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authorChristos Margiolis <christos@FreeBSD.org>2026-09-08 13:22:09 +0000
committerChristos Margiolis <christos@FreeBSD.org>2026-09-09 10:12:15 +0000
commit8d8fa3ed5f73596d3b4b52ac0ea014f799c373cc (patch)
tree1df32d36b6185f025d9cb200b6a8802d0beac061 /net/netcode/(developers-only)
parentee60f642d33581f9351e0e4be3f81e7939957be6 (diff)
games/linux-enemyterritory: Fix soundHEADmain
The game starts writing audio s_mixPreStep seconds into the sound buffer, but s_mixPreStep defaults to 0.05 (50ms), and sound(4) hands out a ~46ms buffer by default (hw.snd.latency=2), so 50ms is already past the end of the buffer and nothing is ever written. Start writing at 20ms instead, which leaves space for sound to be written. Approved by: arrowd, arved PR: 251660 Sponsored by: The FreeBSD Foundation
Diffstat (limited to 'net/netcode/(developers-only)')
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