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author | Matthias Wolf <matthias@rheinwolf.de> | 2021-04-27 14:25:26 +0000 |
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committer | Rene Ladan <rene@FreeBSD.org> | 2021-04-27 14:29:47 +0000 |
commit | be6259aac7b38bb3129be18e4ca60d42078cca3e (patch) | |
tree | c751b3c98ce06f6217fb44fc88ad582a05327926 /www/chromium/files/patch-third__party_blink_renderer_modules_webgl_webgl__rendering__context__base.cc | |
parent | 87e8477cb34d4fb1ff6173aaf66407e580f894ab (diff) | |
download | ports-be6259aac7b38bb3129be18e4ca60d42078cca3e.tar.gz ports-be6259aac7b38bb3129be18e4ca60d42078cca3e.zip |
www/chromium: update to 90.0.4430.85
Tested by: Matthias Wolf, rene
MFH: 2021Q2
Security: http://vuxml.freebsd.org/freebsd/cb13a765-a277-11eb-97a0-e09467587c17.html
Diffstat (limited to 'www/chromium/files/patch-third__party_blink_renderer_modules_webgl_webgl__rendering__context__base.cc')
-rw-r--r-- | www/chromium/files/patch-third__party_blink_renderer_modules_webgl_webgl__rendering__context__base.cc | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/www/chromium/files/patch-third__party_blink_renderer_modules_webgl_webgl__rendering__context__base.cc b/www/chromium/files/patch-third__party_blink_renderer_modules_webgl_webgl__rendering__context__base.cc new file mode 100644 index 000000000000..b33946fb9562 --- /dev/null +++ b/www/chromium/files/patch-third__party_blink_renderer_modules_webgl_webgl__rendering__context__base.cc @@ -0,0 +1,11 @@ +--- third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc.orig 2021-04-22 08:29:16 UTC ++++ third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc +@@ -6035,7 +6035,7 @@ void WebGLRenderingContextBase::TexImageHelperMediaVid + // TODO(crbug.com/1181993): Even TexImage2D doesn't seem to work reliably with + // the GPU path. + const bool function_supports_gpu_teximage = false; +-#elif defined(OS_LINUX) ++#elif defined(OS_LINUX) || defined(OS_BSD) + // TODO(crbug.com/1181562): TexSubImage2D via the GPU path performs poorly on + // Linux when used with ShMem GpuMemoryBuffer backed frames. We don't have a + // way to differentiate between true texture backed frames and ShMem GMBs, so |