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PORTNAME= redeclipse
PORTVERSION= 2.0.0
DISTVERSIONPREFIX= v
PORTREVISION= 2
CATEGORIES= games
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Single-player and multi-player first-person ego-shooter
WWW= https://www.redeclipse.net/
LICENSE= MIT ZLIB
LICENSE_COMB= multi
CONFLICTS_INSTALL=redeclipse16
BROKEN_sparc64= does not build on sparc64
RUN_DEPENDS= redeclipse-data>=${PORTVERSION}:games/redeclipse-data
USE_GITHUB= yes
GH_PROJECT= base
USES= gmake pkgconfig
BUILD_WRKSRC= ${WRKSRC}/src
SUB_FILES= ${PLIST_FILES:Mbin/*:T}
PORTDOCS= *
PORTDATA= *
OPTIONS_DEFINE= OPTIMIZED_CFLAGS DOCS
OPTIONS_MULTI= COMPONENTS
OPTIONS_MULTI_COMPONENTS=CLIENT DEDICATED
OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS
CLIENT_DESC= Build client
CLIENT_USES= gl sdl xorg
CLIENT_USE= GL=gl SDL=image2,mixer2,sdl2 XORG=x11
CLIENT_ALL_TARGET= client
CLIENT_PLIST_FILES= bin/${PORTNAME} libexec/${PORTNAME} \
share/pixmaps/${PORTNAME}.ico
CLIENT_DESKTOP_ENTRIES= "Red Eclipse" \
"" \
"${PREFIX}/share/pixmaps/${PORTNAME}.ico" \
"${PORTNAME}" \
"Game;Shooter;" \
""
DEDICATED_DESC= Build dedicated server
DEDICATED_ALL_TARGET= server
DEDICATED_PLIST_FILES= bin/${PORTNAME}_server libexec/${PORTNAME}_server
OPTIMIZED_CFLAGS_CFLAGS= -O3 -fomit-frame-pointer -ffast-math
OPTIMIZED_CFLAGS_CXXFLAGS= -O3 -fomit-frame-pointer -ffast-math
post-extract:
@${RM} -rf ${WRKSRC}/src/include ${WRKSRC}/src/lib
post-patch:
@${REINPLACE_CMD} -e 's|CLIENT_PCH=.*|CLIENT_PCH=|' ${WRKSRC}/src/Makefile
do-install:
(cd ${WRKSRC} && ${COPYTREE_SHARE} config ${STAGEDIR}${DATADIR})
(cd ${WRKSRC}/doc && ${COPYTREE_SHARE} . ${STAGEDIR}${DOCSDIR})
do-install-CLIENT-on:
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin/
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/${PORTNAME}_bsd ${STAGEDIR}${PREFIX}/libexec/${PORTNAME}
${INSTALL_DATA} ${WRKSRC}/src/${PORTNAME}.ico \
${STAGEDIR}${PREFIX}/share/pixmaps
do-install-DEDICATED-on:
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}_server ${STAGEDIR}${PREFIX}/bin/
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/${PORTNAME}_server_bsd ${STAGEDIR}${PREFIX}/libexec/${PORTNAME}_server
.include <bsd.port.mk>
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