diff options
Diffstat (limited to 'emulators/yuzu/files/patch-sdl2')
-rw-r--r-- | emulators/yuzu/files/patch-sdl2 | 36 |
1 files changed, 26 insertions, 10 deletions
diff --git a/emulators/yuzu/files/patch-sdl2 b/emulators/yuzu/files/patch-sdl2 index 6eda6f9d8d2e..e10b98a630f8 100644 --- a/emulators/yuzu/files/patch-sdl2 +++ b/emulators/yuzu/files/patch-sdl2 @@ -20,9 +20,9 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): if (TRUE) if (SDL2_FOUND) ---- src/input_common/sdl/sdl_impl.cpp.orig 2021-05-19 22:47:48 UTC +--- src/input_common/sdl/sdl_impl.cpp.orig 2021-06-02 22:29:09 UTC +++ src/input_common/sdl/sdl_impl.cpp -@@ -74,6 +74,7 @@ class SDLJoystick { (public) +@@ -64,6 +64,7 @@ class SDLJoystick { (public) } void EnableMotion() { @@ -30,7 +30,7 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): if (sdl_controller) { SDL_GameController* controller = sdl_controller.get(); if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) { -@@ -85,6 +86,7 @@ class SDLJoystick { (public) +@@ -75,6 +76,7 @@ class SDLJoystick { (public) has_gyro = true; } } @@ -38,7 +38,7 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): } void SetButton(int button, bool value) { -@@ -92,6 +94,7 @@ class SDLJoystick { (public) +@@ -82,6 +84,7 @@ class SDLJoystick { (public) state.buttons.insert_or_assign(button, value); } @@ -46,7 +46,7 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): void SetMotion(SDL_ControllerSensorEvent event) { constexpr float gravity_constant = 9.80665f; std::lock_guard lock{mutex}; -@@ -119,6 +122,7 @@ class SDLJoystick { (public) +@@ -109,6 +112,7 @@ class SDLJoystick { (public) motion.UpdateRotation(time_difference * 1000); motion.UpdateOrientation(time_difference * 1000); } @@ -54,7 +54,7 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): bool GetButton(int button) const { std::lock_guard lock{mutex}; -@@ -352,12 +356,14 @@ void SDLState::HandleGameControllerEvent(const SDL_Eve +@@ -378,12 +382,14 @@ void SDLState::HandleGameControllerEvent(const SDL_Eve } break; } @@ -69,7 +69,7 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): case SDL_JOYDEVICEREMOVED: LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); -@@ -797,7 +803,9 @@ SDLState::SDLState() { +@@ -823,7 +829,9 @@ SDLState::SDLState() { // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); @@ -79,7 +79,7 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a // GameController and not a generic one -@@ -1003,6 +1011,7 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLS +@@ -1037,6 +1045,7 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLS } break; } @@ -87,7 +87,7 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): case SDL_CONTROLLERSENSORUPDATE: { bool is_motion_shaking = false; constexpr float gyro_threshold = 5.0f; -@@ -1032,6 +1041,7 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLS +@@ -1066,6 +1075,7 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLS } break; } @@ -95,7 +95,23 @@ CMake Error at externals/CMakeLists.txt:54 (add_subdirectory): } return {}; } -@@ -1295,7 +1305,9 @@ class SDLMotionPoller final : public SDLPoller { (publ +@@ -1169,6 +1179,7 @@ ButtonBindings SDLState::GetNintendoButtonBinding( + auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; + auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; + ++#if SDL_VERSION_ATLEAST(2,0,14) + if (joystick->IsJoyconLeft()) { + sl_button = SDL_CONTROLLER_BUTTON_PADDLE2; + sr_button = SDL_CONTROLLER_BUTTON_PADDLE4; +@@ -1177,6 +1188,7 @@ ButtonBindings SDLState::GetNintendoButtonBinding( + sl_button = SDL_CONTROLLER_BUTTON_PADDLE3; + sr_button = SDL_CONTROLLER_BUTTON_PADDLE1; + } ++#endif + + return { + std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A}, +@@ -1462,7 +1474,9 @@ class SDLMotionPoller final : public SDLPoller { (publ [[fallthrough]]; case SDL_JOYBUTTONUP: case SDL_JOYHATMOTION: |