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PORTNAME= gzdoom
PORTVERSION= 4.7.1
DISTVERSIONPREFIX= g
CATEGORIES= games
MAINTAINER= kevans@FreeBSD.org
COMMENT= GL-enhanced source port for Doom-engine games
LICENSE= BSD3CLAUSE GPLv3 LGPL3
LICENSE_COMB= multi
LICENSE_FILE_BSD3CLAUSE=${WRKSRC}/docs/licenses/bsd.txt
LICENSE_FILE_GPLv3= ${WRKSRC}/docs/licenses/gpl.txt
LICENSE_FILE_LGPL3= ${WRKSRC}/docs/licenses/lgpl.txt
BUILD_DEPENDS= zip:archivers/zip
LIB_DEPENDS= libfontconfig.so:x11-fonts/fontconfig \
libfreetype.so:print/freetype2 \
libzmusic.so:audio/zmusic
USES= cmake compiler:c++11-lang gl gnome jpeg pkgconfig sdl
DATADIR= ${DMDIR}/${PORTNAME}
USE_GITHUB= yes
GH_ACCOUNT= coelckers
CMAKE_ARGS= -DINSTALL_DOCS_PATH=${DOCSDIR} \
-DINSTALL_PK3_PATH=${DMDIR} \
-DINSTALL_SOUNDFONT_PATH=${DMDIR}
USE_GNOME= atk cairo gdkpixbuf2 gtk20 pango
USE_SDL= sdl2
USE_GL= gl glu
CXXFLAGS+= -DSHARE_DIR=\\\"${DATADIR}\\\"
LDFLAGS+= -Wl,--as-needed
DESKTOP_ENTRIES= "GZDoom" "" "${PORTNAME}" "${PORTNAME}" "Game;Shooter;" ""
.include "${.CURDIR}/../doom-data/Makefile.include"
post-install:
${INSTALL_DATA} ${FILESDIR}/${PORTNAME}.xpm \
${STAGEDIR}${PREFIX}/share/pixmaps
.include <bsd.port.mk>
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