aboutsummaryrefslogtreecommitdiff
path: root/games/q2p/Makefile
blob: b334dfd3fcf1060f40eaeb5be87739b2ff901e7e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
# New ports collection makefile for:	q2p
# Date created:				2007-01-05
# Whom:					alepulver
#
# $FreeBSD$
#

PORTNAME=	q2p
PORTVERSION=	0.2.20061231
PORTREVISION=	6
CATEGORIES=	games
MASTER_SITES=	http://qudos.quakedev.com/linux/quake2/engines/Q2P/
DISTNAME=	Q2P-0.2-2006-12-31

MAINTAINER=	alepulver@FreeBSD.org
COMMENT=	Ehnaced OpenGL only Quake II engine

USE_BZIP2=	yes
USE_XORG=	xxf86dga xext xxf86vm x11
USE_GMAKE=	yes
ALL_TARGET=	release

OPTIONS=	CLIENT "Build client" on \
		CTF "Build CTF (Capture The Flag) modification" off \
		DEDICATED "Build dedicated server" on \
		GAME "Build a main game .so modification" off \
		GLX "Build OpenGL renderer" on \
		OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
		OSS "Enable Open Sound System sound support" on \
		SDL "Enable SDL sound support" on \
		SDLGL "Build SDL OpenGL renderer" on

MAKE_ENV=	DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
PLIST_SUB=	LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR=		${PREFIX}/lib/${PORTNAME}

.include "${.CURDIR}/../quake2-data/Makefile.include"

.include <bsd.port.pre.mk>

.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL)
USE_GL=		glu
LIB_DEPENDS+=	jpeg.10:${PORTSDIR}/graphics/jpeg \
		png.5:${PORTSDIR}/graphics/png
.endif

.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL)
USE_SDL=	sdl
.endif

.if !defined(WITHOUT_CLIENT)
LIB_DEPENDS+=	vorbis.4:${PORTSDIR}/audio/libvorbis
MAKE_ENV+=	BUILD_Q2P=YES
PLIST_SUB+=	CLIENT=""
Q2BIN+=		${PORTNAME}
.else
PLIST_SUB+=	CLIENT="@comment "
.endif

.if defined(WITH_CTF)
MAKE_ENV+=	BUILD_CTF=YES
PLIST_SUB+=	CTF=""
.else
PLIST_SUB+=	CTF="@comment "
.endif

.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+=	BUILD_DEDICATED=YES
PLIST_SUB+=	DEDICATED=""
Q2BIN+=		${PORTNAME}-ded
.else
PLIST_SUB+=	DEDICATED="@comment "
.endif

.if defined(WITH_GAME)
MAKE_ENV+=	BUILD_GAME=YES
PLIST_SUB+=	GAME=""
.else
PLIST_SUB+=	GAME="@comment "
.endif

.for opt in GLX SDLGL
.   if !defined(WITHOUT_${opt})
MAKE_ENV+=	BUILD_${opt}=YES
PLIST_SUB+=	${opt}=""
Q2REF+=		${opt:L:S/glx/gl/:S/sdlgl/sdl/}
.   else
PLIST_SUB+=	${opt}="@comment "
.   endif
.endfor

.if !defined(WITH_OPTIMIZED_CFLAGS)
MAKE_ENV+=	OPTIMIZE=YES
.endif

.if !defined(WITHOUT_OSS)
MAKE_ENV+=	BUILD_OSS_SND=YES
PLIST_SUB+=	OSS=""
Q2SND+=		oss
.else
PLIST_SUB+=	OSS="@comment "
.endif

.if !defined(WITHOUT_SDL)
MAKE_ENV+=	BUILD_SDL_SND=YES
PLIST_SUB+=	SDL=""
Q2SND+=		sdl
.else
PLIST_SUB+=	SDL="@comment "
.endif

do-install:
.for bin in ${Q2BIN}
	${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
.endfor
	${MKDIR} ${LIBDIR}/baseq2
.for ref in ${Q2REF}
	${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR}
.endfor
.for snd in ${Q2SND}
	${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
.endfor
.if defined(WITH_CTF)
	${MKDIR} ${LIBDIR}/ctf
	${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf
.endif
.if defined(WITH_GAME)
	${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
.endif
	${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2
.if !defined(NOPORTDOCS)
	${MKDIR} ${DOCSDIR}
	cd ${WRKSRC} && ${INSTALL_DATA} Q2P_readme.txt Ogg_readme.txt ${DOCSDIR}
.endif

.include <bsd.port.post.mk>