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authorAlexey Dokuchaev <danfe@FreeBSD.org>2016-03-25 06:47:15 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2016-03-25 06:47:15 +0000
commit3c27306e5a8d12714c9c5bf6c6a968ebf0b164a3 (patch)
tree9c4bfd20e3ba21aa4df8f27a71335a0372580314 /games/trenchbroom/pkg-descr
parent7af83eacba12793648804339e8489c06e1e978ed (diff)
downloadports-3c27306e5a8d12714c9c5bf6c6a968ebf0b164a3.tar.gz
ports-3c27306e5a8d12714c9c5bf6c6a968ebf0b164a3.zip
Add a port of TrenchBroom, a cross-platform level editor for Quake-engine
based games. It's currently in beta (2.0.0 release is planned on June 22 which is Quake's 20th anniversary). WWW: http://kristianduske.com/trenchbroom/
Notes
Notes: svn path=/head/; revision=411820
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+TrenchBroom is a modern, cross platform level editor for Quake-engine based
+games. It currently supports Quake, Quake 2, and Hexen 2, is easy to use,
+and provides many simple and advanced tools to make complex and interesting
+levels with ease. Some of its features:
+
+ - True 3D editing, no 2D views required
+ - High performance renderer with support for huge maps
+ - Vertex editing with edge and face splitting that will not create
+ invalid brushes
+ - Manipulation of multiple vertices at once (great for trisoup editing)
+ - Move, rotate, and flip brushes and entities
+ - Precise texture lock for all operations
+ - Smart entity property editors
+ - Graphical entity browser with drag and drop support
+ - Comprehensive texture application and manipulation tools
+ - Search and filter functions
+ - Unlimited undo and redo
+ - Point file support
+ - Support for FGD and DEF entity definition files, mods, and multiple
+ WAD files
+
+WWW: http://kristianduske.com/trenchbroom/