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author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2021-11-09 15:45:23 +0000 |
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committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2021-11-09 16:07:02 +0000 |
commit | 4d49bcc29d47a943924cb0d88a358d27399aaf49 (patch) | |
tree | 0284946ef635c743f637f10e77c2ca87330de99b /games/liblcf/pkg-plist | |
parent | 543846f9d445dbacf38b2d86507ca7bb67249e9f (diff) | |
download | ports-4d49bcc29d47a943924cb0d88a358d27399aaf49.tar.gz ports-4d49bcc29d47a943924cb0d88a358d27399aaf49.zip |
games/liblcf: update to 0.7.0
Diffstat (limited to 'games/liblcf/pkg-plist')
-rw-r--r-- | games/liblcf/pkg-plist | 201 |
1 files changed, 99 insertions, 102 deletions
diff --git a/games/liblcf/pkg-plist b/games/liblcf/pkg-plist index e3da0def1031..292499045dac 100644 --- a/games/liblcf/pkg-plist +++ b/games/liblcf/pkg-plist @@ -1,107 +1,104 @@ -include/liblcf/command_codes.h -include/liblcf/data.h -include/liblcf/encoder.h -include/liblcf/enum_tags.h -include/liblcf/flag_set.h -include/liblcf/fwd_struct_impl.h -include/liblcf/ini.h -include/liblcf/inireader.h -include/liblcf/lcf_options.h -include/liblcf/lcf_saveopt.h -include/liblcf/ldb_chunks.h -include/liblcf/ldb_reader.h -include/liblcf/ldb_terrain_flags.h -include/liblcf/ldb_trooppagecondition_flags.h -include/liblcf/lmt_chunks.h -include/liblcf/lmt_reader.h -include/liblcf/lmu_chunks.h -include/liblcf/lmu_eventpagecondition_flags.h -include/liblcf/lmu_reader.h -include/liblcf/lsd_chunks.h -include/liblcf/lsd_reader.h -include/liblcf/lsd_savepicture_flags.h -include/liblcf/reader_lcf.h -include/liblcf/reader_struct.h -include/liblcf/reader_struct_impl.h -include/liblcf/reader_util.h -include/liblcf/reader_xml.h -include/liblcf/rpg_actor.h -include/liblcf/rpg_animation.h -include/liblcf/rpg_animationcelldata.h -include/liblcf/rpg_animationframe.h -include/liblcf/rpg_animationtiming.h -include/liblcf/rpg_attribute.h -include/liblcf/rpg_battlecommand.h -include/liblcf/rpg_battlecommands.h -include/liblcf/rpg_battleranimation.h -include/liblcf/rpg_battleranimationdata.h -include/liblcf/rpg_battleranimationextension.h -include/liblcf/rpg_chipset.h -include/liblcf/rpg_class.h -include/liblcf/rpg_commonevent.h -include/liblcf/rpg_database.h -include/liblcf/rpg_encounter.h -include/liblcf/rpg_enemy.h -include/liblcf/rpg_enemyaction.h -include/liblcf/rpg_equipment.h -include/liblcf/rpg_event.h -include/liblcf/rpg_eventcommand.h -include/liblcf/rpg_eventpage.h -include/liblcf/rpg_eventpagecondition.h -include/liblcf/rpg_item.h -include/liblcf/rpg_itemanimation.h -include/liblcf/rpg_learning.h -include/liblcf/rpg_map.h -include/liblcf/rpg_mapinfo.h -include/liblcf/rpg_movecommand.h -include/liblcf/rpg_moveroute.h -include/liblcf/rpg_music.h -include/liblcf/rpg_parameters.h -include/liblcf/rpg_rect.h -include/liblcf/rpg_save.h -include/liblcf/rpg_saveactor.h -include/liblcf/rpg_savecommonevent.h -include/liblcf/rpg_saveeasyrpgdata.h -include/liblcf/rpg_saveeventexecframe.h -include/liblcf/rpg_saveeventexecstate.h -include/liblcf/rpg_saveinventory.h -include/liblcf/rpg_savemapevent.h -include/liblcf/rpg_savemapeventbase.h -include/liblcf/rpg_savemapinfo.h -include/liblcf/rpg_savepanorama.h -include/liblcf/rpg_savepartylocation.h -include/liblcf/rpg_savepicture.h -include/liblcf/rpg_savescreen.h -include/liblcf/rpg_savesystem.h -include/liblcf/rpg_savetarget.h -include/liblcf/rpg_savetitle.h -include/liblcf/rpg_savevehiclelocation.h -include/liblcf/rpg_skill.h -include/liblcf/rpg_sound.h -include/liblcf/rpg_start.h -include/liblcf/rpg_state.h -include/liblcf/rpg_switch.h -include/liblcf/rpg_system.h -include/liblcf/rpg_terms.h -include/liblcf/rpg_terrain.h -include/liblcf/rpg_testbattler.h -include/liblcf/rpg_treemap.h -include/liblcf/rpg_troop.h -include/liblcf/rpg_troopmember.h -include/liblcf/rpg_trooppage.h -include/liblcf/rpg_trooppagecondition.h -include/liblcf/rpg_variable.h -include/liblcf/scope_guard.h -include/liblcf/writer_lcf.h -include/liblcf/writer_xml.h -lib/cmake/liblcf/FindEXPAT.cmake -lib/cmake/liblcf/FindICU.cmake +bin/lcf2xml +bin/lcfstrings +include/lcf/config.h +include/lcf/context.h +include/lcf/dbarray.h +include/lcf/dbarrayalloc.h +include/lcf/dbbitarray.h +include/lcf/dbstring.h +include/lcf/encoder.h +include/lcf/enum_tags.h +include/lcf/flag_set.h +include/lcf/ini.h +include/lcf/inireader.h +include/lcf/ldb/chunks.h +include/lcf/ldb/reader.h +include/lcf/lmt/chunks.h +include/lcf/lmt/reader.h +include/lcf/lmu/chunks.h +include/lcf/lmu/reader.h +include/lcf/lsd/chunks.h +include/lcf/lsd/reader.h +include/lcf/reader_lcf.h +include/lcf/reader_util.h +include/lcf/reader_xml.h +include/lcf/rpg/actor.h +include/lcf/rpg/animation.h +include/lcf/rpg/animationcelldata.h +include/lcf/rpg/animationframe.h +include/lcf/rpg/animationtiming.h +include/lcf/rpg/attribute.h +include/lcf/rpg/battlecommand.h +include/lcf/rpg/battlecommands.h +include/lcf/rpg/battleranimation.h +include/lcf/rpg/battleranimationitemskill.h +include/lcf/rpg/battleranimationpose.h +include/lcf/rpg/battleranimationweapon.h +include/lcf/rpg/chipset.h +include/lcf/rpg/class.h +include/lcf/rpg/commonevent.h +include/lcf/rpg/database.h +include/lcf/rpg/encounter.h +include/lcf/rpg/enemy.h +include/lcf/rpg/enemyaction.h +include/lcf/rpg/equipment.h +include/lcf/rpg/event.h +include/lcf/rpg/eventcommand.h +include/lcf/rpg/eventpage.h +include/lcf/rpg/eventpagecondition.h +include/lcf/rpg/fwd.h +include/lcf/rpg/item.h +include/lcf/rpg/learning.h +include/lcf/rpg/map.h +include/lcf/rpg/mapinfo.h +include/lcf/rpg/movecommand.h +include/lcf/rpg/moveroute.h +include/lcf/rpg/music.h +include/lcf/rpg/parameters.h +include/lcf/rpg/rect.h +include/lcf/rpg/save.h +include/lcf/rpg/saveactor.h +include/lcf/rpg/savecommonevent.h +include/lcf/rpg/saveeasyrpgdata.h +include/lcf/rpg/saveeventexecframe.h +include/lcf/rpg/saveeventexecstate.h +include/lcf/rpg/saveinventory.h +include/lcf/rpg/savemapevent.h +include/lcf/rpg/savemapeventbase.h +include/lcf/rpg/savemapinfo.h +include/lcf/rpg/savepanorama.h +include/lcf/rpg/savepartylocation.h +include/lcf/rpg/savepicture.h +include/lcf/rpg/savescreen.h +include/lcf/rpg/savesystem.h +include/lcf/rpg/savetarget.h +include/lcf/rpg/savetitle.h +include/lcf/rpg/savevehiclelocation.h +include/lcf/rpg/skill.h +include/lcf/rpg/sound.h +include/lcf/rpg/start.h +include/lcf/rpg/state.h +include/lcf/rpg/switch.h +include/lcf/rpg/system.h +include/lcf/rpg/terms.h +include/lcf/rpg/terrain.h +include/lcf/rpg/testbattler.h +include/lcf/rpg/treemap.h +include/lcf/rpg/troop.h +include/lcf/rpg/troopmember.h +include/lcf/rpg/trooppage.h +include/lcf/rpg/trooppagecondition.h +include/lcf/rpg/variable.h +include/lcf/saveopt.h +include/lcf/scope_guard.h +include/lcf/span.h +include/lcf/string_view.h +include/lcf/third_party/span.h +include/lcf/third_party/string_view.h +include/lcf/writer_lcf.h +include/lcf/writer_xml.h lib/cmake/liblcf/liblcf-config.cmake lib/liblcf.so lib/liblcf.so.0 libdata/pkgconfig/liblcf.pc -share/mime/application/x-ldb.xml -share/mime/application/x-lmt.xml -share/mime/application/x-lmu.xml -share/mime/application/x-lsd.xml share/mime/packages/liblcf.xml |