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+SDL_gpu, a library for making hardware-accelerated 2D graphics easy.
+
+ - High performance (it automatically collects and submits batches
+ instead of separate draw commands for each sprite and redundant
+ state changes)
+ - Shader API
+ - Arbitrary geometry rendering (triangles)
+ - Can be integrated with explicit OpenGL calls (mixed 2D and 3D)
+ - Full blend state control
+ - Built-in primitive shapes (points, lines, tris, rects, ellipses,
+ polygons, even arcs)
+ - Uses a style familiar to SDL 1.2 users
+ - Compatible with either SDL 1.2 or 2.0
+ - Loads BMP, TGA, and PNG files via stb-image
+ - Rotates and scales about the center of images, making reasoning
+ about the resulting corner coordinates more obvious (adjustable
+ via anchor settings)