diff options
author | Maxim Sobolev <sobomax@FreeBSD.org> | 2001-02-17 21:51:31 +0000 |
---|---|---|
committer | Maxim Sobolev <sobomax@FreeBSD.org> | 2001-02-17 21:51:31 +0000 |
commit | 9937c7f036f476a572a778bc1611f7b9efd8de0e (patch) | |
tree | f353fc809ca8bc063d7c4939b16b1d1247c87168 /games/asc | |
parent | 73fc3e35045c58651664473b50477c0ae26d9db2 (diff) | |
download | ports-9937c7f036f476a572a778bc1611f7b9efd8de0e.tar.gz ports-9937c7f036f476a572a778bc1611f7b9efd8de0e.zip |
Add Advanced Strategic Command 1.3.8, a turn based, multiplayer strategic
game with a very nice and professionally-looking graphics.
Notes
Notes:
svn path=/head/; revision=38443
Diffstat (limited to 'games/asc')
23 files changed, 560 insertions, 0 deletions
diff --git a/games/asc/Makefile b/games/asc/Makefile new file mode 100644 index 000000000000..22c3f1867fcb --- /dev/null +++ b/games/asc/Makefile @@ -0,0 +1,49 @@ +# New ports collection makefile for: asc +# Date created: 16 February 2000 +# Whom: Maxim Sobolev <sobomax@FreeBSD.org> +# +# $FreeBSD$ +# + +PORTNAME= asc +PORTVERSION= 1.3.8 +CATEGORIES= games +MASTER_SITES= ftp://asc-hq.sourceforge.net/pub/asc-hq/develop/ \ + ftp://asc-hq.sourceforge.net/pub/asc-hq/ \ + http://www.asc-hq.org/develop/ \ + http://www.asc-hq.org/ +DISTNAME= ${PORTNAME}-${PORTVERSION}-beta.src +DISTFILES= ${DISTNAME}${EXTRACT_SUFX} ${DATAFILE} +EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} + +MAINTAINER= sobomax@FreeBSD.org + +LIB_DEPENDS= SDL-1.1.3:${PORTSDIR}/devel/sdl-devel \ + SDL_image.10:${PORTSDIR}/graphics/sdl_image \ + bz2.1:${PORTSDIR}/archivers/bzip2 + +WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}-beta + +SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config + +USE_GMAKE= yes +GNU_CONFIGURE= yes +CONFIGURE_ENV= SDL_CONFIG="${SDL_CONFIG}" \ + CPPFLAGS="`${SDL_CONFIG} --cflags`" \ + LIBS="`${SDL_CONFIG} --libs` -lm" + +DATAFILE= main.con + +pre-patch: + @${PERL} -pi -e 's|-lpthread|-pthread|g' ${WRKSRC}/configure + @find ${WRKSRC} \( -name "*.cpp" -or -name "*.h" \) | xargs \ + ${PERL} -pi -e 's|malloc\.h|stdlib.h|g' + +pre-configure: + @${RM} -f ${WRKSRC}/config.cache + +post-install: + ${MKDIR} ${PREFIX}/share/asc + ${INSTALL_DATA} ${DISTDIR}/${DATAFILE} ${PREFIX}/share/asc + +.include <bsd.port.mk> diff --git a/games/asc/distinfo b/games/asc/distinfo new file mode 100644 index 000000000000..6859f175298d --- /dev/null +++ b/games/asc/distinfo @@ -0,0 +1,2 @@ +MD5 (asc-1.3.8-beta.src.tar.gz) = 00cb3bdb3f68b6c357d7667f0f55e146 +MD5 (main.con) = 2b4a443d138fc5ae02498f47b603f464 diff --git a/games/asc/files/patch-configure b/games/asc/files/patch-configure new file mode 100644 index 000000000000..3ca03d60571e --- /dev/null +++ b/games/asc/files/patch-configure @@ -0,0 +1,26 @@ + +$FreeBSD$ + +--- configure 2001/02/16 21:42:44 1.1 ++++ configure 2001/02/16 21:43:07 +@@ -1624,16 +1624,16 @@ + + + +-ac_safe=`echo "SDL/SDL.h" | sed 'y%./+-%__p_%'` +-echo $ac_n "checking for SDL/SDL.h""... $ac_c" 1>&6 +-echo "configure:1630: checking for SDL/SDL.h" >&5 ++ac_safe=`echo "SDL.h" | sed 'y%./+-%__p_%'` ++echo $ac_n "checking for SDL.h""... $ac_c" 1>&6 ++echo "configure:1630: checking for SDL.h" >&5 + if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then + echo $ac_n "(cached) $ac_c" 1>&6 + else + cat > conftest.$ac_ext <<EOF + #line 1635 "configure" + #include "confdefs.h" +-#include <SDL/SDL.h> ++#include <SDL.h> + EOF + ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out" + { (eval echo configure:1640: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; } diff --git a/games/asc/files/patch-source::Makefile.in b/games/asc/files/patch-source::Makefile.in new file mode 100644 index 000000000000..e24655b5e827 --- /dev/null +++ b/games/asc/files/patch-source::Makefile.in @@ -0,0 +1,23 @@ + +$FreeBSD$ + +--- source/Makefile.in 2001/02/17 15:51:24 1.1 ++++ source/Makefile.in 2001/02/17 16:16:56 +@@ -73,7 +73,7 @@ + asc_SOURCES = unitctrl.cpp soundList.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp newfont.cpp network.cpp missions.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp building.cpp basestrm.cpp basegfx.cpp attack.cpp artint.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp + + +-asc_LDADD = ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@ ++asc_LDADD = ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@ + + + SUBDIRS = docs sdl libs mapedit tools +@@ -88,7 +88,7 @@ + + + DEFS = @DEFS@ -I. -I$(srcdir) -I.. +-CPPFLAGS = @CPPFLAGS@ ++CPPFLAGS = @CPPFLAGS@ -DPREFIX=\"$(prefix)\" + LDFLAGS = @LDFLAGS@ + LIBS = @LIBS@ + asc_OBJECTS = unitctrl.o soundList.o weather.o typen.o strtmesg.o \ diff --git a/games/asc/files/patch-source::artint.cpp b/games/asc/files/patch-source::artint.cpp new file mode 100644 index 000000000000..3ac998e0de9b --- /dev/null +++ b/games/asc/files/patch-source::artint.cpp @@ -0,0 +1,13 @@ + +$FreeBSD$ + +--- source/artint.cpp 2001/02/17 15:35:48 1.1 ++++ source/artint.cpp 2001/02/17 15:36:28 +@@ -136,6 +136,7 @@ + #include <math.h> + #include <algorithm> + #include <memory> ++#include <machine/float.h> + + #include "artint.h" + diff --git a/games/asc/files/patch-source::basegfx.cpp b/games/asc/files/patch-source::basegfx.cpp new file mode 100644 index 000000000000..db0021ee44cd --- /dev/null +++ b/games/asc/files/patch-source::basegfx.cpp @@ -0,0 +1,42 @@ + +$FreeBSD$ + +--- source/basegfx.cpp 2001/02/17 13:59:07 1.1 ++++ source/basegfx.cpp 2001/02/17 14:00:16 +@@ -409,7 +406,7 @@ + wp[1] = hd->y / 2; + + if ( ( wp[0] + 1 ) * ( wp[1] + 1 ) + 4 >= xlatbuffersize ) +- throw fatalgraphicserror ( "halfpict : picture larger than buffer ! " ); ++ goto except; + + dest += 4; + +@@ -449,7 +446,7 @@ + } + } + if ( (int)dest - (int)xlatbuffer > xlatbuffersize ) +- throw fatalgraphicserror ( "halfpict : picture larger than buffer ! " ); ++ goto except; + + } + } else { +@@ -462,7 +459,7 @@ + wp[1] = wp2[1] / 2; + + if ( ( wp[0] + 1 ) * ( wp[1] + 1 ) + 4 >= xlatbuffersize ) +- throw fatalgraphicserror ( "halfpict : picture larger than buffer ! " ); ++ goto except; + + dest += 4; + buf += 4; +@@ -482,6 +479,9 @@ + + } + return xlatbuffer; ++ ++except: ++ throw fatalgraphicserror ( "halfpict : picture larger than buffer ! " ); + } + + diff --git a/games/asc/files/patch-source::basestrm.cpp b/games/asc/files/patch-source::basestrm.cpp new file mode 100644 index 000000000000..460d80532798 --- /dev/null +++ b/games/asc/files/patch-source::basestrm.cpp @@ -0,0 +1,40 @@ + +$FreeBSD$ + +--- source/basestrm.cpp 2001/02/17 15:08:39 1.1 ++++ source/basestrm.cpp 2001/02/17 15:08:54 +@@ -895,7 +892,7 @@ + while (actpos2 < size) { + if (datasize == 0) + if ( excpt ) { +- throw treadafterend ( getDeviceName() ); ++ goto except1; + } + else + return actpos2; +@@ -915,6 +912,9 @@ + } + + return actpos2; ++ ++except1: ++ throw treadafterend ( getDeviceName() ); + } + + +@@ -945,10 +945,14 @@ + } + else + if (actmempos > memsize) +- throw tinternalerror ( __FILE__, __LINE__ ); ++ goto except1; + + actpos2 += s; + } ++ return; ++ ++except1: ++ throw tinternalerror ( __FILE__, __LINE__ ); + } + + diff --git a/games/asc/files/patch-source::controls.cpp b/games/asc/files/patch-source::controls.cpp new file mode 100644 index 000000000000..a738b3dbf60a --- /dev/null +++ b/games/asc/files/patch-source::controls.cpp @@ -0,0 +1,24 @@ + +$FreeBSD$ + +--- source/controls.cpp 2001/02/17 15:52:35 1.1 ++++ source/controls.cpp 2001/02/17 15:54:41 +@@ -3039,7 +3039,7 @@ + displaymessage("no human players found !", 1 ); + delete actmap; + actmap = NULL; +- throw NoMapLoaded(); ++ goto except1; + } + + } while ( actmap->player[actmap->actplayer].stat != ps_human ); /* enddo */ +@@ -3048,6 +3048,9 @@ + + if (bb) + cursor.display(); ++ ++except1: ++ throw NoMapLoaded(); + } + + void initNetworkGame ( void ) diff --git a/games/asc/files/patch-source::gamedlg.cpp b/games/asc/files/patch-source::gamedlg.cpp new file mode 100644 index 000000000000..1490a2208dc5 --- /dev/null +++ b/games/asc/files/patch-source::gamedlg.cpp @@ -0,0 +1,100 @@ + +$FreeBSD$ + +--- source/gamedlg.cpp 2001/02/17 16:01:39 1.1 ++++ source/gamedlg.cpp 2001/02/17 16:06:51 +@@ -1233,7 +1233,7 @@ + displaymessage("no human players found !", 1 ); + delete actmap; + actmap = NULL; +- throw NoMapLoaded(); ++ goto except1; + } + } while ( actmap->player[actmap->actplayer].stat != ps_human ); /* enddo */ + +@@ -1242,26 +1242,29 @@ + catch ( InvalidID err ) { + displaymessage( err.getMessage().c_str(), 1 ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + catch ( tinvalidversion err ) { + displaymessage( "File %s has invalid version.\nExpected version %d\nFound version %d\n", 1, err.filename, err.expected, err.found ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + catch ( tfileerror err) { + displaymessage( "error reading map filename %s ", 1, err.filename ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + catch ( ASCexception ) { + displaymessage( "error loading map", 1 ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + + removemessage(); ++ return; + ++except1: ++ throw NoMapLoaded(); + } + + +@@ -1722,7 +1725,7 @@ + displaymessage ( "no human players found !", 1 ); + delete actmap; + actmap = NULL; +- throw NoMapLoaded(); ++ goto except1; + } + + if ( human > 1 ) +@@ -1743,7 +1746,7 @@ + displaymessage("no human players found !", 1 ); + delete actmap; + actmap = NULL; +- throw NoMapLoaded(); ++ goto except1; + } + } while ( actmap->player[actmap->actplayer].stat != ps_human ); /* enddo */ + +@@ -1752,25 +1755,29 @@ + catch ( InvalidID err ) { + displaymessage( err.getMessage().c_str(), 1 ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + catch ( tinvalidversion err ) { + displaymessage( "File %s has invalid version.\nExpected version %d\nFound version %d\n", 1, err.filename, err.expected, err.found ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + catch ( tfileerror err) { + displaymessage( "error reading map filename %s ", 1, err.filename ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + catch ( ASCexception ) { + displaymessage( "error loading map", 1 ); + if ( !actmap || actmap->xsize <= 0) +- throw NoMapLoaded(); ++ goto except1; + } /* endcatch */ + + } ++ return; ++ ++except1: ++ throw NoMapLoaded(); + } + + diff --git a/games/asc/files/patch-source::gameoptions.cpp b/games/asc/files/patch-source::gameoptions.cpp new file mode 100644 index 000000000000..7d5db8f24a1c --- /dev/null +++ b/games/asc/files/patch-source::gameoptions.cpp @@ -0,0 +1,21 @@ + +$FreeBSD$ + +--- source/gameoptions.cpp.orig Sat Feb 17 20:16:39 2001 ++++ source/gameoptions.cpp Sat Feb 17 20:18:31 2001 +@@ -96,13 +96,13 @@ + + defaultSuperVisorPassword.setName ( "" ); + +- #if USE_HOME_DIRECTORY == 0 ++ #ifndef _UNIX_ + searchPath[0].setName ( ".\\" ); + for ( int i = 1; i < getSearchPathNum(); i++ ) + searchPath[i].setName ( NULL ); + #else + searchPath[0].setName ( "~/.asc/" ); +- searchPath[1].setName ( "/var/local/games/asc/" ); ++ searchPath[1].setName ( PREFIX "/share/asc/" ); + searchPath[2].setName ( "/var/games/asc/" ); + searchPath[3].setName ( "/usr/local/share/games/asc/" ); + searchPath[4].setName ( "/usr/share/games/asc/" ); diff --git a/games/asc/files/patch-source::mapedit::Makefile.in b/games/asc/files/patch-source::mapedit::Makefile.in new file mode 100644 index 000000000000..37beaa311c0f --- /dev/null +++ b/games/asc/files/patch-source::mapedit::Makefile.in @@ -0,0 +1,27 @@ + +$FreeBSD$ + +--- source/mapedit/Makefile.in.orig Mon Jan 29 01:11:06 2001 ++++ source/mapedit/Makefile.in Sat Feb 17 18:19:08 2001 +@@ -76,10 +76,10 @@ + bin_PROGRAMS = ascmapedit ascmap2pcx + + ascmapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp edselfnt.cpp edmisc.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp +-ascmapedit_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread @LDADDLIBBZ2@ ++ascmapedit_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a @LDADDLIBBZ2@ + + ascmap2pcx_SOURCES = map2pcx.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp +-ascmap2pcx_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@ ++ascmap2pcx_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@ + mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs + CONFIG_HEADER = ../../config.h + CONFIG_CLEAN_FILES = +@@ -87,7 +87,7 @@ + + + DEFS = @DEFS@ -I. -I$(srcdir) -I../.. +-CPPFLAGS = @CPPFLAGS@ ++CPPFLAGS = @CPPFLAGS@ -DPREFIX=\"$(prefix)\" + LDFLAGS = @LDFLAGS@ + LIBS = @LIBS@ + ascmapedit_OBJECTS = edevents.o edgen.o edglobal.o edmain.o edselfnt.o \ diff --git a/games/asc/files/patch-source::oldlzw.cpp b/games/asc/files/patch-source::oldlzw.cpp new file mode 100644 index 000000000000..20ea8db57abd --- /dev/null +++ b/games/asc/files/patch-source::oldlzw.cpp @@ -0,0 +1,45 @@ + +$FreeBSD$ + +--- source/oldlzw.cpp 2001/02/17 15:08:39 1.1 ++++ source/oldlzw.cpp 2001/02/17 15:08:54 +@@ -342,7 +339,7 @@ + DecodeBuffer = (unsigned char *) realloc ( DecodeBuffer, DecodeBufferSize + 1000 ); + + if ( ! DecodeBuffer ) +- throw toutofmem ( DecodeBufferSize + 1000 ); ++ goto except1; + else + DecodeBufferSize += 1000; + } +@@ -350,6 +347,9 @@ + } + DecodeBuffer[ count++ ] = code; + return ( count ); ++ ++except1: ++ throw toutofmem ( DecodeBufferSize + 1000 ); + } + + +@@ -464,7 +464,7 @@ + count = LZWLoadBuffer ( 0, incode ); + + if ( count == 0 ) +- throw ASCexception(); ++ goto except1; + + inchar = DecodeBuffer[ count - 1 ]; + while ( count ) +@@ -492,7 +492,10 @@ + return pos; + } + +- // return 0; ++ return 0; ++ ++except1: ++ throw ASCexception(); + } + + diff --git a/games/asc/files/patch-source::replay.cpp b/games/asc/files/patch-source::replay.cpp new file mode 100644 index 000000000000..846b52343104 --- /dev/null +++ b/games/asc/files/patch-source::replay.cpp @@ -0,0 +1,14 @@ + +$FreeBSD$ + +--- source/replay.cpp 2001/02/17 15:46:05 1.1 ++++ source/replay.cpp 2001/02/17 15:49:13 +@@ -22,6 +22,8 @@ + * * + ***************************************************************************/ + ++#include <stdarg.h> ++ + #include "replay.h" + #include "typen.h" + #include "buildingtype.h" diff --git a/games/asc/files/patch-source::sdl::events.cpp b/games/asc/files/patch-source::sdl::events.cpp new file mode 100644 index 000000000000..a3a357289b19 --- /dev/null +++ b/games/asc/files/patch-source::sdl::events.cpp @@ -0,0 +1,14 @@ + +$FreeBSD$ + +--- source/sdl/events.cpp 2001/02/16 21:38:57 1.1 ++++ source/sdl/events.cpp 2001/02/16 21:39:12 +@@ -150,7 +150,7 @@ + #ifdef _WIN32_ + #include "SDL_thread.h" + #else +-#include "SDL/SDL_thread.h" ++#include "SDL_thread.h" + #endif + + diff --git a/games/asc/files/patch-source::sdl::sound.cpp b/games/asc/files/patch-source::sdl::sound.cpp new file mode 100644 index 000000000000..9b76e5b32115 --- /dev/null +++ b/games/asc/files/patch-source::sdl::sound.cpp @@ -0,0 +1,16 @@ + +$FreeBSD$ + +--- source/sdl/sound.cpp 2001/02/16 21:38:57 1.1 ++++ source/sdl/sound.cpp 2001/02/16 21:39:17 +@@ -21,8 +21,8 @@ + #include <string.h> + #include <stdlib.h> + //#include <unistd.h> +-//#include <SDL/SDL_audio.h> +-//#include <SDL/SDL_error.h> ++//#include <SDL_audio.h> ++//#include <SDL_error.h> + + #include "../global.h" + #include sdlheader diff --git a/games/asc/files/patch-source::sdl::testSound.cpp b/games/asc/files/patch-source::sdl::testSound.cpp new file mode 100644 index 000000000000..b7f7aa18c0d7 --- /dev/null +++ b/games/asc/files/patch-source::sdl::testSound.cpp @@ -0,0 +1,14 @@ + +$FreeBSD$ + +--- source/sdl/testSound.cpp 2001/02/16 21:38:57 1.1 ++++ source/sdl/testSound.cpp 2001/02/16 21:39:20 +@@ -14,7 +14,7 @@ + * * + ***************************************************************************/ + #include <stdio.h> +-#include <SDL/SDL.h> ++#include <SDL.h> + #include <unistd.h> + #include <sound.h> + diff --git a/games/asc/files/patch-source::sg.cpp b/games/asc/files/patch-source::sg.cpp new file mode 100644 index 000000000000..d84987dbc767 --- /dev/null +++ b/games/asc/files/patch-source::sg.cpp @@ -0,0 +1,34 @@ + +$FreeBSD$ + +--- source/sg.cpp 2001/02/17 16:28:29 1.1 ++++ source/sg.cpp 2001/02/17 16:28:40 +@@ -1262,7 +1259,7 @@ + else { + delete actmap; + actmap = NULL; +- throw NoMapLoaded(); ++ goto except1; + } + } + } else +@@ -1273,7 +1270,7 @@ + if (choice_dlg("Do you want to continue playing ?","~y~es","~n~o") == 2) { + delete actmap; + actmap = NULL; +- throw NoMapLoaded(); ++ goto except1; + } else { + actmap->continueplaying = 1; + if ( actmap->replayinfo ) { +@@ -1283,6 +1280,10 @@ + } + } + } ++ return; ++ ++except1: ++ throw NoMapLoaded(); + } + + diff --git a/games/asc/files/patch-source::tools::linux::Makefile.in b/games/asc/files/patch-source::tools::linux::Makefile.in new file mode 100644 index 000000000000..04095528c46c --- /dev/null +++ b/games/asc/files/patch-source::tools::linux::Makefile.in @@ -0,0 +1,16 @@ + +$FreeBSD$ + +--- source/tools/linux/Makefile.in 2001/02/17 15:22:10 1.1 ++++ source/tools/linux/Makefile.in 2001/02/17 15:22:33 +@@ -79,8 +79,8 @@ + + ascmount_SOURCES = mount.cpp basestrm.cpp misc.cpp ascstring.cpp + +-ascmount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@ +-ascdemount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@ ++ascmount_LDADD = @LDADDLIBBZ2@ ++ascdemount_LDADD = @LDADDLIBBZ2@ + mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs + CONFIG_HEADER = ../../../config.h + CONFIG_CLEAN_FILES = diff --git a/games/asc/files/patch-source::unix::fileio.h b/games/asc/files/patch-source::unix::fileio.h new file mode 100644 index 000000000000..79513435c5bb --- /dev/null +++ b/games/asc/files/patch-source::unix::fileio.h @@ -0,0 +1,14 @@ + +$FreeBSD$ + +--- source/unix/fileio.h 2001/02/17 17:39:14 1.1 ++++ source/unix/fileio.h 2001/02/17 17:39:23 +@@ -65,7 +65,7 @@ + const char* pathdelimitterstring = "/"; + + #define CASE_SENSITIVE_FILE_NAMES 1 +- #define USE_HOME_DIRECTORY 1 ++ #define USE_HOME_DIRECTORY 0 + + const int maxfilenamelength = 255; + const char* asc_configurationfile = "~/.asc/ascrc"; diff --git a/games/asc/files/patch-source::unix::global_os.h b/games/asc/files/patch-source::unix::global_os.h new file mode 100644 index 000000000000..55eccfcfe756 --- /dev/null +++ b/games/asc/files/patch-source::unix::global_os.h @@ -0,0 +1,14 @@ + +$FreeBSD$ + +--- source/unix/global_os.h 2001/02/16 21:38:57 1.1 ++++ source/unix/global_os.h 2001/02/16 21:39:25 +@@ -38,7 +38,7 @@ + #define global_os_h_included + + #ifndef minimalIO +- #define sdlheader "SDL/SDL.h" ++ #define sdlheader "SDL.h" + #include sdlheader + #endif + diff --git a/games/asc/pkg-comment b/games/asc/pkg-comment new file mode 100644 index 000000000000..a46399a96c1a --- /dev/null +++ b/games/asc/pkg-comment @@ -0,0 +1 @@ +A turn based, multiplayer strategic game with very nice graphics diff --git a/games/asc/pkg-descr b/games/asc/pkg-descr new file mode 100644 index 000000000000..3068e1921b11 --- /dev/null +++ b/games/asc/pkg-descr @@ -0,0 +1,4 @@ +Advanced Strategic Command (ASC) - a turn-based, multiplayer network game +with nice proffesional-looking graphics. + +WWW: http://www.asc-hq.org/ diff --git a/games/asc/pkg-plist b/games/asc/pkg-plist new file mode 100644 index 000000000000..c9164d55645e --- /dev/null +++ b/games/asc/pkg-plist @@ -0,0 +1,7 @@ +bin/asc +bin/ascdemount +bin/ascmap2pcx +bin/ascmapedit +bin/ascmount +share/asc/main.con +@dirrm share/asc |