diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/barony/Makefile | 2 | ||||
-rw-r--r-- | games/barony/files/patch-src_actarrow.cpp | 28 | ||||
-rw-r--r-- | games/barony/files/patch-src_actdoor.cpp | 16 | ||||
-rw-r--r-- | games/barony/files/patch-src_actgate.cpp | 11 | ||||
-rw-r--r-- | games/barony/files/patch-src_acthudweapon.cpp | 22 | ||||
-rw-r--r-- | games/barony/files/patch-src_actitem.cpp | 20 | ||||
-rw-r--r-- | games/barony/files/patch-src_actmonster.cpp | 60 | ||||
-rw-r--r-- | games/barony/files/patch-src_actplayer.cpp | 27 | ||||
-rw-r--r-- | games/barony/files/patch-src_actthrown.cpp | 11 | ||||
-rw-r--r-- | games/barony/files/patch-src_game.cpp | 11 | ||||
-rw-r--r-- | games/barony/files/patch-src_interface_updatecharactersheet.cpp | 11 | ||||
-rw-r--r-- | games/barony/files/patch-src_item__tool.cpp | 31 | ||||
-rw-r--r-- | games/barony/files/patch-src_items.cpp | 26 | ||||
-rw-r--r-- | games/barony/files/patch-src_magic_actmagic.cpp | 57 | ||||
-rw-r--r-- | games/barony/files/patch-src_magic_castSpell.cpp | 18 | ||||
-rw-r--r-- | games/barony/files/patch-src_monster__lichfire.cpp | 22 | ||||
-rw-r--r-- | games/barony/files/patch-src_monster__sentrybot.cpp | 18 | ||||
-rw-r--r-- | games/barony/files/patch-src_net.cpp | 11 |
18 files changed, 401 insertions, 1 deletions
diff --git a/games/barony/Makefile b/games/barony/Makefile index a256d031133d..76a79d0c2508 100644 --- a/games/barony/Makefile +++ b/games/barony/Makefile @@ -1,7 +1,7 @@ PORTNAME= barony DISTVERSIONPREFIX= v DISTVERSION= 3.3.7 -PORTREVISION= 1 +PORTREVISION= 2 CATEGORIES= games MAINTAINER= devnexen@gmail.com diff --git a/games/barony/files/patch-src_actarrow.cpp b/games/barony/files/patch-src_actarrow.cpp new file mode 100644 index 000000000000..362634edf788 --- /dev/null +++ b/games/barony/files/patch-src_actarrow.cpp @@ -0,0 +1,28 @@ +--- src/actarrow.cpp.orig 2022-10-30 18:44:49 UTC ++++ src/actarrow.cpp +@@ -257,14 +257,14 @@ void actArrow(Entity* my) + { + ARROW_VELZ += my->arrowFallSpeed; + my->z += ARROW_VELZ; +- my->pitch = std::min(my->pitch + pitchChange, PI / 8); ++ my->pitch = std::min(my->pitch + pitchChange, (real_t)PI / 8); + } + } + else + { + ARROW_VELZ += my->arrowFallSpeed; + my->z += ARROW_VELZ; +- my->pitch = std::min(my->pitch + pitchChange, PI / 8); ++ my->pitch = std::min(my->pitch + pitchChange, (real_t)PI / 8); + } + } + +@@ -511,7 +511,7 @@ void actArrow(Entity* my) + real_t damageMultiplier = hit.entity->getDamageTableMultiplier(*hitstats, DAMAGE_TABLE_RANGED); + if ( huntingDamage || silverDamage ) + { +- damageMultiplier = std::max(0.75, damageMultiplier); ++ damageMultiplier = std::max((real_t)0.75, damageMultiplier); + } + + if ( hitWeaklyOnTarget ) diff --git a/games/barony/files/patch-src_actdoor.cpp b/games/barony/files/patch-src_actdoor.cpp new file mode 100644 index 000000000000..e6fc5c38374c --- /dev/null +++ b/games/barony/files/patch-src_actdoor.cpp @@ -0,0 +1,16 @@ +--- src/actdoor.cpp.orig 2022-10-30 17:46:30 UTC ++++ src/actdoor.cpp +@@ -174,11 +174,11 @@ void actDoor(Entity* my) + // closing door + if ( my->yaw > my->doorStartAng ) + { +- my->yaw = std::max(my->doorStartAng, my->yaw - 0.15); ++ my->yaw = std::max(my->doorStartAng, my->yaw - (real_t)0.15); + } + else if ( my->yaw < my->doorStartAng ) + { +- my->yaw = std::min(my->doorStartAng, my->yaw + 0.15); ++ my->yaw = std::min(my->doorStartAng, my->yaw + (real_t)0.15); + } + } + else diff --git a/games/barony/files/patch-src_actgate.cpp b/games/barony/files/patch-src_actgate.cpp new file mode 100644 index 000000000000..b9ca0961766d --- /dev/null +++ b/games/barony/files/patch-src_actgate.cpp @@ -0,0 +1,11 @@ +--- src/actgate.cpp.orig 2022-10-30 18:41:27 UTC ++++ src/actgate.cpp +@@ -138,7 +138,7 @@ void Entity::actGate() + //Opening gate. + if ( this->z > gateStartHeight - 12 ) + { +- this->z = std::max(gateStartHeight - 12, this->z - 0.25); ++ this->z = std::max(gateStartHeight - 12, this->z - (real_t)0.25); + + // rattle the gate + gateRattle = (gateRattle == 0); diff --git a/games/barony/files/patch-src_acthudweapon.cpp b/games/barony/files/patch-src_acthudweapon.cpp new file mode 100644 index 000000000000..3b0f1c408bc3 --- /dev/null +++ b/games/barony/files/patch-src_acthudweapon.cpp @@ -0,0 +1,22 @@ +--- src/acthudweapon.cpp.orig 2022-10-30 17:42:45 UTC ++++ src/acthudweapon.cpp +@@ -2381,9 +2381,9 @@ void actHudWeapon(Entity* my) + } + else if ( HUDWEAPON_CHOP == 10 ) // special punch + { +- HUDWEAPON_MOVEX = std::max(static_cast<real_t>(0.0), HUDWEAPON_MOVEX - .15); // forward/back +- HUDWEAPON_MOVEY = std::min(static_cast<real_t>(1.0), HUDWEAPON_MOVEY + .25); // left/right +- HUDWEAPON_MOVEZ = std::max(static_cast<real_t>(-2.0), HUDWEAPON_MOVEZ - .05); // up/down ++ HUDWEAPON_MOVEX = std::max(static_cast<real_t>(0.0), static_cast<real_t>(HUDWEAPON_MOVEX - .15)); // forward/back ++ HUDWEAPON_MOVEY = std::min(static_cast<real_t>(1.0), static_cast<real_t>(HUDWEAPON_MOVEY + .25)); // left/right ++ HUDWEAPON_MOVEZ = std::max(static_cast<real_t>(-2.0), static_cast<real_t>(HUDWEAPON_MOVEZ - .05)); // up/down + + HUDWEAPON_YAW -= .15; + if ( HUDWEAPON_YAW < 2 * PI / 5 ) +@@ -4120,4 +4120,4 @@ void actHudArrowModel(Entity* my) + my->scalex = hudweapon->scalex; + my->scaley = hudweapon->scaley; + my->scalez = hudweapon->scalez; +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_actitem.cpp b/games/barony/files/patch-src_actitem.cpp new file mode 100644 index 000000000000..e0e37c7d2402 --- /dev/null +++ b/games/barony/files/patch-src_actitem.cpp @@ -0,0 +1,20 @@ +--- src/actitem.cpp.orig 2022-10-30 17:39:42 UTC ++++ src/actitem.cpp +@@ -397,7 +397,7 @@ void actItem(Entity* my) + ITEM_VELZ += 0.04; + my->z += ITEM_VELZ; + my->roll += 0.02; +- my->roll = std::min(my->roll, PI / 2); ++ my->roll = std::min(my->roll, (real_t)PI / 2); + } + else if ( my->sprite == items[TOOL_BOMB].index || my->sprite == items[TOOL_FREEZE_BOMB].index + || my->sprite == items[TOOL_SLEEP_BOMB].index || my->sprite == items[TOOL_TELEPORT_BOMB].index +@@ -416,7 +416,7 @@ void actItem(Entity* my) + if ( my->roll > PI / 2 && my->roll < 3 * PI / 2 ) + { + my->roll += 0.08; +- my->roll = std::min(my->roll, 3 * PI / 2); ++ my->roll = std::min(my->roll, 3 * (real_t)PI / 2); + } + else + { diff --git a/games/barony/files/patch-src_actmonster.cpp b/games/barony/files/patch-src_actmonster.cpp new file mode 100644 index 000000000000..7b02d1b09e2b --- /dev/null +++ b/games/barony/files/patch-src_actmonster.cpp @@ -0,0 +1,60 @@ +--- src/actmonster.cpp.orig 2022-10-30 17:36:42 UTC ++++ src/actmonster.cpp +@@ -3457,7 +3457,7 @@ void actMonster(Entity* my) + real_t monsterVisionRange = sightranges[myStats->type]; + if ( hitstats->type == DUMMYBOT ) + { +- monsterVisionRange = std::min(monsterVisionRange, 96.0); ++ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0); + } + + if ( targetdist > monsterVisionRange ) +@@ -4059,7 +4059,7 @@ void actMonster(Entity* my) + real_t monsterVisionRange = sightranges[myStats->type]; + if ( hitstats && hitstats->type == DUMMYBOT ) + { +- monsterVisionRange = std::min(monsterVisionRange, 96.0); ++ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0); + } + if ( myStats->EFFECTS[EFF_FEAR] ) + { +@@ -4846,7 +4846,7 @@ timeToGoAgain: + real_t monsterVisionRange = sightranges[myStats->type]; + if ( hitstats->type == DUMMYBOT ) + { +- monsterVisionRange = std::min(monsterVisionRange, 96.0); ++ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0); + } + + if ( targetdist > monsterVisionRange ) +@@ -10466,19 +10466,19 @@ void Entity::monsterHandleKnockbackVelocity(real_t mon + + if ( maxVelX > 0 ) + { +- this->vel_x = std::min(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : 0.0); ++ this->vel_x = std::min(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : (real_t)0.0); + } + else + { +- this->vel_x = std::max(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : 0.0); ++ this->vel_x = std::max(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : (real_t)0.0); + } + if ( maxVelY > 0 ) + { +- this->vel_y = std::min(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : 0.0); ++ this->vel_y = std::min(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : (real_t)0.0); + } + else + { +- this->vel_y = std::max(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : 0.0); ++ this->vel_y = std::max(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : (real_t)0.0); + } + this->monsterKnockbackVelocity *= 1.1; + } +@@ -10764,4 +10764,4 @@ bool Entity::isFollowerFreeToPathToPlayer(Stat* myStat + } + } + return true; +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_actplayer.cpp b/games/barony/files/patch-src_actplayer.cpp new file mode 100644 index 000000000000..497613d168b7 --- /dev/null +++ b/games/barony/files/patch-src_actplayer.cpp @@ -0,0 +1,27 @@ +--- src/actplayer.cpp.orig 2022-10-30 17:34:26 UTC ++++ src/actplayer.cpp +@@ -791,7 +791,7 @@ void handlePlayerMovement(Entity* my, int playernum, b + } + else if ( stats[PLAYER_NUM]->EFFECTS[EFF_KNOCKBACK] ) + { +- speedFactor = std::min(speedFactor, 5.0); ++ speedFactor = std::min(speedFactor, (real_t)5.0); + PLAYER_VELX += my->monsterKnockbackVelocity * cos(my->monsterKnockbackTangentDir) * refreshRateDelta; + PLAYER_VELY += my->monsterKnockbackVelocity * sin(my->monsterKnockbackTangentDir) * refreshRateDelta; + my->monsterKnockbackVelocity *= pow(0.95, refreshRateDelta); +@@ -6634,7 +6634,7 @@ void playerAnimateSpider(Entity* my) + if ( bodypart > 12 ) + { + entity->pitch = -my->pitch; +- entity->pitch = std::max(-PI / 32, std::min(PI / 32, entity->pitch)); ++ entity->pitch = std::max((real_t)-PI / 32, std::min((real_t)PI / 32, entity->pitch)); + if ( bodypart % 2 == 0 ) + { + entity->sprite = 826; +@@ -6913,4 +6913,4 @@ void playerAnimateSpider(Entity* my) + break; + } + } +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_actthrown.cpp b/games/barony/files/patch-src_actthrown.cpp new file mode 100644 index 000000000000..217ea2f8d3df --- /dev/null +++ b/games/barony/files/patch-src_actthrown.cpp @@ -0,0 +1,11 @@ +--- src/actthrown.cpp.orig 2022-10-30 18:49:17 UTC ++++ src/actthrown.cpp +@@ -261,7 +261,7 @@ void actThrown(Entity* my) + else if ( type == TOOL_SENTRYBOT || type == TOOL_SPELLBOT ) + { + my->roll += 0.07; +- my->roll = std::min(my->roll, 0.0); ++ my->roll = std::min(my->roll, (real_t)0.0); + } + else + { diff --git a/games/barony/files/patch-src_game.cpp b/games/barony/files/patch-src_game.cpp new file mode 100644 index 000000000000..e26e05d19d02 --- /dev/null +++ b/games/barony/files/patch-src_game.cpp @@ -0,0 +1,11 @@ +--- src/game.cpp.orig 2022-10-30 17:32:23 UTC ++++ src/game.cpp +@@ -4011,7 +4011,7 @@ int main(int argc, char** argv) + } + + real_t limit = PERModifier * 0.01; +- globalLightModifier = std::min(limit, globalLightModifier + 0.0005); ++ globalLightModifier = std::min(limit, globalLightModifier + (real_t)0.0005); + + int telepathyLimit = std::min(64, 48 + players[clientnum]->entity->getPER()); + globalLightTelepathyModifier = std::min(telepathyLimit / 255.0, globalLightTelepathyModifier + (0.2 / 255.0)); diff --git a/games/barony/files/patch-src_interface_updatecharactersheet.cpp b/games/barony/files/patch-src_interface_updatecharactersheet.cpp new file mode 100644 index 000000000000..a62260e997e6 --- /dev/null +++ b/games/barony/files/patch-src_interface_updatecharactersheet.cpp @@ -0,0 +1,11 @@ +--- src/interface/updatecharactersheet.cpp.orig 2022-10-30 19:09:47 UTC ++++ src/interface/updatecharactersheet.cpp +@@ -848,7 +848,7 @@ void drawSkillsSheet() + skillDetails[1] += 20; + if ( stats[clientnum]->PROFICIENCIES[PRO_RANGED] < SKILL_LEVEL_LEGENDARY ) + { +- skillDetails[1] = std::min(skillDetails[1], 90.0); ++ skillDetails[1] = std::min(skillDetails[1], (real_t)90.0); + } + } + if ( players[clientnum] && players[clientnum]->entity ) diff --git a/games/barony/files/patch-src_item__tool.cpp b/games/barony/files/patch-src_item__tool.cpp new file mode 100644 index 000000000000..d9d69e1dde1e --- /dev/null +++ b/games/barony/files/patch-src_item__tool.cpp @@ -0,0 +1,31 @@ +--- src/item_tool.cpp.orig 2022-10-30 18:55:30 UTC ++++ src/item_tool.cpp +@@ -923,7 +923,7 @@ void Item::applyBomb(Entity* parent, ItemType type, It + entity->flags[UPDATENEEDED] = true; + entity->x = thrown->x; + entity->y = thrown->y; +- entity->z = std::min(4.0, thrown->z); ++ entity->z = std::min((real_t)4.0, thrown->z); + int height = 1; + switch ( dir ) + { +@@ -1046,10 +1046,10 @@ void Item::applyBomb(Entity* parent, ItemType type, It + entity->flags[UPDATENEEDED] = true; + entity->x = thrown->x; + entity->y = thrown->y; +- entity->z = std::min(4.0, thrown->z); ++ entity->z = std::min((real_t)4.0, thrown->z); + if ( placement == BOMB_CHEST ) + { +- entity->z = std::max(2.0, entity->z); ++ entity->z = std::max((real_t)2.0, entity->z); + } + + if ( hit.side == 0 ) +@@ -1334,4 +1334,4 @@ bool itemIsThrowableTinkerTool(const Item* item) + return true; + } + return false; +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_items.cpp b/games/barony/files/patch-src_items.cpp new file mode 100644 index 000000000000..cd6855f7e5a8 --- /dev/null +++ b/games/barony/files/patch-src_items.cpp @@ -0,0 +1,26 @@ +--- src/items.cpp.orig 2022-10-30 17:29:46 UTC ++++ src/items.cpp +@@ -4634,14 +4634,14 @@ real_t rangedAttackGetSpeedModifier(const Stat* const + else if ( myStats->weapon->type == HEAVY_CROSSBOW ) + { + bowModifier = 0.4; +- return std::max(0.1, bowModifier + arrowModifier); ++ return std::max((real_t)0.1, bowModifier + arrowModifier); + } + else + { + bowModifier = 1.00; + } + +- return std::max(0.25, bowModifier + arrowModifier); ++ return std::max((real_t)0.25, bowModifier + arrowModifier); + } + + bool rangedWeaponUseQuiverOnAttack(const Stat* const myStats) +@@ -4995,4 +4995,4 @@ void clientUnequipSlotAndUpdateServer(const EquipItemS + + clientSendEquipUpdateToServer(slot, equipType, clientnum, + item->type, item->status, item->beatitude, item->count, item->appearance, item->identified); +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_magic_actmagic.cpp b/games/barony/files/patch-src_magic_actmagic.cpp new file mode 100644 index 000000000000..9d138cb30603 --- /dev/null +++ b/games/barony/files/patch-src_magic_actmagic.cpp @@ -0,0 +1,57 @@ +--- src/magic/actmagic.cpp.orig 2022-10-30 19:00:46 UTC ++++ src/magic/actmagic.cpp +@@ -513,7 +513,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this + my->x = my->actmagicOrbitStationaryX + my->actmagicOrbitStationaryCurrentDist * cos(my->yaw); + my->y = my->actmagicOrbitStationaryY + my->actmagicOrbitStationaryCurrentDist * sin(my->yaw); + my->actmagicOrbitStationaryCurrentDist = +- std::min(my->actmagicOrbitStationaryCurrentDist + 0.5, static_cast<real_t>(my->actmagicOrbitDist)); ++ std::min(my->actmagicOrbitStationaryCurrentDist + (real_t)0.5, static_cast<real_t>(my->actmagicOrbitDist)); + } + hitFromAbove = my->magicOrbitingCollision(); + my->z += my->vel_z * my->actmagicOrbitVerticalDirection; +@@ -522,9 +522,9 @@ void actMagicMissile(Entity* my) //TODO: Verify this + { + // we don't change direction, upwards we go! + // target speed is actmagicOrbitVerticalSpeed. +- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95); ++ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95); + my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; +- my->roll = std::max(my->roll, -PI / 4); ++ my->roll = std::max(my->roll, (real_t)-PI / 4); + } + else if ( my->z > my->actmagicOrbitStartZ ) + { +@@ -535,7 +535,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this + } + else + { +- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95); ++ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95); + my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; + } + } +@@ -543,7 +543,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this + { + if ( my->actmagicOrbitVerticalDirection == 1 ) + { +- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95); ++ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95); + my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection; + } + else +@@ -3733,7 +3733,7 @@ void actParticleTimer(Entity* my) + int durationToStun = 0; + if ( distance >= 2 ) + { +- durationToStun = 25 + std::min((distance - 4) * 10, 50.0); ++ durationToStun = 25 + std::min((distance - 4) * 10, (real_t)50.0); + } + if ( target->behavior == &actMonster ) + { +@@ -5616,4 +5616,4 @@ void magicDig(Entity* parent, Entity* projectile, int + boulderSokobanOnDestroy(false); + } + } +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_magic_castSpell.cpp b/games/barony/files/patch-src_magic_castSpell.cpp new file mode 100644 index 000000000000..4f000fa15cdb --- /dev/null +++ b/games/barony/files/patch-src_magic_castSpell.cpp @@ -0,0 +1,18 @@ +--- src/magic/castSpell.cpp.orig 2022-10-30 19:05:01 UTC ++++ src/magic/castSpell.cpp +@@ -1144,7 +1144,7 @@ Entity* castSpell(Uint32 caster_uid, spell_t* spell, b + else + { + real_t vel = sqrt(pow(caster->vel_y, 2) + pow(caster->vel_x, 2)); +- caster->monsterKnockbackVelocity = std::min(2.25, std::max(1.0, vel)); ++ caster->monsterKnockbackVelocity = std::min((real_t)2.25, std::max((real_t)1.0, vel)); + caster->monsterKnockbackTangentDir = atan2(caster->vel_y, caster->vel_x); + if ( vel < 0.01 ) + { +@@ -2492,4 +2492,4 @@ bool spellIsNaturallyLearnedByRaceOrClass(Entity& cast + } + + return false; +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_monster__lichfire.cpp b/games/barony/files/patch-src_monster__lichfire.cpp new file mode 100644 index 000000000000..04cb84f29c25 --- /dev/null +++ b/games/barony/files/patch-src_monster__lichfire.cpp @@ -0,0 +1,22 @@ +--- src/monster_lichfire.cpp.orig 2022-10-30 18:36:41 UTC ++++ src/monster_lichfire.cpp +@@ -756,10 +756,10 @@ void lichFireAnimate(Entity* my, Stat* myStats, double + { + if ( target ) + { +- real_t targetDist = std::min(entityDist(my, target), 32.0); ++ real_t targetDist = std::min(entityDist(my, target), (real_t)32.0); + for ( int i = 0; i < 8; ++i ) + { +- my->castFallingMagicMissile(SPELL_FIREBALL, std::max(targetDist - 8 + rand() % 8, 4.0), dir + i * PI / 4, 0); ++ my->castFallingMagicMissile(SPELL_FIREBALL, std::max(targetDist - 8 + rand() % 8, (real_t)4.0), dir + i * PI / 4, 0); + } + } + else +@@ -1304,4 +1304,4 @@ void Entity::lichFireSummonMonster(Monster creature) + serverSpawnMiscParticlesAtLocation(spawn_x, spawn_y, 0, PARTICLE_EFFECT_SUMMON_MONSTER, 174); + } + } +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_monster__sentrybot.cpp b/games/barony/files/patch-src_monster__sentrybot.cpp new file mode 100644 index 000000000000..7830c346cdbf --- /dev/null +++ b/games/barony/files/patch-src_monster__sentrybot.cpp @@ -0,0 +1,18 @@ +--- src/monster_sentrybot.cpp.orig 2022-10-30 18:38:58 UTC ++++ src/monster_sentrybot.cpp +@@ -883,7 +883,7 @@ void sentryBotAnimate(Entity* my, Stat* myStats, doubl + entity->z += limbs[race][10][2]; + if ( my->monsterAttack == MONSTER_POSE_RANGED_SHOOT1 ) + { +- entity->fskill[0] = std::min(3.5, 2 + entity->fskill[0]); ++ entity->fskill[0] = std::min((real_t)3.5, 2 + entity->fskill[0]); + entity->focalx += entity->fskill[0]; + } + else +@@ -2227,4 +2227,4 @@ void Entity::tinkerBotSetStats(Stat* myStats, int rank + myStats->MAXHP = myStats->HP; + myStats->OLDHP = myStats->HP; + return; +-} +\ No newline at end of file ++} diff --git a/games/barony/files/patch-src_net.cpp b/games/barony/files/patch-src_net.cpp new file mode 100644 index 000000000000..e6e6d1f738a6 --- /dev/null +++ b/games/barony/files/patch-src_net.cpp @@ -0,0 +1,11 @@ +--- src/net.cpp.orig 2022-10-30 17:24:45 UTC ++++ src/net.cpp +@@ -4212,7 +4212,7 @@ void clientHandlePacket() + if ( players[clientnum] && players[clientnum]->entity && stats[clientnum] ) + { + real_t vel = sqrt(pow(players[clientnum]->entity->vel_y, 2) + pow(players[clientnum]->entity->vel_x, 2)); +- players[clientnum]->entity->monsterKnockbackVelocity = std::min(2.25, std::max(1.0, vel)); ++ players[clientnum]->entity->monsterKnockbackVelocity = std::min((real_t)2.25, std::max((real_t)1.0, vel)); + players[clientnum]->entity->monsterKnockbackTangentDir = atan2(players[clientnum]->entity->vel_y, players[clientnum]->entity->vel_x); + if ( vel < 0.01 ) + { |