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libplacebo is essentially the core rendering algorithms and ideas of
mpv turned into a library. This grew out of an interest to accomplish
the following goals:
- Clean up mpv's internal rendering abstraction API and make it
reusable for other projects.
- Provide a standard library of useful GPU-accelerated image processing
primitives based on GLSL, so projects like VLC or Firefox can use them
without incurring a heavy dependency on libmpv.
- Rewrite core parts of mpv's GPU-accelerated video renderer on top of
redesigned abstractions. (Basically, I wanted to eliminate stateful APIs like
shader_cache.c and totally redesign gpu/video.c)
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