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-rw-r--r--games/barony/Makefile2
-rw-r--r--games/barony/files/patch-src_actarrow.cpp28
-rw-r--r--games/barony/files/patch-src_actdoor.cpp16
-rw-r--r--games/barony/files/patch-src_actgate.cpp11
-rw-r--r--games/barony/files/patch-src_acthudweapon.cpp22
-rw-r--r--games/barony/files/patch-src_actitem.cpp20
-rw-r--r--games/barony/files/patch-src_actmonster.cpp60
-rw-r--r--games/barony/files/patch-src_actplayer.cpp27
-rw-r--r--games/barony/files/patch-src_actthrown.cpp11
-rw-r--r--games/barony/files/patch-src_game.cpp11
-rw-r--r--games/barony/files/patch-src_interface_updatecharactersheet.cpp11
-rw-r--r--games/barony/files/patch-src_item__tool.cpp31
-rw-r--r--games/barony/files/patch-src_items.cpp26
-rw-r--r--games/barony/files/patch-src_magic_actmagic.cpp57
-rw-r--r--games/barony/files/patch-src_magic_castSpell.cpp18
-rw-r--r--games/barony/files/patch-src_monster__lichfire.cpp22
-rw-r--r--games/barony/files/patch-src_monster__sentrybot.cpp18
-rw-r--r--games/barony/files/patch-src_net.cpp11
18 files changed, 401 insertions, 1 deletions
diff --git a/games/barony/Makefile b/games/barony/Makefile
index a256d031133d..76a79d0c2508 100644
--- a/games/barony/Makefile
+++ b/games/barony/Makefile
@@ -1,7 +1,7 @@
PORTNAME= barony
DISTVERSIONPREFIX= v
DISTVERSION= 3.3.7
-PORTREVISION= 1
+PORTREVISION= 2
CATEGORIES= games
MAINTAINER= devnexen@gmail.com
diff --git a/games/barony/files/patch-src_actarrow.cpp b/games/barony/files/patch-src_actarrow.cpp
new file mode 100644
index 000000000000..362634edf788
--- /dev/null
+++ b/games/barony/files/patch-src_actarrow.cpp
@@ -0,0 +1,28 @@
+--- src/actarrow.cpp.orig 2022-10-30 18:44:49 UTC
++++ src/actarrow.cpp
+@@ -257,14 +257,14 @@ void actArrow(Entity* my)
+ {
+ ARROW_VELZ += my->arrowFallSpeed;
+ my->z += ARROW_VELZ;
+- my->pitch = std::min(my->pitch + pitchChange, PI / 8);
++ my->pitch = std::min(my->pitch + pitchChange, (real_t)PI / 8);
+ }
+ }
+ else
+ {
+ ARROW_VELZ += my->arrowFallSpeed;
+ my->z += ARROW_VELZ;
+- my->pitch = std::min(my->pitch + pitchChange, PI / 8);
++ my->pitch = std::min(my->pitch + pitchChange, (real_t)PI / 8);
+ }
+ }
+
+@@ -511,7 +511,7 @@ void actArrow(Entity* my)
+ real_t damageMultiplier = hit.entity->getDamageTableMultiplier(*hitstats, DAMAGE_TABLE_RANGED);
+ if ( huntingDamage || silverDamage )
+ {
+- damageMultiplier = std::max(0.75, damageMultiplier);
++ damageMultiplier = std::max((real_t)0.75, damageMultiplier);
+ }
+
+ if ( hitWeaklyOnTarget )
diff --git a/games/barony/files/patch-src_actdoor.cpp b/games/barony/files/patch-src_actdoor.cpp
new file mode 100644
index 000000000000..e6fc5c38374c
--- /dev/null
+++ b/games/barony/files/patch-src_actdoor.cpp
@@ -0,0 +1,16 @@
+--- src/actdoor.cpp.orig 2022-10-30 17:46:30 UTC
++++ src/actdoor.cpp
+@@ -174,11 +174,11 @@ void actDoor(Entity* my)
+ // closing door
+ if ( my->yaw > my->doorStartAng )
+ {
+- my->yaw = std::max(my->doorStartAng, my->yaw - 0.15);
++ my->yaw = std::max(my->doorStartAng, my->yaw - (real_t)0.15);
+ }
+ else if ( my->yaw < my->doorStartAng )
+ {
+- my->yaw = std::min(my->doorStartAng, my->yaw + 0.15);
++ my->yaw = std::min(my->doorStartAng, my->yaw + (real_t)0.15);
+ }
+ }
+ else
diff --git a/games/barony/files/patch-src_actgate.cpp b/games/barony/files/patch-src_actgate.cpp
new file mode 100644
index 000000000000..b9ca0961766d
--- /dev/null
+++ b/games/barony/files/patch-src_actgate.cpp
@@ -0,0 +1,11 @@
+--- src/actgate.cpp.orig 2022-10-30 18:41:27 UTC
++++ src/actgate.cpp
+@@ -138,7 +138,7 @@ void Entity::actGate()
+ //Opening gate.
+ if ( this->z > gateStartHeight - 12 )
+ {
+- this->z = std::max(gateStartHeight - 12, this->z - 0.25);
++ this->z = std::max(gateStartHeight - 12, this->z - (real_t)0.25);
+
+ // rattle the gate
+ gateRattle = (gateRattle == 0);
diff --git a/games/barony/files/patch-src_acthudweapon.cpp b/games/barony/files/patch-src_acthudweapon.cpp
new file mode 100644
index 000000000000..3b0f1c408bc3
--- /dev/null
+++ b/games/barony/files/patch-src_acthudweapon.cpp
@@ -0,0 +1,22 @@
+--- src/acthudweapon.cpp.orig 2022-10-30 17:42:45 UTC
++++ src/acthudweapon.cpp
+@@ -2381,9 +2381,9 @@ void actHudWeapon(Entity* my)
+ }
+ else if ( HUDWEAPON_CHOP == 10 ) // special punch
+ {
+- HUDWEAPON_MOVEX = std::max(static_cast<real_t>(0.0), HUDWEAPON_MOVEX - .15); // forward/back
+- HUDWEAPON_MOVEY = std::min(static_cast<real_t>(1.0), HUDWEAPON_MOVEY + .25); // left/right
+- HUDWEAPON_MOVEZ = std::max(static_cast<real_t>(-2.0), HUDWEAPON_MOVEZ - .05); // up/down
++ HUDWEAPON_MOVEX = std::max(static_cast<real_t>(0.0), static_cast<real_t>(HUDWEAPON_MOVEX - .15)); // forward/back
++ HUDWEAPON_MOVEY = std::min(static_cast<real_t>(1.0), static_cast<real_t>(HUDWEAPON_MOVEY + .25)); // left/right
++ HUDWEAPON_MOVEZ = std::max(static_cast<real_t>(-2.0), static_cast<real_t>(HUDWEAPON_MOVEZ - .05)); // up/down
+
+ HUDWEAPON_YAW -= .15;
+ if ( HUDWEAPON_YAW < 2 * PI / 5 )
+@@ -4120,4 +4120,4 @@ void actHudArrowModel(Entity* my)
+ my->scalex = hudweapon->scalex;
+ my->scaley = hudweapon->scaley;
+ my->scalez = hudweapon->scalez;
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_actitem.cpp b/games/barony/files/patch-src_actitem.cpp
new file mode 100644
index 000000000000..e0e37c7d2402
--- /dev/null
+++ b/games/barony/files/patch-src_actitem.cpp
@@ -0,0 +1,20 @@
+--- src/actitem.cpp.orig 2022-10-30 17:39:42 UTC
++++ src/actitem.cpp
+@@ -397,7 +397,7 @@ void actItem(Entity* my)
+ ITEM_VELZ += 0.04;
+ my->z += ITEM_VELZ;
+ my->roll += 0.02;
+- my->roll = std::min(my->roll, PI / 2);
++ my->roll = std::min(my->roll, (real_t)PI / 2);
+ }
+ else if ( my->sprite == items[TOOL_BOMB].index || my->sprite == items[TOOL_FREEZE_BOMB].index
+ || my->sprite == items[TOOL_SLEEP_BOMB].index || my->sprite == items[TOOL_TELEPORT_BOMB].index
+@@ -416,7 +416,7 @@ void actItem(Entity* my)
+ if ( my->roll > PI / 2 && my->roll < 3 * PI / 2 )
+ {
+ my->roll += 0.08;
+- my->roll = std::min(my->roll, 3 * PI / 2);
++ my->roll = std::min(my->roll, 3 * (real_t)PI / 2);
+ }
+ else
+ {
diff --git a/games/barony/files/patch-src_actmonster.cpp b/games/barony/files/patch-src_actmonster.cpp
new file mode 100644
index 000000000000..7b02d1b09e2b
--- /dev/null
+++ b/games/barony/files/patch-src_actmonster.cpp
@@ -0,0 +1,60 @@
+--- src/actmonster.cpp.orig 2022-10-30 17:36:42 UTC
++++ src/actmonster.cpp
+@@ -3457,7 +3457,7 @@ void actMonster(Entity* my)
+ real_t monsterVisionRange = sightranges[myStats->type];
+ if ( hitstats->type == DUMMYBOT )
+ {
+- monsterVisionRange = std::min(monsterVisionRange, 96.0);
++ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0);
+ }
+
+ if ( targetdist > monsterVisionRange )
+@@ -4059,7 +4059,7 @@ void actMonster(Entity* my)
+ real_t monsterVisionRange = sightranges[myStats->type];
+ if ( hitstats && hitstats->type == DUMMYBOT )
+ {
+- monsterVisionRange = std::min(monsterVisionRange, 96.0);
++ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0);
+ }
+ if ( myStats->EFFECTS[EFF_FEAR] )
+ {
+@@ -4846,7 +4846,7 @@ timeToGoAgain:
+ real_t monsterVisionRange = sightranges[myStats->type];
+ if ( hitstats->type == DUMMYBOT )
+ {
+- monsterVisionRange = std::min(monsterVisionRange, 96.0);
++ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0);
+ }
+
+ if ( targetdist > monsterVisionRange )
+@@ -10466,19 +10466,19 @@ void Entity::monsterHandleKnockbackVelocity(real_t mon
+
+ if ( maxVelX > 0 )
+ {
+- this->vel_x = std::min(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : 0.0);
++ this->vel_x = std::min(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : (real_t)0.0);
+ }
+ else
+ {
+- this->vel_x = std::max(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : 0.0);
++ this->vel_x = std::max(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : (real_t)0.0);
+ }
+ if ( maxVelY > 0 )
+ {
+- this->vel_y = std::min(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : 0.0);
++ this->vel_y = std::min(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : (real_t)0.0);
+ }
+ else
+ {
+- this->vel_y = std::max(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : 0.0);
++ this->vel_y = std::max(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : (real_t)0.0);
+ }
+ this->monsterKnockbackVelocity *= 1.1;
+ }
+@@ -10764,4 +10764,4 @@ bool Entity::isFollowerFreeToPathToPlayer(Stat* myStat
+ }
+ }
+ return true;
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_actplayer.cpp b/games/barony/files/patch-src_actplayer.cpp
new file mode 100644
index 000000000000..497613d168b7
--- /dev/null
+++ b/games/barony/files/patch-src_actplayer.cpp
@@ -0,0 +1,27 @@
+--- src/actplayer.cpp.orig 2022-10-30 17:34:26 UTC
++++ src/actplayer.cpp
+@@ -791,7 +791,7 @@ void handlePlayerMovement(Entity* my, int playernum, b
+ }
+ else if ( stats[PLAYER_NUM]->EFFECTS[EFF_KNOCKBACK] )
+ {
+- speedFactor = std::min(speedFactor, 5.0);
++ speedFactor = std::min(speedFactor, (real_t)5.0);
+ PLAYER_VELX += my->monsterKnockbackVelocity * cos(my->monsterKnockbackTangentDir) * refreshRateDelta;
+ PLAYER_VELY += my->monsterKnockbackVelocity * sin(my->monsterKnockbackTangentDir) * refreshRateDelta;
+ my->monsterKnockbackVelocity *= pow(0.95, refreshRateDelta);
+@@ -6634,7 +6634,7 @@ void playerAnimateSpider(Entity* my)
+ if ( bodypart > 12 )
+ {
+ entity->pitch = -my->pitch;
+- entity->pitch = std::max(-PI / 32, std::min(PI / 32, entity->pitch));
++ entity->pitch = std::max((real_t)-PI / 32, std::min((real_t)PI / 32, entity->pitch));
+ if ( bodypart % 2 == 0 )
+ {
+ entity->sprite = 826;
+@@ -6913,4 +6913,4 @@ void playerAnimateSpider(Entity* my)
+ break;
+ }
+ }
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_actthrown.cpp b/games/barony/files/patch-src_actthrown.cpp
new file mode 100644
index 000000000000..217ea2f8d3df
--- /dev/null
+++ b/games/barony/files/patch-src_actthrown.cpp
@@ -0,0 +1,11 @@
+--- src/actthrown.cpp.orig 2022-10-30 18:49:17 UTC
++++ src/actthrown.cpp
+@@ -261,7 +261,7 @@ void actThrown(Entity* my)
+ else if ( type == TOOL_SENTRYBOT || type == TOOL_SPELLBOT )
+ {
+ my->roll += 0.07;
+- my->roll = std::min(my->roll, 0.0);
++ my->roll = std::min(my->roll, (real_t)0.0);
+ }
+ else
+ {
diff --git a/games/barony/files/patch-src_game.cpp b/games/barony/files/patch-src_game.cpp
new file mode 100644
index 000000000000..e26e05d19d02
--- /dev/null
+++ b/games/barony/files/patch-src_game.cpp
@@ -0,0 +1,11 @@
+--- src/game.cpp.orig 2022-10-30 17:32:23 UTC
++++ src/game.cpp
+@@ -4011,7 +4011,7 @@ int main(int argc, char** argv)
+ }
+
+ real_t limit = PERModifier * 0.01;
+- globalLightModifier = std::min(limit, globalLightModifier + 0.0005);
++ globalLightModifier = std::min(limit, globalLightModifier + (real_t)0.0005);
+
+ int telepathyLimit = std::min(64, 48 + players[clientnum]->entity->getPER());
+ globalLightTelepathyModifier = std::min(telepathyLimit / 255.0, globalLightTelepathyModifier + (0.2 / 255.0));
diff --git a/games/barony/files/patch-src_interface_updatecharactersheet.cpp b/games/barony/files/patch-src_interface_updatecharactersheet.cpp
new file mode 100644
index 000000000000..a62260e997e6
--- /dev/null
+++ b/games/barony/files/patch-src_interface_updatecharactersheet.cpp
@@ -0,0 +1,11 @@
+--- src/interface/updatecharactersheet.cpp.orig 2022-10-30 19:09:47 UTC
++++ src/interface/updatecharactersheet.cpp
+@@ -848,7 +848,7 @@ void drawSkillsSheet()
+ skillDetails[1] += 20;
+ if ( stats[clientnum]->PROFICIENCIES[PRO_RANGED] < SKILL_LEVEL_LEGENDARY )
+ {
+- skillDetails[1] = std::min(skillDetails[1], 90.0);
++ skillDetails[1] = std::min(skillDetails[1], (real_t)90.0);
+ }
+ }
+ if ( players[clientnum] && players[clientnum]->entity )
diff --git a/games/barony/files/patch-src_item__tool.cpp b/games/barony/files/patch-src_item__tool.cpp
new file mode 100644
index 000000000000..d9d69e1dde1e
--- /dev/null
+++ b/games/barony/files/patch-src_item__tool.cpp
@@ -0,0 +1,31 @@
+--- src/item_tool.cpp.orig 2022-10-30 18:55:30 UTC
++++ src/item_tool.cpp
+@@ -923,7 +923,7 @@ void Item::applyBomb(Entity* parent, ItemType type, It
+ entity->flags[UPDATENEEDED] = true;
+ entity->x = thrown->x;
+ entity->y = thrown->y;
+- entity->z = std::min(4.0, thrown->z);
++ entity->z = std::min((real_t)4.0, thrown->z);
+ int height = 1;
+ switch ( dir )
+ {
+@@ -1046,10 +1046,10 @@ void Item::applyBomb(Entity* parent, ItemType type, It
+ entity->flags[UPDATENEEDED] = true;
+ entity->x = thrown->x;
+ entity->y = thrown->y;
+- entity->z = std::min(4.0, thrown->z);
++ entity->z = std::min((real_t)4.0, thrown->z);
+ if ( placement == BOMB_CHEST )
+ {
+- entity->z = std::max(2.0, entity->z);
++ entity->z = std::max((real_t)2.0, entity->z);
+ }
+
+ if ( hit.side == 0 )
+@@ -1334,4 +1334,4 @@ bool itemIsThrowableTinkerTool(const Item* item)
+ return true;
+ }
+ return false;
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_items.cpp b/games/barony/files/patch-src_items.cpp
new file mode 100644
index 000000000000..cd6855f7e5a8
--- /dev/null
+++ b/games/barony/files/patch-src_items.cpp
@@ -0,0 +1,26 @@
+--- src/items.cpp.orig 2022-10-30 17:29:46 UTC
++++ src/items.cpp
+@@ -4634,14 +4634,14 @@ real_t rangedAttackGetSpeedModifier(const Stat* const
+ else if ( myStats->weapon->type == HEAVY_CROSSBOW )
+ {
+ bowModifier = 0.4;
+- return std::max(0.1, bowModifier + arrowModifier);
++ return std::max((real_t)0.1, bowModifier + arrowModifier);
+ }
+ else
+ {
+ bowModifier = 1.00;
+ }
+
+- return std::max(0.25, bowModifier + arrowModifier);
++ return std::max((real_t)0.25, bowModifier + arrowModifier);
+ }
+
+ bool rangedWeaponUseQuiverOnAttack(const Stat* const myStats)
+@@ -4995,4 +4995,4 @@ void clientUnequipSlotAndUpdateServer(const EquipItemS
+
+ clientSendEquipUpdateToServer(slot, equipType, clientnum,
+ item->type, item->status, item->beatitude, item->count, item->appearance, item->identified);
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_magic_actmagic.cpp b/games/barony/files/patch-src_magic_actmagic.cpp
new file mode 100644
index 000000000000..9d138cb30603
--- /dev/null
+++ b/games/barony/files/patch-src_magic_actmagic.cpp
@@ -0,0 +1,57 @@
+--- src/magic/actmagic.cpp.orig 2022-10-30 19:00:46 UTC
++++ src/magic/actmagic.cpp
+@@ -513,7 +513,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this
+ my->x = my->actmagicOrbitStationaryX + my->actmagicOrbitStationaryCurrentDist * cos(my->yaw);
+ my->y = my->actmagicOrbitStationaryY + my->actmagicOrbitStationaryCurrentDist * sin(my->yaw);
+ my->actmagicOrbitStationaryCurrentDist =
+- std::min(my->actmagicOrbitStationaryCurrentDist + 0.5, static_cast<real_t>(my->actmagicOrbitDist));
++ std::min(my->actmagicOrbitStationaryCurrentDist + (real_t)0.5, static_cast<real_t>(my->actmagicOrbitDist));
+ }
+ hitFromAbove = my->magicOrbitingCollision();
+ my->z += my->vel_z * my->actmagicOrbitVerticalDirection;
+@@ -522,9 +522,9 @@ void actMagicMissile(Entity* my) //TODO: Verify this
+ {
+ // we don't change direction, upwards we go!
+ // target speed is actmagicOrbitVerticalSpeed.
+- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95);
++ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95);
+ my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection;
+- my->roll = std::max(my->roll, -PI / 4);
++ my->roll = std::max(my->roll, (real_t)-PI / 4);
+ }
+ else if ( my->z > my->actmagicOrbitStartZ )
+ {
+@@ -535,7 +535,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this
+ }
+ else
+ {
+- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95);
++ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95);
+ my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection;
+ }
+ }
+@@ -543,7 +543,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this
+ {
+ if ( my->actmagicOrbitVerticalDirection == 1 )
+ {
+- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95);
++ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95);
+ my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection;
+ }
+ else
+@@ -3733,7 +3733,7 @@ void actParticleTimer(Entity* my)
+ int durationToStun = 0;
+ if ( distance >= 2 )
+ {
+- durationToStun = 25 + std::min((distance - 4) * 10, 50.0);
++ durationToStun = 25 + std::min((distance - 4) * 10, (real_t)50.0);
+ }
+ if ( target->behavior == &actMonster )
+ {
+@@ -5616,4 +5616,4 @@ void magicDig(Entity* parent, Entity* projectile, int
+ boulderSokobanOnDestroy(false);
+ }
+ }
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_magic_castSpell.cpp b/games/barony/files/patch-src_magic_castSpell.cpp
new file mode 100644
index 000000000000..4f000fa15cdb
--- /dev/null
+++ b/games/barony/files/patch-src_magic_castSpell.cpp
@@ -0,0 +1,18 @@
+--- src/magic/castSpell.cpp.orig 2022-10-30 19:05:01 UTC
++++ src/magic/castSpell.cpp
+@@ -1144,7 +1144,7 @@ Entity* castSpell(Uint32 caster_uid, spell_t* spell, b
+ else
+ {
+ real_t vel = sqrt(pow(caster->vel_y, 2) + pow(caster->vel_x, 2));
+- caster->monsterKnockbackVelocity = std::min(2.25, std::max(1.0, vel));
++ caster->monsterKnockbackVelocity = std::min((real_t)2.25, std::max((real_t)1.0, vel));
+ caster->monsterKnockbackTangentDir = atan2(caster->vel_y, caster->vel_x);
+ if ( vel < 0.01 )
+ {
+@@ -2492,4 +2492,4 @@ bool spellIsNaturallyLearnedByRaceOrClass(Entity& cast
+ }
+
+ return false;
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_monster__lichfire.cpp b/games/barony/files/patch-src_monster__lichfire.cpp
new file mode 100644
index 000000000000..04cb84f29c25
--- /dev/null
+++ b/games/barony/files/patch-src_monster__lichfire.cpp
@@ -0,0 +1,22 @@
+--- src/monster_lichfire.cpp.orig 2022-10-30 18:36:41 UTC
++++ src/monster_lichfire.cpp
+@@ -756,10 +756,10 @@ void lichFireAnimate(Entity* my, Stat* myStats, double
+ {
+ if ( target )
+ {
+- real_t targetDist = std::min(entityDist(my, target), 32.0);
++ real_t targetDist = std::min(entityDist(my, target), (real_t)32.0);
+ for ( int i = 0; i < 8; ++i )
+ {
+- my->castFallingMagicMissile(SPELL_FIREBALL, std::max(targetDist - 8 + rand() % 8, 4.0), dir + i * PI / 4, 0);
++ my->castFallingMagicMissile(SPELL_FIREBALL, std::max(targetDist - 8 + rand() % 8, (real_t)4.0), dir + i * PI / 4, 0);
+ }
+ }
+ else
+@@ -1304,4 +1304,4 @@ void Entity::lichFireSummonMonster(Monster creature)
+ serverSpawnMiscParticlesAtLocation(spawn_x, spawn_y, 0, PARTICLE_EFFECT_SUMMON_MONSTER, 174);
+ }
+ }
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_monster__sentrybot.cpp b/games/barony/files/patch-src_monster__sentrybot.cpp
new file mode 100644
index 000000000000..7830c346cdbf
--- /dev/null
+++ b/games/barony/files/patch-src_monster__sentrybot.cpp
@@ -0,0 +1,18 @@
+--- src/monster_sentrybot.cpp.orig 2022-10-30 18:38:58 UTC
++++ src/monster_sentrybot.cpp
+@@ -883,7 +883,7 @@ void sentryBotAnimate(Entity* my, Stat* myStats, doubl
+ entity->z += limbs[race][10][2];
+ if ( my->monsterAttack == MONSTER_POSE_RANGED_SHOOT1 )
+ {
+- entity->fskill[0] = std::min(3.5, 2 + entity->fskill[0]);
++ entity->fskill[0] = std::min((real_t)3.5, 2 + entity->fskill[0]);
+ entity->focalx += entity->fskill[0];
+ }
+ else
+@@ -2227,4 +2227,4 @@ void Entity::tinkerBotSetStats(Stat* myStats, int rank
+ myStats->MAXHP = myStats->HP;
+ myStats->OLDHP = myStats->HP;
+ return;
+-}
+\ No newline at end of file
++}
diff --git a/games/barony/files/patch-src_net.cpp b/games/barony/files/patch-src_net.cpp
new file mode 100644
index 000000000000..e6e6d1f738a6
--- /dev/null
+++ b/games/barony/files/patch-src_net.cpp
@@ -0,0 +1,11 @@
+--- src/net.cpp.orig 2022-10-30 17:24:45 UTC
++++ src/net.cpp
+@@ -4212,7 +4212,7 @@ void clientHandlePacket()
+ if ( players[clientnum] && players[clientnum]->entity && stats[clientnum] )
+ {
+ real_t vel = sqrt(pow(players[clientnum]->entity->vel_y, 2) + pow(players[clientnum]->entity->vel_x, 2));
+- players[clientnum]->entity->monsterKnockbackVelocity = std::min(2.25, std::max(1.0, vel));
++ players[clientnum]->entity->monsterKnockbackVelocity = std::min((real_t)2.25, std::max((real_t)1.0, vel));
+ players[clientnum]->entity->monsterKnockbackTangentDir = atan2(players[clientnum]->entity->vel_y, players[clientnum]->entity->vel_x);
+ if ( vel < 0.01 )
+ {