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--- glquake.h.orig 2020-09-30 11:25:10 UTC
+++ glquake.h
@@ -419,8 +419,8 @@ extern const char *gl_extensions;
void R_TranslatePlayerSkin (int playernum);
void GL_Bind (int texnum);
-#ifndef _WIN32
-#define APIENTRY /* */
+#ifndef APIENTRY
+#define APIENTRY
#endif
#if !defined (__APPLE__) && !defined (MACOSX)
@@ -470,6 +470,9 @@ void GL_Bind (int texnum);
// ARB_texture_compression defines
#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
@@ -478,6 +481,8 @@ void GL_Bind (int texnum);
typedef void (APIENTRY *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRY *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
extern PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparateATI;
extern PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparateATI;
@@ -1134,9 +1139,14 @@ extern PFNGLVERTEXATTRIBS4UBVNVPROC qglVertexAttribs4u
// <AWE> There are some diffs with the function parameters. wgl stuff not present with MacOS X. -DC- and SDL
#if defined (__APPLE__) || defined (MACOSX) || defined(SDL) || defined (__glx__)
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei size, const GLvoid *pointer);
+#endif
+
extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC qglFlushVertexArrayRangeAPPLE;
extern PFNGLVERTEXARRAYRANGEAPPLEPROC qglVertexArrayRangeAPPLE;
@@ -1524,7 +1534,7 @@ extern mirrorplane_t mirrorplanes[NUM_MIRROR_PLANES];
extern int mirror_contents;
extern int newenvmap;
-msurface_t *causticschain;
+extern msurface_t *causticschain;
extern int caustics_textures[8];
extern qboolean busy_caustics;
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