021-11-22 09:07:06 +0000 |
---|---|---|
committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2021-11-22 09:07:07 +0000 |
commit | febd7f75524bc6a6ebde9fb3e3350279076cde71 (patch) | |
tree | 97c6786cfe97f998e04007b34c2992cb28046652 /games/slade | |
parent | 625b44fe25260c5fbc498f1d1152e763c2e28f2b (diff) | |
download | ports-febd7f75524bc6a6ebde9fb3e3350279076cde71.tar.gz ports-febd7f75524bc6a6ebde9fb3e3350279076cde71.zip |
games/slade: pin wxWidgets version down to 3.0 (rather than 3.0+)
Version 3.1 defaults to EGL (presumably for Wayland) and is incompatible
with the GLEW we build at the moment (which defaults to GLX). Basically,
because of this, the renderer craps out and crashes with v3.1.
We don't really know what the ramifications are of swapping all of it to
EGL, so just sticking with v3.0 seems safe for now.
Diffstat (limited to 'games/slade')
-rw-r--r-- | games/slade/Makefile | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/games/slade/Makefile b/games/slade/Makefile index 4ca3232283de..02c38cd89e7d 100644 --- a/games/slade/Makefile +++ b/games/slade/Makefile @@ -2,7 +2,7 @@ PORTNAME= slade PORTVERSION= 3.1.13 -PORTREVISION= 2 +PORTREVISION= 3 CATEGORIES= games MAINTAINER= danfe@FreeBSD.org @@ -22,7 +22,7 @@ GH_ACCOUNT= sirjuddington GH_PROJECT= ${PORTNAME:tu} USES= cmake compiler:c++14-lang gl pkgconfig -USE_WX= 3.0+ +USE_WX= 3.0 USE_GL= gl glew glu CMAKE_ARGS= -DwxWidgets_CONFIG_EXECUTABLE:FILEPATH="${WX_CONFIG}" \ |