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--- bonus.c.orig 1996-11-22 01:28:46 UTC
+++ bonus.c
@@ -120,7 +120,7 @@ enum BonusStates BonusState;
static Pixmap titlePixmap, titlePixmapM;
static int ypos;
static int waitingFrame;
-enum BonusStates waitMode;
+extern enum BonusStates waitMode;
static char string[80];
static u_long bonusScore;
static int firstTime = True;
@@ -311,7 +311,7 @@ void DrawTitleText(display, window)
XFlush(display);
SetBonusWait(BONUS_SCORE, frame + 5);
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
DEBUG("set bonus mode to BONUS_SCORE.")
}
@@ -326,7 +326,7 @@ static void DoScore(display, window)
{
DEBUG("in function DoScore() in bonus.c")
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Nice message rewarding you for your efforts */
strcpy(string, "Congratulations on finishing this level.");
@@ -336,7 +336,7 @@ static void DoScore(display, window)
ypos += (35 + GAP);
SetBonusWait(BONUS_BONUS, frame + LINE_DELAY);
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
DEBUG("set bonus mode to BONUS_BONUS.")
}
@@ -387,7 +387,7 @@ static void DoBonuses(display, window)
DrawShadowCentredText(display, window, textFont,
string, ypos, blue, TOTAL_WIDTH);
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Now skip to the next sequence */
SetBonusWait(BONUS_LEVEL, frame + LINE_DELAY);
@@ -411,7 +411,7 @@ static void DoBonuses(display, window)
bonusScore += ComputeScore(SUPER_BONUS_SCORE);
DisplayScore(display, scoreWindow, bonusScore);
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Now skip to the next sequence */
SetBonusWait(BONUS_LEVEL, frame + LINE_DELAY);
@@ -454,7 +454,7 @@ static void DoBonuses(display, window)
ypos += (int) (textFont->ascent + GAP * 1.5);
firstTime = True;
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
}
}
@@ -468,7 +468,7 @@ static void DoLevel(display, window)
{
int secs, theLevel;
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Get the number of seconds left on the clock */
secs = GetLevelTimeBonus();
@@ -533,7 +533,7 @@ static void DoBullets(display, window)
/* Play the sound for the super bonus */
if (noSound == False) playSoundFile("Doh3", 80);
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Get ready for the next sequence */
SetBonusWait(BONUS_TIME, frame + LINE_DELAY);
@@ -569,7 +569,7 @@ static void DoBullets(display, window)
SetBonusWait(BONUS_TIME, frame + LINE_DELAY);
ypos += (textFont->ascent + GAP/2);
firstTime = True;
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
}
}
@@ -583,7 +583,7 @@ static void DoTimeBonus(display, window)
{
int secs = 0;
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Get the number of seconds left on the clock */
secs = GetLevelTimeBonus();
@@ -627,7 +627,7 @@ static void DoHighScore(display, window)
int myrank = 0;
char str[5];
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Obtain current ranking for this score */
myrank = GetHighScoreRanking(score);
@@ -680,7 +680,7 @@ static void DoEndText(display, window)
{
DEBUG("DoEndText in bonus screen.")
- SetGameSpeed(SLOW_SPEED);
+ SetGameSpeed(MEDIUM_SPEED);
/* Finishing sentence - so you know what level to do */
sprintf(string, "Prepare for level %ld", level+1);
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