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--- ui/gl/gl_context.cc.orig 2023-12-10 06:10:27 UTC
+++ ui/gl/gl_context.cc
@@ -486,7 +486,7 @@ bool GLContext::MakeVirtuallyCurrent(
DCHECK(virtual_context->IsCurrent(surface));
if (switched_real_contexts || virtual_context != current_virtual_context_) {
-#if DCHECK_IS_ON()
+#if DCHECK_IS_ON() && !BUILDFLAG(IS_BSD)
GLenum error = glGetError();
// Accepting a context loss error here enables using debug mode to work on
// context loss handling in virtual context mode.
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